Added game files from TMP4

This commit is contained in:
2023-07-21 21:55:58 +03:00
parent bb44b31af9
commit eb47a22455
9325 changed files with 276198 additions and 69890 deletions

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BoundingSphereRadius 50.000000
BoundingSpherePosition 0.000000 0.000000 120.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
}
Group EmitterProperty
{
MaxEmissionCount 1
CycleLength 0.500000
CycleLoopEnable 1
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.054286 14.948454
}
List TimeEventEmittingVelocity
{
0.000000 3.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 2.216495
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 6
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.029000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
0.514286 25.000000
}
List TimeEventAirResistance
{
0.480000 0.030928
}
List TimeEventScaleX
{
0.005714 0.200000
}
List TimeEventScaleY
{
0.000000 0.400000
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 0.000000
0.107692 0.771144
0.207692 1.000000
0.902564 0.792553
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"ymirred.tga"
}
}
}

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[DELAY value;10]
Shinsoo Krall<6C><6C><EFBFBD>[ENTER]
[ENTER]
Shinsoo Krall<6C><6C><EFBFBD> k<>tan<61>n[ENTER]
g<EFBFBD>neyindedir. Yerlileri[ENTER]
genelde ticaretle[ENTER]
[WAIT]
me<EFBFBD>guld<EFBFBD>rler. krall<6C>klar[ENTER]
par<EFBFBD>aland<EFBFBD>ktan sonra[ENTER]
Yoon-Yoing taraf<61>ndan[ENTER]
kuruldu, do<64>u ile ticaret[ENTER]
h<EFBFBD>zla ilerledi. Yerliler[ENTER]
[WAIT]
s<EFBFBD>rekli bat<61> ile sava<76>t<EFBFBD>lar[ENTER]
ve ticaret yollar<61> ile olan[ENTER]
ba<EFBFBD>lant<EFBFBD>lar<EFBFBD> <20>u anda tamamen[ENTER]
koptu. T<>ccarlar,[ENTER]
hayatlar<EFBFBD>n<EFBFBD> temelden[ENTER]
[WAIT]
de<EFBFBD>i<EFBFBD>tiren metin ta<74>lar<61>n<EFBFBD>n[ENTER]
tehlikesinin fark<72>na[ENTER]
vard<EFBFBD>klar<EFBFBD>nda silahland<6E>lar.[ENTER]
Bunun amac<61> bat<61>dan gelen[ENTER]
sald<EFBFBD>r<EFBFBD>lara kar<61><72>[ENTER]
[WAIT]
koyabilmek, ticaret[ENTER]
yollar<EFBFBD>n<EFBFBD> tekrar a<>mak ve[ENTER]
t<EFBFBD>m k<>tay<61> kendi[ENTER]
liderliklerinde[ENTER]
birle<EFBFBD>tirebilmekti.

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[DELAY value;10]
Chunjo Krall<6C><6C><EFBFBD>[ENTER]
[ENTER]
Chunjo Krall<6C><6C><EFBFBD>, k<>tan<61>n[ENTER]
bat<EFBFBD>s<EFBFBD>nda yer al<61>yor. Bu[ENTER]
teokratik bir krall<6C>k ve[ENTER]
[WAIT]
dini liderler taraf<61>ndan[ENTER]
y<EFBFBD>netiliyor. Krall<6C>k[ENTER]
Yoon-Yoing in kuzeni[ENTER]
Yoon-Young taraf<61>ndan[ENTER]
kuruldu. Yoon-Young un metin[ENTER]
[WAIT]
ta<EFBFBD>lar<EFBFBD>n<EFBFBD>n neden oldu<64>u[ENTER]
b<EFBFBD>y<EFBFBD>k tehlikenin <20>nceden[ENTER]
fark<EFBFBD>na varmas<61>nda, kuvvetli[ENTER]
sihir g<><67>lerine sahip kar<61>s<EFBFBD>[ENTER]
yard<EFBFBD>mc<EFBFBD> oldu. Bir <20>eyler[ENTER]
[WAIT]
yap<EFBFBD>lmas<EFBFBD> gerekti<74>ini birka<6B>[ENTER]
kez s<>yledi ama reddedildi.[ENTER]
Halk isyan etmesine ra<72>men[ENTER]
krall<EFBFBD>k bir b<>t<EFBFBD>n olarak[ENTER]
kalmay<EFBFBD> ba<62>ard<72>. Krall<6C>k[ENTER]
[WAIT]
par<EFBFBD>aland<EFBFBD>ktan sonra Krall<6C>k[ENTER]
g<EFBFBD>neyde problemli ve bu g<>ne[ENTER]
kadar da do<64>u b<>lgeleri ile[ENTER]
sava<EFBFBD> halindedir. Chunjo[ENTER]
Krall<EFBFBD><EFBFBD><EFBFBD> insanlar<61> t<>m[ENTER]
[WAIT]
k<EFBFBD>tay<EFBFBD> h<>k<EFBFBD>mdarl<72>klar<61>[ENTER]
alt<EFBFBD>nda birle<6C>tirmek istiyor[ENTER]
ve bu sayede Metin[ENTER]
Ta<EFBFBD>lar<EFBFBD>n<EFBFBD>n geli<6C>en g<>c<EFBFBD>nden[ENTER]
kurtulabileceklerini[ENTER]
[WAIT]
d<EFBFBD><EFBFBD><EFBFBD>n<EFBFBD>yorlar.

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@ -0,0 +1,27 @@
[DELAY value;10]
Jinno Krall<6C><6C><EFBFBD>[ENTER]
[ENTER]
Jinno Krall<6C><6C><EFBFBD> k<>tan<61>n do<64>u[ENTER]
b<EFBFBD>lgesinde yer al<61>yor. Bu[ENTER]
krall<EFBFBD>k ,askeri g<>ce <20>nem[ENTER]
[WAIT]
veriyor. <20>nsanlar<61> agresif[ENTER]
ve savas<61><73> yap<61>ya sahip.[ENTER]
Jinho Krall<6C><6C><EFBFBD>n<EFBFBD>, son kral<61>n[ENTER]
o<EFBFBD>lu Ee-Ryoong kurdu.[ENTER]
Ee-Ryoong, askeri g<>c<EFBFBD>yle[ENTER]
[WAIT]
t<EFBFBD>m krall<6C>klar<61> kendi[ENTER]
h<EFBFBD>k<EFBFBD>mdarl<EFBFBD><EFBFBD><EFBFBD> alt<6C>na almay<61>[ENTER]
ama<EFBFBD>l<EFBFBD>yor. Metin ta<74>lar<61>n<EFBFBD>n[ENTER]
anlam<EFBFBD> ve etkileri hakk<6B>nda[ENTER]
anlat<EFBFBD>lan korkutucu s<>zler[ENTER]
[WAIT]
Jinno Krall<6C><6C><EFBFBD> taraf<61>ndan[ENTER]
dikkate al<61>nm<6E>yor. Fakat,[ENTER]
Ee-Ryoong yine de gizlice[ENTER]
Metin Ta<54>lar<61>n<EFBFBD>n y<>k<EFBFBD>c<EFBFBD>[ENTER]
g<EFBFBD>c<EFBFBD>n<EFBFBD> ordusunu[ENTER]
[WAIT]
yap<EFBFBD>land<EFBFBD>rmak i<>in[ENTER]
kullanmay<EFBFBD> deniyor.

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VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
14013 FACILITY jedan Silah Ustas<61> -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
14014 FACILITY jedan Z<>rh Ustas<61> -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
14015 FACILITY jedan Kuyumcu -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
14033 FACILITY suryeonjang Egitim Merkezi -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
14043 FACILITY yonggwangro Elmas <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
14045 FACILITY yonggwangro Fosil Tahta <20><>leyici -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
14046 FACILITY yonggwangro Bak<61>r <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
14047 FACILITY yonggwangro G<>m<EFBFBD><6D> <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
14048 FACILITY yonggwangro Alt<6C>n <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
14049 FACILITY yonggwangro Yesim Ta<54><61> <20><>leyici -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
14050 FACILITY yonggwangro Abanoz <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
14051 FACILITY yonggwangro <09>nci <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
14052 FACILITY yonggwangro B.Alt<6C>n <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
14053 FACILITY yonggwangro Kristal <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
14054 FACILITY yonggwangro Ametist <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
14055 FACILITY yonggwangro C. G<>z<EFBFBD> <20><>leyicisi -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26992 FACILITY yonggwangro Soul Crystal -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26993 FACILITY yonggwangro Rubin -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26994 FACILITY yonggwangro Garnet -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26995 FACILITY yonggwangro Smaragd -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26996 FACILITY yonggwangro Saphire -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
14061 FACILITY himuijedan_01 G<><47> Suna<6E><61> -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
14062 FACILITY himuijedan_02 G<><47> Suna<6E><61> -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
14063 FACILITY himuijedan_03 G<><47> Suna<6E><61> -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse Ev(1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14101 OBJECT a1-038-wall-corner Ta<54> Duvar(1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14102 OBJECT a1-038-wall-lin Ta<54> Duvar(1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14103 OBJECT a1-038-wall-lin2 Ta<54> Duvar(1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14104 OBJECT a1-038-wall-door Kap<61>(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14105 BUILDING a1-set Duvar(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14110 HEADQUARTER b1-011-workhouse Ev(2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14111 OBJECT b1-038-wall-corner Ta<54> Duvar(2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14112 OBJECT b1-038-wall-lin Ta<54> Duvar(2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14113 OBJECT b1-038-wall-lin2 Ta<54> Duvar(2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14114 OBJECT b1-038-wall-door Kap<61>(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14115 BUILDING b1-set Duvar(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14120 HEADQUARTER c1-011-workhouse Ev(3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14121 OBJECT c1-038-wall-corner Ta<54> Duvar(3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14122 OBJECT c1-038-wall-lin Ta<54> Duvar(3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14123 OBJECT c1-038-wall-lin2 Ta<54> Duvar(3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14124 OBJECT c1-038-wall-door Kap<61>(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14125 BUILDING c1-set Duvar(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14200 OBJECT guild_symbol Lonca <20><>areti -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
14201 WALL fence01_door01 Duvar<61>n <20>n Y<>z<EFBFBD> -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
14202 WALL fence01_back01 Duvar<61>n Arka Y<>z<EFBFBD> -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
14203 WALL fence01_left01 Duvar<61>n Sol Taraf<61> -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14204 WALL fence01_right01 Duvar<61>n Sa<53> Taraf<61> -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14300 OBJECT general_obj_stone01 Ta<54>1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
14301 OBJECT general_obj_stone02 Ta<54>2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
14302 OBJECT general_obj_stone03 Ta<54>3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
14303 OBJECT general_obj_stone04 Ta<54>4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
14304 OBJECT general_obj_stone05 Ta<54>5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
14305 OBJECT general_obj_stone06 Ta<54>6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
14306 OBJECT general_obj_stone07 Ta<54>7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
14307 OBJECT general_obj_stone08 Ta<54>8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
14308 OBJECT general_obj_stone09 Ta<54>9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
14309 OBJECT general_obj_stone10 Ta<54>10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
14400 OBJECT B1_PagodaTree_RT Tahta1 0 0 360 2000000 90011,5 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 Tahta2 0 0 360 2000000 90011,5 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall Tahta3 0 0 360 2000000 90011,7 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 Tahta4 0 0 360 2000000 90011,7 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 Tahta5 0 0 360 2000000 90011,7 0 0 0 1
14405 OBJECT B2_IvySpy_RT Tahta6 0 0 360 2000000 90011,9 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 Tahta7 0 0 360 2000000 90011,9 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall Tahta8 0 0 360 2000000 90011,9 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Tahta9 0 0 360 2000000 90011,9 0 0 0 1

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ipne
ibne
serefsiz
<EFBFBD>erefsiz
pi<EFBFBD>
pi<EFBFBD> kurusu
g<EFBFBD>t<EFBFBD>n
g<EFBFBD>to<EFBFBD>
yarrak
amc<EFBFBD>k
amcik
s<EFBFBD><EFBFBD>ar<EFBFBD>m
s<EFBFBD><EFBFBD>t<EFBFBD><EFBFBD><EFBFBD>m
aq
a.q
a.q.
aq.
a.g.
ag.
am<EFBFBD>na k
amina k
am<EFBFBD>na g
amina g
anan<EFBFBD>
baban<EFBFBD>
anani
babani
bac<EFBFBD>n<EFBFBD>
bacini
ecdad<EFBFBD>n<EFBFBD>
ecdadini
sikeyim
sulaleni
s<EFBFBD>laleni
dallama
dangalak
aptal
salak
ger<EFBFBD>zekal<EFBFBD>
gerizekali
idiot
idiyot
<EFBFBD>k<EFBFBD>z
angut
dalyarak
sikiyim
sikeyim
sikecem
sikicem
sikerim
siktim
sikti<EFBFBD>im
sikiyorum
sikdi<EFBFBD>im
sikem
h<EFBFBD>d<EFBFBD>k
d<EFBFBD>d<EFBFBD>k
beyinsiz
yalaka
yalama
kafas<EFBFBD>z
kafasiz
g<EFBFBD>t herif
hayvan herif
ito<EFBFBD>lu it
manyak
cenabet
cibilliyetsiz
g<EFBFBD>t<EFBFBD>ne
g<EFBFBD>t<EFBFBD>n<EFBFBD>
siktir git
siktirgit
siktir ol git
siktirolgit
siktir
hasiktir
hassiktir
has siktir
dalyarak
dalyarrak
kanc<EFBFBD>k
kancik
kaltak
orospu
oruspu
ka<EFBFBD>ar
fahi<EFBFBD>e
fahise
pezevenk
pezo
koca g<>t
am biti
ambiti
g<EFBFBD>t<EFBFBD>ne koyim
g<EFBFBD>t<EFBFBD>nekoyim
am<EFBFBD>nakoyim
aminakoyim
am<EFBFBD>na k
amina koyay<61>m
amina koyayim
am<EFBFBD>na koyar<61>m
aminakoyarim
amina koyarim
anan<EFBFBD> sikeyim
anani sikeyim
anan<EFBFBD>sikeyim
ananisikeyim
anani sikerim
anan<EFBFBD> sikerim
ananisikerim
anan<EFBFBD>sikerim
orospu <20>ocu<63>u
amk
amq
sikik
g<EFBFBD>tveren
g<EFBFBD>t veren
am<EFBFBD>n o<>lu
amin oglu
am<EFBFBD>n oglu
gavat
kavat
anneni
annenin
anan<EFBFBD>n
ananin
dalyarak
allah
peygamber
pkk
ter<EFBFBD>rist
terorist
k<EFBFBD>rdistan
kurdistan
kadek
kongragel
fa<EFBFBD>izm
fa<EFBFBD>ist
fasizm
fasist
kom<EFBFBD>nizm
komunist
komonist
kom<EFBFBD>nist
komunizm
<EFBFBD>lk<EFBFBD>c<EFBFBD>
sikik
amcik
siktir
s<EFBFBD>rt<EFBFBD>k
dhkp
devsol
hizbullah
k.o.<2E>
k.o.c
pi<EFBFBD>
pic
sie

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[DELAY value;10]
Ninjalar her zaman[ENTER]
gizlenerek ve sessizce[ENTER]
<EFBFBD>ld<EFBFBD>ren profesyonel[ENTER]
katillerdir. <20>eviklik ve[ENTER]
tekrarlanan vuru<72>lar<61> i<>in[ENTER]
[WAIT]
hafif z<>rhlar giyerler.[ENTER]
B<EFBFBD>ylece hareketleri[ENTER]
k<EFBFBD>s<EFBFBD>tlanmaz. E<>itimlerine[ENTER]
g<EFBFBD>re han<61>er veya yay<61>[ENTER]
ustal<EFBFBD>kla kullanabilirler.

