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server/gamefiles/locale/english/quest/main_quest_lv66.quest

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define eulduji 20011
define mysterious_man 20369
define guard_man1 11000
define guard_man2 11002
define guard_man3 11004
define spy 20370
define rgd 2313
--define rgd_kill_num 200
define rgd_kill_num 200
define rgd_kill_time_limit 30
define detoxicant 31003
quest main_quest_lv66 begin
state start begin
end
state state_0 begin
when login or levelup or enter with pc.level >= 66 begin
set_state (state_1)
end
end
state state_1 begin
when letter begin
send_letter (gameforge.main_quest_lv66._10_sendLetter)
local v = find_npc_by_vnum (eulduji)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
end
when button or info begin
say_title (gameforge.main_quest_lv66._10_sendLetter)
say (gameforge.main_quest_lv66._20_say)
end
when eulduji.chat.gameforge.main_quest_lv66._10_sendLetter begin
target.delete("__TARGET__")
say_title ( mob_name(eulduji))
say(gameforge.main_quest_lv66._30_say)
end
when 1091.kill begin
-- target.delete("__TARGET__")
set_state (state_2)
end
end
state state_2 begin
when letter begin
local v = find_npc_by_vnum (eulduji)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv66._10_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv66._10_sendLetter)
say (gameforge.main_quest_lv66._40_say)
end
when eulduji.chat.gameforge.main_quest_lv66._10_sendLetter begin
target.delete("__TARGET__")
say_title ( mob_name(eulduji))
say(gameforge.main_quest_lv66._50_say)
set_state (state_3)
end
end
state state_3 begin
when letter begin
local v = find_npc_by_vnum (eulduji)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter(gameforge.main_quest_lv66._60_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv66._60_sendLetter)
say(gameforge.main_quest_lv66._70_say)
end
when eulduji.chat.gameforge.main_quest_lv66._60_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(eulduji))
say(gameforge.main_quest_lv66._80_say)
wait()
say_title ( mob_name(eulduji))
say(gameforge.main_quest_lv66._90_say)
wait()
say_title ( mob_name(eulduji))
say(gameforge.main_quest_lv66._100_say)
wait()
say_title ( mob_name(eulduji))
say(gameforge.main_quest_lv66._110_say)
wait()
say_title ( mob_name(eulduji))
say(gameforge.main_quest_lv66._120_say)
wait()
--say_title ("<22><><EFBFBD><EFBFBD> :")
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 5800000))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72301).." ".."3"..locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(30046)))
pc.give_exp2(5800000)
pc.give_item2(72301) -- <20><EFBFBD><E0BAB9> <20><> * 3
pc.give_item2(72301)
pc.give_item2(72301)
pc.give_item2(30046) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
set_state (state_4)
end
end
state state_4 begin
when letter begin
local v = find_npc_by_vnum (pc_find_square_guard_vid())
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv66._130_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv66._130_sendLetter)
say (gameforge.main_quest_lv66._140_say)
end
when guard_man1.chat.gameforge.main_quest_lv66._130_sendLetter or guard_man2.chat.gameforge.main_quest_lv66._130_sendLetter or guard_man3.chat.gameforge.main_quest_lv66._130_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(guard_man1))
say(gameforge.main_quest_lv66._150_say)
wait()
say_title(mob_name(guard_man1))
say(gameforge.main_quest_lv66._160_say)
set_state (state_5)
end
end
state state_5 begin
when letter begin
local v = find_npc_by_vnum (mysterious_man)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter(gameforge.main_quest_lv66._170_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv66._170_sendLetter)
say (gameforge.main_quest_lv66._140_say)
end
when mysterious_man.chat.gameforge.main_quest_lv66._170_sendLetter begin
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv66._190_sayTitle)
say(gameforge.main_quest_lv66._200_say)
set_state (state_6)
end
end
state state_6 begin
when letter begin
local v = find_npc_by_vnum (mysterious_man)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv66._210_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv66._210_sendLetter)
say (gameforge.main_quest_lv66._220_say)
end
when mysterious_man.chat.gameforge.main_quest_lv66._210_sendLetter begin
target.delete("__TARGET__")
say_title(gameforge.main_quest_lv66._190_sayTitle)
say(gameforge.main_quest_lv66._230_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv66._240_say)
wait()
say_title(gameforge.main_quest_lv66._190_sayTitle)
say(gameforge.main_quest_lv66._250_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv66._260_say)
wait()
say_title(gameforge.main_quest_lv66._190_sayTitle)
say(gameforge.main_quest_lv66._270_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv66._280_say)
wait()
say_title(mob_name(mysterious_man))
say(gameforge.main_quest_lv66._290_say)
wait()
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._310_say)
set_state (state_7)
end
end
state state_7 begin
when letter begin
local v = find_npc_by_vnum (mysterious_man)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv66._320_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv66._320_sendLetter)
say (gameforge.main_quest_lv66._330_say)
end
when mysterious_man.chat.gameforge.main_quest_lv66._320_sendLetter begin
target.delete("__TARGET__")
say_title( gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._340_say)
wait()
say_title( gameforge.main_quest_lv66._300_sayTitle)
