server/game/src/input_main.cpp

3346 lines
85 KiB
C++

#include "stdafx.h"
#include "constants.h"
#include "config.h"
#include "utils.h"
#include "desc_client.h"
#include "desc_manager.h"
#include "buffer_manager.h"
#include "packet.h"
#include "protocol.h"
#include "char.h"
#include "char_manager.h"
#include "item.h"
#include "item_manager.h"
#include "cmd.h"
#include "shop.h"
#include "shop_manager.h"
#include "safebox.h"
#include "regen.h"
#include "battle.h"
#include "exchange.h"
#include "questmanager.h"
#include "profiler.h"
#include "messenger_manager.h"
#include "party.h"
#include "p2p.h"
#include "affect.h"
#include "guild.h"
#include "guild_manager.h"
#include "log.h"
#include "banword.h"
#include "empire_text_convert.h"
#include "unique_item.h"
#include "building.h"
#include "locale_service.h"
#include "gm.h"
#include "spam.h"
#include "ani.h"
#include "motion.h"
#include "OXEvent.h"
#include "locale_service.h"
#include "DragonSoul.h"
extern void SendShout(const char * szText, BYTE bEmpire);
extern int g_nPortalLimitTime;
static int __deposit_limit()
{
return (1000*10000); // 1천만
}
void SendBlockChatInfo(LPCHARACTER ch, int sec)
{
if (sec <= 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채팅 금지 상태입니다."));
return;
}
int hour = sec / 3600;
sec -= hour * 3600;
int min = (sec / 60);
sec -= min * 60;
char buf[128+1];
if (hour > 0 && min > 0)
snprintf(buf, sizeof(buf), LC_TEXT("%d 시간 %d 분 %d 초 동안 채팅금지 상태입니다"), hour, min, sec);
else if (hour > 0 && min == 0)
snprintf(buf, sizeof(buf), LC_TEXT("%d 시간 %d 초 동안 채팅금지 상태입니다"), hour, sec);
else if (hour == 0 && min > 0)
snprintf(buf, sizeof(buf), LC_TEXT("%d 분 %d 초 동안 채팅금지 상태입니다"), min, sec);
else
snprintf(buf, sizeof(buf), LC_TEXT("%d 초 동안 채팅금지 상태입니다"), sec);
ch->ChatPacket(CHAT_TYPE_INFO, buf);
}
EVENTINFO(spam_event_info)
{
char host[MAX_HOST_LENGTH+1];
spam_event_info()
{
::memset( host, 0, MAX_HOST_LENGTH+1 );
}
};
typedef std::unordered_map<std::string, std::pair<unsigned int, LPEVENT> > spam_score_of_ip_t;
spam_score_of_ip_t spam_score_of_ip;
EVENTFUNC(block_chat_by_ip_event)
{
spam_event_info* info = dynamic_cast<spam_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "block_chat_by_ip_event> <Factor> Null pointer" );
return 0;
}
const char * host = info->host;
spam_score_of_ip_t::iterator it = spam_score_of_ip.find(host);
if (it != spam_score_of_ip.end())
{
it->second.first = 0;
it->second.second = NULL;
}
return 0;
}
bool SpamBlockCheck(LPCHARACTER ch, const char* const buf, const size_t buflen)
{
extern int g_iSpamBlockMaxLevel;
if (ch->GetLevel() < g_iSpamBlockMaxLevel)
{
spam_score_of_ip_t::iterator it = spam_score_of_ip.find(ch->GetDesc()->GetHostName());
if (it == spam_score_of_ip.end())
{
spam_score_of_ip.insert(std::make_pair(ch->GetDesc()->GetHostName(), std::make_pair(0, (LPEVENT) NULL)));
it = spam_score_of_ip.find(ch->GetDesc()->GetHostName());
}
if (it->second.second)
{
SendBlockChatInfo(ch, event_time(it->second.second) / passes_per_sec);
return true;
}
unsigned int score;
const char * word = SpamManager::instance().GetSpamScore(buf, buflen, score);
it->second.first += score;
if (word)
sys_log(0, "SPAM_SCORE: %s text: %s score: %u total: %u word: %s", ch->GetName(), buf, score, it->second.first, word);
extern unsigned int g_uiSpamBlockScore;
extern unsigned int g_uiSpamBlockDuration;
if (it->second.first >= g_uiSpamBlockScore)
{
spam_event_info* info = AllocEventInfo<spam_event_info>();
strncpy(info->host, ch->GetDesc()->GetHostName(), sizeof(info->host));
it->second.second = event_create(block_chat_by_ip_event, info, PASSES_PER_SEC(g_uiSpamBlockDuration));
sys_log(0, "SPAM_IP: %s for %u seconds", info->host, g_uiSpamBlockDuration);
LogManager::instance().CharLog(ch, 0, "SPAM", word);
SendBlockChatInfo(ch, event_time(it->second.second) / passes_per_sec);
return true;
}
}
return false;
}
enum
{
TEXT_TAG_PLAIN,
TEXT_TAG_TAG, // ||
TEXT_TAG_COLOR, // |cffffffff
TEXT_TAG_HYPERLINK_START, // |H
TEXT_TAG_HYPERLINK_END, // |h ex) |Hitem:1234:1:1:1|h
TEXT_TAG_RESTORE_COLOR,
};
int GetTextTag(const char * src, int maxLen, int & tagLen, std::string & extraInfo)
{
tagLen = 1;
if (maxLen < 2 || *src != '|')
return TEXT_TAG_PLAIN;
const char * cur = ++src;
if (*cur == '|') // ||는 |로 표시한다.
{
tagLen = 2;
return TEXT_TAG_TAG;
}
else if (*cur == 'c') // color |cffffffffblahblah|r
{
tagLen = 2;
return TEXT_TAG_COLOR;
}
else if (*cur == 'H') // hyperlink |Hitem:10000:0:0:0:0|h[이름]|h
{
tagLen = 2;
return TEXT_TAG_HYPERLINK_START;
}
else if (*cur == 'h') // end of hyperlink
{
tagLen = 2;
return TEXT_TAG_HYPERLINK_END;
}
return TEXT_TAG_PLAIN;
}
void GetTextTagInfo(const char * src, int src_len, int & hyperlinks, bool & colored)
{
colored = false;
hyperlinks = 0;
int len;
std::string extraInfo;
for (int i = 0; i < src_len;)
{
int tag = GetTextTag(&src[i], src_len - i, len, extraInfo);
if (tag == TEXT_TAG_HYPERLINK_START)
++hyperlinks;
if (tag == TEXT_TAG_COLOR)
colored = true;
i += len;
}
}
int ProcessTextTag(LPCHARACTER ch, const char * c_pszText, size_t len)
{
//2012.05.17 김용욱
//0 : 정상적으로 사용
//1 : 금강경 부족
//2 : 금강경이 있으나, 개인상점에서 사용중
//3 : 교환중
//4 : 에러
int hyperlinks;
bool colored;
GetTextTagInfo(c_pszText, len, hyperlinks, colored);
if (colored == true && hyperlinks == 0)
return 4;
if (ch->GetExchange())
{
if (hyperlinks == 0)
return 0;
else
return 3;
}
int nPrismCount = ch->CountSpecifyItem(ITEM_PRISM);
if (nPrismCount < hyperlinks)
return 1;
if (!ch->GetMyShop())
{
ch->RemoveSpecifyItem(ITEM_PRISM, hyperlinks);
return 0;
} else
{
int sellingNumber = ch->GetMyShop()->GetNumberByVnum(ITEM_PRISM);
if(nPrismCount - sellingNumber < hyperlinks)
{
return 2;
} else
{
ch->RemoveSpecifyItem(ITEM_PRISM, hyperlinks);
return 0;
}
}
return 4;
}
int CInputMain::Whisper(LPCHARACTER ch, const char * data, size_t uiBytes)
{
const TPacketCGWhisper* pinfo = reinterpret_cast<const TPacketCGWhisper*>(data);
if (uiBytes < pinfo->wSize)
return -1;
int iExtraLen = pinfo->wSize - sizeof(TPacketCGWhisper);
if (iExtraLen < 0)
{
sys_err("invalid packet length (len %d size %u buffer %u)", iExtraLen, pinfo->wSize, uiBytes);
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
}
if (ch->FindAffect(AFFECT_BLOCK_CHAT))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("채팅 금지 상태입니다."));
return (iExtraLen);
}
LPCHARACTER pkChr = CHARACTER_MANAGER::instance().FindPC(pinfo->szNameTo);
if (pkChr == ch)
return (iExtraLen);
LPDESC pkDesc = NULL;
BYTE bOpponentEmpire = 0;
if (test_server)
{
if (!pkChr)
sys_log(0, "Whisper to %s(%s) from %s", "Null", pinfo->szNameTo, ch->GetName());
else
sys_log(0, "Whisper to %s(%s) from %s", pkChr->GetName(), pinfo->szNameTo, ch->GetName());
}
if (ch->IsBlockMode(BLOCK_WHISPER))
{
if (ch->GetDesc())
{
TPacketGCWhisper pack;
pack.bHeader = HEADER_GC_WHISPER;
pack.bType = WHISPER_TYPE_SENDER_BLOCKED;
pack.wSize = sizeof(TPacketGCWhisper);
strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
ch->GetDesc()->Packet(&pack, sizeof(pack));
}
return iExtraLen;
}
if (!pkChr)
{
CCI * pkCCI = P2P_MANAGER::instance().Find(pinfo->szNameTo);
if (pkCCI)
{
pkDesc = pkCCI->pkDesc;
pkDesc->SetRelay(pinfo->szNameTo);
bOpponentEmpire = pkCCI->bEmpire;
if (test_server)
sys_log(0, "Whisper to %s from %s (Channel %d Mapindex %d)", "Null", ch->GetName(), pkCCI->bChannel, pkCCI->lMapIndex);
}
}
else
{
pkDesc = pkChr->GetDesc();
bOpponentEmpire = pkChr->GetEmpire();
}
if (!pkDesc)
{
if (ch->GetDesc())
{
TPacketGCWhisper pack;
pack.bHeader = HEADER_GC_WHISPER;
pack.bType = WHISPER_TYPE_NOT_EXIST;
pack.wSize = sizeof(TPacketGCWhisper);
strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
ch->GetDesc()->Packet(&pack, sizeof(TPacketGCWhisper));
sys_log(0, "WHISPER: no player");
}
}
else
{
if (ch->IsBlockMode(BLOCK_WHISPER))
{
if (ch->GetDesc())
{
TPacketGCWhisper pack;
pack.bHeader = HEADER_GC_WHISPER;
pack.bType = WHISPER_TYPE_SENDER_BLOCKED;
pack.wSize = sizeof(TPacketGCWhisper);
strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
ch->GetDesc()->Packet(&pack, sizeof(pack));
}
}
else if (pkChr && pkChr->IsBlockMode(BLOCK_WHISPER))
{
if (ch->GetDesc())
{
TPacketGCWhisper pack;
pack.bHeader = HEADER_GC_WHISPER;
pack.bType = WHISPER_TYPE_TARGET_BLOCKED;
pack.wSize = sizeof(TPacketGCWhisper);
strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
ch->GetDesc()->Packet(&pack, sizeof(pack));
}
}
else
{
BYTE bType = WHISPER_TYPE_NORMAL;
char buf[CHAT_MAX_LEN + 1];
strncpy(buf, data + sizeof(TPacketCGWhisper), MIN(iExtraLen + 1, sizeof(buf)));
const size_t buflen = strlen(buf);
if (true == SpamBlockCheck(ch, buf, buflen))
{
if (!pkChr)
{
CCI * pkCCI = P2P_MANAGER::instance().Find(pinfo->szNameTo);
if (pkCCI)
{
pkDesc->SetRelay("");
}
}
return iExtraLen;
}
if (LC_IsCanada() == false)
{
CBanwordManager::instance().ConvertString(buf, buflen);
}
if (g_bEmpireWhisper)
if (!ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))
if (!(pkChr && pkChr->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)))
if (bOpponentEmpire != ch->GetEmpire() && ch->GetEmpire() && bOpponentEmpire // 서로 제국이 다르면서
&& ch->GetGMLevel() == GM_PLAYER && gm_get_level(pinfo->szNameTo) == GM_PLAYER) // 둘다 일반 플레이어이면
// 이름 밖에 모르니 gm_get_level 함수를 사용
{
if (!pkChr)
{
// 다른 서버에 있으니 제국 표시만 한다. bType의 상위 4비트를 Empire번호로 사용한다.
bType = ch->GetEmpire() << 4;
}
else
{
ConvertEmpireText(ch->GetEmpire(), buf, buflen, 10 + 2 * pkChr->GetSkillPower(SKILL_LANGUAGE1 + ch->GetEmpire() - 1)/*변환확률*/);
}
}
int processReturn = ProcessTextTag(ch, buf, buflen);
if (0!=processReturn)
{
if (ch->GetDesc())
{
TItemTable * pTable = ITEM_MANAGER::instance().GetTable(ITEM_PRISM);
if (pTable)
{
char buf[128];
int len;
if (3==processReturn) //교환중
len = snprintf(buf, sizeof(buf), LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."), pTable->szLocaleName);
else
len = snprintf(buf, sizeof(buf), LC_TEXT("%s이 필요합니다."), pTable->szLocaleName);
if (len < 0 || len >= (int) sizeof(buf))
len = sizeof(buf) - 1;
++len; // \0 문자 포함
TPacketGCWhisper pack;
pack.bHeader = HEADER_GC_WHISPER;
pack.bType = WHISPER_TYPE_ERROR;
pack.wSize = sizeof(TPacketGCWhisper) + len;
strncpy(pack.szNameFrom, pinfo->szNameTo, sizeof(pack.szNameFrom));
ch->GetDesc()->RawPacket(&pack, sizeof(pack));
ch->GetDesc()->Packet(buf, len);
sys_log(0, "WHISPER: not enough %s: char: %s", pTable->szLocaleName, ch->GetName());
}
}
// 릴래이 상태일 수 있으므로 릴래이를 풀어준다.
pkDesc->SetRelay("");
return (iExtraLen);
}
if (ch->IsGM())
bType = (bType & 0xF0) | WHISPER_TYPE_GM;
if (buflen > 0)
{
TPacketGCWhisper pack;
pack.bHeader = HEADER_GC_WHISPER;
pack.wSize = sizeof(TPacketGCWhisper) + buflen;
pack.bType = bType;
strncpy(pack.szNameFrom, ch->GetName(), sizeof(pack.szNameFrom));
// desc->BufferedPacket을 하지 않고 버퍼에 써야하는 이유는
// P2P relay되어 패킷이 캡슐화 될 수 있기 때문이다.