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@ -0,0 +1,15 @@
[DELAY value;10]
<EFBFBD>amanlar <20>ok bilgedirler ve[ENTER]
beceri olarak ,sihir ve b<>y<EFBFBD>[ENTER]
kullan<EFBFBD>rlar. Sava<76>larda ve[ENTER]
arkada<EFBFBD>lar<EFBFBD>na destek[ENTER]
verirken mistik becerileri[ENTER]
[WAIT]
<EFBFBD>ok b<>y<EFBFBD>k <20>nem ta<74><61>r. Bu[ENTER]
<EFBFBD>zelliklerinin yan<61>s<EFBFBD>ra,[ENTER]
<EFBFBD>amanlar sald<6C>r<EFBFBD>lar<61>n<EFBFBD>[ENTER]
g<EFBFBD><EFBFBD>lendirici,sa<73>l<EFBFBD>klar<61>n<EFBFBD> ya[ENTER]
da arkada<64>lar<61>n<EFBFBD>[ENTER]
[WAIT]
destekleyici sihirler[ENTER]
yapabilirler.

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@ -0,0 +1,16 @@
[DELAY value;10]
Suralar ,<2C>eytan<61>n tohumunu[ENTER]
geli<EFBFBD>tirmeye karar[ENTER]
verdiklerinde <20>ok b<>y<EFBFBD>k[ENTER]
sihir g<><67>leri elde eden[ENTER]
savas<EFBFBD><EFBFBD>lard<EFBFBD>r. Yak<61>n D<>v<EFBFBD><76>te[ENTER]
[WAIT]
k<EFBFBD>l<EFBFBD>c<EFBFBD> ustal<61>kla[ENTER]
kullanabilirler ya da[ENTER]
d<EFBFBD><EFBFBD>manlar<EFBFBD>na uzak mesafeden[ENTER]
sihir ile sald<6C>rabilirler.[ENTER]
E<EFBFBD>itimlerine g<>re sald<6C>r<EFBFBD>[ENTER]
[WAIT]
b<EFBFBD>y<EFBFBD>lerini geli<6C>tirebilirler[ENTER]
ya da savunma b<>y<EFBFBD>lerini[ENTER]
g<EFBFBD><EFBFBD>lendirebilirler.

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@ -0,0 +1,15 @@
[DELAY value;10]
Yak<EFBFBD>n D<>v<EFBFBD><76>te, Sava<76><61><EFBFBD>lar[ENTER]
Silahlar<EFBFBD> ve Z<>rhlar<61>yla[ENTER]
b<EFBFBD>y<EFBFBD>k rol oynarlar. G<><47>l<EFBFBD>[ENTER]
v<EFBFBD>cut yap<61>lar<61> ve dengeleri[ENTER]
<EFBFBD>ok iyidir. Bu[ENTER]
[WAIT]
<EFBFBD>zelliklerinin yan<61> s<>ra[ENTER]
,iki el yard<72>m<EFBFBD>yla ta<74><61>nan[ENTER]
silahlar<EFBFBD>yla b<>y<EFBFBD>k zararlar[ENTER]
verebilirler ya da[ENTER]
d<EFBFBD><EFBFBD>manlar<EFBFBD>n<EFBFBD>n sald<6C>r<EFBFBD>lar<61>n<EFBFBD>[ENTER]
[WAIT]
k<EFBFBD>l<EFBFBD><EFBFBD> ve kalkanla[ENTER]
<EFBFBD>nleyebilirler.

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@ -0,0 +1,936 @@
AFF_LOVE_POINT Sevgi Puan<61>: %%%d
ALIGNMENT_NAME S<>ralamas<61> Puanlar<61>:
ATTACK_ERROR_UNKNOWN Bilinmeyen Sald<6C>r<EFBFBD> Hatas<61>: %s
CANNOT_ATTACK_DEST_IN_SAFE <09>avas<61><73> <20>ok uzakta.
CANNOT_ATTACK_SELF_IN_SAFE Sald<6C>ramam.
CANNOT_EQUIP_IN_EXCHANGE Ticaret yaparken z<>rh<72>n<EFBFBD> de<64>i<EFBFBD>tiremezsin.
CANNOT_EQUIP_IN_SHOP Ticaret yaparken z<>rh<72>n<EFBFBD> de<64>i<EFBFBD>tiremezsin.
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Genel alanda <20>zel depo a<>amazs<7A>n.
CANNOT_SHOOT_DEST_IN_SAFE D<><44>man <20>ok uzakta.
CANNOT_SHOOT_EMPTY_ARROW Bir oka ihtiyac<61>m var.
CANNOT_SHOOT_SELF_IN_SAFE Bunu yapamam.
CANNOT_SKILL_APPROACH Eminim daha fazla yakla<6C>amam.
CANNOT_SKILL_ATTACK Sald<6C>ramam.
CANNOT_SKILL_BLUE K<>rm<72>z<EFBFBD> kurt ruhu etkinken, <20>ivit kurt ruhunu kullanamazs<7A>n.
CANNOT_SKILL_DEST_IN_SAFE D<><44>man <20>ok uzakta.
CANNOT_SKILL_EQUIP_FISHING_ROD Bir oltaya ihtiyac<61>m var.
CANNOT_SKILL_HAVE_TO_RIDE Bunu kullanmadan <20>nce bir ata ihtiyac<61>m var.
CANNOT_SKILL_NEED_EMPTY_BOTTLE Bo<42> bir <20>i<EFBFBD>em yok.
CANNOT_SKILL_NEED_POISON_BOTTLE Zehirli <20>i<EFBFBD>em yok.
CANNOT_SKILL_NEED_TARGET Hedef kim?
CANNOT_SKILL_NOT_ENOUGH_HP Yeterli HP yok!
CANNOT_SKILL_NOT_ENOUGH_SP Yeterli SP yok!
CANNOT_SKILL_NOT_HORSE_SKILL Bunu at s<>rerken kullanamam.
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Bu beceriyi bu silahla kullanamam.
CANNOT_SKILL_NOT_YET_LEARN Bu beceriyi <20><>renmedim.
CANNOT_SKILL_ONLY_FOR_ALLIANCE Bu sadece grup <20>yelerini etkiler.
CANNOT_SKILL_ONLY_FOR_CORPSE Bu sadece <20>l<EFBFBD>leri etkiler.
CANNOT_SKILL_RED <09>ivit kurt ruhu etkinken, k<>rm<72>z<EFBFBD> kurt ruhunu kullanamazs<7A>n.
CANNOT_SKILL_REMOVE_FISHING_ROD Bu beceriyi olta ile kullanamam.
CANNOT_SKILL_SELF_IN_SAFE Buradan sald<6C>ramam.
CANNOT_SKILL_USE_SELF Bunu kendi <20>zerimde yapamam.
CANNOT_SKILL_WAIT_COOLTIME Hen<65>z bu beceriyi kullanamam.
CANNOT_USE Onu kullanamazs<7A>n.
CANNOT_WHISPER_DEST_REFUSE %s f<>s<EFBFBD>ldamay<61> bloklad<61>. SA
CANNOT_WHISPER_NOT_LOGON %s ba<62>l<EFBFBD> de<64>il. SA
CANNOT_WHISPER_SELF_REFUSE F<>s<EFBFBD>ldamay<61> bloklad<61><64><EFBFBD>nda birine bir<69>ey f<>s<EFBFBD>ldayamazs<7A>n. SNA
CHANNEL Kanal
CHANNELING_CANNOT_LOGOUT Kaydolma ekran<61>na tekrar d<>nemezsiniz.
CHANNEL_EMPTY_SERVER Sunucu yok
CHANNEL_NORMAL Kanal %d
CHANNEL_NOTIFY_FULL Bu kanal dolu! L<>tfen ba<62>ka bir kanal se<73>iniz.
CHANNEL_NOT_FIND_INFO Kanal <20>zerinden herhangi bir bilgiye ula<6C><61>lamad<61>.
CHANNEL_PVP Serbest d<>ello
CHANNEL_SELECT_CHANNEL Kanal Se<53>
CHANNEL_SELECT_REGION B<>lge se<73>.
CHANNEL_SELECT_SERVER Sunucu se<73>
CHANNEL_TEST_SERVER Sunucuyu test et
CHANNEL_TEST_SERVER_ADDR Test %s:%d
CHARACTER_CREATE_MODE Karakter olu<6C>tur
CHARACTER_SELECT_MODE Karakter se<73>
CHAT_ALL Genel
CHAT_BLOCK Blok
CHAT_GUILD Lonca
CHAT_INFORMATION Bilgi
CHAT_INSULT_STRING Bu c<>mle yanl<6E><6C> kelimeler i<>eriyor.
CHAT_LOG Eski mesaj<61> g<>ster[L]
CHAT_LOG_TITLE Sohbet Protokol<6F>
CHAT_NORMAL Normal
CHAT_NOTICE Duyuru
CHAT_PARTY Grup
CHAT_SEND_CHAT Sohbet yolla
CHAT_SEND_MEMO F<>s<EFBFBD>lt<6C> g<>nder[Shift+Enter]
CHAT_SHOUT Ba<42><61>rmak
CHAT_SHOUT_LIMIT 15 saniyede bir ba<62><61>rabilirsiniz.
CHAT_WHISPER F<>s<EFBFBD>ldama
COMB_ALREADY_APPEND
COMB_CANT_APPEND_ITEM Bu nesne kullan<61>lamaz.
COMB_CANT_APPEND_SEALED_ITEM Ruha ba<62>l<EFBFBD> nesneler kullanamazs<7A>n.
COMB_COST <09>cret: %s
COMB_IS_CONTINUE_PROCESS Devam etmek istiyor musun?
COMB_NOTICE Kitaplar<61> takas etmek isterken <20>zel d<>kkan a<>amazs<7A>n.
COMB_NOTICE_NOT_OPEN <09>zel d<>kkan a<><61>kken kitap takas edemezsin.
COMB_NOT_ALL_SLOT_APPEND_ITEM Bonus aktarmak i<>in 2. bir kost<73>me ihtiyac<61>n var.
COMB_NOT_FULL_BOOK Yok, biz b<>yle anla<6C>amay<61>z. Sana anlatt<74><74><EFBFBD>m gibi, takas sadece bana 10 kitap verirsen olur.
COMB_NOT_ITEM_IN_INVENTORY Ku<4B>and<6E><64><EFBFBD>n e<>yalar<61> kullanamazs<7A>n.
COMB_NOT_MEDIUM_ITEM Bu nesne kullan<61>lamaz.
COMB_WILL_REMOVE_MATERIAL Kost<73>m 2 yok ediliyor.
CREATE_ERROR_GM_NAME Karakter isminizde, GM ismini kullanamazsiniz.
CREATE_ERROR_INSULT_NAME Bu isim hatal<61>.
CREATE_ERROR_LIMIT_LEVEL Karakterin en az seviye 80 olmal<61>.
CREATE_ERROR_TIME_LIMIT Sadece her 30 saniyede bir karakter olu<6C>turabilirsin.
CREATE_ERROR_WRONG_STRING Karakter ismin <20>zel karakter i<>eremez.
CREATE_EXIST_SAME_NAME Bu ismi zaten ba<62>ka bir karakter kullan<61>yor.
CREATE_FAILURE Karakteri yaratamazs<7A>n.
CREATE_FULL Ba<42>ka karakter olu<6C>turamazs<7A>n.
CREATE_GM_NAME GM
CREATE_INPUT_NAME <09>smi gir.
CREATE_PLUS_STAT Hala stat<61> puan<61>n var.
DAY G<>n
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Sorgulama s<>ras<61>nda nesne hareket ettiremezsin.
DO_YOU_BUY_ITEM1 Sat<61>n almak istiyor musun? Nesne: %s Fiyat: %s
DO_YOU_BUY_ITEM2 Sat<61>n almak istiyor musun? Nesne: %s %s Fiyat: %s
DO_YOU_DROP_MONEY %d Yang b<>rakmak istiyor musun?
DO_YOU_SELL_ITEM1 Satmak istiyor musun? Nesne: %s Fiyat: %s
DO_YOU_SELL_ITEM2 Satmak istiyor musun? Adet: %s E<>ya: %s Fiyat: %s
DRAGON_SOUL_CANNOT_REFINE Bu ejderha ta<74><61> ar<61>nd<6E>r<EFBFBD>lamaz.
DRAGON_SOUL_CANNOT_REFINE_MORE Bu ejderha ta<74><61> en y<>ksek seviyeye ula<6C>t<EFBFBD> bile.
DRAGON_SOUL_EQUIP_WARNING1 Bir ejderha ta<74><61>n<EFBFBD> tekrar <20><>kartmak zor.
DRAGON_SOUL_EQUIP_WARNING2 Yine de devam etmek istiyor musun?
DRAGON_SOUL_EXPIRED S<>resi ge<67>mi<6D> ejderha ta<74><61>
DRAGON_SOUL_INVALID_DRAGON_SOUL Yanl<6E><6C> ejderha ta<74><61>.
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Bu ejderha ta<74><61> de<64>il.
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Bu do<64>ru ejderha ta<74><61> de<64>il.
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Ar<41>nd<6E>rma i<>in yeterli malzemen yok.
DRAGON_SOUL_NOT_MATCHED_SLOT Ejderha ta<74><61> bu bo<62>lu<6C>a s<><73>m<EFBFBD>yor.
