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client/bin_original/uiToolTip.py

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Python
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import dbg
import player
import item
import grp
import wndMgr
import skill
import shop
import exchange
import grpText
import safebox
import locale
import app
import background
import nonplayer
import chr
import ui
import mouseModule
import constInfo
WARP_SCROLLS = [22011, 22000, 22010]
DESC_DEFAULT_MAX_COLS = 26
DESC_WESTERN_MAX_COLS = 35
DESC_WESTERN_MAX_WIDTH = 220
def chop(n):
return round(n - 0.5, 1)
def SplitDescription(desc, limit):
total_tokens = desc.split()
line_tokens = []
line_len = 0
lines = []
for token in total_tokens:
if "|" in token:
sep_pos = token.find("|")
line_tokens.append(token[:sep_pos])
lines.append(" ".join(line_tokens))
line_len = len(token) - (sep_pos + 1)
line_tokens = [token[sep_pos+1:]]
else:
line_len += len(token)
if len(line_tokens) + line_len > limit:
lines.append(" ".join(line_tokens))
line_len = len(token)
line_tokens = [token]
else:
line_tokens.append(token)
if line_tokens:
lines.append(" ".join(line_tokens))
return lines
###################################################################################################
## ToolTip
##
## NOTE : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Item<65><6D> Skill<6C><6C> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ưȭ <20><><EFBFBD>ѵξ<D1B5><CEBE><EFBFBD>
## <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>״<EFBFBD><D7B4><EFBFBD> <20>ǹ̰<C7B9> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
##
class ToolTip(ui.ThinBoard):
TOOL_TIP_WIDTH = 190
TOOL_TIP_HEIGHT = 10
TEXT_LINE_HEIGHT = 17
TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
PRICE_COLOR = 0xffFFB96D
HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)
ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)
CONDITION_COLOR = 0xffBEB47D
CAN_LEVEL_UP_COLOR = 0xff8EC292
CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
NEED_SKILL_POINT_COLOR = 0xff9A9CDB
def __init__(self, width = TOOL_TIP_WIDTH, isPickable=FALSE):
ui.ThinBoard.__init__(self, "TOP_MOST")
if isPickable:
pass
else:
self.AddFlag("not_pick")
self.AddFlag("float")
self.followFlag = TRUE
self.toolTipWidth = width
self.xPos = -1
self.yPos = -1
self.defFontName = locale.UI_DEF_FONT
self.ClearToolTip()
def __del__(self):
ui.ThinBoard.__del__(self)
def ClearToolTip(self):
self.toolTipHeight = 12
self.childrenList = []
def SetFollow(self, flag):
self.followFlag = flag
def SetDefaultFontName(self, fontName):
self.defFontName = fontName
def AppendSpace(self, size):
self.toolTipHeight += size
self.ResizeToolTip()
def AppendHorizontalLine(self):
for i in xrange(2):
horizontalLine = ui.Line()
horizontalLine.SetParent(self)
horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
horizontalLine.SetWindowHorizontalAlignCenter()
horizontalLine.SetSize(150, 0)
horizontalLine.Show()
if 0 == i:
horizontalLine.SetColor(0xff555555)
else:
horizontalLine.SetColor(0xff000000)
self.childrenList.append(horizontalLine)
self.toolTipHeight += 11
self.ResizeToolTip()
def AlignHorizonalCenter(self):
for child in self.childrenList:
(x, y)=child.GetLocalPosition()
child.SetPosition(self.toolTipWidth/2, y)
self.ResizeToolTip()
def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()
if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
else:
textLine.SetPosition(10, self.toolTipHeight)
self.childrenList.append(textLine)
(textWidth, textHeight)=textLine.GetTextSize()
textWidth += 40
textHeight += 5
if self.toolTipWidth < textWidth:
self.toolTipWidth = textWidth
self.toolTipHeight += textHeight
return textLine
def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(FALSE)
textLine.Show()
if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
else:
textLine.SetPosition(10, self.toolTipHeight)
self.childrenList.append(textLine)
self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()
return textLine
def AppendDescription(self, desc, limit, color = FONT_COLOR):
if locale.IsEUROPE():
self.__AppendDescription_WesternLanguage(desc, color)
else:
self.__AppendDescription_EasternLanguage(desc, limit, color)
def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
length = len(description)
if 0 == length:
return
lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
for i in xrange(lineCount):
if 0 == i:
self.AppendSpace(5)
self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)
def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
if not lines:
return
self.AppendSpace(5)
for line in lines:
self.AppendTextLine(line, color)
def ResizeToolTip(self):
self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)
def SetTitle(self, name):
self.AppendTextLine(name, self.TITLE_COLOR)
def GetLimitTextLineColor(self, curValue, limitValue):
if curValue < limitValue:
return self.DISABLE_COLOR
return self.ENABLE_COLOR
def GetChangeTextLineColor(self, value, isSpecial=FALSE):
if value > 0:
if isSpecial:
return self.SPECIAL_POSITIVE_COLOR
else:
return self.POSITIVE_COLOR
if 0 == value:
return self.NORMAL_COLOR
return self.NEGATIVE_COLOR
def SetToolTipPosition(self, x = -1, y = -1):
self.xPos = x
self.yPos = y
def ShowToolTip(self):
self.SetTop()
self.Show()
self.OnUpdate()
def HideToolTip(self):
self.Hide()
def OnUpdate(self):
if not self.followFlag:
return
x = 0
y = 0
width = self.GetWidth()
height = self.toolTipHeight
if -1 == self.xPos and -1 == self.yPos:
(mouseX, mouseY) = wndMgr.GetMousePosition()
if mouseY < wndMgr.GetScreenHeight() - 300:
y = mouseY + 40
else:
y = mouseY - height - 30
x = mouseX - width/2
else:
x = self.xPos - width/2
y = self.yPos - height
x = max(x, 0)
y = max(y, 0)
x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()
parentWindow = self.GetParentProxy()
if parentWindow:
(gx, gy) = parentWindow.GetGlobalPosition()
x -= gx
y -= gy
self.SetPosition(x, y)
class ItemToolTip(ToolTip):
CHARACTER_NAMES = (
locale.TOOLTIP_WARRIOR,
locale.TOOLTIP_ASSASSIN,
locale.TOOLTIP_SURA,
locale.TOOLTIP_SHAMAN
)
CHARACTER_COUNT = len(CHARACTER_NAMES)
WEAR_NAMES = (
locale.TOOLTIP_ARMOR,
locale.TOOLTIP_HELMET,
locale.TOOLTIP_SHOES,
locale.TOOLTIP_WRISTLET,
locale.TOOLTIP_WEAPON,
locale.TOOLTIP_NECK,
locale.TOOLTIP_EAR,
locale.TOOLTIP_UNIQUE,
locale.TOOLTIP_SHIELD,
locale.TOOLTIP_ARROW,
)
WEAR_COUNT = len(WEAR_NAMES)
AFFECT_DICT = {
item.APPLY_MAX_HP : locale.TOOLTIP_MAX_HP,
item.APPLY_MAX_SP : locale.TOOLTIP_MAX_SP,
item.APPLY_CON : locale.TOOLTIP_CON,
item.APPLY_INT : locale.TOOLTIP_INT,
