forked from metin2/server
211 lines
7.7 KiB
Plaintext
211 lines
7.7 KiB
Plaintext
quest subquest_13 begin
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state start begin
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when login or levelup with pc.level >= 21 and pc.level <= 26 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v = find_npc_by_vnum(9001)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.subquest_13._10_targetVid)
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end
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end
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when __TARGET__.target.click or 9001.chat.gameforge.subquest_13._20_npcChat with pc.level >= 21 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_08._120_sayTitle)
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say(gameforge.subquest_13._30_say)
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wait()
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say_title(gameforge.subquest_08._120_sayTitle)
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say(gameforge.subquest_13._40_say)
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local s= select(gameforge.subquest_11._50_select, gameforge.subquest_05._80_select)
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if 2==s then
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say_title(gameforge.subquest_08._120_sayTitle)
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say(gameforge.subquest_13._50_say)
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local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
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if 2==a then
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say_title(gameforge.subquest_08._120_sayTitle)
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say(gameforge.subquest_13._60_say)
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return
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end
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say_title(gameforge.subquest_08._120_sayTitle)
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say(gameforge.subquest_13._70_say)
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set_state(__GIVEUP__)
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return
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end
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say_title(gameforge.subquest_08._120_sayTitle)
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say(gameforge.subquest_13._80_say)
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set_state(get_weapon)
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end
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end
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state get_weapon begin
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when letter begin
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send_letter(gameforge.subquest_13._90_sendLetter)
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if pc.getqf("iron_done") == 0 then
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local v=find_npc_by_vnum(20011)
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if 0==v then
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else
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target.vid("__TARGET1__",v, gameforge.subquest_06._240_targetVid)
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end
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end
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if pc.getqf("cloth_done") == 0 then
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local v=find_npc_by_vnum(20021)
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if 0==v then
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else
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target.vid("__TARGET2__",v, gameforge.subquest_13._100_targetVid)
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end
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end
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if pc.getqf("cloth_done") == 1 then
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local v=find_npc_by_vnum(20003)
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if 0==v then
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else
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target.vid("__TARGET3__",v, gameforge.subquest_13._110_targetVid)
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end
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end
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end
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when info or button begin
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say_title(gameforge.buy_fishrod._210_sayTitle)
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say_reward(gameforge.subquest_13._120_sayReward)
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end
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when 20011.chat.gameforge.subquest_13._130_npcChat with pc.getqf("iron_done")==0 begin
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target.delete("__TARGET1__")
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.subquest_13._140_say)
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wait()
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.subquest_13._150_say)
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say_item_vnum("30134")
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pc.setqf("iron_done",1)
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end
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when 20011.chat.gameforge.subquest_13._160_npcChat with pc.getf("subquest_13","iron_done") == 1 begin
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target.delete("__TARGET1__")
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if pc.count_item("30134") >= 1 then
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.subquest_13._170_say)
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pc.setqf("iron_done",2)
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pc.remove_item("30134",1)
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if pc.getf("subquest_13","cloth_done") == 2 and pc.getqf("iron_done") == 2 then
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set_state(back_to)
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end
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return
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else
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.subquest_13._180_say)
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return
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end
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end
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when 20011.chat.gameforge.subquest_06._290_npcChat with pc.getf("subquest_13","iron_done")==2 begin
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target.delete("__TARGET1__")
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say_title(gameforge.main_quest_lv30._40_sayTitle)
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say(gameforge.subquest_13._190_say)
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end
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when 114.kill begin
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local s = number(1, 100)
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if s <= 5 and pc.count_item("30134")==0 then
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say_title(gameforge.subquest_13._200_sayTitle)
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say(gameforge.subquest_13._210_say)
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pc.give_item2("30134", 1)
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end
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end
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when 20021.chat.gameforge.subquest_13._220_npcChat begin
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target.delete("__TARGET2__")
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if pc.getqf("cloth_done") == 0 then
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say_title(gameforge.hair_shop._20_sayTitle)
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say(gameforge.subquest_13._230_say)
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pc.setqf("cloth_done", 1)
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end
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if pc.getqf("cloth_done") == 2 then
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say(gameforge.subquest_13._240_say)
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end
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end
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when 20003.chat.gameforge.subquest_13._250_npcChat with pc.getf("subquest_13","cloth_done") == 1 begin
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target.delete("__TARGET3__")
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say_title(gameforge.npc_talk._580_sayTitle)
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say(gameforge.subquest_13._260_say)
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pc.setqf("cloth_done", 2)
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if pc.getf("subquest_13","cloth_done") == 2 and pc.getqf("iron_done") == 2 then
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set_state(back_to)
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end
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return
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end
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end
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state back_to begin
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.subquest_06._470_makequestbutton)
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q.set_title(gameforge.subquest_13._270_qSetTitle)
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q.start()
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local v=find_npc_by_vnum(9001)
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if 0==v then
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else
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target.vid("__TARGET__",v, gameforge.subquest_13._280_targetVid)
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end
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end
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when info or button begin
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say_title(gameforge.subquest_13._290_sayTitle)
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say_reward(gameforge.subquest_13._300_sayReward)
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end
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when __TARGET__.target.click or 9001.chat.gameforge.subquest_13._290_sayTitle with pc.getf("subquest_13","cloth_done") == 2 and pc.getqf("iron_done") == 2 begin
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target.delete("__TARGET__")
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say_title(gameforge.subquest_08._120_sayTitle)
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say(gameforge.subquest_13._310_say)
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wait()
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say_title(gameforge.subquest_13._320_sayTitle)
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say_reward(gameforge.subquest_13._330_sayReward)
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--pc.remove_item(remove, 1)
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--pc.remove_item(122000)
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pc.give_exp2(122000)
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set_quest_state("levelup","run")
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pc.change_money(20000)
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clear_letter()
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set_state(__COMPLETE__)
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if pc.job == 0 then
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pc.give_item2("53", 1)
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say_reward(gameforge.subquest_13._340_sayReward)
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elseif pc.job == 1 then
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pc.give_item2("1023", 1)
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say_reward(gameforge.subquest_13._350_sayReward)
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elseif pc.job == 2 then
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pc.give_item2("53", 1)
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say_reward(gameforge.subquest_13._340_sayReward)
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elseif pc.job == 3 then
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pc.give_item2("7043", 1)
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say_reward(gameforge.subquest_13._360_sayReward)
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end --if
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pc.setqf("cloth_done",0)
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pc.setqf("iron_done",0)
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end
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end --state
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state __GIVEUP__ begin
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end
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state __COMPLETE__ begin
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end
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end
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