TEMP_BUFFER tmpbuf;
tmpbuf.write(&pack, sizeof(pack));
tmpbuf.write(buf, buflen);
pkDesc->Packet(tmpbuf.read_peek(), tmpbuf.size());
if (LC_IsEurope() != true)
{
sys_log(0, "WHISPER: %s -> %s : %s", ch->GetName(), pinfo->szNameTo, buf);
}
}
}
}
if(pkDesc)
pkDesc->SetRelay("");
return (iExtraLen);
}
struct RawPacketToCharacterFunc
{
const void * m_buf;
int m_buf_len;
RawPacketToCharacterFunc(const void * buf, int buf_len) : m_buf(buf), m_buf_len(buf_len)
{
}
void operator () (LPCHARACTER c)
{
if (!c->GetDesc())
return;
c->GetDesc()->Packet(m_buf, m_buf_len);
}
};
struct FEmpireChatPacket
{
packet_chat& p;
const char* orig_msg;
int orig_len;
char converted_msg[CHAT_MAX_LEN+1];
BYTE bEmpire;
int iMapIndex;
int namelen;
FEmpireChatPacket(packet_chat& p, const char* chat_msg, int len, BYTE bEmpire, int iMapIndex, int iNameLen)
: p(p), orig_msg(chat_msg), orig_len(len), bEmpire(bEmpire), iMapIndex(iMapIndex), namelen(iNameLen)
{
memset( converted_msg, 0, sizeof(converted_msg) );
}
void operator () (LPDESC d)
{
if (!d->GetCharacter())
return;
if (d->GetCharacter()->GetMapIndex() != iMapIndex)
return;
d->RawPacket(&p, sizeof(packet_chat));
if (d->GetEmpire() == bEmpire ||
bEmpire == 0 ||
d->GetCharacter()->GetGMLevel() > GM_PLAYER ||
d->GetCharacter()->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))
{
d->Packet(orig_msg, orig_len);
}
else
{
// 사람마다 스킬레벨이 다르니 매번 해야합니다
strncpy(converted_msg, orig_msg, sizeof(converted_msg));
ConvertEmpireText(bEmpire, converted_msg + namelen, sizeof(converted_msg) - namelen, 10 + 2 * d->GetCharacter()->GetSkillPower(SKILL_LANGUAGE1 + bEmpire - 1));
d->Packet(converted_msg, orig_len);
}
}
};
struct FYmirChatPacket
{
packet_chat& packet;
const char* m_szChat;
size_t m_lenChat;
const char* m_szName;
int m_iMapIndex;
BYTE m_bEmpire;
bool m_ring;
char m_orig_msg[CHAT_MAX_LEN+1];
int m_len_orig_msg;
char m_conv_msg[CHAT_MAX_LEN+1];
int m_len_conv_msg;
FYmirChatPacket(packet_chat& p, const char* chat, size_t len_chat, const char* name, size_t len_name, int iMapIndex, BYTE empire, bool ring)
: packet(p),
m_szChat(chat), m_lenChat(len_chat),
m_szName(name),
m_iMapIndex(iMapIndex), m_bEmpire(empire),
m_ring(ring)
{
m_len_orig_msg = snprintf(m_orig_msg, sizeof(m_orig_msg), "%s : %s", m_szName, m_szChat) + 1; // 널 문자 포함
if (m_len_orig_msg < 0 || m_len_orig_msg >= (int) sizeof(m_orig_msg))
m_len_orig_msg = sizeof(m_orig_msg) - 1;
m_len_conv_msg = snprintf(m_conv_msg, sizeof(m_conv_msg), "??? : %s", m_szChat) + 1; // 널 문자 미포함
if (m_len_conv_msg < 0 || m_len_conv_msg >= (int) sizeof(m_conv_msg))
m_len_conv_msg = sizeof(m_conv_msg) - 1;
ConvertEmpireText(m_bEmpire, m_conv_msg + 6, m_len_conv_msg - 6, 10); // 6은 "??? : "의 길이
}
void operator() (LPDESC d)
{
if (!d->GetCharacter())
return;
if (d->GetCharacter()->GetMapIndex() != m_iMapIndex)
return;
if (m_ring ||
d->GetEmpire() == m_bEmpire ||
d->GetCharacter()->GetGMLevel() > GM_PLAYER ||
d->GetCharacter()->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE))
{
packet.size = m_len_orig_msg + sizeof(TPacketGCChat);
d->RawPacket(&packet, sizeof(packet_chat));
d->Packet(m_orig_msg, m_len_orig_msg);
}
else
{
packet.size = m_len_conv_msg + sizeof(TPacketGCChat);
d->RawPacket(&packet, sizeof(packet_chat));
d->Packet(m_conv_msg, m_len_conv_msg);
}
}
};
int CInputMain::Chat(LPCHARACTER ch, const char * data, size_t uiBytes)
{
const TPacketCGChat* pinfo = reinterpret_cast<const TPacketCGChat*>(data);
if (uiBytes < pinfo->size)
return -1;
const int iExtraLen = pinfo->size - sizeof(TPacketCGChat);
if (iExtraLen < 0)
{
sys_err("invalid packet length (len %d size %u buffer %u)", iExtraLen, pinfo->size, uiBytes);
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
}
char buf[CHAT_MAX_LEN - (CHARACTER_NAME_MAX_LEN + 3) + 1];
strncpy(buf, data + sizeof(TPacketCGChat), MIN(iExtraLen + 1, sizeof(buf)));
const size_t buflen = strlen(buf);
if (buflen > 1 && *buf == '/')
{
interpret_command(ch, buf + 1, buflen - 1);
return iExtraLen;
}
if (ch->IncreaseChatCounter() >= 10)
{
if (ch->GetChatCounter() == 10)
{
sys_log(0, "CHAT_HACK: %s", ch->GetName());
ch->GetDesc()->DelayedDisconnect(5);
}
return iExtraLen;
}
// 채팅 금지 Affect 처리
const CAffect* pAffect = ch->FindAffect(AFFECT_BLOCK_CHAT);
if (pAffect != NULL)
{
SendBlockChatInfo(ch, pAffect->lDuration);
return iExtraLen;
}
if (true == SpamBlockCheck(ch, buf, buflen))
{
return iExtraLen;
}
char chatbuf[CHAT_MAX_LEN + 1];
int len = snprintf(chatbuf, sizeof(chatbuf), "%s : %s", ch->GetName(), buf);
if (CHAT_TYPE_SHOUT == pinfo->type)
{
LogManager::instance().ShoutLog(g_bChannel, ch->GetEmpire(), chatbuf);
}
if (LC_IsCanada() == false)
{
CBanwordManager::instance().ConvertString(buf, buflen);
}
if (len < 0 || len >= (int) sizeof(chatbuf))
len = sizeof(chatbuf) - 1;
int processReturn = ProcessTextTag(ch, chatbuf, len);
if (0!=processReturn)
{
const TItemTable* pTable = ITEM_MANAGER::instance().GetTable(ITEM_PRISM);
if (NULL != pTable)
{
if (3==processReturn) //교환중
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중(창고,교환,상점)에는 개인상점을 사용할 수 없습니다."), pTable->szLocaleName);
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s이 필요합니다."), pTable->szLocaleName);
}
return iExtraLen;
}
if (pinfo->type == CHAT_TYPE_SHOUT)
{
const int SHOUT_LIMIT_LEVEL = g_iUseLocale ? 15 : 3;
if (ch->GetLevel() < SHOUT_LIMIT_LEVEL)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("외치기는 레벨 %d 이상만 사용 가능 합니다."), SHOUT_LIMIT_LEVEL);
return (iExtraLen);
}
if (thecore_heart->pulse - (int) ch->GetLastShoutPulse() < passes_per_sec * 15)
return (iExtraLen);
ch->SetLastShoutPulse(thecore_heart->pulse);
TPacketGGShout p;
p.bHeader = HEADER_GG_SHOUT;
p.bEmpire = ch->GetEmpire();
strncpy(p.szText, chatbuf, sizeof(p.szText));
P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGShout));
SendShout(chatbuf, ch->GetEmpire());
return (iExtraLen);
}
TPacketGCChat pack_chat;
pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(TPacketGCChat) + len;
pack_chat.type = pinfo->type;
pack_chat.id = ch->GetVID();
switch (pinfo->type)
{
case CHAT_TYPE_TALKING:
{
const DESC_MANAGER::DESC_SET & c_ref_set = DESC_MANAGER::instance().GetClientSet();
if (false)
{
std::for_each(c_ref_set.begin(), c_ref_set.end(),
FYmirChatPacket(pack_chat,
buf,
strlen(buf),
ch->GetName(),
strlen(ch->GetName()),
ch->GetMapIndex(),
ch->GetEmpire(),
ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)));
}
else
{
std::for_each(c_ref_set.begin(), c_ref_set.end(),
FEmpireChatPacket(pack_chat,
chatbuf,
len,
(ch->GetGMLevel() > GM_PLAYER ||
ch->IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) ? 0 : ch->GetEmpire(),
ch->GetMapIndex(), strlen(ch->GetName())));
}
}
break;
case CHAT_TYPE_PARTY:
{
if (!ch->GetParty())
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("파티 중이 아닙니다."));
else
{
TEMP_BUFFER tbuf;
tbuf.write(&pack_chat, sizeof(pack_chat));
tbuf.write(chatbuf, len);
RawPacketToCharacterFunc f(tbuf.read_peek(), tbuf.size());
ch->GetParty()->ForEachOnlineMember(f);
}
}
break;
case CHAT_TYPE_GUILD:
{
if (!ch->GetGuild())
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("길드에 가입하지 않았습니다."));
else
ch->GetGuild()->Chat(chatbuf);
}
break;
default:
sys_err("Unknown chat type %d", pinfo->type);
break;
}
return (iExtraLen);
}
void CInputMain::ItemUse(LPCHARACTER ch, const char * data)
{
ch->UseItem(((struct command_item_use *) data)->Cell);
}
void CInputMain::ItemToItem(LPCHARACTER ch, const char * pcData)
{
TPacketCGItemUseToItem * p = (TPacketCGItemUseToItem *) pcData;
if (ch)
ch->UseItem(p->Cell, p->TargetCell);
}
void CInputMain::ItemDrop(LPCHARACTER ch, const char * data)
{
struct command_item_drop * pinfo = (struct command_item_drop *) data;
//MONARCH_LIMIT
//if (ch->IsMonarch())
// return;
//END_MONARCH_LIMIT
if (!ch)
return;
// 엘크가 0보다 크면 엘크를 버리는 것 이다.
if (pinfo->gold > 0)
ch->DropGold(pinfo->gold);
else
ch->DropItem(pinfo->Cell);
}
void CInputMain::ItemDrop2(LPCHARACTER ch, const char * data)
{
//MONARCH_LIMIT
//if (ch->IsMonarch())
// return;
//END_MONARCH_LIMIT
TPacketCGItemDrop2 * pinfo = (TPacketCGItemDrop2 *) data;
// 엘크가 0보다 크면 엘크를 버리는 것 이다.