DRAGON_SOUL_STEP_LEVEL1 Safl<66>k: mat,
DRAGON_SOUL_STEP_LEVEL2 Safl<66>k: parlak,
DRAGON_SOUL_STEP_LEVEL3 Safl<66>k: tertemiz,
DRAGON_SOUL_STEP_LEVEL4 Safl<66>k: m<>kemmel,
DRAGON_SOUL_STEP_LEVEL5 Safl<66>k: kusursuz,
DRAGON_SOUL_STRENGTH Seviye +%d SA
DRAGON_SOUL_UNEQUIP_WARNING1 Ejderha ta<74><61> k<>r<EFBFBD>labilir.
DRAGON_SOUL_UNEQUIP_WARNING2 Yine de devam etmek istiyor musun?
DRAGON_SOUL_UNMATCHED_SLOT Bu yanl<6E><6C> bo<62>luk.
DRAGON_SOUL_UNQUALIFIED Ejderha ta<74><61> simyas<61>n<EFBFBD> hen<65>z kullanamazs<7A>n.
DROP_ITEM_FAILURE_EQUIP_ITEM Giyilen e<>yay<61> b<>rakamazs<7A>n.
DROP_ITEM_FAILURE_PRIVATE_SHOP <09>zel d<>kkan a<>t<EFBFBD><74><EFBFBD>n s<>rece nesne d<><64><EFBFBD>remiyorsun.
DROP_MONEY_FAILURE_1000_OVER En fazla 999 Yang b<>rakabilirsin.
EMOTION_ANGRY Can S<>k<EFBFBD>c<EFBFBD>
EMOTION_ATTRACTIVE Ba<42>tan <20><>karma
EMOTION_BANTER K<><4B><EFBFBD>mseme
EMOTION_CHEERS_1 Ho<48><6F>a Kal 1
EMOTION_CHEERS_2 Ho<48><6F>a Kal 2
EMOTION_CHEERUP Alk<6C><6B>
EMOTION_CHOOSE_ONE Bir hedef se<73>.
EMOTION_CLAP Alk<6C><6B>lar
EMOTION_CLAP_KISS <09>p<EFBFBD>c<EFBFBD>k
EMOTION_CONGRATULATION Onaylama
EMOTION_DANCE_1 Dans 1
EMOTION_DANCE_2 Dans 2
EMOTION_DANCE_3 Dans 3
EMOTION_DANCE_4 Dans 4
EMOTION_DANCE_5 Dans 5
EMOTION_DANCE_6 Gumsan Style
EMOTION_FORGIVE Affetme
EMOTION_FRENCH_KISS Frans<6E>z <20>p<EFBFBD>c<EFBFBD><63><EFBFBD>
EMOTION_JOY Ne<4E>e
EMOTION_SAD <09>zg<7A>n
EMOTION_SHY Reddetme
EMOTION_SLAP <09>ak
EMPIRE_A Shinsoo Krall<6C><6C><EFBFBD>
EMPIRE_B Chunjo Krall<6C><6C><EFBFBD>
EMPIRE_C Jinno Krall<6C><6C><EFBFBD>
EMPIRE_SELECT_MODE Krall<6C>k se<73>
EXCHANGE_CANNOT_GIVE Bu nesneyi al<61><6C>veri<72>te kullanamazs<7A>n.
EXCHANGE_CANT_EDIT_MONEY Toplam<61> <20>u anda de<64>i<EFBFBD>tiremezsin.
EXCHANGE_FAILURE_EQUIP_ITEM Giyilen e<>yay<61> takas edemezsin.
EXCHANGE_MONEY Toplam
EXCHANGE_TITLE %s ile al<61><6C>veri<72>
FISHING_FAILURE Yemi kaybettin.
FISHING_NOTIFY1 %s oltaya tak<61>lm<6C><6D> gibi g<>r<EFBFBD>n<EFBFBD>yor.
FISHING_NOTIFY2 Oltaya %s tak<61>lm<6C><6D> gibi g<>r<EFBFBD>n<EFBFBD>yor.
FISHING_SUCCESS1 %s !
FISHING_SUCCESS2 Suda %s tuttun!
FISHING_UNKNOWN Oltaya bir<69>ey tak<61>ld<6C> ama ne oldu<64>u belli de<64>il.
FISHING_WRONG_PLACE Burada bal<61>k tutamazs<7A>n.
FOR_FEMALE kad<61>n i<>in
FOR_MALE erkek i<>in
GAME_CANNOT_MINING At <20>st<73>ndeyken madencilik yapamazs<7A>n.
GAME_CANNOT_PICK_ITEM Kazanmad<61><64><EFBFBD>n i<>in bu nesneyi toplayamazs<7A>n.
GAME_INIT_ERROR_CURSOR imle<6C> tan<61>mlanamad<61>.
GAME_INIT_ERROR_DIRECTX Oyunun <20>alisabilmesi i<>in DirectX 8.1 kurulu olmas<61> gerekiyor.\nDirectX 8.1 veya daha y<>ksek bir s<>r<EFBFBD>m<EFBFBD>n<EFBFBD> kur.
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Grafik kart<72> bulunamad<61>.\nE<6E>er mevcutsa, VGA kart s<>r<EFBFBD>c<EFBFBD>n<EFBFBD>z<EFBFBD>n do<64>ru y<>klenmi<6D> olup olmad<61><64><EFBFBD>n<EFBFBD> kontrol edin.
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafik kart<72> kurulamad<61>. \n E<>er VGA kart<72>n<EFBFBD>z varsa kontrol edin. \n Alternatif olarak, donan<61>m h<>zland<6E>r<EFBFBD>c<EFBFBD>n<EFBFBD>z<EFBFBD> aktif edebilirsiniz. \n (Donan<61>m H<>zland<6E>r<EFBFBD>c<EFBFBD>n<EFBFBD>z<EFBFBD> maximuma ayarlay<61>n \n Control Panel->Display->Settings->Advanced->Troubleshoot)
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Bilgisayar<61>n<EFBFBD>zdaki grafik kart<72> Windows 32bit Modunu desteklemiyor.\n16bit Modunu veya tam ekran se<73>ene<6E>ini kullan<61>n<EFBFBD>z.
GAME_INIT_ERROR_ITEM_PROTO Nesne bilgileri yok.\nOyunu tekrar y<>kleyiniz.
GAME_INIT_ERROR_MAIN_WINDOW Anayap<61> olu<6C>turulam<61>yor.
GAME_INIT_ERROR_MOB_PROTO Canavar bilgileri yok.\nOyunu tekrar y<>kleyiniz.
GAME_INIT_ERROR_NETWORK Ba<42>lant<6E> kurulam<61>yor.\ninternet ba<62>lant<6E>n<EFBFBD>z<EFBFBD> kontrol ediniz.
GAME_PICK_MONEY %d Yang Kazand<6E>n.
GUILDMARK_UPLOADER_ERROR_128_HEIGHT Y<>kseklik 128 Pixel de<64>il
GUILDMARK_UPLOADER_ERROR_12_HEIGHT Y<>kseklik 12 Pixel de<64>il
GUILDMARK_UPLOADER_ERROR_16_WIDTH Genislik 16 Pixel de<64>il
GUILDMARK_UPLOADER_ERROR_64_WIDTH Geni<6E>lik 64 Pixel de<64>il
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Oyun bu resmi desteklemiyor.
GUILDMARK_UPLOADER_ERROR_PATH Bilgiyi metin2/upload klas<61>r<EFBFBD>ne ta<74><61>.
GUILDMARK_UPLOADER_ERROR_SELECT Resim dosyas<61> se<73>ilmedi.
GUILDWAR_CTF_TITLE Bayrak ele ge<67>irildi.
GUILDWAR_NORMAL_TITLE Meydan Sava<76><61>
GUILDWAR_QUESTION_LINE_1 %s loncas<61>, senin loncana sava<76> ilan etti.
GUILDWAR_QUESTION_LINE_2 kabul ediyor musun? (%s)
GUILDWAR_UNKNOWN_TITLE ...
GUILDWAR_WARP_TITLE Arena Sava<76><61>
GUILD_BUILDING_GRADE S<>ralama
GUILD_BUILDING_NAME Binanin ismi
GUILD_CANNOT_HEAL_GSP_ANYMORE Ejderha Hayaleti Enerjisi tamamen y<>klenmi<6D> durumda.
GUILD_COMMENT Yaz
GUILD_CREATE_ERROR_INSULT_NAME Lonca ad<61> hatal<61>
GUILD_DEFAULT_GRADE Lonca <20>yeleri
GUILD_DELETE Sil
GUILD_DEPOSIT Depozit
GUILD_DO_YOU_HEAL_GSP %d Yang kullanarak %d Ejderha Hayaleti y<>klemek ister misin?
GUILD_DO_YOU_JOIN seni davet ediyor. Loncaya kat<61>lmak istiyor musun?
GUILD_EMPTY_AREA Bo<42> alan
GUILD_ENEMY_GUILD_NAME D<><44>man<61>n Lonca ad<61>
GUILD_FACILITY Ek bina
GUILD_GEM De<44>erli ta<74>
GUILD_HEADQUARTER Ana bina
GUILD_HEAL_GSP Ejderha Hayaleti Y<>kle
GUILD_INFO_ENEMY_GUILD_EMPTY Bo<42>
GUILD_MARK_NOT_ENOUGH_LEVEL En az 3. seviye gerekir
GUILD_NAME Lonca ad<61>
GUILD_NOT_ENOUGH_MATERIAL Bu bina i<>in yeterli in<69>aat malzemesine sahip de<64>ilsin.
GUILD_NOT_ENOUGH_MONEY Bu bina i<>in yeterli Yang'a sahip de<64>ilsin.
GUILD_NO_NOTICE_PERMISSION Duyuru yapmak i<>in gerekli iznin yok.
GUILD_OBJECT Nesne
GUILD_OFFER_EXP Tecr<63>be yat<61>r
GUILD_SHORT_EXP Yeterli Tecr<63>be Puan<61> yok.
GUILD_TILE_BASEINFO Temel bilgiler
GUILD_TILE_BOARD Kara tahta
GUILD_TILE_GRADE Y<>netici Pozisyonu
GUILD_TILE_INFO Lonca bilgileri
GUILD_TILE_MEMBER Lonca <20>yeleri
GUILD_TILE_SKILL Lonca becerisi
GUILD_VILLAGE_01 Miryang
GUILD_VILLAGE_02 Songpa
GUILD_VILLAGE_03 Daeyami
GUILD_WAR1 Lonca Sava<76><61> B<>lgesi
GUILD_WAR2 Lonca Sava<76><61> B<>lgesi
GUILD_WAR3 Lonca Sava<76><61> B<>lgesi
GUILD_WAR4 Lonca Sava<76><61> B<>lgesi
GUILD_WAR_LIMIT_30MIN Zaman: 30 dakika
GUILD_WAR_REWARD_POTION <09>d<EFBFBD>l: Yenen iksir kazanacak
GUILD_WAR_USE_BATTLE_MAP Yer: Lonca Sava<76><61> Arenas<61>
GUILD_WAR_USE_NORMAL_MAP Yer: Normal Harita
GUILD_WAR_WIN_CHECK_SCORE Sava<76><61> en y<>ksek skor kazan<61>r
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 D<><44>man<61>n bayra<72><61>n<EFBFBD> ele ge<67>ir
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 ve kendi <20>ss<73>ne g<>t<EFBFBD>r.
GUILD_WAR_WIN_WIPE_OUT_GUILD Kazanmak i<>in t<>m d<><64>manlar<61> <20>ld<6C>r.
GUILD_WITHDRAW Geri <20>ekil.
GUILD_YOU_DO_NOT_JOIN Bir Loncaya <20>ye de<64>ilsin.
HORSE_HEALTH0 <09>l<EFBFBD>
HORSE_HEALTH1 A<> kalm<6C><6D> halde
HORSE_HEALTH2 Ac<41>km<6B><6D> halde
HORSE_HEALTH3 Tok
HORSE_LEVEL1 Normal at
HORSE_LEVEL2 Sava<76> At<41>
HORSE_LEVEL3 Asker at
HOUR Saat
HOW_MANY_ITEM_DO_YOU_DROP1 %s atmak istiyor musun?
HOW_MANY_ITEM_DO_YOU_DROP2 %s %d atmak istiyor musun?
INPUT_MATRIX_CARD_NUMBER Matrix Kart Numaran<61> gir.
INPUT_MATRIX_CARD_TITLE Matrix Kart
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Hesap ayarlar<61>n<EFBFBD>zdaki silme-kodunu buraya giriniz.
INPUT_PRIVATE_CODE_DIALOG_TITLE Karakteri sil
INVENTORY_DO_NOT_PACK_WARP_SCROLL D<>n<EFBFBD><6E> Rolesi
INVENTORY_REALLY_USE_ITEM E<>yay<61> bu nesneye uygula?
JOB_ASSASSIN Ninja
JOB_ASSASSIN0 Amat<61>r Ninja
JOB_ASSASSIN1 Ninjalarin G<>c<EFBFBD>
JOB_ASSASSIN2 <09>l<EFBFBD>ms<6D>z
JOB_SHAMAN <09>aman
JOB_SHAMAN0 Amat<61>r <20>aman
JOB_SHAMAN1 Ejderhan<61>n G<>c<EFBFBD>
JOB_SHAMAN2 <09>im<69>ek G<>c<EFBFBD>
JOB_SURA Sura
JOB_SURA0 Amat<61>r Sura
JOB_SURA1 B<>y<EFBFBD>l<EFBFBD> Silah G<>c<EFBFBD>
JOB_SURA2 Kara B<>y<EFBFBD>n<EFBFBD>n G<>c<EFBFBD>
JOB_WARRIOR Sava<76><61><EFBFBD>
JOB_WARRIOR0 Amat<61>r Sava<76><61><EFBFBD>
JOB_WARRIOR1 Bedensel G<><47>
JOB_WARRIOR2 Zihinsel G<><47>
LEFT_TIME Kalan S<>re
LOGIN_CONNECT_FAILURE Sunucuya ba<62>lan<61>rken hata
LOGIN_CONNECT_SUCCESS Sunucuya ba<62>land<6E>n.
LOGIN_CONNETING Sunucuya ba<62>lan<61>yorsun...
LOGIN_FAILURE_ALREAY Hesap zaten ba<62>l<EFBFBD>.
LOGIN_FAILURE_BE_SAME_KEY Kay<61>t problemi
LOGIN_FAILURE_BLOCK_ID Hesab<61>n<EFBFBD>z engellendi!