item.APPLY_STR : locale.TOOLTIP_STR,
item.APPLY_DEX : locale.TOOLTIP_DEX,
item.APPLY_ATT_SPEED : locale.TOOLTIP_ATT_SPEED,
item.APPLY_MOV_SPEED : locale.TOOLTIP_MOV_SPEED,
item.APPLY_CAST_SPEED : locale.TOOLTIP_CAST_SPEED,
item.APPLY_HP_REGEN : locale.TOOLTIP_HP_REGEN,
item.APPLY_SP_REGEN : locale.TOOLTIP_SP_REGEN,
item.APPLY_POISON_PCT : locale.TOOLTIP_APPLY_POISON_PCT,
item.APPLY_STUN_PCT : locale.TOOLTIP_APPLY_STUN_PCT,
item.APPLY_SLOW_PCT : locale.TOOLTIP_APPLY_SLOW_PCT,
item.APPLY_CRITICAL_PCT : locale.TOOLTIP_APPLY_CRITICAL_PCT,
item.APPLY_PENETRATE_PCT : locale.TOOLTIP_APPLY_PENETRATE_PCT,
item.APPLY_ATTBONUS_WARRIOR : locale.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
item.APPLY_ATTBONUS_ASSASSIN : locale.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
item.APPLY_ATTBONUS_SURA : locale.TOOLTIP_APPLY_ATTBONUS_SURA,
item.APPLY_ATTBONUS_SHAMAN : locale.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
item.APPLY_ATTBONUS_MONSTER : locale.TOOLTIP_APPLY_ATTBONUS_MONSTER,
item.APPLY_ATTBONUS_HUMAN : locale.TOOLTIP_APPLY_ATTBONUS_HUMAN,
item.APPLY_ATTBONUS_ANIMAL : locale.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
item.APPLY_ATTBONUS_ORC : locale.TOOLTIP_APPLY_ATTBONUS_ORC,
item.APPLY_ATTBONUS_MILGYO : locale.TOOLTIP_APPLY_ATTBONUS_MILGYO,
item.APPLY_ATTBONUS_UNDEAD : locale.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
item.APPLY_ATTBONUS_DEVIL : locale.TOOLTIP_APPLY_ATTBONUS_DEVIL,
item.APPLY_STEAL_HP : locale.TOOLTIP_APPLY_STEAL_HP,
item.APPLY_STEAL_SP : locale.TOOLTIP_APPLY_STEAL_SP,
item.APPLY_MANA_BURN_PCT : locale.TOOLTIP_APPLY_MANA_BURN_PCT,
item.APPLY_DAMAGE_SP_RECOVER : locale.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
item.APPLY_BLOCK : locale.TOOLTIP_APPLY_BLOCK,
item.APPLY_DODGE : locale.TOOLTIP_APPLY_DODGE,
item.APPLY_RESIST_SWORD : locale.TOOLTIP_APPLY_RESIST_SWORD,
item.APPLY_RESIST_TWOHAND : locale.TOOLTIP_APPLY_RESIST_TWOHAND,
item.APPLY_RESIST_DAGGER : locale.TOOLTIP_APPLY_RESIST_DAGGER,
item.APPLY_RESIST_BELL : locale.TOOLTIP_APPLY_RESIST_BELL,
item.APPLY_RESIST_FAN : locale.TOOLTIP_APPLY_RESIST_FAN,
item.APPLY_RESIST_BOW : locale.TOOLTIP_RESIST_BOW,
item.APPLY_RESIST_FIRE : locale.TOOLTIP_RESIST_FIRE,
item.APPLY_RESIST_ELEC : locale.TOOLTIP_RESIST_ELEC,
item.APPLY_RESIST_MAGIC : locale.TOOLTIP_RESIST_MAGIC,
item.APPLY_RESIST_WIND : locale.TOOLTIP_APPLY_RESIST_WIND,
item.APPLY_REFLECT_MELEE : locale.TOOLTIP_APPLY_REFLECT_MELEE,
item.APPLY_REFLECT_CURSE : locale.TOOLTIP_APPLY_REFLECT_CURSE,
item.APPLY_POISON_REDUCE : locale.TOOLTIP_APPLY_POISON_REDUCE,
item.APPLY_KILL_SP_RECOVER : locale.TOOLTIP_APPLY_KILL_SP_RECOVER,
item.APPLY_EXP_DOUBLE_BONUS : locale.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
item.APPLY_GOLD_DOUBLE_BONUS : locale.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
item.APPLY_ITEM_DROP_BONUS : locale.TOOLTIP_APPLY_ITEM_DROP_BONUS,
item.APPLY_POTION_BONUS : locale.TOOLTIP_APPLY_POTION_BONUS,
item.APPLY_KILL_HP_RECOVER : locale.TOOLTIP_APPLY_KILL_HP_RECOVER,
item.APPLY_IMMUNE_STUN : locale.TOOLTIP_APPLY_IMMUNE_STUN,
item.APPLY_IMMUNE_SLOW : locale.TOOLTIP_APPLY_IMMUNE_SLOW,
item.APPLY_IMMUNE_FALL : locale.TOOLTIP_APPLY_IMMUNE_FALL,
item.APPLY_BOW_DISTANCE : locale.TOOLTIP_BOW_DISTANCE,
item.APPLY_DEF_GRADE_BONUS : locale.TOOLTIP_DEF_GRADE,
item.APPLY_ATT_GRADE_BONUS : locale.TOOLTIP_ATT_GRADE,
item.APPLY_MAGIC_ATT_GRADE : locale.TOOLTIP_MAGIC_ATT_GRADE,
item.APPLY_MAGIC_DEF_GRADE : locale.TOOLTIP_MAGIC_DEF_GRADE,
item.APPLY_MAX_STAMINA : locale.TOOLTIP_MAX_STAMINA,
item.APPLY_MALL_ATTBONUS : locale.TOOLTIP_MALL_ATTBONUS,
item.APPLY_MALL_DEFBONUS : locale.TOOLTIP_MALL_DEFBONUS,
item.APPLY_MALL_EXPBONUS : locale.TOOLTIP_MALL_EXPBONUS,
item.APPLY_MALL_ITEMBONUS : locale.TOOLTIP_MALL_ITEMBONUS,
item.APPLY_MALL_GOLDBONUS : locale.TOOLTIP_MALL_GOLDBONUS,
item.APPLY_SKILL_DAMAGE_BONUS : locale.TOOLTIP_SKILL_DAMAGE_BONUS,
item.APPLY_NORMAL_HIT_DAMAGE_BONUS : locale.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
item.APPLY_SKILL_DEFEND_BONUS : locale.TOOLTIP_SKILL_DEFEND_BONUS,
item.APPLY_NORMAL_HIT_DEFEND_BONUS : locale.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
item.APPLY_PC_BANG_EXP_BONUS : locale.TOOLTIP_MALL_EXPBONUS_P_STATIC,
item.APPLY_PC_BANG_DROP_BONUS : locale.TOOLTIP_MALL_ITEMBONUS_P_STATIC,
item.APPLY_RESIST_WARRIOR : locale.TOOLTIP_APPLY_RESIST_WARRIOR,
item.APPLY_RESIST_ASSASSIN : locale.TOOLTIP_APPLY_RESIST_ASSASSIN,
item.APPLY_RESIST_SURA : locale.TOOLTIP_APPLY_RESIST_SURA,
item.APPLY_RESIST_SHAMAN : locale.TOOLTIP_APPLY_RESIST_SHAMAN,
item.APPLY_MAX_HP_PCT : locale.TOOLTIP_APPLY_MAX_HP_PCT,
item.APPLY_MAX_SP_PCT : locale.TOOLTIP_APPLY_MAX_SP_PCT,
item.APPLY_ENERGY : locale.TOOLTIP_ENERGY,
item.APPLY_COSTUME_ATTR_BONUS : locale.TOOLTIP_COSTUME_ATTR_BONUS,
item.APPLY_MAGIC_ATTBONUS_PER : locale.TOOLTIP_MAGIC_ATTBONUS_PER,
item.APPLY_MELEE_MAGIC_ATTBONUS_PER : locale.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER,
item.APPLY_RESIST_ICE : locale.TOOLTIP_RESIST_ICE,
item.APPLY_RESIST_EARTH : locale.TOOLTIP_RESIST_EARTH,
item.APPLY_RESIST_DARK : locale.TOOLTIP_RESIST_DARK,
item.APPLY_ANTI_CRITICAL_PCT : locale.TOOLTIP_ANTI_CRITICAL_PCT,
item.APPLY_ANTI_PENETRATE_PCT : locale.TOOLTIP_ANTI_PENETRATE_PCT,
}
ATTRIBUTE_NEED_WIDTH = {
23 : 230,
24 : 230,
25 : 230,
26 : 220,
27 : 210,
35 : 210,
36 : 210,
37 : 210,
38 : 210,
39 : 210,
40 : 210,
41 : 210,
42 : 220,
43 : 230,
45 : 230,
}
ANTI_FLAG_DICT = {
0 : item.ITEM_ANTIFLAG_WARRIOR,
1 : item.ITEM_ANTIFLAG_ASSASSIN,
2 : item.ITEM_ANTIFLAG_SURA,
3 : item.ITEM_ANTIFLAG_SHAMAN,
}
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
def __init__(self, *args, **kwargs):
ToolTip.__init__(self, *args, **kwargs)
self.itemVnum = 0
self.isShopItem = FALSE
# <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ǥ<><C7A5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Disable Color<6F><72> <20><><EFBFBD><EFBFBD> (<28>̹<EFBFBD> <20>׷<EFBFBD><D7B7><EFBFBD> <20>۵<EFBFBD><DBB5>ϰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ʿ䰡 <20>־)
self.bCannotUseItemForceSetDisableColor = TRUE
def __del__(self):
ToolTip.__del__(self)
def SetCannotUseItemForceSetDisableColor(self, enable):
self.bCannotUseItemForceSetDisableColor = enable
def CanEquip(self):
if not item.IsEquipmentVID(self.itemVnum):
return TRUE
race = player.GetRace()
job = chr.RaceToJob(race)
if not self.ANTI_FLAG_DICT.has_key(job):
return FALSE
if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
return FALSE
sex = chr.RaceToSex(race)
MALE = 1
