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server/gamefiles/locale/english/quest/main_quest_flame_lv103.quest

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--2013.02.12 김용욱
--퀘스트 진행 npc
define YACKHWAN 20377 -- 약령도장 약환
define SCHOLAR 20380 -- 학자
define ALCHEMIST 20001 -- 연금술사
define BLACKSMITH 20016 -- 대장장이
define YUHWAN 20017 -- 유환
define NPC1_1 20393 -- 약환 부하
define MOB4_1 8057
define DUNGEON_MAP_INDEX 351
quest main_quest_flame_lv103 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 103 begin
set_state (state1_1)
end
end
-- 적룡성을 향해
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv103._010_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._010_sendLetter)
say(gameforge.main_quest_flame_lv103._020_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._030_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._040_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv103._220_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._060_say)
--다음 스테이트로
set_state (state1_2)
end
when leave begin
--q.done()
end
end
state state1_2 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv103._070_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv103._010_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(NPC1_1)
if 0 != v then
target.vid("__TARGET__", v, mob_name(NPC1_1))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._080_sayTitle)
say(gameforge.main_quest_flame_lv103._090_say)
--npc 타겟 안내문
--say_reward(locale.target_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._010_sendLetter begin
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._100_say)
end
when NPC1_1.click begin
target.delete("__TARGET__")
say_title(mob_name(NPC1_1))
say(gameforge.main_quest_flame_lv103._110_say)
--다음 스테이트로
set_state (state1_3)
end
when leave begin
--q.done()
end
end
state state1_3 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv103._010_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._010_sendLetter)
say(gameforge.main_quest_flame_lv103._120_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._130_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._150_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._170_say)
--보상
wait()--reward
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 42554000))
pc.give_exp2( 42554000)
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 163000))
pc.change_money( 163000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
pc.give_item2(71095, 1)
say()
--다음 스테이트로
set_state (state2_1)
end
when leave begin
--q.done()
end
end
-- 점진적 격파
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv103._180_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._180_sendLetter)
say(gameforge.main_quest_flame_lv103._020_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._180_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._190_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._200_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._210_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv103._220_say)
--다음 스테이트로
set_state (state2_2)
end
when leave begin
--q.done()
end
end
state state2_2 begin
when enter begin
--몬스터 처치 수 설정
pc.setqf("kill_count_1", 0)
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv103._230_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv103._180_sendLetter)
--남은 처치 수 안내문
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
main_quest_flame_lv103.kill_count_state2_2()
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._240_sayTitle)
say(gameforge.main_quest_flame_lv103._250_say)
--남은 처치 수 안내문
say(gameforge.main_quest_lv98._680_counterName)
say(string.format(gameforge.main_quest_lv98._670_sayReward,"적룡성 마물", 1000 - pc.getqf("kill_count_1")))
say_reward(gameforge.main_quest_flame_lv103._260_sayReward)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._180_sendLetter begin
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._270_say)
end
when kill with pc.get_map_index() >= DUNGEON_MAP_INDEX * 10000 and pc.get_map_index() < (DUNGEON_MAP_INDEX + 1) *10000 begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
main_quest_flame_lv103.kill_count_state2_2()
end
function kill_count_state2_2()
local total_remain = 0
local remain1 = 1000 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state ("state2_3")
end
end
when leave begin
pc.setqf("kill_count_1", 0)
--q.done()
end
end
state state2_3 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv103._280_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv103._180_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._180_sendLetter)
say(gameforge.main_quest_flame_lv103._120_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._180_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._290_say)
--보상
wait()--reward
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 53784000))
pc.give_exp2(53784000)
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 164000))
pc.change_money(164000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
pc.give_item2(71095, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70024),1)) -- 축복의 구슬
pc.give_item2(70024, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30039),3)) -- 헝겊조각
pc.give_item2(30039, 3)
say()
--다음 스테이트로
set_state (state3_1)
end
when leave begin
--q.done()
end
end
-- 적룡성의 골칫거리
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv103._300_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._300_sendLetter)
say(gameforge.main_quest_flame_lv103._020_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._300_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._310_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv103._220_say)
--다음 스테이트로
set_state (state3_2)
end
when leave begin
--q.done()
end
end
state state3_2 begin
when enter begin
--몬스터 처치 수 설정
pc.setqf("kill_count_1", 0)
pc.setqf("kill_count_2", 0)
pc.setqf("kill_count_3", 0)
pc.setqf("kill_count_4", 0)
pc.setqf("kill_count_5", 0)
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv103._330_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv103._300_sendLetter)
--남은 처치 수 안내문
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
main_quest_flame_lv103.kill_count_state3_2()
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._340_sayTitle)
say(gameforge.main_quest_flame_lv103._350_say)
--남은 처치 수 안내문
say(gameforge.main_quest_lv98._680_counterName)
local total_remain = 0
local remain1 = 50 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
local remain2 = 50 - pc.getqf("kill_count_2")
if remain2 < 0 then
remain2 = 0
end
total_remain = total_remain + remain2
local remain3 = 50 - pc.getqf("kill_count_3")
if remain3 < 0 then
remain3 = 0
end
total_remain = total_remain + remain3
local remain4 = 50 - pc.getqf("kill_count_4")
if remain4 < 0 then
remain4 = 0
end