if (!ch)
return;
if (pinfo->gold > 0)
ch->DropGold(pinfo->gold);
else
ch->DropItem(pinfo->Cell, pinfo->count);
}
void CInputMain::ItemMove(LPCHARACTER ch, const char * data)
{
struct command_item_move * pinfo = (struct command_item_move *) data;
if (ch)
ch->MoveItem(pinfo->Cell, pinfo->CellTo, pinfo->count);
}
void CInputMain::ItemPickup(LPCHARACTER ch, const char * data)
{
struct command_item_pickup * pinfo = (struct command_item_pickup*) data;
if (ch)
ch->PickupItem(pinfo->vid);
}
void CInputMain::QuickslotAdd(LPCHARACTER ch, const char * data)
{
struct command_quickslot_add * pinfo = (struct command_quickslot_add *) data;
ch->SetQuickslot(pinfo->pos, pinfo->slot);
}
void CInputMain::QuickslotDelete(LPCHARACTER ch, const char * data)
{
struct command_quickslot_del * pinfo = (struct command_quickslot_del *) data;
ch->DelQuickslot(pinfo->pos);
}
void CInputMain::QuickslotSwap(LPCHARACTER ch, const char * data)
{
struct command_quickslot_swap * pinfo = (struct command_quickslot_swap *) data;
ch->SwapQuickslot(pinfo->pos, pinfo->change_pos);
}
int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)
{
TPacketCGMessenger* p = (TPacketCGMessenger*) c_pData;
if (uiBytes < sizeof(TPacketCGMessenger))
return -1;
c_pData += sizeof(TPacketCGMessenger);
uiBytes -= sizeof(TPacketCGMessenger);
switch (p->subheader)
{
case MESSENGER_SUBHEADER_CG_ADD_BY_VID:
{
if (uiBytes < sizeof(TPacketCGMessengerAddByVID))
return -1;
TPacketCGMessengerAddByVID * p2 = (TPacketCGMessengerAddByVID *) c_pData;
LPCHARACTER ch_companion = CHARACTER_MANAGER::instance().Find(p2->vid);
if (!ch_companion)
return sizeof(TPacketCGMessengerAddByVID);
if (ch->IsObserverMode())
return sizeof(TPacketCGMessengerAddByVID);
if (ch_companion->IsBlockMode(BLOCK_MESSENGER_INVITE))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 메신져 추가 거부 상태입니다."));
return sizeof(TPacketCGMessengerAddByVID);
}
LPDESC d = ch_companion->GetDesc();
if (!d)
return sizeof(TPacketCGMessengerAddByVID);
if (ch->GetGMLevel() == GM_PLAYER && ch_companion->GetGMLevel() != GM_PLAYER)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<메신져> 운영자는 메신져에 추가할 수 없습니다."));
return sizeof(TPacketCGMessengerAddByVID);
}
if (ch->GetDesc() == d) // 자신은 추가할 수 없다.
return sizeof(TPacketCGMessengerAddByVID);
MessengerManager::instance().RequestToAdd(ch, ch_companion);
//MessengerManager::instance().AddToList(ch->GetName(), ch_companion->GetName());
}
return sizeof(TPacketCGMessengerAddByVID);
case MESSENGER_SUBHEADER_CG_ADD_BY_NAME:
{
if (uiBytes < CHARACTER_NAME_MAX_LEN)
return -1;
char name[CHARACTER_NAME_MAX_LEN + 1];
strncpy(name, c_pData, sizeof(name));
if (ch->GetGMLevel() == GM_PLAYER && gm_get_level(name) != GM_PLAYER)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<메신져> 운영자는 메신져에 추가할 수 없습니다."));
return CHARACTER_NAME_MAX_LEN;
}
LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(name);
if (!tch)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님은 접속되 있지 않습니다."), name);
else
{
if (tch == ch) // 자신은 추가할 수 없다.
return CHARACTER_NAME_MAX_LEN;
if (tch->IsBlockMode(BLOCK_MESSENGER_INVITE) == true)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 메신져 추가 거부 상태입니다."));
}
else
{
// 메신저가 캐릭터단위가 되면서 변경
MessengerManager::instance().RequestToAdd(ch, tch);
//MessengerManager::instance().AddToList(ch->GetName(), tch->GetName());
}
}
}
return CHARACTER_NAME_MAX_LEN;
case MESSENGER_SUBHEADER_CG_REMOVE:
{
if (uiBytes < CHARACTER_NAME_MAX_LEN)
return -1;
char char_name[CHARACTER_NAME_MAX_LEN + 1];
strncpy(char_name, c_pData, sizeof(char_name));
MessengerManager::instance().RemoveFromList(ch->GetName(), char_name);
}
return CHARACTER_NAME_MAX_LEN;
default:
sys_err("CInputMain::Messenger : Unknown subheader %d : %s", p->subheader, ch->GetName());
break;
}
return 0;
}
int CInputMain::Shop(LPCHARACTER ch, const char * data, size_t uiBytes)
{
TPacketCGShop * p = (TPacketCGShop *) data;
if (uiBytes < sizeof(TPacketCGShop))
return -1;
if (test_server)
sys_log(0, "CInputMain::Shop() ==> SubHeader %d", p->subheader);
const char * c_pData = data + sizeof(TPacketCGShop);
uiBytes -= sizeof(TPacketCGShop);
switch (p->subheader)
{
case SHOP_SUBHEADER_CG_END:
sys_log(1, "INPUT: %s SHOP: END", ch->GetName());
CShopManager::instance().StopShopping(ch);
return 0;
case SHOP_SUBHEADER_CG_BUY:
{
if (uiBytes < sizeof(BYTE) + sizeof(BYTE))
return -1;
BYTE bPos = *(c_pData + 1);
sys_log(1, "INPUT: %s SHOP: BUY %d", ch->GetName(), bPos);
CShopManager::instance().Buy(ch, bPos);
return (sizeof(BYTE) + sizeof(BYTE));
}
case SHOP_SUBHEADER_CG_SELL:
{
if (uiBytes < sizeof(BYTE))
return -1;
BYTE pos = *c_pData;
sys_log(0, "INPUT: %s SHOP: SELL", ch->GetName());
CShopManager::instance().Sell(ch, pos);
return sizeof(BYTE);
}
case SHOP_SUBHEADER_CG_SELL2:
{
if (uiBytes < sizeof(BYTE) + sizeof(BYTE))
return -1;
BYTE pos = *(c_pData++);
BYTE count = *(c_pData);
sys_log(0, "INPUT: %s SHOP: SELL2", ch->GetName());
CShopManager::instance().Sell(ch, pos, count);
return sizeof(BYTE) + sizeof(BYTE);
}
default:
sys_err("CInputMain::Shop : Unknown subheader %d : %s", p->subheader, ch->GetName());
break;
}
return 0;
}
void CInputMain::OnClick(LPCHARACTER ch, const char * data)
{
struct command_on_click * pinfo = (struct command_on_click *) data;
LPCHARACTER victim;
if ((victim = CHARACTER_MANAGER::instance().Find(pinfo->vid)))
victim->OnClick(ch);
else if (test_server)
{
sys_err("CInputMain::OnClick %s.Click.NOT_EXIST_VID[%d]", ch->GetName(), pinfo->vid);
}
}
void CInputMain::Exchange(LPCHARACTER ch, const char * data)
{
struct command_exchange * pinfo = (struct command_exchange *) data;
LPCHARACTER to_ch = NULL;
if (!ch->CanHandleItem())
return;
int iPulse = thecore_pulse();
if ((to_ch = CHARACTER_MANAGER::instance().Find(pinfo->arg1)))
{
if (iPulse - to_ch->GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
{
to_ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에 창고를 열수 없습니다."), g_nPortalLimitTime);
return;
}
if( true == to_ch->IsDead() )
{
return;
}
}
sys_log(0, "CInputMain()::Exchange() SubHeader %d ", pinfo->sub_header);
if (iPulse - ch->GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에 창고를 열수 없습니다."), g_nPortalLimitTime);
return;
}
switch (pinfo->sub_header)
{
case EXCHANGE_SUBHEADER_CG_START: // arg1 == vid of target character
if (!ch->GetExchange())
{
if ((to_ch = CHARACTER_MANAGER::instance().Find(pinfo->arg1)))
{
//MONARCH_LIMIT
/*
if (to_ch->IsMonarch() || ch->IsMonarch())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주와는 거래를 할수가 없습니다"), g_nPortalLimitTime);
return;
}
//END_MONARCH_LIMIT
*/
if (iPulse - ch->GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 거래를 할수 없습니다."), g_nPortalLimitTime);
if (test_server)
ch->ChatPacket(CHAT_TYPE_INFO, "[TestOnly][Safebox]Pulse %d LoadTime %d PASS %d", iPulse, ch->GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime));
return;
}
if (iPulse - to_ch->GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
{
to_ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 거래를 할수 없습니다."), g_nPortalLimitTime);
if (test_server)
to_ch->ChatPacket(CHAT_TYPE_INFO, "[TestOnly][Safebox]Pulse %d LoadTime %d PASS %d", iPulse, to_ch->GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime));
return;
}
if (ch->GetGold() >= GOLD_MAX)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("액수가 20억 냥을 초과하여 거래를 할수가 없습니다.."));
sys_err("[OVERFLOG_GOLD] START (%u) id %u name %s ", ch->GetGold(), ch->GetPlayerID(), ch->GetName());
return;
}
if (to_ch->IsPC())
{
if (quest::CQuestManager::instance().GiveItemToPC(ch->GetPlayerID(), to_ch))
{
sys_log(0, "Exchange canceled by quest %s %s", ch->GetName(), to_ch->GetName());
return;
}
}
if (ch->GetMyShop() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->IsCubeOpen())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중일경우 개인상점을 열수가 없습니다."));
return;
}
ch->ExchangeStart(to_ch);
}
}
break;
case EXCHANGE_SUBHEADER_CG_ITEM_ADD: // arg1 == position of item, arg2 == position in exchange window
if (ch->GetExchange())
{
if (ch->GetExchange()->GetCompany()->GetAcceptStatus() != true)
ch->GetExchange()->AddItem(pinfo->Pos, pinfo->arg2);
}
break;
case EXCHANGE_SUBHEADER_CG_ITEM_DEL: // arg1 == position of item
if (ch->GetExchange())
{
if (ch->GetExchange()->GetCompany()->GetAcceptStatus() != true)
ch->GetExchange()->RemoveItem(pinfo->arg1);
}
break;
case EXCHANGE_SUBHEADER_CG_ELK_ADD: // arg1 == amount of gold
if (ch->GetExchange())
{
const int64_t nTotalGold = static_cast<int64_t>(ch->GetExchange()->GetCompany()->GetOwner()->GetGold()) + static_cast<int64_t>(pinfo->arg1);
if (GOLD_MAX <= nTotalGold)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방의 총금액이 20억 냥을 초과하여 거래를 할수가 없습니다.."));
sys_err("[OVERFLOW_GOLD] ELK_ADD (%u) id %u name %s ",
ch->GetExchange()->GetCompany()->GetOwner()->GetGold(),
ch->GetExchange()->GetCompany()->GetOwner()->GetPlayerID(),
ch->GetExchange()->GetCompany()->GetOwner()->GetName());
return;
}
if (ch->GetExchange()->GetCompany()->GetAcceptStatus() != true)
ch->GetExchange()->AddGold(pinfo->arg1);
}
break;
case EXCHANGE_SUBHEADER_CG_ACCEPT: // arg1 == not used
if (ch->GetExchange())
{
sys_log(0, "CInputMain()::Exchange() ==> ACCEPT ");
ch->GetExchange()->Accept(true);
}
break;
case EXCHANGE_SUBHEADER_CG_CANCEL: // arg1 == not used
if (ch->GetExchange())
ch->GetExchange()->Cancel();
break;
}
}
void CInputMain::Position(LPCHARACTER ch, const char * data)
{
struct command_position * pinfo = (struct command_position *) data;
switch (pinfo->position)
{
case POSITION_GENERAL:
ch->Standup();
break;
case POSITION_SITTING_CHAIR:
ch->Sitdown(0);
break;
case POSITION_SITTING_GROUND:
ch->Sitdown(1);
break;
}
}
static const int ComboSequenceBySkillLevel[3][8] =
{
// 0 1 2 3 4 5 6 7
{ 14, 15, 16, 17, 0, 0, 0, 0 },
{ 14, 15, 16, 18, 20, 0, 0, 0 },
{ 14, 15, 16, 18, 19, 17, 0, 0 },
};
#define COMBO_HACK_ALLOWABLE_MS 100
// [2013 09 11 CYH]
DWORD ClacValidComboInterval( LPCHARACTER ch, BYTE bArg )
{
int nInterval = 300;
float fAdjustNum = 1.5f; // 일반 유저가 speed hack 에 걸리는 것을 막기 위해. 2013.09.10 CYH
if( !ch )
{
sys_err( "ClacValidComboInterval() ch is NULL");
return nInterval;
}
if( bArg == 13 )
{
float normalAttackDuration = CMotionManager::instance().GetNormalAttackDuration(ch->GetRaceNum());
nInterval = (int) (normalAttackDuration / (((float) ch->GetPoint(POINT_ATT_SPEED) / 100.f) * 900.f) + fAdjustNum );
}
else if( bArg == 14 )
{
nInterval = (int)(ani_combo_speed(ch, 1 ) / ((ch->GetPoint(POINT_ATT_SPEED) / 100.f) + fAdjustNum) );
}
else if( bArg > 14 && bArg << 22 )
{
nInterval = (int)(ani_combo_speed(ch, bArg - 13 ) / ((ch->GetPoint(POINT_ATT_SPEED) / 100.f) + fAdjustNum) );
}
else
{
sys_err( "ClacValidComboInterval() Invalid bArg(%d) ch(%s)", bArg, ch->GetName() );
}
return nInterval;
}
bool CheckComboHack(LPCHARACTER ch, BYTE bArg, DWORD dwTime, bool CheckSpeedHack)
{
// 죽거나 기절 상태에서는 공격할 수 없으므로, skip한다.