FEMALE = 0
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
return FALSE
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
return FALSE
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_LEVEL == limitType:
if player.GetStatus(player.LEVEL) < limitValue:
return FALSE
"""
elif item.LIMIT_STR == limitType:
if player.GetStatus(player.ST) < limitValue:
return FALSE
elif item.LIMIT_DEX == limitType:
if player.GetStatus(player.DX) < limitValue:
return FALSE
elif item.LIMIT_INT == limitType:
if player.GetStatus(player.IQ) < limitValue:
return FALSE
elif item.LIMIT_CON == limitType:
if player.GetStatus(player.HT) < limitValue:
return FALSE
"""
return TRUE
def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = TRUE):
if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor:
color = self.DISABLE_COLOR
return ToolTip.AppendTextLine(self, text, color, centerAlign)
def ClearToolTip(self):
self.isShopItem = FALSE
self.toolTipWidth = self.TOOL_TIP_WIDTH
ToolTip.ClearToolTip(self)
def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY):
itemVnum = player.GetItemIndex(window_type, slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop():
item.SelectItem(itemVnum)
self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex))
metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetShopItem(self, slotIndex):
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return
price = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = TRUE
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
self.AppendPrice(price)
def SetShopItemBySecondaryCoin(self, slotIndex):
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return
price = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = TRUE
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
self.AppendPriceBySecondaryCoin(price)
def SetExchangeOwnerItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetExchangeTargetItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex):
itemVnum = player.GetItemIndex(invenType, invenPos)
if 0 == itemVnum:
return
item.SelectItem(itemVnum)
self.ClearToolTip()
self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos))
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(invenPos, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(invenPos, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetSafeBoxItem(self, slotIndex):
itemVnum = safebox.GetItemID(slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetItemAttribute(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex))
def SetMallItem(self, slotIndex):
itemVnum = safebox.GetMallItemID(slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetItemToolTip(self, itemVnum):
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(0)
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append((0, 0))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def __AppendAttackSpeedInfo(self, item):
atkSpd = item.GetValue(0)
if atkSpd < 80:
stSpd = locale.TOOLTIP_ITEM_VERY_FAST
elif atkSpd <= 95:
stSpd = locale.TOOLTIP_ITEM_FAST
elif atkSpd <= 105:
stSpd = locale.TOOLTIP_ITEM_NORMAL
elif atkSpd <= 120:
stSpd = locale.TOOLTIP_ITEM_SLOW
else:
stSpd = locale.TOOLTIP_ITEM_VERY_SLOW
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)
def __AppendAttackGradeInfo(self):
atkGrade = item.GetValue(1)
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))
def __AppendAttackPowerInfo(self):
minPower = item.GetValue(3)
maxPower = item.GetValue(4)
addPower = item.GetValue(5)
if maxPower > minPower:
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR)
def __AppendMagicAttackInfo(self):
minMagicAttackPower = item.GetValue(1)
maxMagicAttackPower = item.GetValue(2)
addPower = item.GetValue(5)
if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
if maxMagicAttackPower > minMagicAttackPower:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR)
def __AppendMagicDefenceInfo(self):
magicDefencePower = item.GetValue(0)
if magicDefencePower > 0:
self.AppendTextLine(locale.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))
def __AppendAttributeInformation(self, attrSlot):
if 0 != attrSlot:
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]
if 0 == value:
continue
affectString = self.__GetAffectString(type, value)
if affectString:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)
def __GetAttributeColor(self, index, value):
if value > 0:
if index >= 5:
return self.SPECIAL_POSITIVE_COLOR2
else:
return self.SPECIAL_POSITIVE_COLOR
elif value == 0:
return self.NORMAL_COLOR
else:
return self.NEGATIVE_COLOR
def __IsPolymorphItem(self, itemVnum):
if itemVnum >= 70103 and itemVnum <= 70106:
return 1
return 0
def __SetPolymorphItemTitle(self, monsterVnum):
if locale.IsVIETNAM():
itemName =item.GetItemName()
itemName+=" "
itemName+=nonplayer.GetMonsterName(monsterVnum)
else:
itemName =nonplayer.GetMonsterName(monsterVnum)
itemName+=" "
itemName+=item.GetItemName()
self.SetTitle(itemName)
def __SetNormalItemTitle(self):
self.SetTitle(item.GetItemName())
def __SetSpecialItemTitle(self):
self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)
def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
if locale.IsCANADA():
if 72726 == itemVnum or 72730 == itemVnum:
self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0))
return
if self.__IsPolymorphItem(itemVnum):
self.__SetPolymorphItemTitle(metinSlot[0])
else:
if self.__IsAttr(attrSlot):
self.__SetSpecialItemTitle()
return
self.__SetNormalItemTitle()
def __IsAttr(self, attrSlot):
if not attrSlot:
return FALSE
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
if 0 != type:
return TRUE
return FALSE
def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot[i]
if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER
self.AddItemData(itemVnum, metinSlot, attrSlot)
def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)
### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, flags = 0, unbindTime = 0):
self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()
itemSubType = item.GetItemSubType()
if 50026 == itemVnum:
if 0 != metinSlot:
name = item.GetItemName()
if metinSlot[0] > 0:
name += " "
name += locale.NumberToMoneyString(metinSlot[0])
self.SetTitle(name)
self.ShowToolTip()
return
### Skill Book ###
elif 50300 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILLBOOK_NAME, 1)
self.ShowToolTip()
return
elif 70037 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
elif 70055 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], locale.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
