forked from metin2/server
382 lines
9.9 KiB
Plaintext
382 lines
9.9 KiB
Plaintext
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quest event_easter_2013 begin
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state start begin
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-- 2013 --
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function spawn_metin(map_index)
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local settings = event_easter_2013.get_settings()
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local level_table = settings.spawn.maps[map_index]
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if level_table == nil then
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return
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end
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table.foreach(level_table,
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function(index, level)
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for i=0, 5 do
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regen_in_map(map_index, "locale/_master/map/easter/metin_regen_level" .. level .. ".txt")
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end
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end
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)
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mob.spawn(20352, 1, 1, 1, 1, 1)
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end
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function metin_killed(vnum)
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local settings = event_easter_2013.get_settings()
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local level = settings.metins[vnum]
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regen_in_map(pc.get_map_index(), "locale/_master/map/easter/metin_regen_level" .. level .. ".txt")
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if level < pc.get_level() - settings.max_level_difference then
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return
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else
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local eggVnum = math.random(50160, 50179)
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game.drop_item_with_ownership(eggVnum, 1)
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if math.random(1, 100) <= settings.magicegg.pct then
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game.drop_item_with_ownership(settings.magicegg.vnum, 1)
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end
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end
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end
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-- 2012 --
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function is_running()
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return (game.get_event_flag("easter_drop") > 0)
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end
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function has_rabbit()
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return (game.get_event_flag("easter_rabbit") > 0)
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end
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function get_settings()
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local spawnPromille = game.get_event_flag("easter_spawn_chance")
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if spawnPromille <= 0 then
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spawnPromille = 5
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end
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local magicEggPercent = game.get_event_flag("easter_magicegg_chance")
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if magicEggPercent <= 0 then
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magicEggPercent = 5
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end
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return {
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["eggvnums"] = {
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["first"] = 50160,
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["last"] = 50179,
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},
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["baskets"] = {
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["full"] = 50181,
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["empty"] = 50180,
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},
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["magicegg"] = {
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["vnum"] = 71150,
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["pct"] = magicEggPercent,
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},
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["metins"] = {
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[8041] = 10,
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[8042] = 20,
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[8043] = 30,
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[8044] = 40,
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[8045] = 50,
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[8046] = 60,
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[8047] = 70,
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[8048] = 80,
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[8049] = 90,
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[8050] = 95
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},
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["max_level_difference"] = 15,
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["rabbit"] = 30129,
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["spawn"] = {
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["kill"] = 100,
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["cooldown"] = 60,
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["promille"] = spawnPromille,
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["maps"] = {
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[1] = {10, 20},
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[3] = {20, 30},
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[21] = {10, 20},
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[23] = {20, 30},
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[41] = {10, 20},
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[43] = {20, 30},
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[61] = {50, 60},
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[62] = {50, 60},
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[63] = {40, 50},
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[64] = {30, 40},
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[65] = {40, 50},
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[67] = {60, 70},
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[68] = {70, 80},
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[69] = {60, 70},
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[70] = {70, 80},
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[301] = {90, 95},
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[302] = {90, 95},
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[303] = {90, 95},
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[304] = {90, 95},
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},
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},
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}
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end
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function get_reward_table_for_item()
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-- for each level range there is a different reward
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local playerlevel = pc.get_level()
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if playerlevel <= 18 then
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return {
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{27002, 13},
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{27005, 13},
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{27100, 8},
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{27103, 8},
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{50721, 4},
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{30053, 9, 20},
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{30073, 9, 20},
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{30033, 9, 20},
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{30010, 9, 20},
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{30031, 9, 20},
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{30032, 9, 20}
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}
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elseif playerlevel > 18 and playerlevel <= 30 then
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return {
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{27002, 18},
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{27005, 18},
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{27100, 7},
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{27103, 7},
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{27101, 3},
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{27104, 3},
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{50721, 8},
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{50722, 8},
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{50723, 8},
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{50724, 8},
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{50300, 2, 20},
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{30196, 5, 20},
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{30090, 5, 20}
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}
