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server/gamefiles/locale/english/quest/new_quest_lv17.quest

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quest new_quest_lv17 begin
state start begin
-- When level 17 target Wonda Rim for new Quest-------------------------------------------------------------
when login or levelup with pc.get_level() >= 17 begin
local v=find_npc_by_vnum(20087)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.new_quest_lv17._010_target)
end
end
when 20087.chat.gameforge.new_quest_lv17._020_say_title begin
target.delete("__TARGET__")
say_title(gameforge.new_quest_lv17._012_say_title) -- yellow text headline
say(gameforge.new_quest_lv17._021_say) -- white font text
wait() -- next button
say_title(gameforge.new_quest_lv17._012_say_title);
say(gameforge.new_quest_lv17._030_say) -- yellow text headline
say(gameforge.new_quest_lv17._031_say) -- white font text
local doquest = select(gameforge.subquest_06._40_select, gameforge.subquest_12._50_select, gameforge.new_quest_lv75._290_2_select)
if doquest == 1 then
set_state(ask_uriel)
elseif doquest == 3 then
say(gameforge.subquest_06._60_say)
local abortquest = select(gameforge.subquest_06._70_select, gameforge.subquest_06._80_select)
if abortquest == 1 then
set_state(__GIVEUP__)
else
say_title(gameforge.new_quest_lv17._012_say_title) -- yellow text headline
say(gameforge.subquest_11._80_say)
return
end
else
say_title(gameforge.new_quest_lv17._012_say_title) -- yellow text headline
say(gameforge.subquest_11._80_say)
return
end
end
end
---- ask uriel what to do --------------------------------------------------------------------------------
state ask_uriel begin
--BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest
when enter or login begin
send_letter(gameforge.new_quest_lv17._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv17._020_say_title)
local v=find_npc_by_vnum(20011)
if 0==v then
else
target.vid("__TARGET2__", v, gameforge.new_quest_lv17._040_target)
end
end
when button or info begin
say_title(gameforge.new_quest_lv17._040_say_title)
say(gameforge.new_quest_lv17._041_say)
say("")
say(string.format(gameforge.new_quest_lv17._042_say, get_map_name_by_number(1)))
end
--END EDIT
when 20011.chat.gameforge.new_quest_lv17._020_say_title begin
target.delete("__TARGET2__")
say_title(gameforge.new_quest_lv17._039_say_title) -- yellow text headline
say(gameforge.new_quest_lv17._051_say)
say_item_vnum(30173) -- icon of item by vnum
say(gameforge.new_quest_lv17._052_say)
local s = select(gameforge.new_quest_lv17._060_select)
if s == 1 then
clear_letter()
q.done() -- EDIT added by Arne 18Sept09, see above for Reason
set_state(back_to_wondarim)
end
end
end
--- tell wonda rim what to do---------------------------------------------------------------------------------------------------
state back_to_wondarim begin
--BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest
when enter or login begin
send_letter(gameforge.new_quest_lv17._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv17._020_say_title)
local v=find_npc_by_vnum(20087)
if 0!=v then
target.vid("__TARGET__", v, gameforge.new_quest_lv17._010_target)
end
end
when button or info begin
say_title(gameforge.new_quest_lv17._065_say_title)
say(gameforge.new_quest_lv17._066_say)
say("")
say(string.format(gameforge.new_quest_lv17._067_say, get_map_name_by_number(1)))
end
--END EDIT
when 20087.chat.gameforge.new_quest_lv17._020_say_title begin
pc.setqf("collect_count",5) --Current number of items
target.delete("__TARGET__")
say_title(gameforge.new_quest_lv17._012_say_title) -- yellow text headline
say(gameforge.new_quest_lv17._070_say) -- red font text
wait() -- next button
say(gameforge.new_quest_lv17._071_say) -- white font text