self.ShowToolTip()
return
###########################################################################################
itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()
isCostumeItem = 0
isCostumeHair = 0
isCostumeBody = 0
if app.ENABLE_COSTUME_SYSTEM:
if item.ITEM_TYPE_COSTUME == itemType:
isCostumeItem = 1
isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType
isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType
#dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair))
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
### Hair Preview Image ###
if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)
### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
### Weapon ###
if item.ITEM_TYPE_WEAPON == itemType:
self.__AppendLimitInformation()
self.AppendSpace(5)
## <20><>ä<EFBFBD><C3A4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ǥ<><C7A5><EFBFBD>Ѵ<EFBFBD>.
if item.WEAPON_FAN == itemSubType:
self.__AppendMagicAttackInfo()
self.__AppendAttackPowerInfo()
else:
self.__AppendAttackPowerInfo()
self.__AppendMagicAttackInfo()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.AppendWearableInformation()
self.__AppendMetinSlotInfo(metinSlot)
### Armor ###
elif item.ITEM_TYPE_ARMOR == itemType:
self.__AppendLimitInformation()
## <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
defGrade = item.GetValue(1)
defBonus = item.GetValue(5)*2 ## <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ǥ<><C7A5> <20>߸<EFBFBD> <20>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))
self.__AppendMagicDefenceInfo()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.AppendWearableInformation()
if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
else:
self.__AppendMetinSlotInfo(metinSlot)
### Ring Slot Item (Not UNIQUE) ###
elif item.ITEM_TYPE_RING == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
#<23><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ý<EFBFBD><C3BD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȹ <20><><EFBFBD><EFBFBD>
#self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001)
### Belt Item ###
elif item.ITEM_TYPE_BELT == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum))
## <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ##
elif 0 != isCostumeItem:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.AppendWearableInformation()
bHasRealtimeFlag = 0
## <20><><EFBFBD><EFBFBD><EBB0A1> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD> ã<>ƺ<EFBFBD><C6BA><EFBFBD>
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
## <20>ִٸ<D6B4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ǥ<><C7A5><EFBFBD><EFBFBD>. ex) <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> : 6<><36> 6<>ð<EFBFBD> 58<35><38>
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
#dbg.TraceError("1) REAL_TIME flag On ")
## Rod ##
elif item.ITEM_TYPE_ROD == itemType:
if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendRodInformation(curLevel, curEXP, maxEXP)
## Pick ##
elif item.ITEM_TYPE_PICK == itemType:
if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendPickInformation(curLevel, curEXP, maxEXP)
## Lottery ##
elif item.ITEM_TYPE_LOTTERY == itemType:
if 0 != metinSlot:
ticketNumber = int(metinSlot[0])
stepNumber = int(metinSlot[1])
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);
### Metin ###
elif item.ITEM_TYPE_METIN == itemType:
self.AppendMetinInformation()
self.AppendMetinWearInformation()
### Fish ###
elif item.ITEM_TYPE_FISH == itemType:
if 0 != metinSlot:
self.__AppendFishInfo(metinSlot[0])
## item.ITEM_TYPE_BLEND
elif item.ITEM_TYPE_BLEND == itemType:
self.__AppendLimitInformation()
if metinSlot:
affectType = metinSlot[0]
affectValue = metinSlot[1]
time = metinSlot[2]
self.AppendSpace(5)
affectText = self.__GetAffectString(affectType, affectValue)
self.AppendTextLine(affectText, self.NORMAL_COLOR)
if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = locale.TOOLTIP_POTION_TIME
if minute > 0:
timeString += str(minute) + locale.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + locale.TOOLTIP_POTION_SEC
self.AppendTextLine(timeString)
else:
self.AppendTextLine(locale.BLEND_POTION_NO_TIME)
else:
self.AppendTextLine("BLEND_POTION_NO_INFO")
elif item.ITEM_TYPE_UNIQUE == itemType:
if 0 != metinSlot:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
else:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]
if 1 == item.GetValue(2): ## <20>ǽð<C7BD> <20>̿<EFBFBD> Flag / <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ص<EFBFBD> <20>ش<EFBFBD>
self.AppendMallItemLastTime(time)
else:
self.AppendUniqueItemLastTime(time)
### Use ###
elif item.ITEM_TYPE_USE == itemType:
self.__AppendLimitInformation()
if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
self.__AppendPotionInformation()
elif item.USE_ABILITY_UP == itemSubType:
self.__AppendAbilityPotionInformation()
## <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if 27989 == itemVnum or 76006 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_REST_USABLE_COUNT % (6 - useCount), self.NORMAL_COLOR)
## <20>̺<EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
elif 50004 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)
## <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
elif constInfo.IS_AUTO_POTION(itemVnum):
if 0 != metinSlot:
## 0: Ȱ<><C8B0>ȭ, 1: <20><><EFBFBD>뷮, 2: <20>ѷ<EFBFBD>
isActivated = int(metinSlot[0])
usedAmount = float(metinSlot[1])
totalAmount = float(metinSlot[2])
if 0 == totalAmount:
totalAmount = 1
self.AppendSpace(5)
if 0 != isActivated:
self.AppendTextLine("(%s)" % (locale.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)
## <20><>ȯ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
elif itemVnum in WARP_SCROLLS:
if 0 != metinSlot:
xPos = int(metinSlot[0])
yPos = int(metinSlot[1])
if xPos != 0 and yPos != 0:
(mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)
localeMapName=locale.MINIMAP_ZONE_NAME_DICT.get(mapName, "")
self.AppendSpace(5)
if localeMapName!="":
self.AppendTextLine(locale.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)
#####
if item.USE_SPECIAL == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
## <20>ִٸ<D6B4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ǥ<><C7A5><EFBFBD><EFBFBD>. ex) <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> : 6<><36> 6<>ð<EFBFBD> 58<35><38>
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
else:
# ... <20>̰<EFBFBD>... <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̷<EFBFBD> <20>ð<EFBFBD> üũ <20>ȵǾ<C8B5> <20>ִµ<D6B4>...