// 이렇게 하지 말고, CHRACTER::CanMove()에
// if (IsStun() || IsDead()) return false;
// 를 추가하는게 맞다고 생각하나,
// 이미 다른 부분에서 CanMove()는 IsStun(), IsDead()과
// 독립적으로 체크하고 있기 때문에 수정에 의한 영향을
// 최소화하기 위해 이렇게 땜빵 코드를 써놓는다.
if (ch->IsStun() || ch->IsDead())
return false;
int ComboInterval = dwTime - ch->GetLastComboTime();
int HackScalar = 0; // 기본 스칼라 단위 1
// [2013 09 11 CYH] debugging log
/*sys_log(0, "COMBO_TEST_LOG: %s arg:%u interval:%d valid:%u atkspd:%u riding:%s",
ch->GetName(),
bArg,
ComboInterval,
ch->GetValidComboInterval(),
ch->GetPoint(POINT_ATT_SPEED),
ch->IsRiding() ? "yes" : "no");*/
#if 0
sys_log(0, "COMBO: %s arg:%u seq:%u delta:%d checkspeedhack:%d",
ch->GetName(), bArg, ch->GetComboSequence(), ComboInterval - ch->GetValidComboInterval(), CheckSpeedHack);
#endif
// bArg 14 ~ 21번 까지 총 8콤보 가능
// 1. 첫 콤보(14)는 일정 시간 이후에 반복 가능
// 2. 15 ~ 21번은 반복 불가능
// 3. 차례대로 증가한다.
if (bArg == 14)
{
if (CheckSpeedHack && ComboInterval > 0 && ComboInterval < ch->GetValidComboInterval() - COMBO_HACK_ALLOWABLE_MS)
{
// FIXME 첫번째 콤보는 이상하게 빨리 올 수가 있어서 300으로 나눔 -_-;
// 다수의 몬스터에 의해 다운되는 상황에서 공격을 하면
// 첫번째 콤보가 매우 적은 인터벌로 들어오는 상황 발생.
// 이로 인해 콤보핵으로 튕기는 경우가 있어 다음 코드 비 활성화.
//HackScalar = 1 + (ch->GetValidComboInterval() - ComboInterval) / 300;
//sys_log(0, "COMBO_HACK: 2 %s arg:%u interval:%d valid:%u atkspd:%u riding:%s",
// ch->GetName(),
// bArg,
// ComboInterval,
// ch->GetValidComboInterval(),
// ch->GetPoint(POINT_ATT_SPEED),
// ch->IsRiding() ? "yes" : "no");
}
ch->SetComboSequence(1);
// 2013 09 11 CYH edited
//ch->SetValidComboInterval((int) (ani_combo_speed(ch, 1) / (ch->GetPoint(POINT_ATT_SPEED) / 100.f)));
ch->SetValidComboInterval( ClacValidComboInterval(ch, bArg) );
ch->SetLastComboTime(dwTime);
}
else if (bArg > 14 && bArg < 22)
{
int idx = MIN(2, ch->GetComboIndex());
if (ch->GetComboSequence() > 5) // 현재 6콤보 이상은 없다.
{
HackScalar = 1;
ch->SetValidComboInterval(300);
sys_log(0, "COMBO_HACK: 5 %s combo_seq:%d", ch->GetName(), ch->GetComboSequence());
}
// 자객 쌍수 콤보 예외처리
else if (bArg == 21 &&
idx == 2 &&
ch->GetComboSequence() == 5 &&
ch->GetJob() == JOB_ASSASSIN &&
ch->GetWear(WEAR_WEAPON) &&
ch->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER)
ch->SetValidComboInterval(300);
else if (ComboSequenceBySkillLevel[idx][ch->GetComboSequence()] != bArg)
{
HackScalar = 1;
ch->SetValidComboInterval(300);
sys_log(0, "COMBO_HACK: 3 %s arg:%u valid:%u combo_idx:%d combo_seq:%d",
ch->GetName(),
bArg,
ComboSequenceBySkillLevel[idx][ch->GetComboSequence()],
idx,
ch->GetComboSequence());
}
else
{
if (CheckSpeedHack && ComboInterval < ch->GetValidComboInterval() - COMBO_HACK_ALLOWABLE_MS)
{
HackScalar = 1 + (ch->GetValidComboInterval() - ComboInterval) / 100;
sys_log(0, "COMBO_HACK: 2 %s arg:%u interval:%d valid:%u atkspd:%u riding:%s",
ch->GetName(),
bArg,
ComboInterval,
ch->GetValidComboInterval(),
ch->GetPoint(POINT_ATT_SPEED),
ch->IsRiding() ? "yes" : "no");
}
// 말을 탔을 때는 15번 ~ 16번을 반복한다
//if (ch->IsHorseRiding())
if (ch->IsRiding())
ch->SetComboSequence(ch->GetComboSequence() == 1 ? 2 : 1);
else
ch->SetComboSequence(ch->GetComboSequence() + 1);
// 2013 09 11 CYH edited
//ch->SetValidComboInterval((int) (ani_combo_speed(ch, bArg - 13) / (ch->GetPoint(POINT_ATT_SPEED) / 100.f)));
ch->SetValidComboInterval( ClacValidComboInterval(ch, bArg) );
ch->SetLastComboTime(dwTime);
}
}
else if (bArg == 13) // 기본 공격 (둔갑(Polymorph)했을 때 온다)
{
if (CheckSpeedHack && ComboInterval > 0 && ComboInterval < ch->GetValidComboInterval() - COMBO_HACK_ALLOWABLE_MS)
{
// 다수의 몬스터에 의해 다운되는 상황에서 공격을 하면
// 첫번째 콤보가 매우 적은 인터벌로 들어오는 상황 발생.
// 이로 인해 콤보핵으로 튕기는 경우가 있어 다음 코드 비 활성화.
//HackScalar = 1 + (ch->GetValidComboInterval() - ComboInterval) / 100;
//sys_log(0, "COMBO_HACK: 6 %s arg:%u interval:%d valid:%u atkspd:%u",
// ch->GetName(),
// bArg,
// ComboInterval,
// ch->GetValidComboInterval(),
// ch->GetPoint(POINT_ATT_SPEED));
}
if (ch->GetRaceNum() >= MAIN_RACE_MAX_NUM)
{
// POLYMORPH_BUG_FIX
// DELETEME
/*
const CMotion * pkMotion = CMotionManager::instance().GetMotion(ch->GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, MOTION_NORMAL_ATTACK));
if (!pkMotion)
sys_err("cannot find motion by race %u", ch->GetRaceNum());
else
{
// 정상적 계산이라면 1000.f를 곱해야 하지만 클라이언트가 애니메이션 속도의 90%에서
// 다음 애니메이션 블렌딩을 허용하므로 900.f를 곱한다.
int k = (int) (pkMotion->GetDuration() / ((float) ch->GetPoint(POINT_ATT_SPEED) / 100.f) * 900.f);
ch->SetValidComboInterval(k);
ch->SetLastComboTime(dwTime);
}
*/
// 2013 09 11 CYH edited
//float normalAttackDuration = CMotionManager::instance().GetNormalAttackDuration(ch->GetRaceNum());
//int k = (int) (normalAttackDuration / ((float) ch->GetPoint(POINT_ATT_SPEED) / 100.f) * 900.f);
//ch->SetValidComboInterval(k);
ch->SetValidComboInterval( ClacValidComboInterval(ch, bArg) );
ch->SetLastComboTime(dwTime);
// END_OF_POLYMORPH_BUG_FIX
}
else
{
// 말이 안되는 콤보가 왔다 해커일 가능성?
//if (ch->GetDesc()->DelayedDisconnect(number(2, 9)))
//{
// LogManager::instance().HackLog("Hacker", ch);
// sys_log(0, "HACKER: %s arg %u", ch->GetName(), bArg);
//}
// 위 코드로 인해, 폴리모프를 푸는 중에 공격 하면,
// 가끔 핵으로 인식하는 경우가 있다.
// 자세히 말혀면,
// 서버에서 poly 0를 처리했지만,
// 클라에서 그 패킷을 받기 전에, 몹을 공격. <- 즉, 몹인 상태에서 공격.
//
// 그러면 클라에서는 서버에 몹 상태로 공격했다는 커맨드를 보내고 (arg == 13)
//
// 서버에서는 race는 인간인데 공격형태는 몹인 놈이다! 라고 하여 핵체크를 했다.
// 사실 공격 패턴에 대한 것은 클라이언트에서 판단해서 보낼 것이 아니라,
// 서버에서 판단해야 할 것인데... 왜 이렇게 해놨을까...
// by rtsummit
}
}
else
{
// 말이 안되는 콤보가 왔다 해커일 가능성?
if (ch->GetDesc()->DelayedDisconnect(number(2, 9)))
{
LogManager::instance().HackLog("Hacker", ch);
sys_log(0, "HACKER: %s arg %u", ch->GetName(), bArg);
}
HackScalar = 10;
ch->SetValidComboInterval(300);
}
if (HackScalar)
{
// 말에 타거나 내렸을 때 1.5초간 공격은 핵으로 간주하지 않되 공격력은 없게 하는 처리
if (get_dword_time() - ch->GetLastMountTime() > 1500)
ch->IncreaseComboHackCount(1 + HackScalar);
ch->SkipComboAttackByTime(ch->GetValidComboInterval());
}
return HackScalar;
}
void CInputMain::Move(LPCHARACTER ch, const char * data)
{
if (!ch->CanMove())
return;
struct command_move * pinfo = (struct command_move *) data;
if (pinfo->bFunc >= FUNC_MAX_NUM && !(pinfo->bFunc & 0x80))
{
sys_err("invalid move type: %s", ch->GetName());
return;
}
//enum EMoveFuncType
//{
// FUNC_WAIT,
// FUNC_MOVE,
// FUNC_ATTACK,
// FUNC_COMBO,
// FUNC_MOB_SKILL,
// _FUNC_SKILL,
// FUNC_MAX_NUM,
// FUNC_SKILL = 0x80,
//};
// 텔레포트 핵 체크
// if (!test_server) //2012.05.15 김용욱 : 테섭에서 (무적상태로) 다수 몬스터 상대로 다운되면서 공격시 콤보핵으로 죽는 문제가 있었다.
{
const float fDist = DISTANCE_SQRT((ch->GetX() - pinfo->lX) / 100, (ch->GetY() - pinfo->lY) / 100);
if (((false == ch->IsRiding() && fDist > 25) || fDist > 40) && OXEVENT_MAP_INDEX != ch->GetMapIndex())
{
if( false == LC_IsEurope() )
{
const PIXEL_POSITION & warpPos = ch->GetWarpPosition();
if (warpPos.x == 0 && warpPos.y == 0)
LogManager::instance().HackLog("Teleport", ch); // 부정확할 수 있음
}
sys_log(0, "MOVE: %s trying to move too far (dist: %.1fm) Riding(%d)", ch->GetName(), fDist, ch->IsRiding());
ch->Show(ch->GetMapIndex(), ch->GetX(), ch->GetY(), ch->GetZ());
ch->Stop();
return;
}
//
// 스피드핵(SPEEDHACK) Check
//
DWORD dwCurTime = get_dword_time();
// 시간을 Sync하고 7초 후 부터 검사한다. (20090702 이전엔 5초였음)
bool CheckSpeedHack = (false == ch->GetDesc()->IsHandshaking() && dwCurTime - ch->GetDesc()->GetClientTime() > 7000);
if (CheckSpeedHack)
{
int iDelta = (int) (pinfo->dwTime - ch->GetDesc()->GetClientTime());
int iServerDelta = (int) (dwCurTime - ch->GetDesc()->GetClientTime());
iDelta = (int) (dwCurTime - pinfo->dwTime);
// 시간이 늦게간다. 일단 로그만 해둔다. 진짜 이런 사람들이 많은지 체크해야함. TODO
if (iDelta >= 30000)
{
sys_log(0, "SPEEDHACK: slow timer name %s delta %d", ch->GetName(), iDelta);
ch->GetDesc()->DelayedDisconnect(3);
}
// 1초에 20msec 빨리 가는거 까지는 이해한다.