total_remain = total_remain + remain4
local remain5 = 50 - pc.getqf("kill_count_5")
if remain5 < 0 then
remain5 = 0
end
say(string.format(gameforge.main_quest_lv98._690_sayReward ,mob_name(6005), remain1,mob_name(6006), remain2))
say(string.format(gameforge.main_quest_lv98._690_sayReward ,mob_name(6007), remain3,mob_name(6008), remain4))
say(string.format(gameforge.main_quest_lv98._670_sayReward,mob_name(6009), remain5))
say_reward(gameforge.main_quest_flame_lv103._260_sayReward)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._300_sendLetter begin
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._360_say)
end
when 6005.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
main_quest_flame_lv103.kill_count_state3_2()
end
when 6006.kill begin
local kill_count = pc.getqf("kill_count_2")
pc.setqf("kill_count_2", kill_count+1)
main_quest_flame_lv103.kill_count_state3_2()
end
when 6007.kill begin
local kill_count = pc.getqf("kill_count_3")
pc.setqf("kill_count_3", kill_count+1)
main_quest_flame_lv103.kill_count_state3_2()
end
when 6008.kill begin
local kill_count = pc.getqf("kill_count_4")
pc.setqf("kill_count_4", kill_count+1)
main_quest_flame_lv103.kill_count_state3_2()
end
when 6009.kill begin
local kill_count = pc.getqf("kill_count_5")
pc.setqf("kill_count_5", kill_count+1)
main_quest_flame_lv103.kill_count_state3_2()
end
function kill_count_state3_2()
local total_remain = 0
local remain1 = 50 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
local remain2 = 50 - pc.getqf("kill_count_2")
if remain2 < 0 then
remain2 = 0
end
total_remain = total_remain + remain2
local remain3 = 50 - pc.getqf("kill_count_3")
if remain3 < 0 then
remain3 = 0
end
total_remain = total_remain + remain3
local remain4 = 50 - pc.getqf("kill_count_4")
if remain4 < 0 then
remain4 = 0
end
total_remain = total_remain + remain4
local remain5 = 50 - pc.getqf("kill_count_5")
if remain5 < 0 then
remain5 = 0
end
total_remain = total_remain + remain5
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state ("state3_3")
end
end
when leave begin
pc.setqf("kill_count_1", 0)
pc.setqf("kill_count_2", 0)
pc.setqf("kill_count_3", 0)
pc.setqf("kill_count_4", 0)
pc.setqf("kill_count_5", 0)
--q.done()
end
end
state state3_3 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv103._370_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv103._300_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._300_sendLetter)
say(gameforge.main_quest_flame_lv103._120_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._300_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._380_say)
--보상
wait()--reward
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 54491000))
pc.give_exp2(54491000)
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 166000))
pc.change_money(166000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
pc.give_item2(71095, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72001),1)) -- 경험의 반지
pc.give_item2_select(72001)
item.set_socket(2, 60)
say()
--다음 스테이트로
set_state (state4_1)
end
when leave begin
--q.done()
end
end
-- 야마천 토벌1-1
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv103._390_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._390_sendLetter)
say(gameforge.main_quest_flame_lv103._020_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._390_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._400_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv103._220_say)
--다음 스테이트로
set_state (state4_2)
end
when leave begin
--q.done()
end
end
state state4_2 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv103._410_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv103._390_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(SCHOLAR)
if 0 != v then
target.vid("__TARGET__", v, mob_name(SCHOLAR))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._080_sayTitle)
say(gameforge.main_quest_flame_lv103._420_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when SCHOLAR.chat.gameforge.main_quest_flame_lv103._390_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv103._430_say)
wait()--추가 대화
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv103._440_say)
wait()--추가 대화
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_flame_lv103._460_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv103._220_say)
--다음 스테이트로
set_state (state4_3)
end
when leave begin
--q.done()
end
end
state state4_3 begin
when enter begin
--몬스터 처치 수 설정
pc.setqf("kill_count_1", 0)
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv103._480_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv103._390_sendLetter)
--남은 처치 수 안내문
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
main_quest_flame_lv103.kill_count_state4_3()
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._490_sayTitle)
say(gameforge.main_quest_flame_lv103._500_say)
--남은 처치 수 안내문
say(gameforge.main_quest_flame_lv103._510_say)
say(string.format(gameforge.main_quest_lv90._1190_say,mob_name(MOB4_1), 1 - pc.getqf("kill_count_1")))
say_reward(gameforge.main_quest_flame_lv103._260_sayReward)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._390_sendLetter begin
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._520_say)
end
when MOB4_1.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
main_quest_flame_lv103.kill_count_state4_3()
end
function kill_count_state4_3()
local total_remain = 0
local remain1 = 1 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state ("state4_4")
end
end
when leave begin
pc.setqf("kill_count_1", 0)
--q.done()
end
end
state state4_4 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv103._530_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv103._390_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv103._390_sendLetter)
say(gameforge.main_quest_flame_lv103._120_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv103._390_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv103._540_say)
--보상
wait()--reward
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 49586000))
pc.give_exp2(49586000)
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 167000))
pc.change_money(167000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
pc.give_item2(71095, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(31078),1)) -- 정화액 -- 수정
pc.give_item2(31078, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30015),2)) -- 사귀의 유품
pc.give_item2(30015, 2)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70043),1)) -- 도둑의 장갑
pc.give_item2_select(70043)
item.set_socket(2, 60)
say()
say_title(string.format(gameforge.main_quest_flame_lv99._430_say, 104))
--다음 스테이트로
set_state (__COMPLETE__)
set_quest_state ("main_quest_flame_lv104", "state0")
end
when leave begin
--q.done()
end
end
state __COMPLETE__ begin
when enter begin
--q.done()
end
end
end