LOGIN_FAILURE_BLOCK_LOGIN L<>tfen ba<62>ka server se<73>!
LOGIN_FAILURE_NOBILL Hesab<61>n<EFBFBD>z<EFBFBD>n oyun s<>resi yok.
LOGIN_FAILURE_NOT_AVAIL Hesab<61>n<EFBFBD>z kullan<61>lamaz.
LOGIN_FAILURE_NOT_EXIST_ID Hesap ismi veya <20>ifre yanl<6E><6C>.
LOGIN_FAILURE_REPAIR_ID Bu hesap i<>in, nesneler y<>klendi.
LOGIN_FAILURE_SAMELOGIN Biri senin hesab<61>nla giri<72> yapt<70>.
LOGIN_FAILURE_SHUTDOWN Sunucu hen<65>z a<><61>lmad<61>.
LOGIN_FAILURE_TOO_MANY_USER <09>ok fazla kullan<61>c<EFBFBD> ba<62>l<EFBFBD> oldu<64>u i<>in ba<62>lanamazs<7A>n<EFBFBD>z.
LOGIN_FAILURE_UNKNOWN Bilinmeyen bir nedenle kaydolamad<61>n<EFBFBD>z.
LOGIN_FAILURE_WEB_BLOCK Web sitesine eri<72>iminiz engellendi. L<>tfen E-Postan<61>z<EFBFBD> kontrol ediniz.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Yanl<6E><6C> numara girdiniz.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE 3 kere yanl<6E><6C> numara girdiniz. Ba<42>lant<6E>n<EFBFBD>z kesildi.
LOGIN_FAILURE_WRONG_PASSWORD Hesap ismi veya <20>ifre yanl<6E><6C>.
LOGIN_INPUT_ID ID nizi yaz<61>n.
LOGIN_INPUT_PASSWORD <09>ifreyi gir.
LOGIN_PROCESSING Giri<72> i<>lemi yap<61>l<EFBFBD>yor...
MALL_CANNOT_INSERT Nesne i<>in yeriniz yok.
MALL_PASSWORD_TITLE <09>ifre
MAP_A1 Yongan B<>lgesi
MAP_A2 Seungryong Vadisi
MAP_A2_1
MAP_A3 Yayang B<>lgesi
MAP_AG Jungrang
MAP_B1 Joan B<>lgesi
MAP_B2 Imji Vadisi
MAP_B3 Bokjung B<>lgesi
MAP_BAY Nefrit K<>rfezi
MAP_BAYBLACKSAND Nefrit K<>rfezi
MAP_BG Waryong
MAP_C1 Pyungmoo B<>lgesi
MAP_C2 Bangsan Vadisi
MAP_C3 Bakra B<>lgesi
MAP_CAPE Ejderha Ate<74>i Burnu
MAP_CAPEDRAGONHEAD Ejderha Ate<74>i Burnu
MAP_CG Imha
MAP_DAWN Gautama U<>urumu
MAP_DAWNMISTWOOD Gautama U<>urumu
MAP_DESERT Yongbi <20><>l<EFBFBD>
MAP_DEVILCATACOMB <09>eytan Katakombu
MAP_DEVILTOWER1 <09>eytan Kulesi
MAP_DUEL E<>itim D<>v<EFBFBD><76><EFBFBD> Arenas<61>
MAP_E Koloni
MAP_EMPIREWAR01 Kale Sava<76><61>
MAP_EMPIREWAR02 Kale Sava<76><61>
MAP_EMPIREWAR03 Kale Sava<76><61>
MAP_FLAME Doyyumhwan
MAP_GUILD_01 Jungrang
MAP_GUILD_02 Waryong
MAP_GUILD_03 Imha
MAP_HOLYPLACE_DESERT <09>mparatorluk Sava<76><61> - <20><>l Diyar<61>
MAP_HOLYPLACE_FLAME <09>mparatorluk Sava<76><61> - Ate<74> Diyar<61>
MAP_HOLYPLACE_ICE <09>mparatorluk Sava<76><61> - Buz Da<44><61>
MAP_MILGYO Hwang Tap<61>na<6E><61>
MAP_MILGYO_A
MAP_MONKEY_DUNGEON Hasun Dong
MAP_MONKEY_DUNGEON2 Jungsun Dong
MAP_MONKEY_DUNGEON3 Sangsun Dong
MAP_MONKEY_DUNGEON_11 Hasun Dong
MAP_MONKEY_DUNGEON_12 Hasun Dong
MAP_MONKEY_DUNGEON_13 Hasun Dong
MAP_MT_THUNDER Y<>ld<6C>r<EFBFBD>m Da<44>lar<61>
MAP_NUSLUCK Devler Diyar<61>
MAP_NUSLUCK01 Devler Diyar<61>
MAP_N_DESERT_01 Yongbi <20><>l<EFBFBD>
MAP_N_DESERT_02
MAP_N_FLAME_01 Ate<74> Diyar<61>
MAP_N_FLAME_02
MAP_N_FLAME_DUNGEON_01 K<>rm<72>z<EFBFBD> Ejderha Kalesi
MAP_N_SNOWM_01 Sohan Da<44><61>
MAP_N_SNOWM_02
MAP_N_SNOW_DUNGEON_01 Nemere G<>zlemevi
MAP_N_THREEWAY Seungryong Vadisi
MAP_OXEVENT OX-yar<61><72>mas<61>
MAP_PATHWAY_DESERT_01 <09>mparatorluk Sava<76><61> - <20><>l Diyar<61>
MAP_PATHWAY_DESERT_02 <09>mparatorluk Sava<76><61> - <20><>l Diyar<61>
MAP_PATHWAY_DESERT_03 <09>mparatorluk Sava<76><61> - <20><>l Diyar<61>
MAP_PATHWAY_FLAME_01 <09>mparatorluk Sava<76><61> - Ate<74> Diyar<61>
MAP_PATHWAY_FLAME_02 <09>mparatorluk Sava<76><61> - Ate<74> Diyar<61>
MAP_PATHWAY_FLAME_03 <09>mparatorluk Sava<76><61> - Ate<74> Diyar<61>
MAP_PATHWAY_ICE_01 <09>mparatorluk Sava<76><61> - Buz Da<44><61>
MAP_PATHWAY_ICE_02 Oyun Park<72>
MAP_PATHWAY_ICE_03 <09>mparatorluk Sava<76><61> - Buz Da<44><61>
MAP_SKELTOWER Gumsan Kulesi
MAP_SKIPIA_DUNGEON_01 S<>rg<72>n Ma<4D>aras<61>
MAP_SKIPIA_DUNGEON_011
MAP_SKIPIA_DUNGEON_012
MAP_SKIPIA_DUNGEON_013
MAP_SKIPIA_DUNGEON_02 S<>rg<72>n Ma<4D>aras<61> 2
MAP_SKIPIA_DUNGEON_021
MAP_SKIPIA_DUNGEON_022
MAP_SKIPIA_DUNGEON_023
MAP_SKIPIA_DUNGEON_BOSS Ejderha Tap<61>na<6E><61>
MAP_SKIPIA_DUNGEON_BOSS_1 <09>r<EFBFBD>mcek Zindan<61> 1
MAP_SKIPIA_DUNGEON_BOSS_2 <09>r<EFBFBD>mcek Zindan<61> 2
MAP_SKIPIA_DUNGEON_BOSS_3 <09>r<EFBFBD>mcek Zindan<61> 3
MAP_SNOW Sohan Da<44><61>
MAP_SPIDER Kuahlo Dong
MAP_SPIDERDUNGEON <09>r<EFBFBD>mcek Zindan<61> 1
MAP_SPIDERDUNGEON_02 <09>r<EFBFBD>mcek Zindan<61> 2
MAP_SPIDERDUNGEON_02_1 <09>r<EFBFBD>mcek Zindan<61> 2
MAP_SPIDERDUNGEON_03 <09>r<EFBFBD>mcek Zindan<61> 3
MAP_SUNGZI <09>mparatorluk Sava<76><61>
MAP_SUNGZI_DESERT_01 <09>mparatorluk Sava<76><61> - <20><>l Diyar<61>
MAP_SUNGZI_DESERT_HILL_01 <09>mparatorluk Sava<76><61> - <20><>l Diyar<61>
MAP_SUNGZI_DESERT_HILL_02 <09>mparatorluk Sava<76><61> - <20><>l Diyar<61>
MAP_SUNGZI_DESERT_HILL_03 <09>mparatorluk Sava<76><61> - <20><>l Diyar<61>
MAP_SUNGZI_FLAME_HILL_01 <09>mparatorluk Sava<76><61> - Ate<74> Diyar<61>
MAP_SUNGZI_FLAME_HILL_02 <09>mparatorluk Sava<76><61> - Ate<74> Diyar<61>
MAP_SUNGZI_FLAME_HILL_03 <09>mparatorluk Sava<76><61> - Ate<74> Diyar<61>
MAP_SUNGZI_SNOW <09>mparatorluk Sava<76><61> - Buz Da<44><61>
MAP_SUNGZI_SNOW_PASS01 <09>mparatorluk Sava<76><61> - Buz Da<44><61>
MAP_SUNGZI_SNOW_PASS02 <09>mparatorluk Sava<76><61> - Buz Da<44><61>
MAP_SUNGZI_SNOW_PASS03 <09>mparatorluk Sava<76><61> - Buz Da<44><61>
MAP_T1 Lonca Sava<76><61> B<>lgesi
MAP_T2 Lonca Sava<76><61> B<>lgesi
MAP_T3 Lonca Sava<76><61> B<>lgesi
MAP_T4 Lonca Sava<76><61> B<>lgesi
MAP_TEMPLE Hwang Tap<61>na<6E><61>
MAP_THUNDER Y<>ld<6C>r<EFBFBD>m Da<44>lar<61>
MAP_TREE Lungsam
MAP_TRENT Hayalet Orman<61>
MAP_TRENT02 K<>rm<72>z<EFBFBD> Orman
MAP_TRENT02_A K<>z<EFBFBD>l Orman
MAP_TRENT_A
MAP_WEDDING_01 D<><44><EFBFBD>n K<>y<EFBFBD>
MAP_WL Y<>lan Vadisi
MAP_WL_01 Y<>lan Vadisi
MESSENGER_ADD_FRIEND Arkada<64> ekle
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s seni arkada<64> olarak ekledi.
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Kabul et?
MESSENGER_DO_YOU_DELETE Sil?
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Cep telefonu numaran<61>z<EFBFBD> silmek istiyor musunuz?
MESSENGER_DO_YOU_MOVE Devam etmek istiyor musun?
MESSENGER_EMPTY_LIST Bo<42>
MESSENGER_FAMILY Aile
MESSENGER_FRIEND Arkada<64>lar
MESSENGER_GUILD Lonca
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Cep telefonunuza g<>nderilen onay numaras<61>n<EFBFBD> giriniz.
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Onaylama kodunu gir.
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Text mesajlar<61>n<EFBFBD>n g<>nderilmesi i<>in cep telefonu numaran<61>z<EFBFBD> giriniz.
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Numaray<61> <20>imdi girmek istiyor musun?
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Cep telefonu numaran<61>z<EFBFBD> giriniz.
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Mesaj g<>nder.
METIN_TEST
MINIMAP K<><4B><EFBFBD>k Haritay<61> a<>
MINIMAP_CANNOT_SEE K<><4B><EFBFBD>k Haritayi g<>remezsiniz.
MINIMAP_CAN_NOT_SHOW_AREAMAP K<><4B><EFBFBD>k Harita g<>r<EFBFBD>nt<6E>lenemiyor.
MINIMAP_DEC_SCALE Uzakla<6C>t<EFBFBD>r
MINIMAP_INC_SCALE Yak<61>nla<6C>t<EFBFBD>r
MINIMAP_OBSERVER_COUNT %d izleyici
MINIMAP_SHOW_AREAMAP Genel G<>r<EFBFBD>n<EFBFBD>m Haritas<61>'n<> a<>
MINUTE Dakika
MONETARY_UNIT0 Yang
MONETARY_UNIT1 On Bin
MONETARY_UNIT2 Y<>z Milyon
MONEY_INPUT_DIALOG_SELLPRICE Sat<61><74> Fiyat<61>:
MOVE_ITEM_FAILURE_PRIVATE_SHOP <09>zel depo a<>t<EFBFBD><74><EFBFBD>n s<>rece nesneleri ba<62>ka yere ta<74><61>yamazs<7A>n.
MUSIC_EMPTY_MUSIC_LIST Fon m<>zi<7A>i yok.
MUSIC_METIN2_DEFAULT_THEMA Metin2 Standart M<>zi<7A>i
MUSIC_NOT_SELECT_MUSIC Hi<48> M<>zik dosyas<61> se<73>ilmedi.
NEEFD_REST <09>nce dinlenmelisin.
NOT_YET_SUPPORT Desteklenmiyor
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Herhangi bir Loncada de<64>ilken Lonca Modunu aktif edemezsiniz.
OPTION_PVPMODE_NOT_SUPPORT PvP Modunda bu bi<62>imi se<73>emezsiniz.
OPTION_PVPMODE_PROTECT PvP-Modu'nu de<64>i<EFBFBD>tirmek i<>in ula<6C>m<EFBFBD><6D> olman gereken asgari seviye: %d.
PARTY_ANSWER_TIMEOVER Davet reddedildi.
PARTY_BONUS_ATTACKER Sald<6C>r<EFBFBD> De<44>eri: +%d SA
PARTY_BONUS_BERSERKER Sald<6C>r<EFBFBD> H<>z<EFBFBD>: +%d SA
PARTY_BONUS_BUFFER Beceri S<>resi: +%d SA
PARTY_BONUS_DEFENDER Savunma: +%d SA
PARTY_BONUS_EXP EXP: %%%d SA
PARTY_BONUS_SKILL_MASTER Max. SP: +%d SA
PARTY_BONUS_TANKER Max. HP: +%d SA
PARTY_BREAK_UP Grubu sil
PARTY_DO_YOU_ACCEPT grubunuza kat<61>lmak istiyor.
PARTY_DO_YOU_JOIN seni grubuna davet ediyor. Kabul etmek istiyor musun?
PARTY_EXP_DISTRIBUTION_MODE EXP payla<6C><61>m<EFBFBD>
PARTY_EXP_DISTRIBUTION_MODE_LEVEL seviyeye ba<62>l<EFBFBD>
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Y<>ksek seviyeli grup <20>yeleri daha fazla EXP kazan<61>yor.
PARTY_EXP_DISTRIBUTION_MODE_PARITY e<>it
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP T<>m grup <20>yeleri ayn<79> EXP i al<61>r.