else if (iDelta < -(iServerDelta / 50))
{
sys_log(0, "SPEEDHACK: DETECTED! %s (delta %d %d)", ch->GetName(), iDelta, iServerDelta);
ch->GetDesc()->DelayedDisconnect(3);
}
}
//
// 콤보핵 및 스피드핵 체크
//
if (pinfo->bFunc == FUNC_COMBO && g_bCheckMultiHack)
{
CheckComboHack(ch, pinfo->bArg, pinfo->dwTime, CheckSpeedHack); // 콤보 체크
}
}
if (pinfo->bFunc == FUNC_MOVE)
{
if (ch->GetLimitPoint(POINT_MOV_SPEED) == 0)
return;
ch->SetRotation(pinfo->bRot * 5); // 중복 코드
ch->ResetStopTime(); // ""
ch->Goto(pinfo->lX, pinfo->lY);
}
else
{
if (pinfo->bFunc == FUNC_ATTACK || pinfo->bFunc == FUNC_COMBO)
ch->OnMove(true);
else if (pinfo->bFunc & FUNC_SKILL)
{
const int MASK_SKILL_MOTION = 0x7F;
unsigned int motion = pinfo->bFunc & MASK_SKILL_MOTION;
if (!ch->IsUsableSkillMotion(motion))
{
const char* name = ch->GetName();
unsigned int job = ch->GetJob();
unsigned int group = ch->GetSkillGroup();
char szBuf[256];
snprintf(szBuf, sizeof(szBuf), "SKILL_HACK: name=%s, job=%d, group=%d, motion=%d", name, job, group, motion);
LogManager::instance().HackLog(szBuf, ch->GetDesc()->GetAccountTable().login, ch->GetName(), ch->GetDesc()->GetHostName());
sys_log(0, "%s", szBuf);
if (test_server)
{
ch->GetDesc()->DelayedDisconnect(number(2, 8));
ch->ChatPacket(CHAT_TYPE_INFO, szBuf);
}
else
{
ch->GetDesc()->DelayedDisconnect(number(150, 500));
}
}
ch->OnMove();
}
ch->SetRotation(pinfo->bRot * 5); // 중복 코드
ch->ResetStopTime(); // ""
ch->Move(pinfo->lX, pinfo->lY);
ch->Stop();
ch->StopStaminaConsume();
}
TPacketGCMove pack;
pack.bHeader = HEADER_GC_MOVE;
pack.bFunc = pinfo->bFunc;
pack.bArg = pinfo->bArg;
pack.bRot = pinfo->bRot;
pack.dwVID = ch->GetVID();
pack.lX = pinfo->lX;
pack.lY = pinfo->lY;
pack.dwTime = pinfo->dwTime;
pack.dwDuration = (pinfo->bFunc == FUNC_MOVE) ? ch->GetCurrentMoveDuration() : 0;
ch->PacketAround(&pack, sizeof(TPacketGCMove), ch);
/*
if (pinfo->dwTime == 10653691) // 디버거 발견
{
if (ch->GetDesc()->DelayedDisconnect(number(15, 30)))
LogManager::instance().HackLog("Debugger", ch);
}
else if (pinfo->dwTime == 10653971) // Softice 발견
{
if (ch->GetDesc()->DelayedDisconnect(number(15, 30)))
LogManager::instance().HackLog("Softice", ch);
}
*/
/*
sys_log(0,
"MOVE: %s Func:%u Arg:%u Pos:%dx%d Time:%u Dist:%.1f",
ch->GetName(),
pinfo->bFunc,
pinfo->bArg,
pinfo->lX / 100,
pinfo->lY / 100,
pinfo->dwTime,
fDist);
*/
}
void CInputMain::Attack(LPCHARACTER ch, const BYTE header, const char* data)
{
if (NULL == ch)
return;
struct type_identifier
{
BYTE header;
BYTE type;
};
const struct type_identifier* const type = reinterpret_cast<const struct type_identifier*>(data);
if (type->type > 0)
{
if (false == ch->CanUseSkill(type->type))
{
return;
}
switch (type->type)
{
case SKILL_GEOMPUNG:
case SKILL_SANGONG:
case SKILL_YEONSA:
case SKILL_KWANKYEOK:
case SKILL_HWAJO:
case SKILL_GIGUNG:
case SKILL_PABEOB:
case SKILL_MARYUNG:
case SKILL_TUSOK:
case SKILL_MAHWAN:
case SKILL_BIPABU:
case SKILL_NOEJEON:
case SKILL_CHAIN:
case SKILL_HORSE_WILDATTACK_RANGE:
if (HEADER_CG_SHOOT != type->header)
{
if (test_server)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Attack :name[%s] Vnum[%d] can't use skill by attack(warning)"), type->type);
return;
}
break;
}
}
switch (header)
{
case HEADER_CG_ATTACK:
{
if (NULL == ch->GetDesc())
return;
const TPacketCGAttack* const packMelee = reinterpret_cast<const TPacketCGAttack*>(data);
ch->GetDesc()->AssembleCRCMagicCube(packMelee->bCRCMagicCubeProcPiece, packMelee->bCRCMagicCubeFilePiece);
LPCHARACTER victim = CHARACTER_MANAGER::instance().Find(packMelee->dwVID);
if (NULL == victim || ch == victim)
return;
switch (victim->GetCharType())
{
case CHAR_TYPE_NPC:
case CHAR_TYPE_WARP:
case CHAR_TYPE_GOTO:
return;
}
if (packMelee->bType > 0)
{
if (false == ch->CheckSkillHitCount(packMelee->bType, victim->GetVID()))
{
return;
}
}
ch->Attack(victim, packMelee->bType);
}
break;
case HEADER_CG_SHOOT:
{
const TPacketCGShoot* const packShoot = reinterpret_cast<const TPacketCGShoot*>(data);
ch->Shoot(packShoot->bType);
}
break;
}
}
int CInputMain::SyncPosition(LPCHARACTER ch, const char * c_pcData, size_t uiBytes)
{
const TPacketCGSyncPosition* pinfo = reinterpret_cast<const TPacketCGSyncPosition*>( c_pcData );
if (uiBytes < pinfo->wSize)
return -1;
int iExtraLen = pinfo->wSize - sizeof(TPacketCGSyncPosition);
if (iExtraLen < 0)
{
sys_err("invalid packet length (len %d size %u buffer %u)", iExtraLen, pinfo->wSize, uiBytes);
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
}
if (0 != (iExtraLen % sizeof(TPacketCGSyncPositionElement)))
{
sys_err("invalid packet length %d (name: %s)", pinfo->wSize, ch->GetName());
return iExtraLen;
}
int iCount = iExtraLen / sizeof(TPacketCGSyncPositionElement);
if (iCount <= 0)
return iExtraLen;
static const int nCountLimit = 16;
if( iCount > nCountLimit )
{
//LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch );
sys_err( "Too many SyncPosition Count(%d) from Name(%s)", iCount, ch->GetName() );
//ch->GetDesc()->SetPhase(PHASE_CLOSE);
//return -1;
iCount = nCountLimit;
}
TEMP_BUFFER tbuf;
LPBUFFER lpBuf = tbuf.getptr();
TPacketGCSyncPosition * pHeader = (TPacketGCSyncPosition *) buffer_write_peek(lpBuf);
buffer_write_proceed(lpBuf, sizeof(TPacketGCSyncPosition));
const TPacketCGSyncPositionElement* e =
reinterpret_cast<const TPacketCGSyncPositionElement*>(c_pcData + sizeof(TPacketCGSyncPosition));
timeval tvCurTime;
gettimeofday(&tvCurTime, NULL);
for (int i = 0; i < iCount; ++i, ++e)
{
LPCHARACTER victim = CHARACTER_MANAGER::instance().Find(e->dwVID);
if (!victim)
continue;
switch (victim->GetCharType())
{
case CHAR_TYPE_NPC:
case CHAR_TYPE_WARP:
case CHAR_TYPE_GOTO:
continue;
}
// 소유권 검사
if (!victim->SetSyncOwner(ch))
continue;
const float fDistWithSyncOwner = DISTANCE_SQRT( (victim->GetX() - ch->GetX()) / 100, (victim->GetY() - ch->GetY()) / 100 );
static const float fLimitDistWithSyncOwner = 2500.f + 1000.f;
// victim과의 거리가 2500 + a 이상이면 핵으로 간주.
// 거리 참조 : 클라이언트의 __GetSkillTargetRange, __GetBowRange 함수
// 2500 : 스킬 proto에서 가장 사거리가 긴 스킬의 사거리, 또는 활의 사거리
// a = POINT_BOW_DISTANCE 값... 인데 실제로 사용하는 값인지는 잘 모르겠음. 아이템이나 포션, 스킬, 퀘스트에는 없는데...
// 그래도 혹시나 하는 마음에 버퍼로 사용할 겸해서 1000.f 로 둠...
if (fDistWithSyncOwner > fLimitDistWithSyncOwner)
{
// g_iSyncHackLimitCount번 까지는 봐줌.
if (ch->GetSyncHackCount() < g_iSyncHackLimitCount)
{
ch->SetSyncHackCount(ch->GetSyncHackCount() + 1);
continue;
}
else
{
LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch );
sys_err( "Too far SyncPosition DistanceWithSyncOwner(%f)(%s) from Name(%s) CH(%d,%d) VICTIM(%d,%d) SYNC(%d,%d)",
fDistWithSyncOwner, victim->GetName(), ch->GetName(), ch->GetX(), ch->GetY(), victim->GetX(), victim->GetY(),
e->lX, e->lY );
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
}
}
const float fDist = DISTANCE_SQRT( (victim->GetX() - e->lX) / 100, (victim->GetY() - e->lY) / 100 );
static const int g_lValidSyncInterval = 50 * 1000; // 100ms -> 50ms 2013 09 11 CYH
const timeval &tvLastSyncTime = victim->GetLastSyncTime();
timeval *tvDiff = timediff(&tvCurTime, &tvLastSyncTime);
// SyncPosition을 악용하여 타유저를 이상한 곳으로 보내는 핵 방어하기 위하여,
// 같은 유저를 g_lValidSyncInterval ms 이내에 다시 SyncPosition하려고 하면 핵으로 간주.
if (tvDiff->tv_sec == 0 && tvDiff->tv_usec < g_lValidSyncInterval)
{
// g_iSyncHackLimitCount번 까지는 봐줌.