# <20><> <20>̷<EFBFBD><CCB7><EFBFBD> <20>ִ<EFBFBD><D6B4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ϳ<EFBFBD> <20>׳<EFBFBD> <20><><EFBFBD><EFBFBD>...
if 0 != metinSlot:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]
## <20>ǽð<C7BD> <20>̿<EFBFBD> Flag
if 1 == item.GetValue(2):
self.AppendMallItemLastTime(time)
elif item.USE_TIME_CHARGE_PER == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if metinSlot[2]:
self.AppendTextLine(locale.TOOLTIP_TIME_CHARGER_PER(metinSlot[2]))
else:
self.AppendTextLine(locale.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0)))
## <20>ִٸ<D6B4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ǥ<><C7A5><EFBFBD><EFBFBD>. ex) <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> : 6<><36> 6<>ð<EFBFBD> 58<35><38>
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
elif item.USE_TIME_CHARGE_FIX == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if metinSlot[2]:
self.AppendTextLine(locale.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2]))
else:
self.AppendTextLine(locale.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0)))
## <20>ִٸ<D6B4> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ǥ<><C7A5><EFBFBD><EFBFBD>. ex) <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD> : 6<><36> 6<>ð<EFBFBD> 58<35><38>
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
elif item.ITEM_TYPE_QUEST == itemType:
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
self.AppendMallItemLastTime(metinSlot[0])
elif item.ITEM_TYPE_DS == itemType:
self.AppendTextLine(self.__DragonSoulInfoString(itemVnum))
self.__AppendAttributeInformation(attrSlot)
else:
self.__AppendLimitInformation()
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
#dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue))
if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)
#dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ")
elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
self.AppendTimerBasedOnWearLastTime(metinSlot)
#dbg.TraceError("1) REAL_TIME flag On ")
self.ShowToolTip()
def __DragonSoulInfoString (self, dwVnum):
step = (dwVnum / 100) % 10
refine = (dwVnum / 10) % 10
if 0 == step:
return locale.DRAGON_SOUL_STEP_LEVEL1 + " " + locale.DRAGON_SOUL_STRENGTH(refine)
elif 1 == step:
return locale.DRAGON_SOUL_STEP_LEVEL2 + " " + locale.DRAGON_SOUL_STRENGTH(refine)
elif 2 == step:
return locale.DRAGON_SOUL_STEP_LEVEL3 + " " + locale.DRAGON_SOUL_STRENGTH(refine)
elif 3 == step:
return locale.DRAGON_SOUL_STEP_LEVEL4 + " " + locale.DRAGON_SOUL_STRENGTH(refine)
elif 4 == step:
return locale.DRAGON_SOUL_STEP_LEVEL5 + " " + locale.DRAGON_SOUL_STRENGTH(refine)
else:
return ""
## <20><><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
def __IsHair(self, itemVnum):
return (self.__IsOldHair(itemVnum) or
self.__IsNewHair(itemVnum) or
self.__IsNewHair2(itemVnum) or
self.__IsNewHair3(itemVnum) or
self.__IsCostumeHair(itemVnum)
)
def __IsOldHair(self, itemVnum):
return itemVnum > 73000 and itemVnum < 74000
def __IsNewHair(self, itemVnum):
return itemVnum > 74000 and itemVnum < 75000
def __IsNewHair2(self, itemVnum):
return itemVnum > 75000 and itemVnum < 76000
def __IsNewHair3(self, itemVnum):
return ((74012 < itemVnum and itemVnum < 74022) or
(74262 < itemVnum and itemVnum < 74272) or
(74512 < itemVnum and itemVnum < 74522) or
(74762 < itemVnum and itemVnum < 74772) or
(45000 < itemVnum and itemVnum < 47000))
def __IsCostumeHair(self, itemVnum):
return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000)
def __AppendHairIcon(self, itemVnum):
itemImage = ui.ImageBox()
itemImage.SetParent(self)
itemImage.Show()
if self.__IsOldHair(itemVnum):
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
elif self.__IsNewHair3(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
elif self.__IsNewHair(itemVnum): # <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȣ<EFBFBD><C8A3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>. <20><><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1000<30><30>ŭ <20><>ȣ<EFBFBD><C8A3> <20>þ<EFBFBD><C3BE><EFBFBD>.