PARTY_HEAL_ALL_MEMBER Her <20>eyi y<>kle.
PARTY_INCREASE_AREA_150 Grup kurulu<6C> fakt<6B>r aral<61><6C><EFBFBD> 1,5. SNA
PARTY_INCREASE_AREA_200 Grup kurulu<6C> fakt<6B>r aral<61><6C><EFBFBD> 2. SNA
PARTY_LEAVE Grubu terket
PARTY_LONGTIME_BONUS_EXP Uzun bir grup oyunu i<>in kazan<61>lan EXP: +%%%d SA
PARTY_MEMBER_OFFLINE [<5B>evrimd<6D><64><EFBFBD>]
PARTY_RECALL_MEMBER Grup <20>yesini <20>a<EFBFBD><61>r.
PARTY_REGEN_BONUS Yeniden olu<6C>um HP- + SP primi: +%%%d SA
PARTY_REQUEST_DENIED Ba<42>vurun reddedildi.
PARTY_SET_ATTACKER Sald<6C>r<EFBFBD> g<>c<EFBFBD> olarak belirle
PARTY_SET_BERSERKER <09>fkeli olarak belirle
PARTY_SET_BUFFER Tampon olarak belirle.
PARTY_SET_DEFENDER Savunma g<>c<EFBFBD> olarak belirle.
PARTY_SET_NORMAL Geri <20>ekilme Ayarlar<61>.
PARTY_SET_SKILL_MASTER Beceri Master i olarak ayarla.
PARTY_SET_TANKER Yak<61>n D<>v<EFBFBD><76> Savas<61><73>s<EFBFBD> olarak belirle.
PARTY_SKILL_ATTACKER Sald<6C>r<EFBFBD> g<>c<EFBFBD> olarak temel sald<6C>r<EFBFBD> de<64>eri +%.0f
PARTY_SKILL_BERSERKER <09>fkeli sald<6C>r<EFBFBD> h<>z<EFBFBD> +%.0f
PARTY_SKILL_BUFFER Tampon Beceri S<>resi +%.0f
PARTY_SKILL_DEFENDER Savunmac<61>lar<61>n Savunmas<61> +%.0f
PARTY_SKILL_HP_REGEN HP <20>retimi +%.0f%%
PARTY_SKILL_PARTY_AREA Grup s<>ras<61> +%%%d
PARTY_SKILL_SKILL_MASTER Max. SP Beceri Master<65> +%.0f
PARTY_SKILL_SP_REGEN SP <20>retimi +%.0f%%
PARTY_SKILL_TANKER Max. HP Yak<61>n D<>v<EFBFBD><76> Sald<6C>r<EFBFBD> G<>c<EFBFBD> +%.0f
PARTY_SKILL_WARP Grup <20>yelerini <20>a<EFBFBD><61>rmak m<>mk<6D>n.
PASSWORD_TITLE Depo <20>ifresi
PICK_ITEM_TITLE E<>ya No
PICK_MONEY_TITLE Toplam
PRIVATE_SHOP_CANNOT_SELL_ITEM Bu e<>yay<61> <20>zel depoda satamazs<7A>n.
PRIVATE_SHOP_CLOSE_QUESTION <09>zel depoyu kapatmak istiyor musun?
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE <09>zel deponun ismi
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Fiyat
PVP_LEVEL0 Kahraman
PVP_LEVEL1 Soylu
PVP_LEVEL2 <09>yi
PVP_LEVEL3 Arkada<64><61>a
PVP_LEVEL4 Tarafs<66>z
PVP_LEVEL5 Agresif
PVP_LEVEL6 Hileli
PVP_LEVEL7 K<>t<EFBFBD> Niyetli
PVP_LEVEL8 Zalim
PVP_MODE_GUILD PvP - Lonca etkinle<6C>tirildi
PVP_MODE_KILL PvP - Serbest etkinle<6C>tirildi
PVP_MODE_NORMAL PvP - Bar<61><72> etkinle<6C>tirildi.
PVP_MODE_PROTECT PvP - Koruma etkinle<6C>tirildi.
PVP_MODE_REVENGE PvP - D<><44>man etkinle<6C>tirildi
PVP_OPTION_KILL Serbest
PVP_OPTION_NORMAL Bar<61><72>
PVP_OPTION_PROTECT Koruma
PVP_OPTION_REVENGE D<><44>manca
QUEST_APPEND Yeni g<>rev geldi.
QUEST_MIN Dk.
QUEST_SEC Sn.
QUEST_TIMEOVER Zaman doldu.
QUEST_UNLIMITED_TIME Zaman s<>n<EFBFBD>r<EFBFBD> yok.
QUEST_ZEROSEC 0 sn.
QUICKSLOT_REGISTER_DISABLE_ITEM Bu nesne h<>zl<7A> eri<72>im alan<61>na eklenemez.
RECEIVE_MESSAGE %s mesaj g<>nderdi.
REFINE_COST Y<>kseltme bedeli: %d Yang
REFINE_DESTROY_WARNING E<>ya ar<61>nd<6E>r<EFBFBD>l<EFBFBD>rken yok olabilir.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Bunlar iyile<6C>tirme yap<61>larak y<>kseltilecek,
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 fakat hata vermesi durumunda nesne yok olabilir. Devam etmek istiyor musunuz?
REFINE_DOWN_GRADE_WARNING E<>yan<61>n ar<61>nd<6E>r<EFBFBD>l<EFBFBD>rken de<64>eri d<><64>ebilir.
REFINE_DO_YOU_SEPARATE_METIN Mevcut olan t<>m Ruh Ta<54>lar<61> <20><>kar<61>ls<6C>n m<>?
REFINE_FAILURE Ba<42>aramad<61>n.
REFINE_FAILURE_CAN_NOT_ATTACH Bu nesneye %s katamazs<7A>n.
REFINE_FAILURE_EQUIP_ITEM Kullan<61>lmakta olan nesneleri geli<6C>tiremezsin.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM <09><>karabilece<63>iniz ruh ta<74><61> yok.
REFINE_FAILURE_NEED_BETTER_SCROLL Daha iyi bir y<>kseltme Rolesine ihtiyac<61>n<EFBFBD>z var.
REFINE_FAILURE_NO_GOLD_SOCKET Burada %s eklemek i<>in alt<6C>n yuva yok.
REFINE_FAILURE_NO_MORE_SOCKET Daha fazla slot ekleyemezsin.
REFINE_FAILURE_NO_SOCKET0 %s eklemek i<>in bo<62> slot yok.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Bu nesneye slot ekleyemezsin.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Bu nesne y<>kseltilemez.
REFINE_SUCCESS Nesnenin y<>kseltilmesi ba<62>ar<61>yla tamamland<6E>.
REFINE_SUCCESS_PROBALITY Y<>kseltme <20>ans<6E> %%%d
REFINE_WARNING2 Devam etmek istiyor musun?
SAFEBOX_ERROR Yanl<6E><6C> <20>ifre girdin.
SAFEBOX_SELL_DISABLE_SAFEITEM Korumal<61> nesneleri satamazs<7A>n<EFBFBD>z.
SAFEBOX_WRONG_PASSWORD <09>ifre ayn<79> olmal<61>.
SCREENSHOT_SAVE1 Ekran G<>r<EFBFBD>nt<6E>s<EFBFBD>
SCREENSHOT_SAVE2 Dosyas<61> Kaydedildi
SCREENSHOT_SAVE_FAILURE Ekran g<>r<EFBFBD>nt<6E>s<EFBFBD> kayd<79> yap<61>lamad<61>.
SECOND sn
SELECT_CAN_NOT_DELETE Karakteri silemezsin.
SELECT_CHANGED_NAME Karakterin ad<61>n<EFBFBD> de<64>i<EFBFBD>tirdin
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Bu karakter ad<61> kullan<61>l<EFBFBD>yor
SELECT_CHANGE_FAILURE_STRANGE_INDEX Tekrar dene.
SELECT_CHANGE_FAILURE_STRANGE_NAME Bunu
SELECT_CHANGE_NAME_TITLE Karakter ad<61>n<EFBFBD> de<64>i<EFBFBD>tir
SELECT_DELEING Karakter silinecek.
SELECT_DELETED Ba<42>ar<61>yla silindi.
SELECT_DO_YOU_DELETE_REALLY Devam etmek istiyor musun?
SELECT_EMPTY_SLOT Bu bo<62> bir alan.
SELECT_GM_NAME GM
SELECT_INPUT_CHANGING_NAME Yeni karakter ad<61> gir.
SELECT_NOT_JOIN_GUILD Lonca yok
SHOP_BUY_INFO Market penceresinden sat<61>n almak istedi<64>in nesneyi se<73>.
SHOP_CANNOT_SELL_EQUIPMENT Kullan<61>lmakta olan nesneleri satamazs<7A>n.
SHOP_CANNOT_SELL_ITEM Bu e<>ya sat<61>lamaz.
SHOP_ERROR_UNKNOWN Bilinmeyen market hatas<61>: %s
SHOP_INVALID_POS Bu e<>ya burada kullan<61>lamaz.
SHOP_INVENTORY_FULL Envanterde bo<62> alan yok.
SHOP_NOT_ENOUGH_MONEY Yeterli Yang yok
SHOP_NOT_ENOUGH_MONEY_EX Yeterli Yang'a sahip de<64>ilsin.
SHOP_SELL_INFO Envanter penceresinden satmak istedi<64>in nesneyi se<73>.
SHOP_SOLDOUT Sat<61>ld<6C>
SHOT_ERROR_UNKNOWN Uzaktan sald<6C>r<EFBFBD> esnas<61>nda belirsiz hata: %s
SKILL_BLEEDING Kanama
SKILL_BOHO Yans<6E>tma
SKILL_BUDONG Hen<65>z kullan<61>lamaz
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Bu beceriyi <20><>renmek i<>in EXP e ihtiyac<61>n var.
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Bu beceriyi <20>grenmek i<>in bir kitaba ihtiyac<61>n var.
SKILL_CHEONGEUN G<><47>l<EFBFBD> Beden
SKILL_CRITICAL Kritik Vuru<72>
SKILL_ENCHANT_POISON Zehir Uygulama
SKILL_EUNHYEONG Kamuflaj
SKILL_FAINT Sersemletme
SKILL_FIND_TRAP Tuzak Kurma
SKILL_FIRE S<>rekli Ate<74>
SKILL_FISHMIND Bal<61>k<EFBFBD><6B>l<EFBFBD>k K<>resi etkin
SKILL_GAMJI Yakalama
SKILL_GEOMGYEONG Hava K<>l<EFBFBD>c<EFBFBD>
SKILL_GEONGON SKILL_GEONGON Hen<65>z kullan<61>lamaz
SKILL_GICHEON Ejderha Yard<72>m<EFBFBD>
SKILL_GIGONG Chi D<>n<EFBFBD><6E><EFBFBD>
SKILL_GONGPO Deh<65>et
SKILL_GRADE_NAME_GRAND_MASTER %s Grand Master
SKILL_GRADE_NAME_MASTER %s Master
SKILL_GRADE_NAME_PERFECT_MASTER %s Perfect Master
SKILL_GROUP_ASSASSIN_1 B<><42>ak
SKILL_GROUP_ASSASSIN_2 Ok
SKILL_GROUP_HORSE Binicilik
SKILL_GROUP_SHAMAN_1 EjderG<72>c<EFBFBD>
SKILL_GROUP_SHAMAN_2 Iyile<6C>tirme
SKILL_GROUP_SURA_1 Silah
SKILL_GROUP_SURA_2 Kara B<>y<EFBFBD>
SKILL_GROUP_WARRIOR_1 Bedensel
SKILL_GROUP_WARRIOR_2 Zihinsel
SKILL_GWIGEOM B<>y<EFBFBD>l<EFBFBD> Silah
SKILL_GYEONGGONG Hafif Ad<41>m
SKILL_HEUKSIN Karanl<6E>k Koruma
SKILL_HOSIN Kutsama
SKILL_HWAYEOM SKILL_HWAYEOM Kullan<61>lamaz.
SKILL_HYEOLMA SKILL_HYEOLMA Kullan<61>lamaz.
SKILL_INC_ATKSPD Sald<6C>r<EFBFBD> h<>z<EFBFBD> artt<74>r<EFBFBD>ld<6C>
SKILL_INC_MOVSPD Hareket h<>z<EFBFBD> artt<74>r<EFBFBD>ld<6C>
SKILL_INMA SKILL_INMA Kullan<61>lamaz.
SKILL_JEOJU Lanet
SKILL_JEONGEOP <09>yile<6C>tirme
SKILL_JEONGWI <09>fke
SKILL_JEONSINBANGEO Maksimum Defans
SKILL_JEONSINGONGGYEOK Maksimum Sald<6C>r<EFBFBD>
SKILL_JEUNGCHE SKILL_JEUNGCHE Kullan<61>lamaz.
SKILL_JEUNGHON SKILL_JEUNGHON Kullan<61>lamaz.
SKILL_JEUNGRYEOK Atak +
SKILL_JEUNGSOK H<>z +
SKILL_JIGAM SKILL_JIGAM Kullan<61>lamaz.
SKILL_JIPJUNG SKILL_JIPJUNG Kullan<61>lamaz.
SKILL_JUMAGAP B<>y<EFBFBD>l<EFBFBD> Z<>rh
SKILL_JUMAGEOM SKILL_JUMAGEOM Kullan<61>lamaz
SKILL_KWAEGEOM SKILL_KWAEGEOM Kullan<61>lamaz
SKILL_KWAESOK H<>z
SKILL_LEGBOUND SKILL_LEGBOUND Kullan<61>lamaz
SKILL_MUSA SKILL_MUSA Kullan<61>lamaz.
SKILL_MUYEONG Ate<74> Hayaleti
SKILL_NEED_EMPTY_BOTTLE Bo<42> <20>i<EFBFBD>em yok.
SKILL_NEED_POISON_BOTTLE Zehir <20>i<EFBFBD>em yok.
SKILL_ONLY_FOR_GUILD_WAR Bu beceriyi sadece Lonca Sava<76><61> s<>ras<61>nda kullanabilirsin.
