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server/gamefiles/locale/english/quest/training_grandmaster_skill....

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quest training_grandmaster_skill begin
state start begin
when 50513.use begin
if pc.get_skill_group() == 0 then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._20_say)
return
end
if get_time() < pc.getqf("next_time") then
if pc.is_skill_book_no_delay() then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._30_say)
wait()
else
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._40_say)
return
end
end
local result = training_grandmaster_skill.BuildGrandMasterSkillList(pc.get_job(), pc.get_skill_group())
local vnum_list = result[1]
local name_list = result[2]
if table.getn(vnum_list) == 0 then
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._50_say)
return
end
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._60_say)
local menu_list = {}
table.foreach(name_list, function(i, name) table.insert(menu_list, name) end)
table.insert(menu_list, gameforge.locale.cancel)
local s=select_table(menu_list)
if table.getn(menu_list) == s then
return
end
local skill_name=name_list[s]
local skill_vnum=vnum_list[s]
local skill_level = pc.get_skill_level(skill_vnum)
local cur_alignment = pc.get_real_alignment()
local need_alignment = 1000+500*(skill_level-30)
test_chat(string.format(gameforge.training_grandmaster_skill._70_chat, cur_alignment..gameforge.training_grandmaster_skill._75_chat..need_alignment))
local title=string.format(gameforge.training_grandmaster_skill._80_stringFormat, skill_name, skill_level-30+1)
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
say(gameforge.training_grandmaster_skill._90_say)
if cur_alignment<-19000+need_alignment then
say_reward(gameforge.training_grandmaster_skill._100_sayReward)
return
end
if cur_alignment<0 then
say_reward(string.format(gameforge.training_grandmaster_skill._110_sayReward, need_alignment, need_alignment*2))
say_reward(gameforge.training_grandmaster_skill._120_sayReward)
need_alignment=need_alignment*2
elseif cur_alignment<need_alignment then
say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment))
say_reward(gameforge.training_grandmaster_skill._140_sayReward)
else
say_reward(string.format(gameforge.training_grandmaster_skill._130_sayReward, need_alignment))
end
local s= select(gameforge.locale.levelup.prev_quest_go, gameforge.locale.cancel)
if s==2 then
return
end
if cur_alignment>=0 and cur_alignment<need_alignment then
say_title(title)
say_reward(gameforge.training_grandmaster_skill._150_sayReward)
say(gameforge.training_grandmaster_skill._160_say)
say_reward(gameforge.training_grandmaster_skill._170_sayReward)
say(gameforge.training_grandmaster_skill._180_say)
local s=input()
s = string.gsub(s, "(%a*)%s*", "%1")
s = string.lower(string.gsub(s, "(%a*)%s*", "%1"))
local t = string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1")
t = string.lower(string.gsub(gameforge.training_grandmaster_skill._10_answer, "(%a*)%s*", "%1"))
if s!=t then
return
end
end
if get_time() < pc.getqf("next_time") then
if pc.is_skill_book_no_delay() then
pc.remove_skill_book_no_delay()
else
say_title(gameforge.training_grandmaster_skill._10_sayTitle)
return
end
end
pc.setqf("next_time", get_time()+time_hour_to_sec(number(8, 12)))
if need_alignment>0 then
if pc.count_item(50513) > 0 then
if pc.learn_grand_master_skill(skill_vnum) then
pc.change_alignment(-need_alignment)
say_title(title)
say_reward(gameforge.training_grandmaster_skill._190_sayReward)
if 40 == pc.get_skill_level(skill_vnum) then
say(gameforge.training_grandmaster_skill._200_say)
say(string.format(gameforge.training_grandmaster_skill._210_say, skill_name))
say(gameforge.training_grandmaster_skill._220_say)
else
say(gameforge.training_grandmaster_skill._230_say)
say(string.format(gameforge.training_grandmaster_skill._240_say, skill_name, skill_level-30+1+1))
end
say_reward(gameforge.training_grandmaster_skill._250_sayReward)
say_reward(string.format(gameforge.training_grandmaster_skill._260_sayReward, need_alignment))
else
say_title(title)
say_reward(gameforge.training_grandmaster_skill._270_sayReward)
say(gameforge.training_grandmaster_skill._280_say)
say_reward(gameforge.training_grandmaster_skill._290_sayReward)
pc.change_alignment(-number(need_alignment/3, need_alignment/2))
end
pc.remove_item(50513)
else
char_log(0, "HACK 50513", pc.getname())
end
end
end
function BuildGrandMasterSkillList(job, group)
GRAND_MASTER_SKILL_LEVEL = 30
PERFECT_MASTER_SKILL_LEVEL = 40
local skill_list = special.active_skill_list[job+1][group]
local ret_vnum_list = {}
local ret_name_list = {}
table.foreach(skill_list,
function(i, skill_vnum)
local skill_level = pc.get_skill_level(skill_vnum)
if skill_level >= GRAND_MASTER_SKILL_LEVEL and skill_level < PERFECT_MASTER_SKILL_LEVEL then
table.insert(ret_vnum_list, skill_vnum)
local name=locale.GM_SKILL_NAME_DICT[skill_vnum]
if name == nil then name=skill_vnum end
table.insert(ret_name_list, name)
end
end)
return {ret_vnum_list, ret_name_list}
end
end
end