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server/gamefiles/locale/english/quest/subquest_04.quest

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quest subquest_4 begin
state start begin
when login or levelup with pc.level >= 9 and pc.level <= 14 begin
set_state(information)
end
end
state information begin
when letter begin
local v = find_npc_by_vnum(20016)
if v != 0 then
target.vid("__TARGET__", v, gameforge.subquest_04._10_targetVid)
end
end
when __TARGET__.target.click or 20016.chat.gameforge.subquest_04._10_targetVid with pc.level >= 9 begin
target.delete("__TARGET__")
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_04._20_say)
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_04._30_say)
say_item_vnum(30131)
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_04._40_say)
local s= select(gameforge.subquest_04._50_select, gameforge.subquest_04._60_select)
if 2==s then
say(gameforge.subquest_04._70_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_04._80_say)
return
end
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_04._90_say)
clear_letter()
set_state(__GIVEUP__)
return
end
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_04._100_say)
pc.give_item2("30131", 1)
say_item_vnum(30131)
set_state(deliver_letter)
end
end
state deliver_letter begin
when info or button begin
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.subquest_04._110_sayReward)
end
when letter begin
send_letter(gameforge.subquest_04._120_sendLetter)
local v=find_npc_by_vnum(20015)
if 0==v then
else
target.vid("__TARGET__",v, gameforge.subquest_04._130_targetVid)
end
end
when __TARGET__.target.click or 20015.chat.gameforge.subquest_04._140_npcChat begin
if pc.count_item(30131) >= 1 then
target.delete("__TARGET__")
say_title(gameforge.subquest_04._150_sayTitle)
say(gameforge.subquest_04._160_say)
wait()
say_title(gameforge.subquest_04._150_sayTitle)
say(gameforge.subquest_04._170_say)
pc.remove_item("30131", 1)
set_state(return_to)
else
say_title(gameforge.subquest_04._150_sayTitle)
say(gameforge.subquest_04._180_say)
local s= select(gameforge.subquest_04._190_select, gameforge.subquest_04._200_select)
if 2==s then
say(gameforge.subquest_04._210_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.mining._10_sayTitle)
say(gameforge.subquest_04._220_say)
return
end
say_title(gameforge.mining._10_sayTitle)
say(gameforge.subquest_04._230_say)
clear_letter()
set_state(__GIVEUP__)
return
end
say_title(gameforge.mining._10_sayTitle)
say(gameforge.subquest_04._240_say)
set_state(information)
end
end
end
state return_to begin
when info or button begin
say_title(gameforge.blacksmith._40_sayTitle)
say_reward(gameforge.subquest_04._250_sayReward)
end
when letter begin
local v=find_npc_by_vnum(20016)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.subquest_04._260_targetVid)
end
send_letter(gameforge.subquest_04._260_targetVid)
end
when 20016.chat.gameforge.subquest_04._270_npcChat begin
target.delete("__TARGET__")
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_04._280_say)
pc.give_exp2(4000)
set_quest_state("levelup","run")
pc.change_money(3000)
say_title(gameforge.collect_herb_lv4._130_sayTitle)
say_reward(gameforge.subquest_04._290_sayReward)
clear_letter()
set_state(__COMPLETE__)
end
end
state __GIVEUP__ begin
end
state __COMPLETE__ begin
end
end