SKILL_PABEOP B<>y<EFBFBD> <20><>zme
SKILL_POWERFUL_STRIKE Sersemletici Sald<6C>r<EFBFBD>
SKILL_SEOMGWANG <09>im<69>ek Bombas<61>
SKILL_SINCHAK SKILL_SINCHAK Kullan<61>lamaz
SKILL_SLEEP Uyku
SKILL_SLOW Yava<76>
SKILL_STUN Sersemletme
SKILL_SUHO Koruma
SKILL_SUMMON_DESCRIPTION <09>a<EFBFBD><61>rma <20>ans<6E>: %%%d
SKILL_TOOLTIP_INT Zeka
SKILL_TOOLTIP_LEVEL Seviye
SKILL_TOXICDIE Zehirleme
SKILL_TOXICPOWER Zehirleme sald<6C>r<EFBFBD>s<EFBFBD> y<>kseltildi.
SKILL_TUSOK Hayalet Vuru<72>
SKILL_WONSIN SKILL_WONSIN Kullan<61>lamaz.
SKILL_YONGSIN SKILL_YONGSIN Kullan<61>lamaz.
STAT_MINUS_CON Canl<6E>l<EFBFBD>k Ayar<61> (Kalan <20>ans: %d)
STAT_MINUS_DEX <09>eviklik Ayar<61> (Kalan <20>ans: %d)
STAT_MINUS_INT Zeka Ayar<61> (Kalan <20>ans: %d)
STAT_MINUS_STR G<><47> Ayar<61> (Kalan <20>ans: %d)
STAT_TOOLTIP_CON HP ve Savunma'y<> artt<74>r<EFBFBD>yor
STAT_TOOLTIP_DEX Sald<6C>r<EFBFBD> ve Savu<76>turma'y<> artt<74>ryor
STAT_TOOLTIP_INT SP, B<>y<EFBFBD>l<EFBFBD> Sald<6C>r<EFBFBD> ve Savunma'y<> art<72>r<EFBFBD>yor
STAT_TOOLTIP_STR Sald<6C>r<EFBFBD> De<44>eri'ni ve Hasar<61> artt<74>r<EFBFBD>yor
SYMBOLLIST_TITLE Lonca Bayra<72><61> kaydedildi.
SYSTEM_OPTION_CPU_TILING_1 CPU modu zay<61>f bilgisayarlar<61>n daha h<>zl<7A> <20>al<61><6C>mas<61>n<EFBFBD> sa<73>lar.
SYSTEM_OPTION_CPU_TILING_2 E<>er grafiklerde problem varsa di<64>er se<73>ene<6E>i i<>aretleyiniz ,Sistem se<73>enekleri<72> veya ,CONFIG.exe<78>
SYSTEM_OPTION_CPU_TILING_3 ve GPU modunu se<73>in.
SYSTEM_OPTION_GPU_TILING_1 GPU Modu zay<61>f bilgisayarlar<61> daha yava<76> <20>al<61><6C>t<EFBFBD>r<EFBFBD>r.
SYSTEM_OPTION_GPU_TILING_2 Grafik ile ilgili sorunlarda, 'Sistem Se<53>enekleri' veya 'CONFIG.exe'yi se<73>
SYSTEM_OPTION_GPU_TILING_3 GPU modunu de<64>i<EFBFBD>tirin.
SYSTEM_OPTION_TILING_EXIT Tiling-Modu de<64>i<EFBFBD>imi i<>in oyun yeniden ba<62>lat<61>lmal<61>.
TARGET_BUTTON_ACCEPT_FIGHT Anla<6C>ma
TARGET_BUTTON_AVENGE <09>ntikam
TARGET_BUTTON_BUILDING_DESTROY Y<>kmak
TARGET_BUTTON_DISMOUNT <09>nmek
TARGET_BUTTON_EMOTION_ALLOW Duygular
TARGET_BUTTON_EXCHANGE Ticaret
TARGET_BUTTON_EXCLUDE Reddetmek
TARGET_BUTTON_EXIT_OBSERVER G<>zlemci Modunu Bitir
TARGET_BUTTON_FIGHT D<>ello
TARGET_BUTTON_FRIEND Dost
TARGET_BUTTON_INVITE_GUILD Lonca daveti
TARGET_BUTTON_INVITE_PARTY Grup daveti
TARGET_BUTTON_LEAVE_PARTY Grubu terket
TARGET_BUTTON_REQUEST_ENTER_PARTY Gruba kat<61>l
TARGET_BUTTON_VIEW_EQUIPMENT Z<>rh
TARGET_BUTTON_WHISPER F<>s<EFBFBD>ldama
TARGET_LEVEL_BOSS Patron
TARGET_LEVEL_KING 5.Seviye
TARGET_LEVEL_KNIGHT 3.Seviye
TARGET_LEVEL_PAWN 1.Seviye
TARGET_LEVEL_S_KNIGHT 4.Seviye
TARGET_LEVEL_S_PAWN 2.Seviye
TASKBAR_ATTACK Atak
TASKBAR_AUTO Otomatik Sald<6C>r<EFBFBD>
TASKBAR_CAMERA Kamera
TASKBAR_EXP Deneyim
TASKBAR_HP HP
TASKBAR_MOVE ilerle
TASKBAR_SKILL Beceri
TASKBAR_SP SP
TASKBAR_ST ST
THING_COUNT hepsi
TOOLTIP_ANTI_CRITICAL_PCT Kritik Vuru<72> Direnci +%%%d SA
TOOLTIP_ANTI_PENETRATE_PCT Delici Vuru<72> Direnci +%%%d SA
TOOLTIP_ANTI_SELL Depoda sat<61>lamaz
TOOLTIP_APPLY_ACCEDRAIN_RATE Emi<6D> Derecesi: %%%d SA
TOOLTIP_APPLY_ATTBONUS_ANIMAL Hayvanlara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Ninjalara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_DEVIL <09>eytanlara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_HUMAN Yar<61> insanlara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_MILGYO Mistiklere kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_MONSTER Canavarlara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_ORC Orklara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_SHAMAN <09>amanlara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_SURA Suralara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_UNDEAD <09>l<EFBFBD>ms<6D>zlere kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_ATTBONUS_WARRIOR Savas<61><73>lara kar<61><72> g<><67>l<EFBFBD> +%%%d SA
TOOLTIP_APPLY_BLEEDING_PCT Kanama Sald<6C>r<EFBFBD>s<EFBFBD> +%%%d SA
TOOLTIP_APPLY_BLEEDING_REDUCE Kanama sald<6C>r<EFBFBD>lar<61>nda diren<65> +%%%d SA
TOOLTIP_APPLY_BLOCK Yak<61>n d<>v<EFBFBD><76> sald<6C>r<EFBFBD>lar<61> bloklama <20>ans<6E>: %%%d SA
TOOLTIP_APPLY_COMBAT_SP_RECOVER Sava<76>ta her 5 saniyede SP yenile %d SA
TOOLTIP_APPLY_CRITICAL_PCT Kritik Vuru<72> <20>ans<6E>: +%%%d SA
TOOLTIP_APPLY_DAMAGE_SP_RECOVER Vuru<72> yap<61>ld<6C><64><EFBFBD>nda Sp geri kazan<61>m <20>ans<6E> %%%d SA
TOOLTIP_APPLY_DODGE Oklardan korunma <20>ans<6E> %%%d SA
TOOLTIP_APPLY_EXP_DOUBLE_BONUS EXP Bonus <20>ans<6E> %%%d SA
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS <09>ki kat Yang d<><64>me <20>ans<6E> %%%d SA
TOOLTIP_APPLY_IMMUNE_FALL Yere d<><64>me kar<61><72>s<EFBFBD>nda ba<62><61><EFBFBD><EFBFBD>kl<6B>k SNA
TOOLTIP_APPLY_IMMUNE_SLOW Yava<76>lama kar<61><72>s<EFBFBD>nda ba<62><61><EFBFBD><EFBFBD>kl<6B>k SNA
TOOLTIP_APPLY_IMMUNE_STUN Sersemlik kar<61><72>s<EFBFBD>nda ba<62><61><EFBFBD><EFBFBD>kl<6B>k SNA
TOOLTIP_APPLY_ITEM_DROP_BONUS <09>ki Kat e<>ya d<><64>me <20>ans<6E> %%%d SA
TOOLTIP_APPLY_KILL_HP_RECOVER HP yenileme <20>ans<6E> %%%d SA
TOOLTIP_APPLY_KILL_SP_RECOVER SP yenileme <20>ans<6E> %%%d SA
TOOLTIP_APPLY_MANA_BURN_PCT SP <20>alma <20>ans<6E> %%%d SA
TOOLTIP_APPLY_MAX_HP_PCT Maks. HP %%%d SA
TOOLTIP_APPLY_MAX_SP_PCT Maks. SP +%%%d SA
TOOLTIP_APPLY_NOAFFECT Efekt yok.
TOOLTIP_APPLY_NO_DEATH_PENALTY Karakter <20>l<EFBFBD>p burada ba<62>la dedi<64>inde deneyim kaybetmeyecek. SNA
TOOLTIP_APPLY_PENETRATE_PCT Delici Vuru<72> i<>in <20>ans<6E> %%%d SA
TOOLTIP_APPLY_POISON_PCT Zehirleme <20>ans<6E> %%%d SA
TOOLTIP_APPLY_POISON_REDUCE Zehre kar<61><72> koyma %%%d SA
TOOLTIP_APPLY_POTION_BONUS <09>ksir etkisi %%%d y<>kseldi SA
TOOLTIP_APPLY_REFLECT_CURSE Lanet Yans<6E>t<EFBFBD>lmas<61>: %%%d SA
TOOLTIP_APPLY_REFLECT_MELEE Yak<61>n d<>v<EFBFBD><76> vuru<72>lar<61>n<EFBFBD> yans<6E>tma <20>ans<6E>: %%%d SA
TOOLTIP_APPLY_RESIST_ASSASSIN Ninja sald<6C>r<EFBFBD>lar<61>na kar<61><72> savunma <20>ans<6E> %%%d SA
TOOLTIP_APPLY_RESIST_BELL <09>an Savunmas<61> %%%d SA
TOOLTIP_APPLY_RESIST_DAGGER B<><42>ak Savunmas<61> %%%d SA
TOOLTIP_APPLY_RESIST_FAN Yelpaze Savunmas<61> %%%d SA
TOOLTIP_APPLY_RESIST_SHAMAN <09>aman sald<6C>r<EFBFBD>lar<61>na kar<61><72> savunma <20>ans<6E>: %%%d SA
TOOLTIP_APPLY_RESIST_SURA Sura sald<6C>r<EFBFBD>lar<61>na kar<61><72> savunma <20>ans<6E>: %%%d SA
TOOLTIP_APPLY_RESIST_SWORD K<>l<EFBFBD><6C> Savunmas<61> %%%d SA
TOOLTIP_APPLY_RESIST_TWOHAND <09>ift-El Savunma %%%d SA
TOOLTIP_APPLY_RESIST_WARRIOR Sava<76><61><EFBFBD> sald<6C>r<EFBFBD>lar<61>na kar<61><72> savunma <20>ans<6E>: %%%d SA
TOOLTIP_APPLY_RESIST_WIND R<>zgar Dayan<61>kl<6B>l<EFBFBD><6C><EFBFBD> %%%d SA
TOOLTIP_APPLY_SKILL_BOOK_BONUS Kitaptan <20><>renme <20>ans<6E> 2,5 artt<74>. SNA
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY <09><>renme ba<62>ar<61>s<EFBFBD>z olursa, an<61>nda bir kere daha deneme <20>ans<6E>na sahipsin. SNA
TOOLTIP_APPLY_SLOW_PCT Yava<76>lama <20>ans<6E>: %%%d SA
TOOLTIP_APPLY_STEAL_HP %%%d hasar, HP ile absorbe edilecek SA
TOOLTIP_APPLY_STEAL_SP %%%d hasar, SP ile absorbe edilecek. SA
TOOLTIP_APPLY_STUN_PCT Bay<61>lma <20>ans<6E>: %%%d SA
TOOLTIP_ARMOR Z<>rh
TOOLTIP_ARROW Ok
TOOLTIP_ASSASSIN Ninja
TOOLTIP_ATT_GRADE Sald<6C>r<EFBFBD> De<44>eri +%d SA
TOOLTIP_ATT_SPEED Sald<6C>r<EFBFBD> H<>z<EFBFBD> +%%%d SA
TOOLTIP_AUTO_POTION_HP G<>ne<6E> <20>z<EFBFBD>t<EFBFBD>
TOOLTIP_AUTO_POTION_REST Kalan miktar: %.2f%%
TOOLTIP_AUTO_POTION_SP Ay <20>z<EFBFBD>t<EFBFBD>
TOOLTIP_AUTO_POTION_USING Etkin
TOOLTIP_BOW_DISTANCE Yay Menzili +%dm SA
TOOLTIP_BUYPRICE Fiyat<61>: %s
TOOLTIP_CAST_SPEED B<>y<EFBFBD> H<>z<EFBFBD> +%%%d SA
TOOLTIP_CON Canl<6E>l<EFBFBD>k +%d SA
TOOLTIP_COSTUME_ATTR_BONUS Kost<73>m bonusu %%%d SA
TOOLTIP_DEF_GRADE Savunma +%d SA
TOOLTIP_DEX <09>eviklik +%d SA
TOOLTIP_DRAGON_SOUL_DECK1 D<>nya SNA
TOOLTIP_DRAGON_SOUL_DECK2 G<>ky<6B>z<EFBFBD> SNA
TOOLTIP_EAR K<>pe
TOOLTIP_ENERGY Enerji %d SA
TOOLTIP_ETC v.b.
TOOLTIP_FISHINGROD_EXP Puanlar %d / %d
TOOLTIP_FISHINGROD_LEVEL Seviye: %d
TOOLTIP_FISHINGROD_UPGRADE1 Onu bal<61>k<EFBFBD><6B>ya ver;
TOOLTIP_FISHINGROD_UPGRADE2 daha iyi
TOOLTIP_FISHINGROD_UPGRADE3 bir olta almak i<>in.