say(string.format(gameforge.main_quest_lv66._350_say,item_name(30033)))
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv66._360_say)
wait()
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._370_say)
set_state (state_8)
end
end
state state_8 begin
when enter begin
pc.setqf ("rgd_kill", 0)
pc.setqf ("state_8_start", get_global_time())
notice_multiline(string.format(gameforge.main_quest_lv66._380_notice, rgd_kill_time_limit), notice)
timer("rgd_kill_timer", rgd_kill_time_limit * 60 / 2)
end
when letter begin
send_letter (gameforge.main_quest_lv66._390_sendLetter)
local t = pc.getqf ("state_8_start") + rgd_kill_time_limit * 60 - get_global_time()
q.set_clock(locale.stash.enlarge_1_timer, t)
q.set_counter_name (mob_name (rgd))
q.set_counter_value (rgd_kill_num)
end
when button or info begin
say_title (gameforge.main_quest_lv66._390_sendLetter)
say (string.format(gameforge.main_quest_lv66._400_say, rgd_kill_num))
local t = pc.getqf ("state_8_start") + rgd_kill_time_limit * 60 - get_global_time()
if t < 0 then
say(gameforge.main_quest_lv66._410_say)
else
say(string.format(gameforge.main_quest_lv66._420_say, t / 60))
end
end
when rgd.kill begin
if pc.getqf("rgd_kill") >= rgd_kill_num - 1 then
pc.give_item2 (detoxicant, 1)
pc.setqf ("rgd_kill", 0)
q.set_counter_value (0)
set_state (state_9)
else
pc.setqf ("rgd_kill", pc.getqf ("rgd_kill") + 1)
q.set_counter_value (rgd_kill_num - pc.getqf ("rgd_kill"))
end
end
when rgd_kill_timer.timer begin
local t = pc.getqf ("state_8_start") + rgd_kill_time_limit * 60 - get_global_time()
notice (string.format(gameforge.main_quest_lv66._420_say, t / 60))
end
end
state state_9 begin
when letter begin
local v = find_npc_by_vnum (mysterious_man)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv66._390_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv66._390_sendLetter)
say(gameforge.main_quest_lv66._430_say)
end
when mysterious_man.chat.gameforge.main_quest_lv66._390_sendLetter begin
target.delete("__TARGET__")
pc.remove_item (detoxicant, 1)
if (pc.getqf ("state_8_start") + rgd_kill_time_limit * 60 - get_global_time()) >= 0 then
q.done()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._440_say)
wait()
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._450_say)
wait()
say_title (locale.reward)
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 2900000))
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 200000))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30033)))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(50727).." ".."10"..locale.count_postfix))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(50728).." ".."10"..locale.count_postfix))
pc.give_exp2(2900000)
pc.change_money(200000)
pc.give_item2(30033) -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>׸<EFBFBD>
pc.give_item2(50727, 10) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10
pc.give_item2(50728, 10) -- <20><><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD> 10
else
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._460_say)
wait()
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._470_say)
wait()
say_title (locale.reward)
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 2000000))
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 100000))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(50727).." ".."10"..locale.count_postfix))
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(50728).." ".."10"..locale.count_postfix))
pc.give_exp2(2000000)
pc.change_money(100000)
pc.give_item2(50727, 10) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10
pc.give_item2(50728, 10) -- <20><><EFBFBD>ͳ<EFBFBD><CDB3><EFBFBD> 10
end
set_state (state_10)
end
end
state state_10 begin
when letter begin
local v = find_npc_by_vnum (spy)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv66._480_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv66._480_sendLetter)
say(gameforge.main_quest_lv66._490_say)
end
when spy.chat.gameforge.main_quest_lv66._480_sendLetter begin
target.delete("__TARGET__")
say_title( mob_name(spy))
say(gameforge.main_quest_lv66._500_say)
wait()
say_title ( pc.getname())
say(gameforge.main_quest_lv66._510_say)
wait()
say_title ( mob_name(spy))
say(gameforge.main_quest_lv66._520_say)
wait()
say_title ( pc.getname())
say(gameforge.main_quest_lv66._530_say)
wait()
say_title ( mob_name(spy))
say(gameforge.main_quest_lv66._540_say)
wait()
say_title ( mob_name(spy))
say(gameforge.main_quest_lv66._550_say)
set_state (state_11)
end
end
state state_11 begin
when letter begin
local v = find_npc_by_vnum (mysterious_man)
if v != 0 then
target.vid ("__TARGET__",v,"")
end
send_letter (gameforge.main_quest_lv66._560_sendLetter)
end
when button or info begin
say_title (gameforge.main_quest_lv66._560_sendLetter)
say (gameforge.main_quest_lv66._570_say)
end
when mysterious_man.chat.gameforge.main_quest_lv66._560_sendLetter begin
target.delete("__TARGET__")
say_title (gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._580_say)
wait()
say_title ( pc.getname())
say(gameforge.main_quest_lv66._590_say)
wait()
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._600_say)
wait()
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._610_say)
wait()
say_title(gameforge.main_quest_lv66._300_sayTitle)
say(gameforge.main_quest_lv66._620_say)
set_state (__COMPLETE__)
q.done()
set_quest_state ("main_quest_lv72", "state_0")
end
end
state __COMPLETE__ begin
end
end