say_item_vnum(30173) -- icon of item by vnum
say(gameforge.new_quest_lv17._072_say)
say(gameforge.new_quest_lv17._073_say)
q.done() -- EDIT added by Arne 18Sept09, see above for Reason
set_state(findmurang)
end
end
----- kill mu rang to gather wolfskin -------------------------------------------------------------------------------------------------
state findmurang begin
--BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest
when enter or login begin
send_letter(gameforge.new_quest_lv17._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv17._020_say_title)
-- ticket id: 0076498
if pc.getqf("collect_count") == 0 then
pc.setqf("collect_count", 5)
end
end
--END EDIT
-- kill a mu rang wolf
when 152.kill begin
if pc.getqf("collect_count") >= 1 and math.random(1,5) < 4 then -- probability if s.th. drops
local index =pc.getqf("collect_count") - 1
pc.setqf("collect_count",index) --you got one, so you have one less to kill
pc.give_item2(30173) -- spawn item by vnum in inventory
notice_multiline(gameforge.new_quest_lv17._074_notice, notice)
--BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: , new state for quest
if pc.getqf("collect_count") <= 0 then
q.done()
set_state(skins_to_wonda)
end
--END EDIT
else
return
end
end
when button or info begin
-------------- info if a wolfskin dropped
-- hier fehlt questjournal eintrag und es wird keine info angezeigt wo man hin muss
say_title(gameforge.new_quest_lv17._020_say_title) -- yellow text headline
say(gameforge.new_quest_lv17._075_say)
say_reward(string.format(gameforge.new_quest_lv17._076_say_reward, 5 - pc.getqf("collect_count")))
end
end
-------------- try to give wonda rim the wolfskins
--BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: new state for quest
state skins_to_wonda begin
when enter or login begin
send_letter(gameforge.new_quest_lv17._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv17._020_say_title)
local v=find_npc_by_vnum(20087)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.new_quest_lv17._010_target)
end
end
when button or info begin
say_title(gameforge.new_quest_lv17._081_say_title)
say(gameforge.new_quest_lv17._082_say)
say("")
say(string.format(gameforge.new_quest_lv17._067_say, get_map_name_by_number(1)))
end
--END EDIT
when 20087.chat.gameforge.new_quest_lv17._020_say_title begin
target.delete("__TARGET__")
say_title(gameforge.new_quest_lv17._012_say_title)
if pc.getqf("collect_count") > 0 then
say_reward(string.format(gameforge.new_quest_lv17._092_say_reward, 5 - pc.getqf("collect_count")))
else
say(gameforge.new_quest_lv17._110_say)
q.done() -- EDIT added by Arne 18Sept09, see above for Reason
set_state(gotochaegirab)
end
end
end
------ talk with uncle chaegirab about the wolfskins and wonda rim ------------------------------------------------------------------------------------------------------
state gotochaegirab begin
--BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest
when enter or login begin
send_letter(gameforge.new_quest_lv17._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv17._020_say_title)
local v=find_npc_by_vnum(20084)
if 0==v then
else
target.vid("__TARGET3__", v, gameforge.new_quest_lv17._120_target)
end
end
when button or info begin
say_title(gameforge.new_quest_lv17._020_say_title)
say(gameforge.new_quest_lv17._121_say)
say("")
say(string.format(gameforge.new_quest_lv17._122_say, get_map_name_by_number(1)))
end
--END EDIT
when 20084.chat.gameforge.new_quest_lv17._020_say_title begin
target.delete("__TARGET3__")
say_title(gameforge.new_quest_lv17._020_say_title)
say(gameforge.new_quest_lv17._130_say)
say(gameforge.new_quest_lv17._131_say)
say(gameforge.new_quest_lv17._132_say_reward)
-- Questjournal eintrag fehlt