TOOLTIP_FISH_LEN Uzunluk: %.2fcm
TOOLTIP_HELMET Kask
TOOLTIP_HP_REGEN HP <20>retimi +%%%d SA
TOOLTIP_INT Zeka +%d SA
TOOLTIP_ITEM_ATT_GRADE Sald<6C>r<EFBFBD> de<64>eri %d
TOOLTIP_ITEM_ATT_POWER Sald<6C>r<EFBFBD> de<64>eri %d - %d
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Sald<6C>r<EFBFBD> de<64>eri %d
TOOLTIP_ITEM_ATT_POWER_REFINE Sald<6C>r<EFBFBD> de<64>eri %d - %d (+%d)
TOOLTIP_ITEM_ATT_SPEED Sald<6C>r<EFBFBD> h<>z<EFBFBD> %s
TOOLTIP_ITEM_DEF_GRADE Defans %d
TOOLTIP_ITEM_FAST H<>zl<7A>
TOOLTIP_ITEM_LIMIT_CON Canl<6E>l<EFBFBD>k <20>st limiti: %d
TOOLTIP_ITEM_LIMIT_DEX <09>eviklik <20>st limiti: %d
TOOLTIP_ITEM_LIMIT_INT Zeka <20>st limiti: %d
TOOLTIP_ITEM_LIMIT_LEVEL Seviye: %d
TOOLTIP_ITEM_LIMIT_STR G<><47> <20>st limiti: %d
TOOLTIP_ITEM_MAGIC_ATT_POWER B<>y<EFBFBD>l<EFBFBD> sald<6C>r<EFBFBD> de<64>eri %d - %d
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG B<>y<EFBFBD>l<EFBFBD> sald<6C>r<EFBFBD> de<64>eri %d
TOOLTIP_ITEM_MAGIC_DEF_POWER B<>y<EFBFBD> Savunmas<61> %d
TOOLTIP_ITEM_NORMAL Normal
TOOLTIP_ITEM_SLOW Yava<76>
TOOLTIP_ITEM_VERY_FAST <09>ok H<>zl<7A>
TOOLTIP_ITEM_VERY_SLOW <09>ok Yava<76>
TOOLTIP_ITEM_WEARABLE_JOB [ Giyilebilir ]
TOOLTIP_LOTTERY_STEP_NUMBER %d
TOOLTIP_LOTTO_NUMBER <09>ans Numaras<61>: %d
TOOLTIP_MAGIC_ATTBONUS_PER B<>y<EFBFBD> Sald<6C>r<EFBFBD> +%%%d SA
TOOLTIP_MAGIC_ATT_GRADE B<>y<EFBFBD>l<EFBFBD> Sald<6C>r<EFBFBD> De<44>eri +%d SA
TOOLTIP_MAGIC_DEF_GRADE B<>y<EFBFBD> Savunmas<61> +%d SA
TOOLTIP_MALL_ATTBONUS Sald<6C>r<EFBFBD> De<44>eri +%%%d SA
TOOLTIP_MALL_ATTBONUS_STATIC Sald<6C>r<EFBFBD> De<44>eri +12~15% SNA
TOOLTIP_MALL_AUTOLOOT Yerdeki mevcut Yang`<60>n otomatik olarak toplanmas<61>n<EFBFBD> sa<73>layan el. SNA
TOOLTIP_MALL_DEFBONUS Savunma +%%%d SA
TOOLTIP_MALL_DEFBONUS_STATIC Savunma +12~15% SNA
TOOLTIP_MALL_EXPBONUS EXP +%%%d SA
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP Bonus +%%%d SA
TOOLTIP_MALL_EXPBONUS_STATIC EXP art<72><74><EFBFBD>n<EFBFBD> %50 artt<74>r<EFBFBD>r SNA
TOOLTIP_MALL_FISH_MIND Bal<61>k yakalama <20>ans<6E>n<EFBFBD> ikiye katlar. SNA
TOOLTIP_MALL_GOLDBONUS Elde edilen yang kat say<61>s<EFBFBD> %.1f olarak de<64>i<EFBFBD>ti. SA
TOOLTIP_MALL_GOLDBONUS_STATIC Yang elde etme <20>ans<6E>n<EFBFBD> ikiye katlar. SNA
TOOLTIP_MALL_ITEMBONUS Elde edilen nesne katsay<61>s<EFBFBD> %.1f olarak de<64>isti. SA
TOOLTIP_MALL_ITEMBONUS_P_STATIC E<>ya ele ge<67>irme <20>ans art<72><74><EFBFBD> %.1f%% SA
TOOLTIP_MALL_ITEMBONUS_STATIC E<>ya ele ge<67>irme <20>ans<6E>n<EFBFBD> ikiye katlar. SNA
TOOLTIP_MALL_MARRIAGE_FAST Sevgi Puan<61> daha h<>zl<7A> artar. SNA
TOOLTIP_MALL_SAFEBOX Depoya fazladan 2 oda daha eklenir SNA
TOOLTIP_MAX_HP Max. HP +%d SA
TOOLTIP_MAX_HP_PCT Max. HP +%%%d SA
TOOLTIP_MAX_SP Max. SP +%d SA
TOOLTIP_MAX_SP_PCT Max. SP +%%%d SA
TOOLTIP_MAX_STAMINA Max. Dayan<61>kl<6B>l<EFBFBD>k +%d SA
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER B<>y<EFBFBD> Sald<6C>r<EFBFBD> / Yak<61>n D<>v<EFBFBD><76> Sald<6C>r<EFBFBD> +%%%d SA
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
TOOLTIP_MEMORIZED_POSITION_ERROR GPS ERROR(%d, %d)
TOOLTIP_MOV_SPEED Hareket H<>z<EFBFBD> %%%d SA
TOOLTIP_NECK Kolye
TOOLTIP_NEED_ALL_SP Gereken SP: Max.
TOOLTIP_NEED_GSP Gereken Ejderha Hayaleti: %d
TOOLTIP_NEED_HP Gereken HP: %d
TOOLTIP_NEED_HP_PER_SEC HP/Sn.: %d
TOOLTIP_NEED_SKILL_POINT Gereken Beceri Puan<61>:
TOOLTIP_NEED_SP Gereken SP: %d
TOOLTIP_NEED_SP_PER_SEC SP: %d / Sn.
TOOLTIP_NEXT_SKILL_LEVEL_1 Sonraki Seviye: %d (Max. %d)
TOOLTIP_NEXT_SKILL_LEVEL_2 Sonraki Seviye: %d (Max. %d-%d)
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Ortalama Zarar %%%d SA
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Ortalama Zarara Direni<6E> %%%d SA
TOOLTIP_PARTY_INFO_GRADE_UP1 Grup <20>yesi %d den fazla.
TOOLTIP_PARTY_INFO_GRADE_UP2 Sald<6C>r<EFBFBD> Seviyesi +%d
TOOLTIP_PARTY_INFO_GRADE_UP3 Savunma Seviyesi +%d
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL T<>m grup <20>yelerine 60 dakika HP/SP Y<>klenir.
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL T<>m grup <20>yelerine 30 dakika HP/SP Y<>klenir.
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Grup <20>yesi <20>ld<6C>kten sonra 3 dakika beklemelisiniz.
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Ayn<79> serverda oldu<64>unuz zaman grup <20>yelerinizi <20>a<EFBFBD><61>rabilirsiniz.
TOOLTIP_PARTY_INFO_SET_ATTACKER Sald<6C>r<EFBFBD> Seviyesi +(Grup <20>ye sayisi./2) %d Sald<6C>r<EFBFBD> birimi se<73>ilebilir.
TOOLTIP_PARTY_INFO_SET_TANKER Savunma Seviyesi +(Grup <20>ye sayisi) 1 Yak<61>n D<>v<EFBFBD>s Savas<61><73>s<EFBFBD> se<73>ilebilir.
TOOLTIP_PARTY_SKILL_LEVEL Mevcut Seviye: %d
TOOLTIP_PARTY_TITLE_GRADE_UP [Sald<6C>r<EFBFBD>/Savunma y<>kseltildi]
TOOLTIP_PARTY_TITLE_HEAL [Y<>kleme]
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP %d Grup <20>yesi oldu<64>unda %%%d bonus EXP al<61>rs<72>n.
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus EXP]
TOOLTIP_PARTY_TITLE_RECALL [<5B>a<EFBFBD><61>r]
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Sald<6C>r<EFBFBD> Birimi olarak ayarla]
TOOLTIP_PARTY_TITLE_SET_TANKER [Yak<61>n D<>v<EFBFBD><76> Sava<76><61><EFBFBD>s<EFBFBD> olarak belirle]
TOOLTIP_PICK_EXP Puanlar: %d / %d
TOOLTIP_PICK_LEVEL Seviye: %d
TOOLTIP_PICK_UPGRADE1 Onu oduncuya ver;
TOOLTIP_PICK_UPGRADE2 daha iyi
TOOLTIP_PICK_UPGRADE3 bir kazma alabilmek i<>in.
TOOLTIP_POTION_CURE Olumsuz sonu<6E>lar<61> geri al.
TOOLTIP_POTION_MIN Min.
TOOLTIP_POTION_PLUS_ATTACK_SPEED Sald<6C>r<EFBFBD> H<>z<EFBFBD>: +%d
TOOLTIP_POTION_PLUS_HP_PERCENT HP: +%%%d
TOOLTIP_POTION_PLUS_HP_POINT HP: +%d
TOOLTIP_POTION_PLUS_MOVING_SPEED Hareket H<>z<EFBFBD>: +%d
TOOLTIP_POTION_PLUS_SP_PERCENT SP: +%%%d
TOOLTIP_POTION_PLUS_SP_POINT SP: +%d
TOOLTIP_POTION_SEC Sn.
TOOLTIP_POTION_TIME S<>re:
TOOLTIP_REQUIREMENT_21_LEVEL 21.Seviyeye ula<6C>m<EFBFBD><6D> olmal<61>s<EFBFBD>n.
TOOLTIP_REQUIREMENT_41_LEVEL 41.Seviyeye ula<6C>m<EFBFBD><6D> olmal<61>s<EFBFBD>n.
TOOLTIP_REQUIREMENT_LEVEL %d.Seviyeye ula<6C>m<EFBFBD><6D> olmal<61>s<EFBFBD>n.
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s Seviye %d gerekli.
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d gerekli
TOOLTIP_RESIST_BOW Oka kar<61><72> dayan<61>kl<6B>l<EFBFBD>k %%%d SA
TOOLTIP_RESIST_DARK Karanl<6E>k Direnci +%%%d SA
TOOLTIP_RESIST_EARTH D<>nya Direnci +%%%d SA
TOOLTIP_RESIST_ELEC <09>imse<73>e kar<61><72> dayan<61>kl<6B>l<EFBFBD>k %%%d SA
TOOLTIP_RESIST_FIRE Ate<74>e kar<61><72> dayan<61>kl<6B>l<EFBFBD>k %%%d SA
TOOLTIP_RESIST_ICE Buz Direnci +%%%d SA
TOOLTIP_RESIST_MAGIC B<>y<EFBFBD>ye kar<61><72> dayan<61>kl<6B>l<EFBFBD>k %%%d SA
TOOLTIP_REST_USABLE_COUNT Kalan: %d
TOOLTIP_SEALED Ruha ba<62>l<EFBFBD>
TOOLTIP_SELLPRICE Fiyat: %s
TOOLTIP_SHAMAN <09>aman
TOOLTIP_SHIELD Kalkan
TOOLTIP_SHOES Ayakkab<61>
TOOLTIP_SKILL Beceriler SNA
TOOLTIP_SKILLBOOK_NAME Beceri Kitab<61>
TOOLTIP_SKILL_AFFECT_ATT_GRADE Sald<6C>r<EFBFBD> De<44>eri: +
TOOLTIP_SKILL_AFFECT_ATT_POWER Sald<6C>r<EFBFBD> De<44>eri:
TOOLTIP_SKILL_AFFECT_ATT_SPEED Sald<6C>r<EFBFBD> H<>z<EFBFBD>: +
TOOLTIP_SKILL_AFFECT_DEF_GRADE Savunma:
TOOLTIP_SKILL_AFFECT_DODGE Rakip sald<6C>r<EFBFBD> de<64>eri: -
TOOLTIP_SKILL_AFFECT_HEAL Y<>klenen HP:
TOOLTIP_SKILL_AFFECT_MOV_SPEED Hareket H<>z<EFBFBD>: +
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Yak<61>n d<>v<EFBFBD><76> sald<6C>r<EFBFBD>lar<61>n<EFBFBD> yans<6E>tma <20>ans<6E>:
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Beden hasar<61>na kar<61><72> koyma:
TOOLTIP_SKILL_COOL_TIME Y<>kleme S<>resi:
TOOLTIP_SKILL_DAMAGE_BONUS Beceri Hasar<61> %%%d SA
TOOLTIP_SKILL_DEFEND_BONUS Beceri hasar<61>na kar<61><72> koyma %%%d SA
TOOLTIP_SKILL_DURATION S<>re: %d Sn.
TOOLTIP_SKILL_FORGET_BOOK_NAME Unutkanl<6E><6C><EFBFBD>n Kitab<61>
TOOLTIP_SKILL_LEVEL G<>ncel Seviye: %d
TOOLTIP_SKILL_LEVEL_MASTER G<>ncel Seviye: %d (Master)
TOOLTIP_SKILL_LEVEL_WITH_MAX G<>ncel Seviye: %d (Max. %d)
TOOLTIP_SOCKET_EMPTY Bo<42>
TOOLTIP_SOCKET_REFINABLE_ITEM [Slotlu Nesne]
TOOLTIP_SP_REGEN SP <20>retimi +%%%d SA
TOOLTIP_STR G<><47> +%d SA
TOOLTIP_SURA Sura
TOOLTIP_TIME_CHARGER_FIX S<>re Y<>kleme %d sn. SA
TOOLTIP_TIME_CHARGER_PER S<>re Y<>kleme %%%d SA
TOOLTIP_UNIQUE E<>siz
TOOLTIP_UNSEAL_LEFT_TIME Ruhtan ayr<79>lma: %dH %dM sonra
TOOLTIP_WARRIOR Sava<76><61><EFBFBD>
TOOLTIP_WEAPON Silah
TOOLTIP_WRISTLET Bileklik
UI_ACCEPT Kabul
UI_CANCEL iptal
UI_CLOSE Kapat
UI_DEF_FONT Tahoma:12
UI_DEF_FONT_LARGE Tahoma:14
UI_DEF_FONT_SMALL Tahoma:9
UI_DENY Red
UI_ITEM Nesne
UI_LEFT_TIME Kalan Zaman: %d Sec.
UI_NEXT Devam
UI_NEXTPAGE Devam
UI_NOCONTENTS <09><>erik yok
UI_NONAME isimsiz
UI_OK OK
UI_POS_UNKNOWN Bilinmeyen Yer
UI_PREVPAGE Geri
UI_UNKNOWN Bilinmeyen
UPLOAD_MARK_CHECK_NEED_RECONNECT Upload yeniden ba<62>lat<61>lmal<61>.
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Upload yeniden ba<62>lat<61>lmal<61>.
USE_ITEM_FAILURE_PRIVATE_SHOP <09>zel bir d<>kk<6B>n a<>t<EFBFBD><74><EFBFBD>n s<>rece, nesneleri kullanamazs<7A>n.