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elseif playerlevel > 30 and playerlevel <= 52 then
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return {
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{27101, 8},
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{27104, 8},
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{27003, 17},
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{27006, 17},
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{27102, 3},
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{27105, 3},
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{50721, 5},
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{50722, 5},
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{50723, 5},
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{50724, 5},
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{50725, 5},
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{50726, 5},
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{50727, 5},
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{50728, 5},
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{50300, 1, 20},
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{30195, 4, 20},
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{30197, 4, 20},
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{30193, 3, 20}
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}
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elseif playerlevel > 52 and playerlevel <= 74 then
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return {
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{27003, 14},
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{27006, 14},
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{27102, 9},
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{27105, 9},
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{50721, 5},
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{50722, 5},
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{50723, 5},
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{50724, 5},
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{50725, 5},
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{50726, 5},
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{50727, 5},
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{50728, 5},
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{50300, 1, 20},
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{30198, 4, 20},
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{30199, 4, 20},
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{08005, 3},
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}
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else
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return {
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{27102, 11},
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{27105, 11},
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{50091, 15},
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{50092, 15},
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{50093, 15},
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{50094, 15},
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{50300, 4, 20},
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{50060, 6, 20},
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{08005, 4},
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{30196, 2, 20},
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{30090, 2, 20},
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{30195, 2, 20},
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{30197, 2, 20},
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{30198, 2, 20},
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{30199, 2, 20}
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}
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end
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end
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function get_reward_amount_for_vnum(reward_table, vnum_to_search)
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local amount_needed = 1
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table.foreachi(reward_table,
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function(index, item)
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local itemVnum = item[1]
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if itemVnum == vnum_to_search then
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if table.getn(item) > 2 then
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amount_needed = item[3]
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else
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amount_needed = 1
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end
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return
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end
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end
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)
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return amount_needed
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end
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function get_number_of_eggs()
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local settings = event_easter_2013.get_settings()
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return count_item_range(settings.eggvnums.first, settings.eggvnums.last)
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end
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function get_random_reward_vnum(reward_table)
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local temp_table = {}
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local easterEggCount = event_easter_2013.get_number_of_eggs()
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table.foreachi(reward_table,
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function(index, item)
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local itemProbability = item[2]
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local itemVnum = item[1]
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local meetsAmountLimit = true
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-- check if we need more than one easter egg
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if table.getn(item) > 2 then
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if easterEggCount < item[3] then
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-- player does not have enough eggs for this item
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meetsAmountLimit = false
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end
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end
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if meetsAmountLimit then
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for amount = 1, itemProbability do
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table.insert(temp_table, itemVnum)
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end
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end
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end
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)
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return temp_table[math.random(table.getn(temp_table))]
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end
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when login or enter with event_easter_2013.has_rabbit() begin
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-- spawn rabbit if he is not there
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local settings = event_easter_2013.get_settings()
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local mapIndex = pc.get_map_index()
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if mapIndex == 1 or mapIndex == 21 or mapIndex == 41 then
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if find_npc_by_vnum(settings.rabbit) == 0 then
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if mapIndex == 1 then
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mob.spawn(settings.rabbit, 591, 472, 1, 1, 1)
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elseif mapIndex == 21 then
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mob.spawn(settings.rabbit, 517, 742, 1, 1, 1)
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elseif mapIndex == 41 then
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mob.spawn(settings.rabbit, 306, 828, 1, 1, 1)
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end
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end
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end
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if find_npc_by_vnum(20352) == 0 then
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event_easter_2013.spawn_metin(pc.get_map_index())
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end
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end
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-- 2013 --
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-- when login or enter with event_easter_2013.is_running() begin
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-- if is_test_server() then
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-- notice("test1")
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-- end
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-- if find_npc_by_vnum(20352) == 0 then
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-- event_easter_2013.spawn_metin(pc.get_map_index())
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-- if is_test_server() then
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-- notice("test2")
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-- end
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-- end
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-- end
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-- "Was machst du hier?"
