forked from metin2/client
136 lines
3.2 KiB
C++
136 lines
3.2 KiB
C++
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// PageSoundList.cpp : implementation file
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//
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#include "stdafx.h"
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#include "SoundArranger.h"
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#include "PageSoundList.h"
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#include "Util.h"
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#include "SoundDataLoader.h"
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#include <MilesLib/SoundManager.h>
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CPageSoundList dialog
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CPageSoundList::CPageSoundList(CWnd* pParent /*=NULL*/)
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: CPageCtrl(CPageSoundList::IDD, pParent)
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{
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m_ChangedSoundObserver.SetOwner(this);
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RegisterChangedDataObserver(&m_ChangedSoundObserver);
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//{{AFX_DATA_INIT(CPageSoundList)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void CPageSoundList::DoDataExchange(CDataExchange* pDX)
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{
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CPageCtrl::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CPageSoundList)
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DDX_Control(pDX, IDC_SOUND_LIST, m_ctrlSoundList);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CPageSoundList, CPageCtrl)
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//{{AFX_MSG_MAP(CPageSoundList)
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ON_NOTIFY(TVN_SELCHANGED, IDC_SOUND_LIST, OnSelchangedSoundList)
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ON_BN_CLICKED(IDC_SOUND_PLAY, OnSoundPlay)
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ON_NOTIFY(NM_DBLCLK, IDC_SOUND_LIST, OnDblclkSoundList)
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ON_NOTIFY(TVN_BEGINDRAG, IDC_SOUND_LIST, OnBegindragSoundList)
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ON_BN_CLICKED(IDC_SOUND_REFRESH, OnSoundRefresh)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CPageSoundList normal functions
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BOOL CPageSoundList::Create(CWnd * pParent)
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{
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if (!CPageCtrl::Create(IDD, pParent))
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return FALSE;
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CreateHighColorImageList(IDB_SOUND_TREE_ITEM, &m_TreeItemImage);
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m_ctrlSoundList.SetImageList(&m_TreeItemImage, TVSIL_NORMAL);
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CSoundDataLoader SoundDataLoader;
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SoundDataLoader.SetTreeControler(&m_ctrlSoundList);
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SoundDataLoader.Create("wav;mp3", "sound", TRUE);
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ShowWindow(SW_SHOW);
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return TRUE;
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}
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void CPageSoundList::UpdateUI()
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{
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}
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void CPageSoundList::OnChangedSound()
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{
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if (0 == GetCurrentSoundIndex())
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{
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m_ctrlSoundList.SelectItem(NULL);
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CPageSoundList message handlers
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void CPageSoundList::OnSelchangedSoundList(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
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HTREEITEM hTreeItem = pNMTreeView->itemNew.hItem;
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if (hTreeItem)
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{
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DWORD dwIndex = m_ctrlSoundList.GetItemData(hTreeItem);
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SetSoundIndex(dwIndex);
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}
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*pResult = 0;
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}
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void CPageSoundList::OnSoundPlay()
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{
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const char * c_szFileName;
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if (!GetSoundFileName(GetCurrentSoundIndex(), &c_szFileName))
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return;
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CSoundManager::Instance().PlaySound2D(c_szFileName);
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}
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void CPageSoundList::OnDblclkSoundList(NMHDR* pNMHDR, LRESULT* pResult)
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{
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HTREEITEM hTreeItem = m_ctrlSoundList.GetSelectedItem();
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if (!hTreeItem)
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return;
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OnSoundPlay();
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*pResult = 0;
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}
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void CPageSoundList::OnBegindragSoundList(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_TREEVIEW* pNMTreeView = (NM_TREEVIEW*)pNMHDR;
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m_ctrlSoundList.SelectItem(pNMTreeView->itemNew.hItem);
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*pResult = 0;
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}
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void CPageSoundList::OnSoundRefresh()
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{
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m_ctrlSoundList.DeleteAllItems();
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ClearAllSoundFileName();
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CSoundDataLoader SoundDataLoader2;
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SoundDataLoader2.SetTreeControler(&m_ctrlSoundList);
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SoundDataLoader2.Create("wav;mp3", "sound", TRUE);
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}
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