client/EterLib/GrpLightManager.h

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C
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#pragma once
#include "../eterBase/Singleton.h"
#include "GrpBase.h"
#include "Util.h"
#include "Pool.h"
#include <deque>
typedef DWORD TLightID;
enum ELightType
{
LIGHT_TYPE_STATIC, // Continuously turning on light
LIGHT_TYPE_DYNAMIC, // Immediately turning off light
};
class CLightBase
{
public:
CLightBase() {};
virtual ~CLightBase() {};
void SetCurrentTime();
protected:
static float ms_fCurTime;
};
class CLight : public CGraphicBase, public CLightBase
{
public:
CLight();
virtual ~CLight();
void Initialize();
void Clear();
void Update();
void SetParameter(TLightID id, const D3DLIGHT8 & c_rLight);
void SetDistance(float fDistance);
float GetDistance() const { return m_fDistance; }
TLightID GetLightID() { return m_LightID; }
BOOL isEdited() { return m_isEdited; }
void SetDeviceLight(BOOL bActive);
void SetDiffuseColor(float fr, float fg, float fb, float fa = 1.0f);
void SetAmbientColor(float fr, float fg, float fb, float fa = 1.0f);
void SetRange(float fRange);
void SetPosition(float fx, float fy, float fz);
const D3DVECTOR & GetPosition() const;
void BlendDiffuseColor(const D3DXCOLOR & c_rColor, float fBlendTime, float fDelayTime = 0.0f);
void BlendAmbientColor(const D3DXCOLOR & c_rColor, float fBlendTime, float fDelayTime = 0.0f);
void BlendRange(float fRange, float fBlendTime, float fDelayTime = 0.0f);
private:
TLightID m_LightID; // Light ID. equal to D3D light index
D3DLIGHT8 m_d3dLight;
BOOL m_isEdited;
float m_fDistance;
TTransitorColor m_DiffuseColorTransitor;
TTransitorColor m_AmbientColorTransitor;
TTransitorFloat m_RangeTransitor;
};
class CLightManager : public CGraphicBase, public CLightBase, public CSingleton<CLightManager>
{
public:
enum
{
LIGHT_LIMIT_DEFAULT = 3,
// LIGHT_MAX_NUM = 32,
};
typedef std::deque<TLightID> TLightIDDeque;
typedef std::map<TLightID, CLight *> TLightMap;
typedef std::vector<CLight *> TLightSortVector;
public:
CLightManager();
virtual ~CLightManager();
void Destroy();
void Initialize();
// NOTE : FlushLight<68><74> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// <20><> <20><> <20>ݵ<EFBFBD><DDB5><EFBFBD> RestoreLight<68><74> <20><><EFBFBD><EFBFBD><EFBFBD>߸<EFBFBD> <20>Ѵ<EFBFBD>.
void Update();
void FlushLight();
void RestoreLight();
/////
void RegisterLight(ELightType LightType, TLightID * poutLightID, D3DLIGHT8 & LightData);
CLight * GetLight(TLightID LightID);
void DeleteLight(TLightID LightID);
/////
void SetCenterPosition(const D3DXVECTOR3 & c_rv3Position);
void SetLimitLightCount(DWORD dwLightCount);
void SetSkipIndex(DWORD dwSkipIndex);
protected:
TLightIDDeque m_NonUsingLightIDDeque;
TLightMap m_LightMap;
TLightSortVector m_LightSortVector;
D3DXVECTOR3 m_v3CenterPosition;
DWORD m_dwLimitLightCount;
DWORD m_dwSkipIndex;
protected:
TLightID NewLightID();
void ReleaseLightID(TLightID LightID);
CDynamicPool<CLight> m_LightPool;
};