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when 30129.chat.gameforge.main_quest_lv2._10_npcChat with event_easter_2013.get_number_of_eggs() == 0 begin
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say_title(gameforge.event_easter._020_sayTitle) -- "Osterhase: "
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say(gameforge.event_easter._030_say) -- "Ich verstecke Ostereier. Wenn du welche findest und mir zur?k bringst, belohne ich dich toll!"
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say(gameforge.event_easter._035_say)
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if not event_easter_2013.has_rabbit() then
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-- purge the rabbit if the event has finished
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npc.purge()
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end
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end --when
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when 30129.chat.gameforge.event_easter._040_chat with event_easter_2013.get_number_of_eggs() > 0 begin
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local settings = event_easter_2013.get_settings()
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local reward_table = event_easter_2013.get_reward_table_for_item()
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local amount_to_remove = 0
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local amount_to_give = 0
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local vnum_to_give = 0
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local number_of_eggs = event_easter_2013.get_number_of_eggs()
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local wants_items = 2
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while wants_items == 2 do
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say_title(gameforge.event_easter._020_sayTitle) -- "Osterhase: "
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vnum_to_give = event_easter_2013.get_random_reward_vnum(reward_table)
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local amount_needed = event_easter_2013.get_reward_amount_for_vnum(reward_table, vnum_to_give)
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if amount_needed == 20 then
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amount_to_remove = 20
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amount_to_give = 1
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say(gameforge.event_easter._060_say)
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say(string.format(gameforge.event_easter._065_say, amount_to_remove)) -- "Daf? musst du mir %d Eier geben! M?htest du das tun?"
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say(string.format(gameforge.event_easter._050_say, amount_to_give)) -- "Ich gebe dir %d hiervon:"
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say_item_vnum(vnum_to_give)
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say(gameforge.event_easter._100_say)
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else
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if number_of_eggs > 20 then
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amount_to_remove = 20
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else
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amount_to_remove = number_of_eggs
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end
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if vnum_to_give < 27200 then
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amount_to_give = amount_to_remove * 3
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else
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amount_to_give = amount_to_remove * 5
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end
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say(gameforge.event_easter._060_say)
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say(string.format(gameforge.event_easter._055_say, event_easter_2013.get_number_of_eggs()) )
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say(string.format(gameforge.event_easter._050_say, amount_to_give))
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say_item_vnum(vnum_to_give)
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say(gameforge.event_easter._100_say)
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end
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end
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if (remove_item_range(amount_to_remove, settings.eggvnums.first, settings.eggvnums.last)) then
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pc.give_item2(vnum_to_give, amount_to_give)
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end
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say_title(gameforge.event_easter._020_sayTitle) -- "Osterhase: "
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say(gameforge.event_easter._080_say) -- "Danke f? die Eier, ich hoffe du hast Spa?mit dem was du bekommen hast"
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say("")
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if not event_easter_2013.has_rabbit() then
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-- purge the rabbit if the event has finished
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npc.purge()
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end
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end --when
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when 8041.kill begin
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event_easter_2013.metin_killed(8041)
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end
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when 8042.kill begin
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event_easter_2013.metin_killed(8042)
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end
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when 8043.kill begin
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event_easter_2013.metin_killed(8043)
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end
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when 8044.kill begin
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event_easter_2013.metin_killed(8044)
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end
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when 8045.kill begin
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event_easter_2013.metin_killed(8045)
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end
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when 8046.kill begin
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event_easter_2013.metin_killed(8046)
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end
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when 8047.kill begin
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event_easter_2013.metin_killed(8047)
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end
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when 8048.kill begin
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event_easter_2013.metin_killed(8048)
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end
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when 8049.kill begin
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event_easter_2013.metin_killed(8049)
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end
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when 8050.kill begin
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event_easter_2013.metin_killed(8050)
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end
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end --state
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end --quest
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