if (ch->GetSyncHackCount() < g_iSyncHackLimitCount)
{
ch->SetSyncHackCount(ch->GetSyncHackCount() + 1);
continue;
}
else
{
LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch );
sys_err( "Too often SyncPosition Interval(%ldms)(%s) from Name(%s) VICTIM(%d,%d) SYNC(%d,%d)",
tvDiff->tv_sec * 1000 + tvDiff->tv_usec / 1000, victim->GetName(), ch->GetName(), victim->GetX(), victim->GetY(),
e->lX, e->lY );
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
}
}
else if( fDist > 25.0f )
{
LogManager::instance().HackLog( "SYNC_POSITION_HACK", ch );
sys_err( "Too far SyncPosition Distance(%f)(%s) from Name(%s) CH(%d,%d) VICTIM(%d,%d) SYNC(%d,%d)",
fDist, victim->GetName(), ch->GetName(), ch->GetX(), ch->GetY(), victim->GetX(), victim->GetY(),
e->lX, e->lY );
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
}
else
{
victim->SetLastSyncTime(tvCurTime);
victim->Sync(e->lX, e->lY);
buffer_write(lpBuf, e, sizeof(TPacketCGSyncPositionElement));
}
}
if (buffer_size(lpBuf) != sizeof(TPacketGCSyncPosition))
{
pHeader->bHeader = HEADER_GC_SYNC_POSITION;
pHeader->wSize = buffer_size(lpBuf);
ch->PacketAround(buffer_read_peek(lpBuf), buffer_size(lpBuf), ch);
}
return iExtraLen;
}
void CInputMain::FlyTarget(LPCHARACTER ch, const char * pcData, BYTE bHeader)
{
TPacketCGFlyTargeting * p = (TPacketCGFlyTargeting *) pcData;
ch->FlyTarget(p->dwTargetVID, p->x, p->y, bHeader);
}
void CInputMain::UseSkill(LPCHARACTER ch, const char * pcData)
{
TPacketCGUseSkill * p = (TPacketCGUseSkill *) pcData;
ch->UseSkill(p->dwVnum, CHARACTER_MANAGER::instance().Find(p->dwVID));
}
void CInputMain::ScriptButton(LPCHARACTER ch, const void* c_pData)
{
TPacketCGScriptButton * p = (TPacketCGScriptButton *) c_pData;
sys_log(0, "QUEST ScriptButton pid %d idx %u", ch->GetPlayerID(), p->idx);
quest::PC* pc = quest::CQuestManager::instance().GetPCForce(ch->GetPlayerID());
if (pc && pc->IsConfirmWait())
{
quest::CQuestManager::instance().Confirm(ch->GetPlayerID(), quest::CONFIRM_TIMEOUT);
}
else if (p->idx & 0x80000000)
{
quest::CQuestManager::Instance().QuestInfo(ch->GetPlayerID(), p->idx & 0x7fffffff);
}
else
{
quest::CQuestManager::Instance().QuestButton(ch->GetPlayerID(), p->idx);
}
}
void CInputMain::ScriptAnswer(LPCHARACTER ch, const void* c_pData)
{
TPacketCGScriptAnswer * p = (TPacketCGScriptAnswer *) c_pData;
sys_log(0, "QUEST ScriptAnswer pid %d answer %d", ch->GetPlayerID(), p->answer);
if (p->answer > 250) // 다음 버튼에 대한 응답으로 온 패킷인 경우
{
quest::CQuestManager::Instance().Resume(ch->GetPlayerID());
}
else // 선택 버튼을 골라서 온 패킷인 경우
{
quest::CQuestManager::Instance().Select(ch->GetPlayerID(), p->answer);
}
}
// SCRIPT_SELECT_ITEM
void CInputMain::ScriptSelectItem(LPCHARACTER ch, const void* c_pData)
{
TPacketCGScriptSelectItem* p = (TPacketCGScriptSelectItem*) c_pData;
sys_log(0, "QUEST ScriptSelectItem pid %d answer %d", ch->GetPlayerID(), p->selection);
quest::CQuestManager::Instance().SelectItem(ch->GetPlayerID(), p->selection);
}
// END_OF_SCRIPT_SELECT_ITEM
void CInputMain::QuestInputString(LPCHARACTER ch, const void* c_pData)
{
TPacketCGQuestInputString * p = (TPacketCGQuestInputString*) c_pData;
char msg[65];
strncpy(msg, p->msg, sizeof(msg));
sys_log(0, "QUEST InputString pid %u msg %s", ch->GetPlayerID(), msg);
quest::CQuestManager::Instance().Input(ch->GetPlayerID(), msg);
}
void CInputMain::QuestConfirm(LPCHARACTER ch, const void* c_pData)
{
TPacketCGQuestConfirm* p = (TPacketCGQuestConfirm*) c_pData;
LPCHARACTER ch_wait = CHARACTER_MANAGER::instance().FindByPID(p->requestPID);
if (p->answer)
p->answer = quest::CONFIRM_YES;
sys_log(0, "QuestConfirm from %s pid %u name %s answer %d", ch->GetName(), p->requestPID, (ch_wait)?ch_wait->GetName():"", p->answer);
if (ch_wait)
{
quest::CQuestManager::Instance().Confirm(ch_wait->GetPlayerID(), (quest::EQuestConfirmType) p->answer, ch->GetPlayerID());
}
}
void CInputMain::Target(LPCHARACTER ch, const char * pcData)
{
TPacketCGTarget * p = (TPacketCGTarget *) pcData;
building::LPOBJECT pkObj = building::CManager::instance().FindObjectByVID(p->dwVID);
if (pkObj)
{
TPacketGCTarget pckTarget;
pckTarget.header = HEADER_GC_TARGET;
pckTarget.dwVID = p->dwVID;
ch->GetDesc()->Packet(&pckTarget, sizeof(TPacketGCTarget));
}
else
ch->SetTarget(CHARACTER_MANAGER::instance().Find(p->dwVID));
}
void CInputMain::Warp(LPCHARACTER ch, const char * pcData)
{
ch->WarpEnd();
}
void CInputMain::SafeboxCheckin(LPCHARACTER ch, const char * c_pData)
{
if (quest::CQuestManager::instance().GetPCForce(ch->GetPlayerID())->IsRunning() == true)
return;
TPacketCGSafeboxCheckin * p = (TPacketCGSafeboxCheckin *) c_pData;
if (!ch->CanHandleItem())
return;
CSafebox * pkSafebox = ch->GetSafebox();
LPITEM pkItem = ch->GetItem(p->ItemPos);
if (!pkSafebox || !pkItem)
return;
if (pkItem->GetCell() >= INVENTORY_MAX_NUM && IS_SET(pkItem->GetFlag(), ITEM_FLAG_IRREMOVABLE))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고로 옮길 수 없는 아이템 입니다."));
return;
}
if (!pkSafebox->IsEmpty(p->bSafePos, pkItem->GetSize()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 옮길 수 없는 위치입니다."));
return;
}
if (pkItem->GetVnum() == UNIQUE_ITEM_SAFEBOX_EXPAND)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 이 아이템은 넣을 수 없습니다."));
return;
}
if( IS_SET(pkItem->GetAntiFlag(), ITEM_ANTIFLAG_SAFEBOX) )
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 이 아이템은 넣을 수 없습니다."));
return;
}
if (true == pkItem->isLocked())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 이 아이템은 넣을 수 없습니다."));
return;
}
pkItem->RemoveFromCharacter();
if (!pkItem->IsDragonSoul())
ch->SyncQuickslot(QUICKSLOT_TYPE_ITEM, p->ItemPos.cell, 255);
pkSafebox->Add(p->bSafePos, pkItem);
char szHint[128];
snprintf(szHint, sizeof(szHint), "%s %u", pkItem->GetName(), pkItem->GetCount());
LogManager::instance().ItemLog(ch, pkItem, "SAFEBOX PUT", szHint);
}
void CInputMain::SafeboxCheckout(LPCHARACTER ch, const char * c_pData, bool bMall)
{
TPacketCGSafeboxCheckout * p = (TPacketCGSafeboxCheckout *) c_pData;
if (!ch->CanHandleItem())
return;
CSafebox * pkSafebox;
if (bMall)
pkSafebox = ch->GetMall();
else
pkSafebox = ch->GetSafebox();
if (!pkSafebox)
return;
LPITEM pkItem = pkSafebox->Get(p->bSafePos);
if (!pkItem)
return;
if (!ch->IsEmptyItemGrid(p->ItemPos, pkItem->GetSize()))
return;
// 아이템 몰에서 인벤으로 옮기는 부분에서 용혼석 특수 처리
// (몰에서 만드는 아이템은 item_proto에 정의된대로 속성이 붙기 때문에,
// 용혼석의 경우, 이 처리를 하지 않으면 속성이 하나도 붙지 않게 된다.)
if (pkItem->IsDragonSoul())
{
if (bMall)
{
DSManager::instance().DragonSoulItemInitialize(pkItem);
}
if (DRAGON_SOUL_INVENTORY != p->ItemPos.window_type)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 옮길 수 없는 위치입니다."));
return;
}
TItemPos DestPos = p->ItemPos;
if (!DSManager::instance().IsValidCellForThisItem(pkItem, DestPos))
{
int iCell = ch->GetEmptyDragonSoulInventory(pkItem);
if (iCell < 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 옮길 수 없는 위치입니다."));
return ;
}
DestPos = TItemPos (DRAGON_SOUL_INVENTORY, iCell);
}
pkSafebox->Remove(p->bSafePos);
pkItem->AddToCharacter(ch, DestPos);
ITEM_MANAGER::instance().FlushDelayedSave(pkItem);
}
else
{
if (DRAGON_SOUL_INVENTORY == p->ItemPos.window_type)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 옮길 수 없는 위치입니다."));
return;
}
pkSafebox->Remove(p->bSafePos);
if (bMall)
{
if (NULL == pkItem->GetProto())
{
sys_err ("pkItem->GetProto() == NULL (id : %d)",pkItem->GetID());
return ;
}
// 100% 확률로 속성이 붙어야 하는데 안 붙어있다면 새로 붙힌다. ...............
if (100 == pkItem->GetProto()->bAlterToMagicItemPct && 0 == pkItem->GetAttributeCount())
{
pkItem->AlterToMagicItem();
}
}
pkItem->AddToCharacter(ch, p->ItemPos);
ITEM_MANAGER::instance().FlushDelayedSave(pkItem);
}
DWORD dwID = pkItem->GetID();
db_clientdesc->DBPacketHeader(HEADER_GD_ITEM_FLUSH, 0, sizeof(DWORD));
db_clientdesc->Packet(&dwID, sizeof(DWORD));
char szHint[128];
snprintf(szHint, sizeof(szHint), "%s %u", pkItem->GetName(), pkItem->GetCount());
if (bMall)
LogManager::instance().ItemLog(ch, pkItem, "MALL GET", szHint);
else
LogManager::instance().ItemLog(ch, pkItem, "SAFEBOX GET", szHint);
}
void CInputMain::SafeboxItemMove(LPCHARACTER ch, const char * data)
{
struct command_item_move * pinfo = (struct command_item_move *) data;
if (!ch->CanHandleItem())
return;
if (!ch->GetSafebox())
return;
ch->GetSafebox()->MoveItem(pinfo->Cell.cell, pinfo->CellTo.cell, pinfo->count);
}
// PARTY_JOIN_BUG_FIX
void CInputMain::PartyInvite(LPCHARACTER ch, const char * c_pData)
{
if (ch->GetArena())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
return;
}
TPacketCGPartyInvite * p = (TPacketCGPartyInvite*) c_pData;
LPCHARACTER pInvitee = CHARACTER_MANAGER::instance().Find(p->vid);
if (!pInvitee || !ch->GetDesc() || !pInvitee->GetDesc())
{
sys_err("PARTY Cannot find invited character");
return;
}
ch->PartyInvite(pInvitee);
}
void CInputMain::PartyInviteAnswer(LPCHARACTER ch, const char * c_pData)
{
if (ch->GetArena())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
return;
}
TPacketCGPartyInviteAnswer * p = (TPacketCGPartyInviteAnswer*) c_pData;
LPCHARACTER pInviter = CHARACTER_MANAGER::instance().Find(p->leader_vid);
// pInviter 가 ch 에게 파티 요청을 했었다.
