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server/gamefiles/locale/english/quest/main_quest_lv7.quest

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quest main_quest_lv7 begin
state start begin
end
state run begin
when login or levelup or enter with pc.get_level() >= 7 begin
set_state ( gotosmith )
end
end
state gotosmith begin
when letter begin
local v=find_npc_by_vnum(20016)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv7._10_targetVid)
end
end
when letter begin
send_letter(gameforge.main_quest_lv7._10_targetVid)
end
when button or info begin
say_title(gameforge.main_quest_lv7._10_targetVid)
---------- l
say(gameforge.main_quest_lv7._20_sayReward)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
--- l
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv7._30_say)
wait()
--- l
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv7._40_say)
say_item(gameforge.main_quest_lv7._50_sayItem, 27490, "")
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv7._60_say)
set_state ( gotofisher )
q.done()
end
end
state gotofisher begin
when letter begin
send_letter(gameforge.main_quest_lv7._70_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv7._70_sendLetter)
--- l
say(gameforge.main_quest_lv7._80_sayReward)
say_item(gameforge.main_quest_lv7._50_sayItem, 27490, "")
end
when 20016.chat.gameforge.main_quest_lv7._90_npcChat begin
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv7._100_say)
end
when 9009.chat.gameforge.main_quest_lv7._110_npcChat begin
say_title(gameforge.fisher._30_sayTitle)
say(gameforge.main_quest_lv7._120_say)
wait()
say_title(gameforge.fisher._30_sayTitle)
--- l
say(gameforge.main_quest_lv7._130_say)
wait()
say_title(gameforge.fisher._30_sayTitle)
say(gameforge.main_quest_lv7._140_say)
say_item(gameforge.main_quest_lv7._150_sayItem, 30001, "")
set_state ( gotosmith2 )
end
end
state gotosmith2 begin
when letter begin
local v=find_npc_by_vnum(20016)
if 0==v then
else
target.vid("__TARGET__", v, gameforge.main_quest_lv6._200_sendLetter)
end
end
when letter begin
send_letter(gameforge.main_quest_lv6._200_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv6._200_sendLetter)
--- l
say(gameforge.main_quest_lv7._160_sayReward)
say_item(gameforge.main_quest_lv7._150_sayItem, 30001, "")
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
pc.setqf("refine_chance",0)
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.main_quest_lv7._170_say)
pc.change_money(5000)
clear_letter()
set_state (__COMPLETE__)
set_quest_state("main_quest_lv9", "run")
end
end
state refine begin
when login with pc.getqf("refine_chance") == 0 begin
clear_letter()
set_state ( __COMPLETE__ )
end
when letter begin
send_letter(gameforge.main_quest_lv7._180_sendLetter)
end
when button or info begin
if pc.getqf("refine_chance") > 0 then
say_title(gameforge.buy_fishrod._210_sayTitle)
--- l
say_reward(gameforge.main_quest_lv7._190_sayReward)
say_item(gameforge.main_quest_lv7._200_sayItem, 30001, "")
wait()
say_title(gameforge.main_quest_lv7._210_sayTitle)
say_reward(gameforge.main_quest_lv7._220_sayReward)
else
say_title(gameforge.main_quest_lv7._230_sayTitle)
say_reward(gameforge.main_quest_lv7._240_sayReward)
clear_letter()
set_state (__COMPLETE__)
set_quest_state("main_quest_lv9", "run")
end
end
end
state __COMPLETE__ begin
end
end