q.done() -- EDIT added by Arne 18Sept09, see above for Reason
set_state(back_to_wondarim_final)
end
end
------ tell wonda rim what uncle chaegirab told ------------------------------------------------------------------------------------------------------
state back_to_wondarim_final begin
--BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest
when enter or login begin
send_letter(gameforge.new_quest_lv17._020_say_title)
q.start()
q.set_title(gameforge.new_quest_lv17._020_say_title)
local v=find_npc_by_vnum(20087)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.new_quest_lv17._010_target)
end
end
when button or info begin
say_title(gameforge.new_quest_lv17._020_say_title)
say(gameforge.new_quest_lv17._140_say)
say("")
say(string.format(gameforge.new_quest_lv17._067_say, get_map_name_by_number(1)))
end
--END EDIT
when 20087.chat.gameforge.new_quest_lv17._020_say_title begin
target.delete("__TARGET__")
say_title(gameforge.new_quest_lv17._020_say_title)
say(gameforge.new_quest_lv17._141_say)
local s = select(gameforge.new_quest_lv17._142_1_select, gameforge.new_quest_lv17._142_2_select)
-- when player chooses option 1 (lying) ->
if s == 1 then
say(gameforge.new_quest_lv17._143_say)
say_reward(gameforge.new_quest_lv17._144_say_reward_a)
pc.remove_item(30173, pc.count_item(30173))
pc.give_item2(80008) -- gold
pc.change_money(20000)
pc.give_exp2(20000)
q.done() -- EDIT added by Arne 18Sept09, see above for Reason
set_state(__COMPLETE__)
return
end
-- when player chooses option 2 (telling the truth) ->
if s == 2 then
say_title(gameforge.new_quest_lv17._012_say_title)
say(gameforge.new_quest_lv17._145_say)
say(gameforge.new_quest_lv17._146_say_reward)
q.done() -- EDIT added by Arne 18Sept09, see above for Reason
set_state(goto_yangshin)
end
end
end
------ sell wolfskin to yangshin (optional) ------------------------------------------------------------------------------------------------------
state goto_yangshin begin
--BEGIN EDIT by Arne 18Sept09 according to mantis0026065, Reason: letter, quest
when login or enter begin
local empire = pc.get_empire()
if is_destination_village(2) then
local v=find_npc_by_vnum(20019)
if 0!=v then
target.vid("__TARGET4__", v, gameforge.new_quest_lv17._160_target)
end
end
if empire == 1 then -- = Shinsoo
send_letter(gameforge.new_quest_lv17._020_say_title)
end
if empire == 2 then -- = Chunjo
send_letter(gameforge.new_quest_lv17._020_say_title)
end
if empire == 3 then -- = Jinno
send_letter(gameforge.new_quest_lv17._020_say_title)
end
q.start()
q.set_title(gameforge.new_quest_lv17._020_say_title)
end
when button or info begin
say_title(gameforge.new_quest_lv17._020_say_title)
local empire = pc.get_empire()
if empire == 1 then -- = Shinsoo
say(gameforge.new_quest_lv17._147_say)
end
if empire == 2 then -- = Chunjo
say(gameforge.new_quest_lv17._148_say)
end
if empire == 3 then -- = Jinno
say(gameforge.new_quest_lv17._149_say)
end
end
--END EDIT
when 20019.chat.gameforge.new_quest_lv17._020_say_title begin
target.delete("__TARGET4__")
say_title(gameforge.new_quest_lv17._161_say_title)
say(gameforge.new_quest_lv17._151_say )
say_title(gameforge.blacksmith._40_sayTitle)
say_reward(gameforge.new_quest_lv17._152_say_reward)
pc.remove_item(30173, pc.count_item(30173))
pc.give_item_from_special_item_group(50300)
pc.change_money(10000)
pc.give_exp2(40000)
q.done() -- EDIT added by Arne 18Sept09, see above for Reason
set_state(__COMPLETE__)
return
end
end
------ give up ------------------------------------------------------------------------------------------------------
state __GIVEUP__ begin
end
------ complete ------------------------------------------------------------------------------------------------------
state __COMPLETE__ begin
end
end