if (!pInviter)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티요청을 한 캐릭터를 찾을수 없습니다."));
else if (!p->accept)
pInviter->PartyInviteDeny(ch->GetPlayerID());
else
pInviter->PartyInviteAccept(ch);
}
// END_OF_PARTY_JOIN_BUG_FIX
void CInputMain::PartySetState(LPCHARACTER ch, const char* c_pData)
{
if (!CPartyManager::instance().IsEnablePCParty())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return;
}
TPacketCGPartySetState* p = (TPacketCGPartySetState*) c_pData;
if (!ch->GetParty())
return;
if (ch->GetParty()->GetLeaderPID() != ch->GetPlayerID())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 리더만 변경할 수 있습니다."));
return;
}
if (!ch->GetParty()->IsMember(p->pid))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 상태를 변경하려는 사람이 파티원이 아닙니다."));
return;
}
DWORD pid = p->pid;
sys_log(0, "PARTY SetRole pid %d to role %d state %s", pid, p->byRole, p->flag ? "on" : "off");
switch (p->byRole)
{
case PARTY_ROLE_NORMAL:
break;
case PARTY_ROLE_ATTACKER:
case PARTY_ROLE_TANKER:
case PARTY_ROLE_BUFFER:
case PARTY_ROLE_SKILL_MASTER:
case PARTY_ROLE_HASTE:
case PARTY_ROLE_DEFENDER:
if (ch->GetParty()->SetRole(pid, p->byRole, p->flag))
{
TPacketPartyStateChange pack;
pack.dwLeaderPID = ch->GetPlayerID();
pack.dwPID = p->pid;
pack.bRole = p->byRole;
pack.bFlag = p->flag;
db_clientdesc->DBPacket(HEADER_GD_PARTY_STATE_CHANGE, 0, &pack, sizeof(pack));
}
/* else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 어태커 설정에 실패하였습니다.")); */
break;
default:
sys_err("wrong byRole in PartySetState Packet name %s state %d", ch->GetName(), p->byRole);
break;
}
}
void CInputMain::PartyRemove(LPCHARACTER ch, const char* c_pData)
{
if (ch->GetArena())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
return;
}
if (!CPartyManager::instance().IsEnablePCParty())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return;
}
if (ch->GetDungeon())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티에서 추방할 수 없습니다."));
return;
}
TPacketCGPartyRemove* p = (TPacketCGPartyRemove*) c_pData;
if (!ch->GetParty())
return;
LPPARTY pParty = ch->GetParty();
if (pParty->GetLeaderPID() == ch->GetPlayerID())
{
if (ch->GetDungeon())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던젼내에서는 파티원을 추방할 수 없습니다."));
}
else
{
// leader can remove any member
if (p->pid == ch->GetPlayerID() || pParty->GetMemberCount() == 2)
{
// party disband
CPartyManager::instance().DeleteParty(pParty);
}
else
{
LPCHARACTER B = CHARACTER_MANAGER::instance().FindByPID(p->pid);
if (B)
{
//pParty->SendPartyRemoveOneToAll(B);
B->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티에서 추방당하셨습니다."));
//pParty->Unlink(B);
//CPartyManager::instance().SetPartyMember(B->GetPlayerID(), NULL);
}
pParty->Quit(p->pid);
}
}
}
else
{
// otherwise, only remove itself
if (p->pid == ch->GetPlayerID())
{
if (ch->GetDungeon())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던젼내에서는 파티를 나갈 수 없습니다."));
}
else
{
if (pParty->GetMemberCount() == 2)
{
// party disband
CPartyManager::instance().DeleteParty(pParty);
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티에서 나가셨습니다."));
//pParty->SendPartyRemoveOneToAll(ch);
pParty->Quit(ch->GetPlayerID());
//pParty->SendPartyRemoveAllToOne(ch);
//CPartyManager::instance().SetPartyMember(ch->GetPlayerID(), NULL);
}
}
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 다른 파티원을 탈퇴시킬 수 없습니다."));
}
}
}
void CInputMain::AnswerMakeGuild(LPCHARACTER ch, const char* c_pData)
{
TPacketCGAnswerMakeGuild* p = (TPacketCGAnswerMakeGuild*) c_pData;
if (ch->GetGold() < 200000)
return;
if (get_global_time() - ch->GetQuestFlag("guild_manage.new_disband_time") <
CGuildManager::instance().GetDisbandDelay())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 해산한 후 %d일 이내에는 길드를 만들 수 없습니다."),
quest::CQuestManager::instance().GetEventFlag("guild_disband_delay"));
return;
}
if (get_global_time() - ch->GetQuestFlag("guild_manage.new_withdraw_time") <
CGuildManager::instance().GetWithdrawDelay())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 탈퇴한 후 %d일 이내에는 길드를 만들 수 없습니다."),
quest::CQuestManager::instance().GetEventFlag("guild_withdraw_delay"));
return;
}
if (ch->GetGuild())
return;
CGuildManager& gm = CGuildManager::instance();
TGuildCreateParameter cp;
memset(&cp, 0, sizeof(cp));
cp.master = ch;
strncpy(cp.name, p->guild_name, sizeof(cp.name));
if (cp.name[0] == 0 || !check_name(cp.name))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적합하지 않은 길드 이름 입니다."));
return;
}
DWORD dwGuildID = gm.CreateGuild(cp);
if (dwGuildID)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> [%s] 길드가 생성되었습니다."), cp.name);
int GuildCreateFee;
if (LC_IsBrazil())
{
GuildCreateFee = 500000;
}
else
{
GuildCreateFee = 200000;
}
ch->PointChange(POINT_GOLD, -GuildCreateFee);
DBManager::instance().SendMoneyLog(MONEY_LOG_GUILD, ch->GetPlayerID(), -GuildCreateFee);
char Log[128];
snprintf(Log, sizeof(Log), "GUILD_NAME %s MASTER %s", cp.name, ch->GetName());
LogManager::instance().CharLog(ch, 0, "MAKE_GUILD", Log);
if (g_iUseLocale)
ch->RemoveSpecifyItem(GUILD_CREATE_ITEM_VNUM, 1);
//ch->SendGuildName(dwGuildID);
}
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드 생성에 실패하였습니다."));
}
void CInputMain::PartyUseSkill(LPCHARACTER ch, const char* c_pData)
{
TPacketCGPartyUseSkill* p = (TPacketCGPartyUseSkill*) c_pData;
if (!ch->GetParty())
return;
if (ch->GetPlayerID() != ch->GetParty()->GetLeaderPID())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티 기술은 파티장만 사용할 수 있습니다."));
return;
}
switch (p->bySkillIndex)
{
case PARTY_SKILL_HEAL:
ch->GetParty()->HealParty();
break;
case PARTY_SKILL_WARP:
{
LPCHARACTER pch = CHARACTER_MANAGER::instance().Find(p->vid);
if (pch)
ch->GetParty()->SummonToLeader(pch->GetPlayerID());
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 소환하려는 대상을 찾을 수 없습니다."));
}
break;
}
}
void CInputMain::PartyParameter(LPCHARACTER ch, const char * c_pData)
{
TPacketCGPartyParameter * p = (TPacketCGPartyParameter *) c_pData;
if (ch->GetParty())
ch->GetParty()->SetParameter(p->bDistributeMode);
}
size_t GetSubPacketSize(const GUILD_SUBHEADER_CG& header)
{
switch (header)
{
case GUILD_SUBHEADER_CG_DEPOSIT_MONEY: return sizeof(int);
case GUILD_SUBHEADER_CG_WITHDRAW_MONEY: return sizeof(int);
case GUILD_SUBHEADER_CG_ADD_MEMBER: return sizeof(DWORD);
case GUILD_SUBHEADER_CG_REMOVE_MEMBER: return sizeof(DWORD);
case GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME: return 10;
case GUILD_SUBHEADER_CG_CHANGE_GRADE_AUTHORITY: return sizeof(BYTE) + sizeof(BYTE);
case GUILD_SUBHEADER_CG_OFFER: return sizeof(DWORD);
case GUILD_SUBHEADER_CG_CHARGE_GSP: return sizeof(int);
case GUILD_SUBHEADER_CG_POST_COMMENT: return 1;
case GUILD_SUBHEADER_CG_DELETE_COMMENT: return sizeof(DWORD);
case GUILD_SUBHEADER_CG_REFRESH_COMMENT: return 0;
case GUILD_SUBHEADER_CG_CHANGE_MEMBER_GRADE: return sizeof(DWORD) + sizeof(BYTE);
case GUILD_SUBHEADER_CG_USE_SKILL: return sizeof(TPacketCGGuildUseSkill);
case GUILD_SUBHEADER_CG_CHANGE_MEMBER_GENERAL: return sizeof(DWORD) + sizeof(BYTE);
case GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER: return sizeof(DWORD) + sizeof(BYTE);
}
return 0;
}
int CInputMain::Guild(LPCHARACTER ch, const char * data, size_t uiBytes)
{
if (uiBytes < sizeof(TPacketCGGuild))
return -1;
const TPacketCGGuild* p = reinterpret_cast<const TPacketCGGuild*>(data);
const char* c_pData = data + sizeof(TPacketCGGuild);
uiBytes -= sizeof(TPacketCGGuild);
const GUILD_SUBHEADER_CG SubHeader = static_cast<GUILD_SUBHEADER_CG>(p->subheader);
const size_t SubPacketLen = GetSubPacketSize(SubHeader);
if (uiBytes < SubPacketLen)
{
return -1;
}
CGuild* pGuild = ch->GetGuild();
if (NULL == pGuild)
{
if (SubHeader != GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드에 속해있지 않습니다."));
return SubPacketLen;
}
}
switch (SubHeader)
{
case GUILD_SUBHEADER_CG_DEPOSIT_MONEY:
{
// by mhh : 길드자금은 당분간 넣을 수 없다.
return SubPacketLen;
const int gold = MIN(*reinterpret_cast<const int*>(c_pData), __deposit_limit());
if (gold < 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 잘못된 금액입니다."));
return SubPacketLen;
}
if (ch->GetGold() < gold)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 가지고 있는 돈이 부족합니다."));
return SubPacketLen;
}
pGuild->RequestDepositMoney(ch, gold);
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_WITHDRAW_MONEY:
{
// by mhh : 길드자금은 당분간 뺄 수 없다.
return SubPacketLen;
const int gold = MIN(*reinterpret_cast<const int*>(c_pData), 500000);
if (gold < 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 잘못된 금액입니다."));
return SubPacketLen;
}
pGuild->RequestWithdrawMoney(ch, gold);
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_ADD_MEMBER:
{
const DWORD vid = *reinterpret_cast<const DWORD*>(c_pData);
LPCHARACTER newmember = CHARACTER_MANAGER::instance().Find(vid);
if (!newmember)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 그러한 사람을 찾을 수 없습니다."));
return SubPacketLen;
}
if (!ch->IsPC())
return SubPacketLen;
if (LC_IsCanada() == true)
{
if (newmember->GetQuestFlag("change_guild_master.be_other_member") > get_global_time())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 아직 가입할 수 없는 캐릭터입니다"));
return SubPacketLen;
}
}
pGuild->Invite(ch, newmember);
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_REMOVE_MEMBER:
{
if (pGuild->UnderAnyWar() != 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드전 중에는 길드원을 탈퇴시킬 수 없습니다."));
return SubPacketLen;
}
const DWORD pid = *reinterpret_cast<const DWORD*>(c_pData);
const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID());
if (NULL == m)
return -1;
LPCHARACTER member = CHARACTER_MANAGER::instance().FindByPID(pid);
if (member)
{
if (member->GetGuild() != pGuild)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 상대방이 같은 길드가 아닙니다."));
return SubPacketLen;
}
if (!pGuild->HasGradeAuth(m->grade, GUILD_AUTH_REMOVE_MEMBER))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드원을 강제 탈퇴 시킬 권한이 없습니다."));
return SubPacketLen;
}
member->SetQuestFlag("guild_manage.new_withdraw_time", get_global_time());
pGuild->RequestRemoveMember(member->GetPlayerID());
if (LC_IsBrazil() == true)
{
DBManager::instance().Query("REPLACE INTO guild_invite_limit VALUES(%d, %d)", pGuild->GetID(), get_global_time());
}
}
else
{
if (!pGuild->HasGradeAuth(m->grade, GUILD_AUTH_REMOVE_MEMBER))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드원을 강제 탈퇴 시킬 권한이 없습니다."));
return SubPacketLen;
}
if (pGuild->RequestRemoveMember(pid))
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드원을 강제 탈퇴 시켰습니다."));
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 그러한 사람을 찾을 수 없습니다."));
}
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_CHANGE_GRADE_NAME:
{
char gradename[GUILD_GRADE_NAME_MAX_LEN + 1];
strncpy(gradename, c_pData + 1, sizeof(gradename));
const TGuildMember * m = pGuild->GetMember(ch->GetPlayerID());
if (NULL == m)
return -1;
if (m->grade != GUILD_LEADER_GRADE)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 직위 이름을 변경할 권한이 없습니다."));
}
else if (*c_pData == GUILD_LEADER_GRADE)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드장의 직위 이름은 변경할 수 없습니다."));
}
else if (!check_name(gradename))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 적합하지 않은 직위 이름 입니다."));
}
else
{
pGuild->ChangeGradeName(*c_pData, gradename);
}
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_CHANGE_GRADE_AUTHORITY:
{
const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID());
if (NULL == m)
return -1;
if (m->grade != GUILD_LEADER_GRADE)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 직위 권한을 변경할 권한이 없습니다."));
}
else if (*c_pData == GUILD_LEADER_GRADE)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드장의 권한은 변경할 수 없습니다."));
}
else
{
pGuild->ChangeGradeAuth(*c_pData, *(c_pData + 1));
}
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_OFFER:
{
DWORD offer = *reinterpret_cast<const DWORD*>(c_pData);
if (pGuild->GetLevel() >= GUILD_MAX_LEVEL && LC_IsHongKong() == false)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드가 이미 최고 레벨입니다."));
}
else
{
offer /= 100;
offer *= 100;
if (pGuild->OfferExp(ch, offer))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> %u의 경험치를 투자하였습니다."), offer);
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 경험치 투자에 실패하였습니다."));
}
}
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_CHARGE_GSP:
{
const int offer = *reinterpret_cast<const int*>(c_pData);
const int gold = offer * 100;
if (offer < 0 || gold < offer || gold < 0 || ch->GetGold() < gold)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 돈이 부족합니다."));
return SubPacketLen;
}
if (!pGuild->ChargeSP(ch, offer))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 용신력 회복에 실패하였습니다."));
}
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_POST_COMMENT:
{
const size_t length = *c_pData;
if (length > GUILD_COMMENT_MAX_LEN)
{
// 잘못된 길이.. 끊어주자.
sys_err("POST_COMMENT: %s comment too long (length: %u)", ch->GetName(), length);
ch->GetDesc()->SetPhase(PHASE_CLOSE);
return -1;
}
if (uiBytes < 1 + length)
return -1;
const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID());
if (NULL == m)
return -1;
if (length && !pGuild->HasGradeAuth(m->grade, GUILD_AUTH_NOTICE) && *(c_pData + 1) == '!')
