forked from metin2/server
152 lines
4.4 KiB
Plaintext
152 lines
4.4 KiB
Plaintext
quest questscroll1 begin
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state start begin
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when questscroll1.use begin
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local idx = item.get_socket(0)
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if idx == 0 then
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idx = number(1,2)
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item.set_socket(0, idx)
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end
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if idx>table.getn(special.questscroll) or idx <= 0 then
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item.remove()
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elseif table.getn(special.questscroll[idx])!=5 then
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else
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local table = special.questscroll[idx]
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local rt = special.questscroll_reward[idx]
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local t = table[1]
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if t == QUEST_SCROLL_TYPE_KILL_MOB then
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say(table[2])
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say(color(1,1,0),rt[2],locale.gold," ",locale.exp,rt[3]," ",(rt[4] != 0) and item_name(rt[4]) or ""," ",(rt[5] != 0) and item_name(rt [5]) or ""," ", (rt[6] != 0) and item_name(rt[6]) or "", color(1,1,1))
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pc.setqf("idx", idx)
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pc.setqf("count", table[5])
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pc.setqf("target", mob_vnum(table[4]))
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q.set_title(table[3])
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q.set_counter(table[4],table[5])
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--q.set_clock("남은 시간", 24*60*60)
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--loop_timer("timeupdate", 3)
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q.start()
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pc.setqf("timer", 24*60*60)
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setstate(kill_mob)
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item.remove()
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char_log(0, "QUEST", "questscroll1 start");
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elseif t == QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE then
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--say(special.questscroll[idx][2])
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--setstate(kill_another_empire)
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--say(gameforge.questscroll1._10_say)
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say(table[2])
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pc.setqf("idx", idx)
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pc.setqf("count", table[5])
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q.set_title(table[3])
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q.set_counter(table[4],table[5])
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--q.set_clock("남은 시간", 24*60*60)
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--loop_timer("timeupdate", 3)
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q.start()
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pc.setqf("timer", 24*60*60)
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setstate(kill_another_empire)
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item.remove()
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else
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-- 이상한 아이템
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item.remove()
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end
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end
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end
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end
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state kill_mob begin
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--local t= pc.getqf("timer")-3
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--pc.setqf("timer", t)
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--if t<0 then
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--end
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when questscroll1.use begin
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say(locale.questscroll.exist)
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end
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when kill begin
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if npc.race == pc.getqf("target") then
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pc.setqf("count", pc.getqf("count")-1)
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q.set_counter_value(pc.getqf("count"))
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if pc.getqf("count")>=0 then
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char_log(0, "QUEST", "questscroll1 kill "..pc.getqf("count"));
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end
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if pc.getqf("count") <= 0 then
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makequestbutton(locale.questscroll.finish_button)
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end
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setskin(NOWINDOW)
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end
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end
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when login begin
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if pc.getqf("count") <= 0 then
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makequestbutton(locale.questscroll.finish_button)
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else
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local table = special.questscroll[pc.getqf("idx")]
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q.set_title(table[3])
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q.set_counter(table[4],pc.getqf("count"))
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q.start()
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end
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setskin(NOWINDOW)
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end
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when button begin
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setstate(start)
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q.done()
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local rt = special.questscroll_reward[pc.getqf("idx")]
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say(locale.questscroll.finish)
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say(rt[2],locale.gold)
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pc.changegold(rt[2])
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say(locale.exp .. " " .. rt[3])
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pc.give_exp2(rt[3])
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if rt[4] != 0 then say(item_name(rt[4])) pc.give_item2(rt[4]) end
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if rt[5] != 0 then say(item_name(rt[5])) pc.give_item2(rt[5]) end
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if rt[6] != 0 then say(item_name(rt[6])) pc.give_item2(rt[6]) end
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pc.setqf("idx", 0)
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char_log(0, "QUEST", "questscroll1 done")
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end
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end
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state kill_another_empire begin
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--local t= pc.getqf("timer")-3
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--pc.setqf("timer", t)
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--if t<0 then
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--end
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when questscroll1.use begin
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say(locale.questscroll.exist)
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end
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when kill begin
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if npc.is_pc() and npc.empire != pc.empire then
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pc.setqf("count", pc.getqf("count")-1)
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q.set_counter_value(pc.getqf("count"))
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if pc.getqf("count")>=0 then
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char_log(0, "QUEST", "questscroll1 kill "..pc.getqf("count"));
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end
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if pc.getqf("count") <= 0 then
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makequestbutton(locale.questscroll.finish_button)
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end
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setskin(NOWINDOW)
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end
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end
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when login begin
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if pc.getqf("count") <= 0 then
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makequestbutton(locale.questscroll.finish_button)
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else
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local table = special.questscroll[pc.getqf("idx")]
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q.set_title(table[3])
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q.set_counter(table[4],pc.getqf("count"))
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q.start()
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end
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setskin(NOWINDOW)
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end
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when button begin
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setstate(start)
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local rt = special.questscroll_reward[pc.getqf("idx")]
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say(locale.questscroll.finish)
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say(rt[2],locale.gold)
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pc.changegold(rt[2])
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say(locale.exp .. " " .. rt[3])
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pc.give_exp2(rt[3])
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if rt[4]!=0 then say(item_name(rt[4])) pc.give_item2(rt[4]) end
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if rt[5]!=0 then say(item_name(rt[5])) pc.give_item2(rt[5]) end
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if rt[6]!=0 then say(item_name(rt[6])) pc.give_item2(rt[6]) end
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q.done()
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pc.setqf("idx", 0)
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end
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end
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end
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