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
elif self.__IsNewHair2(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
elif self.__IsCostumeHair(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000))
itemImage.SetPosition(itemImage.GetWidth()/2, self.toolTipHeight)
self.toolTipHeight += itemImage.GetHeight()
#self.toolTipWidth += itemImage.GetWidth()/2
self.childrenList.append(itemImage)
self.ResizeToolTip()
## <20><><EFBFBD><EFBFBD><EFBFBD> ū Description <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>
def __AdjustMaxWidth(self, attrSlot, desc):
newToolTipWidth = self.toolTipWidth
newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
if newToolTipWidth > self.toolTipWidth:
self.toolTipWidth = newToolTipWidth
self.ResizeToolTip()
def __AdjustAttrMaxWidth(self, attrSlot):
if 0 == attrSlot:
return self.toolTipWidth
maxWidth = self.toolTipWidth
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]
if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
if value > 0:
maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)
# ATTR_CHANGE_TOOLTIP_WIDTH
#self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
#self.ResizeToolTip()
# END_OF_ATTR_CHANGE_TOOLTIP_WIDTH
return maxWidth
def __AdjustDescMaxWidth(self, desc):
if len(desc) < DESC_DEFAULT_MAX_COLS:
return self.toolTipWidth
return DESC_WESTERN_MAX_WIDTH
def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
skillName = skill.GetSkillName(skillIndex)
if not skillName:
return
if locale.IsVIETNAM():
itemName = bookName + " " + skillName
else:
itemName = skillName + " " + bookName
self.SetTitle(itemName)
def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)
if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)
def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)
if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(locale.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)
def __AppendLimitInformation(self):
appendSpace = FALSE
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if limitValue > 0:
if FALSE == appendSpace:
self.AppendSpace(5)
appendSpace = TRUE
else:
continue
if item.LIMIT_LEVEL == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
"""
elif item.LIMIT_STR == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
elif item.LIMIT_DEX == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
elif item.LIMIT_INT == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
elif item.LIMIT_CON == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
"""
def __GetAffectString(self, affectType, affectValue):
if 0 == affectType:
return None
if 0 == affectValue:
return None
try:
return self.AFFECT_DICT[affectType](affectValue)
except TypeError:
return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
except KeyError:
return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)
def __AppendAffectInformation(self):
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))
def AppendWearableInformation(self):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)
flagList = (
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN))
characterNames = ""
for i in xrange(self.CHARACTER_COUNT):
name = self.CHARACTER_NAMES[i]
flag = flagList[i]
if flag:
characterNames += " "
characterNames += name
textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
textLine = self.AppendTextLine(locale.FOR_FEMALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
textLine = self.AppendTextLine(locale.FOR_MALE, self.NORMAL_COLOR, TRUE)
textLine.SetFeather()
def __AppendPotionInformation(self):
self.AppendSpace(5)
healHP = item.GetValue(0)
healSP = item.GetValue(1)
healStatus = item.GetValue(2)
healPercentageHP = item.GetValue(3)
healPercentageSP = item.GetValue(4)
if healHP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
if healSP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
if healStatus != 0:
self.AppendTextLine(locale.TOOLTIP_POTION_CURE)
if healPercentageHP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
if healPercentageSP > 0:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))
def __AppendAbilityPotionInformation(self):
self.AppendSpace(5)
abilityType = item.GetValue(0)
time = item.GetValue(1)
point = item.GetValue(2)
if abilityType == item.APPLY_ATT_SPEED:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
elif abilityType == item.APPLY_MOV_SPEED:
self.AppendTextLine(locale.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))
if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = locale.TOOLTIP_POTION_TIME
if minute > 0:
timeString += str(minute) + locale.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + locale.TOOLTIP_POTION_SEC
self.AppendTextLine(timeString)
def GetPriceColor(self, price):
if price>=constInfo.HIGH_PRICE:
return self.HIGH_PRICE_COLOR
if price>=constInfo.MIDDLE_PRICE:
return self.MIDDLE_PRICE_COLOR
else:
return self.LOW_PRICE_COLOR
def AppendPrice(self, price):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_BUYPRICE % (locale.NumberToMoneyString(price)), self.GetPriceColor(price))
def AppendPriceBySecondaryCoin(self, price):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_BUYPRICE % (locale.NumberToSecondaryCoinString(price)), self.GetPriceColor(price))
def AppendSellingPrice(self, price):
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
self.AppendTextLine(locale.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
self.AppendSpace(5)
else:
self.AppendTextLine(locale.TOOLTIP_SELLPRICE % (locale.NumberToMoneyString(price)), self.GetPriceColor(price))
self.AppendSpace(5)
def AppendMetinInformation(self):
affectType, affectValue = item.GetAffect(0)
#affectType = item.GetValue(0)
#affectValue = item.GetValue(1)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
self.AppendSpace(5)
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))
def AppendMetinWearInformation(self):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)
flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
item.IsWearableFlag(item.WEARABLE_HEAD),
item.IsWearableFlag(item.WEARABLE_FOOTS),
item.IsWearableFlag(item.WEARABLE_WRIST),
item.IsWearableFlag(item.WEARABLE_WEAPON),
item.IsWearableFlag(item.WEARABLE_NECK),
item.IsWearableFlag(item.WEARABLE_EAR),
item.IsWearableFlag(item.WEARABLE_UNIQUE),
item.IsWearableFlag(item.WEARABLE_SHIELD),
item.IsWearableFlag(item.WEARABLE_ARROW))
wearNames = ""
for i in xrange(self.WEAR_COUNT):
name = self.WEAR_NAMES[i]
flag = flagList[i]
if flag:
wearNames += " "
wearNames += name
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
textLine.SetPackedFontColor(self.NORMAL_COLOR)
textLine.SetText(wearNames)
textLine.Show()
self.childrenList.append(textLine)
self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()
def GetMetinSocketType(self, number):
if player.METIN_SOCKET_TYPE_NONE == number:
return player.METIN_SOCKET_TYPE_NONE
elif player.METIN_SOCKET_TYPE_SILVER == number:
return player.METIN_SOCKET_TYPE_SILVER
elif player.METIN_SOCKET_TYPE_GOLD == number:
return player.METIN_SOCKET_TYPE_GOLD
else:
item.SelectItem(number)
if item.METIN_NORMAL == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_SILVER
elif item.METIN_GOLD == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_GOLD
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
return player.METIN_SOCKET_TYPE_NONE
def GetMetinItemIndex(self, number):
if player.METIN_SOCKET_TYPE_SILVER == number:
return 0
if player.METIN_SOCKET_TYPE_GOLD == number:
return 0
return number
def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):
ACCESSORY_SOCKET_MAX_SIZE = 3
cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)
affectType1, affectValue1 = item.GetAffect(0)
affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]
affectType2, affectValue2 = item.GetAffect(1)
affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]
mtrlPos=0
mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
for mtrl in mtrlList:
affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])
affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])
leftTime = 0
if cur == mtrlPos+1:
leftTime=metinSlot[2]
self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
mtrlPos+=1
def __AppendMetinSlotInfo(self, metinSlot):
if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
return
for i in xrange(player.METIN_SOCKET_MAX_NUM):
self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i])