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 공지글을 작성할 권한이 없습니다."));
}
else
{
std::string str(c_pData + 1, length);
pGuild->AddComment(ch, str);
}
return (1 + length);
}
case GUILD_SUBHEADER_CG_DELETE_COMMENT:
{
const DWORD comment_id = *reinterpret_cast<const DWORD*>(c_pData);
pGuild->DeleteComment(ch, comment_id);
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_REFRESH_COMMENT:
pGuild->RefreshComment(ch);
return SubPacketLen;
case GUILD_SUBHEADER_CG_CHANGE_MEMBER_GRADE:
{
const DWORD pid = *reinterpret_cast<const DWORD*>(c_pData);
const BYTE grade = *(c_pData + sizeof(DWORD));
const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID());
if (NULL == m)
return -1;
if (m->grade != GUILD_LEADER_GRADE)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 직위를 변경할 권한이 없습니다."));
else if (ch->GetPlayerID() == pid)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드장의 직위는 변경할 수 없습니다."));
else if (grade == 1)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드장으로 직위를 변경할 수 없습니다."));
else
pGuild->ChangeMemberGrade(pid, grade);
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_USE_SKILL:
{
const TPacketCGGuildUseSkill* p = reinterpret_cast<const TPacketCGGuildUseSkill*>(c_pData);
pGuild->UseSkill(p->dwVnum, ch, p->dwPID);
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_CHANGE_MEMBER_GENERAL:
{
const DWORD pid = *reinterpret_cast<const DWORD*>(c_pData);
const BYTE is_general = *(c_pData + sizeof(DWORD));
const TGuildMember* m = pGuild->GetMember(ch->GetPlayerID());
if (NULL == m)
return -1;
if (m->grade != GUILD_LEADER_GRADE)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 장군을 지정할 권한이 없습니다."));
}
else
{
if (!pGuild->ChangeMemberGeneral(pid, is_general))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 더이상 장수를 지정할 수 없습니다."));
}
}
}
return SubPacketLen;
case GUILD_SUBHEADER_CG_GUILD_INVITE_ANSWER:
{
const DWORD guild_id = *reinterpret_cast<const DWORD*>(c_pData);
const BYTE accept = *(c_pData + sizeof(DWORD));
CGuild * g = CGuildManager::instance().FindGuild(guild_id);
if (g)
{
if (accept)
g->InviteAccept(ch);
else
g->InviteDeny(ch->GetPlayerID());
}
}
return SubPacketLen;
}
return 0;
}
void CInputMain::Fishing(LPCHARACTER ch, const char* c_pData)
{
TPacketCGFishing* p = (TPacketCGFishing*)c_pData;
ch->SetRotation(p->dir * 5);
ch->fishing();
return;
}
void CInputMain::ItemGive(LPCHARACTER ch, const char* c_pData)
{
TPacketCGGiveItem* p = (TPacketCGGiveItem*) c_pData;
LPCHARACTER to_ch = CHARACTER_MANAGER::instance().Find(p->dwTargetVID);
if (to_ch)
ch->GiveItem(to_ch, p->ItemPos);
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템을 건네줄 수 없습니다."));
}
int CInputMain::MyShop(LPCHARACTER ch, const char * c_pData, size_t uiBytes)
{
TPacketCGMyShop * p = (TPacketCGMyShop *) c_pData;
int iExtraLen = p->bCount * sizeof(TShopItemTable);
if (uiBytes < sizeof(TPacketCGMyShop) + iExtraLen)
return -1;
if (ch->GetGold() >= GOLD_MAX)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소유 돈이 20억냥을 넘어 거래를 핼수가 없습니다."));
sys_log(0, "MyShop ==> OverFlow Gold id %u name %s ", ch->GetPlayerID(), ch->GetName());
return (iExtraLen);
}
if (ch->IsStun() || ch->IsDead())
return (iExtraLen);
if (ch->GetExchange() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->IsCubeOpen())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 거래중일경우 개인상점을 열수가 없습니다."));
return (iExtraLen);
}
sys_log(0, "MyShop count %d", p->bCount);
ch->OpenMyShop(p->szSign, (TShopItemTable *) (c_pData + sizeof(TPacketCGMyShop)), p->bCount);
return (iExtraLen);
}
void CInputMain::Refine(LPCHARACTER ch, const char* c_pData)
{
const TPacketCGRefine* p = reinterpret_cast<const TPacketCGRefine*>(c_pData);
if (ch->GetExchange() || ch->IsOpenSafebox() || ch->GetShopOwner() || ch->GetMyShop() || ch->IsCubeOpen())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고,거래창등이 열린 상태에서는 개량을 할수가 없습니다"));
ch->ClearRefineMode();
return;
}
if (p->type == 255)
{
// DoRefine Cancel
ch->ClearRefineMode();
return;
}
if (p->pos >= INVENTORY_MAX_NUM)
{
ch->ClearRefineMode();
return;
}
LPITEM item = ch->GetInventoryItem(p->pos);
if (!item)
{
ch->ClearRefineMode();
return;
}
ch->SetRefineTime();
if (p->type == REFINE_TYPE_NORMAL)
{
sys_log (0, "refine_type_noraml");
ch->DoRefine(item);
}
else if (p->type == REFINE_TYPE_SCROLL || p->type == REFINE_TYPE_HYUNIRON || p->type == REFINE_TYPE_MUSIN || p->type == REFINE_TYPE_BDRAGON)
{
sys_log (0, "refine_type_scroll, ...");
ch->DoRefineWithScroll(item);
}
else if (p->type == REFINE_TYPE_MONEY_ONLY)
{
const LPITEM item = ch->GetInventoryItem(p->pos);
if (NULL != item)
{
if (500 <= item->GetRefineSet())
{
LogManager::instance().HackLog("DEVIL_TOWER_REFINE_HACK", ch);
}
else
{
if (ch->GetQuestFlag("deviltower_zone.can_refine"))
{
ch->DoRefine(item, true);
ch->SetQuestFlag("deviltower_zone.can_refine", 0);
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, "사귀 타워 완료 보상은 한번까지 사용가능합니다.");
}
}
}
}
ch->ClearRefineMode();
}
int CInputMain::Analyze(LPDESC d, BYTE bHeader, const char * c_pData)
{
LPCHARACTER ch;
if (!(ch = d->GetCharacter()))
{
sys_err("no character on desc");
d->SetPhase(PHASE_CLOSE);
return (0);
}
int iExtraLen = 0;
if (test_server && bHeader != HEADER_CG_MOVE)
sys_log(0, "CInputMain::Analyze() ==> Header [%d] ", bHeader);
switch (bHeader)
{
case HEADER_CG_PONG:
Pong(d);
break;
case HEADER_CG_TIME_SYNC:
Handshake(d, c_pData);
break;
case HEADER_CG_CHAT:
if (test_server)
{
char* pBuf = (char*)c_pData;
sys_log(0, "%s", pBuf + sizeof(TPacketCGChat));
}
if ((iExtraLen = Chat(ch, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
case HEADER_CG_WHISPER:
if ((iExtraLen = Whisper(ch, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
case HEADER_CG_MOVE:
Move(ch, c_pData);
if (LC_IsEurope())
{
if (g_bCheckClientVersion)
{
int version = atoi(g_stClientVersion.c_str());
int date = atoi(d->GetClientVersion());
//if (0 != g_stClientVersion.compare(d->GetClientVersion()))
if (version > date)
{
ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("클라이언트 버전이 틀려 로그아웃 됩니다. 정상적으로 패치 후 접속하세요."));
d->DelayedDisconnect(10);
LogManager::instance().HackLog("VERSION_CONFLICT", d->GetAccountTable().login, ch->GetName(), d->GetHostName());
}
}
}
else
{
if (!*d->GetClientVersion())
{
sys_err("Version not recieved name %s", ch->GetName());
d->SetPhase(PHASE_CLOSE);
}
}
break;
case HEADER_CG_CHARACTER_POSITION:
Position(ch, c_pData);
break;
case HEADER_CG_ITEM_USE:
if (!ch->IsObserverMode())
ItemUse(ch, c_pData);
break;
case HEADER_CG_ITEM_DROP:
if (!ch->IsObserverMode())
{
ItemDrop(ch, c_pData);
}
break;
case HEADER_CG_ITEM_DROP2:
if (!ch->IsObserverMode())
ItemDrop2(ch, c_pData);
break;
case HEADER_CG_ITEM_MOVE:
if (!ch->IsObserverMode())
ItemMove(ch, c_pData);
break;
case HEADER_CG_ITEM_PICKUP:
if (!ch->IsObserverMode())
ItemPickup(ch, c_pData);
break;
case HEADER_CG_ITEM_USE_TO_ITEM:
if (!ch->IsObserverMode())
ItemToItem(ch, c_pData);
break;
case HEADER_CG_ITEM_GIVE:
if (!ch->IsObserverMode())
ItemGive(ch, c_pData);
break;
case HEADER_CG_EXCHANGE:
if (!ch->IsObserverMode())
Exchange(ch, c_pData);
break;
case HEADER_CG_ATTACK:
case HEADER_CG_SHOOT:
if (!ch->IsObserverMode())
{
Attack(ch, bHeader, c_pData);
}
break;
case HEADER_CG_USE_SKILL:
if (!ch->IsObserverMode())
UseSkill(ch, c_pData);
break;
case HEADER_CG_QUICKSLOT_ADD:
QuickslotAdd(ch, c_pData);
break;
case HEADER_CG_QUICKSLOT_DEL:
QuickslotDelete(ch, c_pData);
break;
case HEADER_CG_QUICKSLOT_SWAP:
QuickslotSwap(ch, c_pData);
break;
case HEADER_CG_SHOP:
if ((iExtraLen = Shop(ch, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
case HEADER_CG_MESSENGER:
if ((iExtraLen = Messenger(ch, c_pData, m_iBufferLeft))<0)
return -1;
break;
case HEADER_CG_ON_CLICK:
OnClick(ch, c_pData);
break;
case HEADER_CG_SYNC_POSITION:
if ((iExtraLen = SyncPosition(ch, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
case HEADER_CG_ADD_FLY_TARGETING:
case HEADER_CG_FLY_TARGETING:
FlyTarget(ch, c_pData, bHeader);
break;
case HEADER_CG_SCRIPT_BUTTON:
ScriptButton(ch, c_pData);
break;
// SCRIPT_SELECT_ITEM
case HEADER_CG_SCRIPT_SELECT_ITEM:
ScriptSelectItem(ch, c_pData);
break;
// END_OF_SCRIPT_SELECT_ITEM
case HEADER_CG_SCRIPT_ANSWER:
ScriptAnswer(ch, c_pData);
break;
case HEADER_CG_QUEST_INPUT_STRING:
QuestInputString(ch, c_pData);
break;
case HEADER_CG_QUEST_CONFIRM:
QuestConfirm(ch, c_pData);
break;
case HEADER_CG_TARGET:
Target(ch, c_pData);
break;
case HEADER_CG_WARP:
Warp(ch, c_pData);
break;
case HEADER_CG_SAFEBOX_CHECKIN:
SafeboxCheckin(ch, c_pData);
break;
case HEADER_CG_SAFEBOX_CHECKOUT:
SafeboxCheckout(ch, c_pData, false);
break;
case HEADER_CG_SAFEBOX_ITEM_MOVE:
SafeboxItemMove(ch, c_pData);
break;
case HEADER_CG_MALL_CHECKOUT:
SafeboxCheckout(ch, c_pData, true);
break;
case HEADER_CG_PARTY_INVITE:
PartyInvite(ch, c_pData);
break;
case HEADER_CG_PARTY_REMOVE:
PartyRemove(ch, c_pData);
break;
case HEADER_CG_PARTY_INVITE_ANSWER:
PartyInviteAnswer(ch, c_pData);
break;
case HEADER_CG_PARTY_SET_STATE:
PartySetState(ch, c_pData);
break;
case HEADER_CG_PARTY_USE_SKILL:
PartyUseSkill(ch, c_pData);
break;
case HEADER_CG_PARTY_PARAMETER:
PartyParameter(ch, c_pData);
break;
case HEADER_CG_ANSWER_MAKE_GUILD:
AnswerMakeGuild(ch, c_pData);
break;
case HEADER_CG_GUILD:
if ((iExtraLen = Guild(ch, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
case HEADER_CG_FISHING:
Fishing(ch, c_pData);
break;
case HEADER_CG_MYSHOP:
if ((iExtraLen = MyShop(ch, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
case HEADER_CG_REFINE:
Refine(ch, c_pData);
break;
case HEADER_CG_CLIENT_VERSION:
Version(ch, c_pData);
break;
case HEADER_CG_DRAGON_SOUL_REFINE:
{
TPacketCGDragonSoulRefine* p = reinterpret_cast <TPacketCGDragonSoulRefine*>((void*)c_pData);
switch(p->bSubType)
{
case DS_SUB_HEADER_CLOSE:
ch->DragonSoul_RefineWindow_Close();
break;
case DS_SUB_HEADER_DO_REFINE_GRADE:
{
DSManager::instance().DoRefineGrade(ch, p->ItemGrid);
}
break;
case DS_SUB_HEADER_DO_REFINE_STEP:
{
DSManager::instance().DoRefineStep(ch, p->ItemGrid);
}
break;
case DS_SUB_HEADER_DO_REFINE_STRENGTH:
{
DSManager::instance().DoRefineStrength(ch, p->ItemGrid);
}
break;
}
}
break;
}
return (iExtraLen);
}
int CInputDead::Analyze(LPDESC d, BYTE bHeader, const char * c_pData)
{
LPCHARACTER ch;
if (!(ch = d->GetCharacter()))
{
sys_err("no character on desc");
return 0;
}
int iExtraLen = 0;
switch (bHeader)
{
case HEADER_CG_PONG:
Pong(d);
break;
case HEADER_CG_TIME_SYNC:
Handshake(d, c_pData);
break;
case HEADER_CG_CHAT:
if ((iExtraLen = Chat(ch, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
case HEADER_CG_WHISPER:
if ((iExtraLen = Whisper(ch, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
default:
return (0);
}
return (iExtraLen);
}