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server/gamefiles/locale/english/quest/horse_levelup.quest

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quest horse_levelup begin
state training1 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_1_count, 5-pc.getqf("kill_count"))
end
when 492.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_1_count, 5-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._10_makequestbutton)
q.set_title(gameforge.horse_levelup._10_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._10_makequestbutton)
say(gameforge.horse_levelup._20_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._10_makequestbutton)
say(gameforge.horse_levelup._20_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 492.kill with pc.getqf("kill_count") >= 5 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training2 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count"))
end
when 494.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._30_makequestbutton)
q.set_title(gameforge.horse_levelup._30_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._30_makequestbutton)
say(gameforge.horse_levelup._40_say)
end
when info begin
say_title(gameforge.horse_levelup._30_makequestbutton)
say(gameforge.horse_levelup._50_say)
end
when 494.kill with pc.getqf("kill_count") >= 5 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training3 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_3_count, 10-pc.getqf("kill_count"))
end
when 635.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_3_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._60_makequestbutton)
q.set_title(gameforge.horse_levelup._60_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._60_makequestbutton)
say(gameforge.horse_levelup._70_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say(gameforge.horse_levelup._80_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 635.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training4 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_4_count, 10-pc.getqf("kill_count"))
end
when 636.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_4_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._90_makequestbutton)
q.set_title(gameforge.horse_levelup._90_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._90_makequestbutton)
say(gameforge.horse_levelup._100_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._90_makequestbutton)
say(gameforge.horse_levelup._100_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 636.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training5 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_5_count, 10-pc.getqf("kill_count"))
end
when 706.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_5_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._110_makequestbutton)
q.set_title(gameforge.horse_levelup._110_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._110_makequestbutton)
say(gameforge.horse_levelup._120_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._110_makequestbutton)
say(gameforge.horse_levelup._120_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 706.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training6 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_6_count, 10-pc.getqf("kill_count"))
end
when 2034.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_6_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._130_makequestbutton)
q.set_title(gameforge.horse_levelup._130_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._130_makequestbutton)
say(gameforge.horse_levelup._140_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._130_makequestbutton)
say(gameforge.horse_levelup._140_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 2034.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training7 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_7_count, 20-pc.getqf("kill_count"))
end
when 2108.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_7_count, 20-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._150_makequestbutton)
q.set_title(gameforge.horse_levelup._150_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._150_makequestbutton)
say(gameforge.horse_levelup._160_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._150_makequestbutton)
say(gameforge.horse_levelup._160_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 2108.kill with pc.getqf("kill_count") >= 20 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training8 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_8_count, 10-pc.getqf("kill_count"))
end
when 1107.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_8_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._170_makequestbutton)
q.set_title(gameforge.horse_levelup._170_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._180_sayTitle)
say(gameforge.horse_levelup._190_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._180_sayTitle)
say(gameforge.horse_levelup._200_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 1107.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training9 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_9_count, 20-pc.getqf("kill_count"))
end
when 2203.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_9_count, 20-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._210_makequestbutton)
q.set_title(gameforge.horse_levelup._210_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._210_makequestbutton)
say(gameforge.horse_levelup._220_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._210_makequestbutton)
say(gameforge.horse_levelup._220_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 2203.kill with pc.getqf("kill_count") >= 20 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state start begin
when 20349.chat.gameforge.horse_levelup._230_npcChat with horse.get_grade()==2 begin
if horse.get_level()==20 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._250_say)
elseif pc.countitem("50050")<1 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._260_say)
setstate(need_item50050)
elseif get_time()<pc.getqf("next_time") then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._270_say)
elseif horse.get_stamina_pct()<=10 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._280_say)
elseif horse.get_health_pct()<=10 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._290_say)
elseif horse.is_riding()==0 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._300_say)
elseif (horse.get_level()>=11 and horse.get_level()<=19) then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._310_say)
if is_test_server() then
pc.setqf("next_time", get_time()+10)
else
pc.setqf("next_time", get_time()+number(16, 32)*60*60)
end
if horse.get_level()==11 then
setstate(training1)
elseif horse.get_level()==12 then
setstate(training2)
elseif horse.get_level()==13 then
setstate(training3)
elseif horse.get_level()==14 then
setstate(training4)
elseif horse.get_level()==15 then
setstate(training5)
elseif horse.get_level()==16 then
setstate(training6)
elseif horse.get_level()==17 then
setstate(training7)
elseif horse.get_level()==18 then
setstate(training8)
elseif horse.get_level()==19 then
setstate(training9)
end
end
end
end
state need_item50050 begin
when login or levelup or enter with pc.countitem("50050") >= 1 begin
set_state(start)
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._320_makequestbutton)
q.set_title(gameforge.horse_levelup._320_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._320_makequestbutton)
say(gameforge.horse_levelup._330_say)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.horse_levelup._320_makequestbutton)
say(gameforge.horse_levelup._330_say)
setstate(start)
q.done()
end
end
state failure begin
when login or levelup or enter or letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._340_makequestbutton)
q.set_title(gameforge.horse_levelup._340_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._340_makequestbutton)
say(gameforge.horse_levelup._350_say)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.horse_levelup._340_makequestbutton)
say(gameforge.horse_levelup._350_say)
setstate(start)
q.done()
end
end
state report begin
when letter begin
local v=find_npc_by_vnum(20349)
if 0==v then
else
target.vid("__TARGET__", v, "")
end
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._360_makequestbutton)
q.set_title(gameforge.horse_levelup._360_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._360_makequestbutton)
say(gameforge.horse_levelup._370_say)
end
when info begin
say_title(gameforge.horse_levelup._360_makequestbutton)
say(gameforge.horse_levelup._370_say)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._380_say)
setstate(reward)
q.done()
end
end
state reward begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._390_makequestbutton)
q.set_title(gameforge.horse_levelup._400_qSetTitle)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._400_qSetTitle)
if horse.get_level()<=10 then
say(gameforge.horse_levelup._410_say)
elseif horse.get_level()>=20 then
say(gameforge.horse_levelup._420_say)
elseif (horse.get_level()>=11 and horse.get_level()<=19) then
local s=number(1, 2)
if 1>=s then -- 50.00% (1/2)
say(gameforge.horse_levelup._430_say)
pc.setqf("next_time", 0)
elseif 2>=s then -- 50.00% (1/2)
say(gameforge.horse_levelup._440_say)
if pc.countitem("50050")>=1 then
char_log(0, "HORSE_ADVANCE", "BEGIN")
pc.removeitem("50050", 1)
char_log(0, "HORSE_ADVANCE", "DEC 50050 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_ADVANCE", "INC horse_advance 1")
char_log(0, "HORSE_ADVANCE", "END")
say(string.format(gameforge.horse_levelup._450_say, (horse.get_level())))
if horse.get_level()==20 then
say(gameforge.horse_levelup._460_say)
pc.setqf("next_time", 0)
else
say(gameforge.horse_levelup._470_say)
end
else
say(gameforge.horse_levelup._480_say)
end
end
end
setstate(start)
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end