def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
if 0 == metinSlot:
return 1
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot[i]
if 0 != self.GetMetinSocketType(metinSlotData):
if 0 != self.GetMetinItemIndex(metinSlotData):
return 0
return 1
def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):
slotType = self.GetMetinSocketType(metinSlotData)
itemIndex = self.GetMetinItemIndex(metinSlotData)
if 0 == slotType:
return
self.AppendSpace(5)
slotImage = ui.ImageBox()
slotImage.SetParent(self)
slotImage.Show()
## Name
nameTextLine = ui.TextLine()
nameTextLine.SetParent(self)
nameTextLine.SetFontName(self.defFontName)
nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
nameTextLine.SetOutline()
nameTextLine.SetFeather()
nameTextLine.Show()
self.childrenList.append(nameTextLine)
if player.METIN_SOCKET_TYPE_SILVER == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
elif player.METIN_SOCKET_TYPE_GOLD == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")
self.childrenList.append(slotImage)
if locale.IsARABIC():
slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1)
nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2)
else:
slotImage.SetPosition(9, self.toolTipHeight-1)
nameTextLine.SetPosition(50, self.toolTipHeight + 2)
metinImage = ui.ImageBox()
metinImage.SetParent(self)
metinImage.Show()
self.childrenList.append(metinImage)
if itemIndex:
item.SelectItem(itemIndex)
## Image
try:
metinImage.LoadImage(item.GetIconImageFileName())
except:
dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" %
(itemIndex, item.GetIconImageFileName())
)
nameTextLine.SetText(item.GetItemName())
## Affect
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()
if locale.IsARABIC():
metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight)
affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2)
else:
metinImage.SetPosition(10, self.toolTipHeight)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)
if custumAffectString:
affectTextLine.SetText(custumAffectString)
elif itemIndex!=constInfo.ERROR_METIN_STONE:
affectType, affectValue = item.GetAffect(0)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
affectTextLine.SetText(affectString)
else:
affectTextLine.SetText(locale.TOOLTIP_APPLY_NOAFFECT)
self.childrenList.append(affectTextLine)
if custumAffectString2:
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()
affectTextLine.SetText(custumAffectString2)
self.childrenList.append(affectTextLine)
self.toolTipHeight += 16 + 2
if 0 != leftTime:
timeText = (locale.LEFT_TIME + " : " + locale.SecondToDHM(leftTime))
timeTextLine = ui.TextLine()
timeTextLine.SetParent(self)
timeTextLine.SetFontName(self.defFontName)
timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
timeTextLine.SetOutline()
timeTextLine.SetFeather()
timeTextLine.Show()
timeTextLine.SetText(timeText)
self.childrenList.append(timeTextLine)
self.toolTipHeight += 16 + 2
else:
nameTextLine.SetText(locale.TOOLTIP_SOCKET_EMPTY)
self.toolTipHeight += 35
self.ResizeToolTip()
def __AppendFishInfo(self, size):
if size > 0:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)
def AppendUniqueItemLastTime(self, restMin):
restSecond = restMin*60
self.AppendSpace(5)
self.AppendTextLine(locale.LEFT_TIME + " : " + locale.SecondToDHM(restSecond), self.NORMAL_COLOR)
def AppendMallItemLastTime(self, endTime):
leftSec = max(0, endTime - app.GetGlobalTimeStamp())
self.AppendSpace(5)
self.AppendTextLine(locale.LEFT_TIME + " : " + locale.SecondToDHM(leftSec), self.NORMAL_COLOR)
def AppendTimerBasedOnWearLastTime(self, metinSlot):
if 0 == metinSlot[0]:
self.AppendSpace(5)
self.AppendTextLine(locale.CANNOT_USE, self.DISABLE_COLOR)
else:
endTime = app.GetGlobalTimeStamp() + metinSlot[0]
self.AppendMallItemLastTime(endTime)
def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex):
useCount = metinSlot[1]
endTime = metinSlot[0]
# <20><> <20><><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ߴٸ<DFB4> Socket0<74><30> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD>(2012<31><32> 3<><33> 1<><31> 13<31><33> 01<30><31> <20><><EFBFBD><EFBFBD>..) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
# <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʾҴٸ<D2B4> Socket0<74><30> <20>̿밡<CCBF>ɽð<C9BD>(<28≯<EFBFBD><CCB8>׸<EFBFBD> 600 <20><><EFBFBD><EFBFBD> <20><>. <20>ʴ<EFBFBD><CAB4><EFBFBD>)<29><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ְ<EFBFBD>, 0<>̶<EFBFBD><CCB6><EFBFBD> Limit Value<75><65> <20>ִ<EFBFBD> <20>̿밡<CCBF>ɽð<C9BD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
if 0 == useCount:
if 0 == endTime:
(limitType, limitValue) = item.GetLimit(limitIndex)
endTime = limitValue
endTime += app.GetGlobalTimeStamp()
self.AppendMallItemLastTime(endTime)
class HyperlinkItemToolTip(ItemToolTip):
def __init__(self):
ItemToolTip.__init__(self, isPickable=TRUE)
def SetHyperlinkItem(self, tokens):
minTokenCount = 3 + player.METIN_SOCKET_MAX_NUM
maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
head, vnum, flag = tokens[:3]
itemVnum = int(vnum, 16)
metinSlot = [int(metin, 16) for metin in tokens[3:6]]
rests = tokens[6:]
if rests:
attrSlot = []
rests.reverse()
while rests:
key = int(rests.pop(), 16)
if rests:
val = int(rests.pop())
attrSlot.append((key, val))
attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
else:
attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM
self.ClearToolTip()
self.AddItemData(itemVnum, metinSlot, attrSlot)
ItemToolTip.OnUpdate(self)
def OnUpdate(self):
pass
def OnMouseLeftButtonDown(self):
self.Hide()
class SkillToolTip(ToolTip):
POINT_NAME_DICT = {
player.LEVEL : locale.SKILL_TOOLTIP_LEVEL,
player.IQ : locale.SKILL_TOOLTIP_INT,
}
SKILL_TOOL_TIP_WIDTH = 200
PARTY_SKILL_TOOL_TIP_WIDTH = 340
PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,),
( 8, 3, 20,),
(14, 4, 30,),
(22, 5, 45,),
(28, 6, 60,),
(34, 7, 80,),
(38, 8, 100,), )
PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,),
(10, 3, 2, 0,),
(16, 4, 2, 1,),
(24, 5, 2, 2,), )
PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ),
( 26, 1, ),
( 32, 2, ), )
SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : locale.SKILL_GRADE_NAME_MASTER,
player.SKILL_GRADE_GRAND_MASTER : locale.SKILL_GRADE_NAME_GRAND_MASTER,
player.SKILL_GRADE_PERFECT_MASTER : locale.SKILL_GRADE_NAME_PERFECT_MASTER, }
AFFECT_NAME_DICT = {
"HP" : locale.TOOLTIP_SKILL_AFFECT_ATT_POWER,
"ATT_GRADE" : locale.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
"DEF_GRADE" : locale.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
"ATT_SPEED" : locale.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
"MOV_SPEED" : locale.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
"DODGE" : locale.TOOLTIP_SKILL_AFFECT_DODGE,
"RESIST_NORMAL" : locale.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
"REFLECT_MELEE" : locale.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
}
AFFECT_APPEND_TEXT_DICT = {
"DODGE" : "%",
"RESIST_NORMAL" : "%",
"REFLECT_MELEE" : "%",
}
def __init__(self):
ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
def __del__(self):
ToolTip.__del__(self)
def SetSkill(self, skillIndex, skillLevel = -1):
if 0 == skillIndex:
return
if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)
else:
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillGrade = player.GetSkillGrade(slotIndex)
skillLevel = player.GetSkillLevel(slotIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)
self.ShowToolTip()
def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):
if 0 == skillIndex:
return
if player.SKILL_INDEX_TONGSOL == skillIndex:
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillLevel = player.GetSkillLevel(slotIndex)
self.AppendDefaultData(skillIndex)
self.AppendPartySkillData(skillGrade, skillLevel)
elif player.SKILL_INDEX_RIDING == skillIndex:
slotIndex = player.GetSkillSlotIndex(skillIndex)
self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)
elif player.SKILL_INDEX_SUMMON == skillIndex:
maxLevel = 10
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)
if skillLevel == 10:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)
else:
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)
elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)
else:
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)
self.ShowToolTip()
def __SetSkillTitle(self, skillIndex, skillGrade):
self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
self.__AppendSkillGradeName(skillIndex, skillGrade)
def __AppendSkillGradeName(self, skillIndex, skillGrade):
if self.SKILL_GRADE_NAME.has_key(skillGrade):
self.AppendSpace(5)
self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)
def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
if 0 == skillIndex:
return
slotIndex = player.GetSkillSlotIndex(skillIndex)
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.ShowToolTip()
def AppendDefaultData(self, skillIndex, skillGrade = 0):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
## Level Limit
levelLimit = skill.GetSkillLevelLimit(skillIndex)
if levelLimit > 0:
color = self.NORMAL_COLOR
if player.GetStatus(player.LEVEL) < levelLimit:
color = self.NEGATIVE_COLOR
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)
## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)
def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)
if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)
def AppendSkillConditionData(self, skillIndex):
conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
if conditionDataCount > 0:
self.AppendSpace(5)
for i in xrange(conditionDataCount):
self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)
def AppendGuildSkillData(self, skillIndex, skillLevel):
skillMaxLevel = 7
skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillLevel == skillMaxLevel:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
#####
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)
## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)
## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
if needGSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)
## Next Level
if skillLevel < skillMaxLevel:
if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
self.AppendSpace(5)
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)
#####
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)
## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)
## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
if needGSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)
def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):
self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }
skillLevelUpPoint = 1
realSkillGrade = player.GetSkillGrade(slotIndex)
skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)
## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillGrade == skill.SKILL_GRADE_COUNT:
pass
elif skillLevel == skillMaxLevelEnd:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)
## Next Level
if skillGrade != skill.SKILL_GRADE_COUNT:
if skillLevel < skillMaxLevelEnd:
if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
self.AppendSpace(5)
## HP<48><50><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>ȸ<EFBFBD><C8B8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ų<EFBFBD><C5B3> <20><><EFBFBD><EFBFBD>
if skillIndex == 141 or skillIndex == 142:
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
else:
self.AppendTextLine(locale.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)
def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):
affectDataCount = skill.GetNewAffectDataCount(skillIndex)
if affectDataCount > 0:
for i in xrange(affectDataCount):
type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)
if not self.AFFECT_NAME_DICT.has_key(type):
continue
minValue = int(minValue)
maxValue = int(maxValue)
affectText = self.AFFECT_NAME_DICT[type]
if "HP" == type:
if minValue < 0 and maxValue < 0:
minValue *= -1
maxValue *= -1
else:
affectText = locale.TOOLTIP_SKILL_AFFECT_HEAL
affectText += str(minValue)
if minValue != maxValue:
affectText += " - " + str(maxValue)
affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")
#import debugInfo
#if debugInfo.IsDebugMode():
# affectText = "!!" + affectText
self.AppendTextLine(affectText, color)
else:
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)
## Duration
duration = skill.GetDuration(skillIndex, skillPercentage)
if duration > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_DURATION % (duration), color)
## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
if coolTime > 0:
self.AppendTextLine(locale.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)
## SP
needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
if needSP != 0:
continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)
if skill.IsUseHPSkill(skillIndex):
self.AppendNeedHP(needSP, continuationSP, color)
else:
self.AppendNeedSP(needSP, continuationSP, color)
def AppendSkillRequirement(self, skillIndex, skillLevel):
skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)
if skillLevel >= skillMaxLevel:
return
isAppendHorizontalLine = FALSE
## Requirement
if skill.IsSkillRequirement(skillIndex):
if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()
requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)
color = self.CANNOT_LEVEL_UP_COLOR
if skill.CheckRequirementSueccess(skillIndex):
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(locale.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)
## Require Stat
requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
if requireStatCount > 0:
for i in xrange(requireStatCount):
type, level = skill.GetSkillRequireStatData(skillIndex, i)
if self.POINT_NAME_DICT.has_key(type):
if not isAppendHorizontalLine:
isAppendHorizontalLine = TRUE
self.AppendHorizontalLine()
name = self.POINT_NAME_DICT[type]
color = self.CANNOT_LEVEL_UP_COLOR
if player.GetStatus(type) >= level:
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(locale.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)
def HasSkillLevelDescription(self, skillIndex, skillLevel):
if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
return TRUE
if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
return TRUE
if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
return TRUE
return FALSE
def AppendMasterAffectDescription(self, index, desc, color):
self.AppendTextLine(desc, color)
def AppendNextAffectDescription(self, index, desc):
self.AppendTextLine(desc, self.DISABLE_COLOR)
def AppendNeedHP(self, needSP, continuationSP, color):
self.AppendTextLine(locale.TOOLTIP_NEED_HP % (needSP), color)
if continuationSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)
def AppendNeedSP(self, needSP, continuationSP, color):
if -1 == needSP:
self.AppendTextLine(locale.TOOLTIP_NEED_ALL_SP, color)
else:
self.AppendTextLine(locale.TOOLTIP_NEED_SP % (needSP), color)
if continuationSP > 0:
self.AppendTextLine(locale.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)
def AppendPartySkillData(self, skillGrade, skillLevel):
if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40
if skillLevel <= 0:
return
skillIndex = player.SKILL_INDEX_TONGSOL
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
if locale.IsBRAZIL():
k = skillPower
else:
k = player.GetSkillLevel(skillIndex) / 100.0
self.AppendSpace(5)
self.AutoAppendTextLine(locale.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)
if skillLevel>=10:
self.AutoAppendTextLine(locale.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))
if skillLevel>=20:
self.AutoAppendTextLine(locale.PARTY_SKILL_BERSERKER % chop(1 + 5 * k))
self.AutoAppendTextLine(locale.PARTY_SKILL_TANKER % chop(50 + 1450 * k))
if skillLevel>=25:
self.AutoAppendTextLine(locale.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))
if skillLevel>=35:
self.AutoAppendTextLine(locale.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))
if skillLevel>=40:
self.AutoAppendTextLine(locale.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))
self.AlignHorizonalCenter()
def __AppendSummonDescription(self, skillLevel, color):
if skillLevel > 1:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
elif 1 == skillLevel:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (15), color)
elif 0 == skillLevel:
self.AppendTextLine(locale.SKILL_SUMMON_DESCRIPTION % (10), color)
if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui
#wndMgr.SetOutlineFlag(TRUE)
app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(TRUE)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()
toolTip = ItemToolTip()
toolTip.ClearToolTip()
#toolTip.AppendTextLine("Test")
desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
summ = ""
toolTip.AddItemData_Offline(10, desc, summ, 0, 0)
toolTip.Show()
app.Loop()