USE_SKILL_ERROR_UNKNOWN Bilinmeyen Beceri Hatas<61>: %s

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@ -0,0 +1,345 @@
ACCEPT Kabul Et.
ATTACH_METIN_INFO Ruh Ta<54><61>'n<> eklemek istiyor musun?
ATTACH_METIN_TITLE Ruh Ta<54><61>'n<> ekle
CANCEL iptal
CHANGE_PASSWORD_CONFIRM Yeni <20>ifreyi tekrarla
CHANGE_PASSWORD_NEW Yeni <20>ifre
CHANGE_PASSWORD_OLD Eski <20>ifre
CHANGE_PASSWORD_TITLE <09>ifre De<44>i<EFBFBD>tir
CHARACTER_ACTION Duygu
CHARACTER_EMOTICON Duygu
CHARACTER_MAIN Karakter
CHARACTER_MUTUAL_ACTION Ortak Hareket
CHARACTER_NORMAL_ACTION Normal Hareket
CHARACTER_QUEST G<>revler
CHARACTER_SKILL Beceri
CLOSE Kapat
COMB_APPEARANCE Kost<73>m 1
COMB_ATTRIBUTE Kost<73>m 2
COMB_SKILLBOOK_TILE Kitap takas et
COMB_TITLE
COSTUME_TITLE Kost<73>mler
COSTUME_WINDOW_TITLE Kost<73>mler
CREATE_ATT_GRADE STR
CREATE_CREATE Olu<6C>tur
CREATE_DEX_GRADE DEX
CREATE_HP HP
CREATE_LAST_POINT Puan
CREATE_MAN Erkek
CREATE_NAME Isim
CREATE_NEXT Sonraki
CREATE_PREV <09>nceki
CREATE_SEX Cinsiyet
CREATE_SHAPE Bi<42>im
CREATE_SP Zeka
CREATE_STAT_RESET S<>f<EFBFBD>rla
CREATE_WOMAN Kad<61>n
CUBE_INFO_TITLE Ar<41>nd<6E>rma K<>lavuzu
CUBE_REQUIRE_MATERIAL Gerekli malzemeler:
CUBE_REQUIRE_MATERIAL_OR veya
CUBE_TITLE Ar<41>nd<6E>rma Paneli
DO_REFINE Ar<41>nd<6E>r
DRAGONSOUL_ACTIVATE Etkinle<6C>tir
DRAGONSOUL_PAGE_BUTTON_1 <09><>lenmemi<6D>
DRAGONSOUL_PAGE_BUTTON_2 Yontulmu<6D>
DRAGONSOUL_PAGE_BUTTON_3 Ender
DRAGONSOUL_PAGE_BUTTON_4 Antika
DRAGONSOUL_PAGE_BUTTON_5 Efsanevi
DRAGONSOUL_REFINE_WINDOW_TITLE Ar<41>nd<6E>rma Paneli
DRAGONSOUL_TAP_TITLE_1 Ejderha Elmas<61>
DRAGONSOUL_TAP_TITLE_2 Ejderha Yakutu
DRAGONSOUL_TAP_TITLE_3 Ejderha Ye<59>imi
DRAGONSOUL_TAP_TITLE_4 Ejderha Safiri
DRAGONSOUL_TAP_TITLE_5 Ejderha Grenas<61>
DRAGONSOUL_TAP_TITLE_6 Ejderha Oniksi
DRAGONSOUL_TITLE Ejderha Ta<54><61> Simyas<61>
EMPIRE_EXIT <09><>k<EFBFBD><6B>
EMPIRE_NEXT Sonraki
EMPIRE_PREV <09>nceki
EMPIRE_SELECT Se<53>im
EXCHANGE_ACCEPT Kabul
EXCHANGE_TITLE Ticaret
GAMEOPTION_TITLE Oyun Se<53>enekleri
GAME_EXIT_OBSERVER <09>zlemeyi Bitir
GAME_HELP Yard<72>m
GAME_QUEST G<>revler
GAME_SKILL_UP Becerileri Geli<6C>tir
GAME_STAT_UP Stat<61> Geli<6C>tir
GRADE S<>n<EFBFBD>f
GRADE_SELECT S<>n<EFBFBD>f
GUILD_BASENAME Temel isim
GUILD_BOARD_ID Isim
GUILD_BOARD_REFRESH Yenile (F5)
GUILD_BOARD_TEXT Mesaj
GUILD_BUILDING_CATEGORY_TITLE <09>n<EFBFBD>aat Birimleri
GUILD_BUILDING_CHANGE De<44>i<EFBFBD>tir
GUILD_BUILDING_DIRECTION Y<>n
GUILD_BUILDING_GRADE S<>ra
GUILD_BUILDING_INFO Yap<61>lar ve masraf bilgileri
GUILD_BUILDING_LIST_TITLE Bina Listesi
GUILD_BUILDING_LOG dilb k<>k
GUILD_BUILDING_NAME Bina ismi
GUILD_BUILDING_OPERATE Y<>net
GUILD_BUILDING_PLY Kontrplak
GUILD_BUILDING_POSITION Pozisyon
GUILD_BUILDING_PREVIEW <09>nizleme
GUILD_BUILDING_PRICE Fiyat
GUILD_BUILDING_REFRESH Yenile (F5)
GUILD_BUILDING_STONE Ta<54>
GUILD_BUILDING_TITLE Lonca Meclis Binalar<61>
GUILD_CRYSTAL Kristal
GUILD_DEPOSIT Depozit
GUILD_DROP_RESOURCE1 Burada
GUILD_DROP_RESOURCE2 D<><44>en Kaynak
GUILD_GEM De<44>erli Ta<54>
GUILD_GRADE_CHANGE_GRADE_NAME Yeni r<>tbe ismi
GUILD_GRADE_NUM No.
GUILD_GRADE_PERMISSION_DELETE Kov
GUILD_GRADE_PERMISSION_JOIN Davet
GUILD_GRADE_PERMISSION_NOTICE Mesaj yaz
GUILD_GRADE_PERMISSION_SKILL Beceriler
GUILD_GRADE_RANK S<>ra
GUILD_GRADE_WRITE Yaz
GUILD_INFO Lonca Bilgisi
GUILD_INFO_CUR_EXP Tecr<63>be
GUILD_INFO_DECALRE_WAR Sava<76> <20>lan<61>
GUILD_INFO_ENEMY_GUILD D<><44>man Lonca
GUILD_INFO_ENEMY_GUILD_EMPTY Yok
GUILD_INFO_LEVEL Lonca Seviyesi
GUILD_INFO_MARK Lonca <20>mzas<61>
GUILD_INFO_MASTER Lider
GUILD_INFO_MASTER_VALUE Lider
GUILD_INFO_MEMBER_AVG_LEVEL Ortalama Seviye
GUILD_INFO_MEMBER_NUM <09>ye Say<61>s<EFBFBD>
GUILD_INFO_NAME Lonca <20>smi
GUILD_INFO_NAME_VALUE Bu bir Lonca ismi
GUILD_INFO_OFFER_EXP Yat<61>r<EFBFBD>m
GUILD_INFO_REST_EXP Gereken Tecr<63>be
GUILD_INFO_UPLOAD_MARK <09>mza Y<>kle
GUILD_INFO_UPLOAD_SYMBOL Bayrak Y<>kle
GUILD_MARK Lonca <20>mzas<61>
GUILD_MEMBER_JOB S<>n<EFBFBD>f
GUILD_MEMBER_KNIGHT Lider
GUILD_MEMBER_LEVEL Seviye
GUILD_MEMBER_NAME Isim
GUILD_MEMBER_RANK S<>ra
GUILD_MEMBER_SPECIFIC_GRAVITY Yat<61>r<EFBFBD>m
GUILD_METIN_STONE Ruh Ta<54><61>
GUILD_MINENAL Mineral
GUILD_MONEY Yang
GUILD_NAME Lonca
GUILD_RESOURCE_INFO Kaynak Bilgisi
GUILD_SKILL_ACTIVE Aktif
GUILD_SKIlL_HEAL_GSP G<>c<EFBFBD> tekrar kazan
GUILD_SKILL_PASSIVE Pasif
GUILD_SKILL_POWER Enerji
GUILD_SKILL_STATE Lonca Becerileri
GUILD_SYMBOL Lonca Bayra<72><61>
GUILD_WAR_ACCEPT Sava<76> <20>lan<61> Kabul<75>
GUILD_WAR_BATTLE_TYPE Sava<76> T<>r<EFBFBD>
GUILD_WAR_CTF Bayrak
GUILD_WAR_DECLARE Lonca Sava<76><61> <20>lan<61>
GUILD_WAR_ENEMY D<><44>man
GUILD_WAR_NORMAL Alan
GUILD_WAR_WARP Arena
GUILD_WATER Su
GUILD_WATER_STONE Su Ta<54><61>
GUILD_WITHDRAW Geri <20>ek
HELP_ATTACK_KEY Sald<6C>r: sol fare tu<74>u veya bo<62>luk tu<74>u ile
HELP_CHANGE_PK_MODE Sald<6C>r<EFBFBD> modunu de<64>i<EFBFBD>tir: sol fare tu<74>u ayar<61>n<EFBFBD> de<64>i<EFBFBD>tir
HELP_CHARACTER_BUTTON1 (Karakter Penceresi, Envanter Penceresi,
HELP_CHARACTER_BUTTON2 Arkada<64> Listesi ve Se<53>enekler)
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Kamera g<>r<EFBFBD>nt<6E>s<EFBFBD>: orta veya sa<73> fare tu<74>u ile
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Kamera g<>r<EFBFBD>nt<6E>s<EFBFBD>: sa<73> veya orta fare tu<74>u ile
HELP_EXP Tecr<63>be
HELP_FURY Oyun Nesnet Marketi
HELP_GUILD_WINDOW Lonca Penceresini a<>: Alt + G tu<74>lar<61> ile
HELP_HELP Yard<72>m g<>ster: H ile
HELP_HP Hayat Puan<61> (HP)
HELP_MESSENGER_WINDOW Arakada<64> Listesini a<>: Alt + M tu<74>lar<61> ile
HELP_MOUSE_LEFT Sol mouse tu<74>unun i<>levi
HELP_MOUSE_RIGHT Sa<53> mouse tu<74>unun i<>levi
HELP_MOVE_KEY Kumanda: W, S, A, D tu<74>lar<61> ve ok tu<74>lar<61> ile
HELP_OPEN_CHARACTER Karakter Penceresini a<>: C tu<74>u ile
HELP_OPEN_CHAT Sohbet Penceresini a<>: Giri<72> tu<74>u ile
HELP_OPEN_INVENTORY Envanter Penceresini a<>: I tu<74>u ile
HELP_OPEN_LOG Sohbet protokol<6F>n<EFBFBD> (Log) a<>: L tu<74>u ile
HELP_OPEN_MINIMAP K<><4B><EFBFBD>k Haritay<61> a<>: Shift + M tu<74>lar<61> ile
HELP_OPEN_QUEST G<>rev Penceresini a<>: N tu<74>u ile
HELP_OPEN_SKILL Beceri Penceresini a<>: V tu<74>u ile
HELP_OPEN_WHISPER F<>s<EFBFBD>lt<6C> Penceresini a<>: <20>st karakter + giri<72> tu<74>u ile
HELP_OPEN_ZONEMAP Genel G<>r<EFBFBD>n<EFBFBD>m Haritas<61>'n<> a<>: M tu<74>u ile
HELP_PICK_ITEM Nesneleri topla: ^ , Y veya sol fare tu<74>u ile
HELP_QUICKSLOT H<>zl<7A> Eri<72>im Alanlar<61>
HELP_SCREEN_CAPTURE Ekran g<>r<EFBFBD>nt<6E>s<EFBFBD>n<EFBFBD> kaydet: Yazd<7A>r veya Print tu<74>u ile ("Metin2\screenshot" dosyas<61> alt<6C>nda kaydedilecek)
HELP_SHOW_ALL_NAME <09>simleri g<>ster: Alt tu<74>u ile
HELP_SP Zihin Puan<61> (SP)
HELP_SYSTEM_BUTTON Sistem Tu<54>lar<61>
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Envanter
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Envanter
INVENTORY_TITLE Envanter
ITEM_MALL Nesne Market
LOAD_ERROR Dosya hasar g<>rm<72><6D>. L<>tfen yenisini y<>kleyiniz. <20>imdi ESC tu<74>una bas<61>n<EFBFBD>z .
LOGIN_CONNECT Ba<42>lan
LOGIN_CONNECTING Servera ba<62>lanacaks<6B>n<EFBFBD>z.
LOGIN_DEFAULT_SERVERADDR Server ismi, Kanal 1
LOGIN_EXIT <09><>k<EFBFBD><6B>
LOGIN_REGION_TITLE Fatura g<>nderilecek yer se<73>.
LOGIN_SELECT_BUTTON Se<53>
LOGIN_SELECT_EXIT <09><>k<EFBFBD><6B>
LOGIN_SELECT_OK OK
LOGIN_SELECT_TITLE Server Se<53>
MALL_PASSWORD_TITLE <09>ifre
MALL_TITLE Nesne Marketi Deposu
MARKET_TITLE Y<>kle
MARKLIST_REFRESH Yenile
MARKLIST_TITLE Lonca imzas<61>n<EFBFBD> kaydet
MESSAGE Bu bir Mesaj
MESSENGER_ADD_FRIEND Arkada<64> Ekle
MESSENGER_DELETE_FRIEND Arkada<64> Sil
MESSENGER_MOBILE Metin Mesaj<61> G<>nder
MESSENGER_OPEN_GUILD Lonca Penceresini A<>
MESSENGER_TITLE Arkada<64>lar
MESSENGER_USE_GUILD_MOVE_SKILL Lonca Hareket Becerisini Kullan
MESSENGER_WHISPER F<>s<EFBFBD>lt<6C>
MINIMIZE K<><4B><EFBFBD>lt
MOUSEBUTTON_ATTACK Sald<6C>r<EFBFBD>
MOUSEBUTTON_AUTO_ATTACK Otomatik Sald<6C>r<EFBFBD>
MOUSEBUTTON_CAMERA Kamera
MOUSEBUTTON_SKILL Beceriler
MUSICLIST_TITLE M<>zik Se<53>imi
NO Hay<61>r
OK Tamam
OPTION_ALWAYS_SHOW_NAME Isim
OPTION_ALWAYS_SHOW_NAME_OFF S<>n<EFBFBD>rl<72>
OPTION_ALWAYS_SHOW_NAME_ON Her Zaman
OPTION_BLOCK Engelle
OPTION_BLOCK_EXCHANGE Ticaret
OPTION_BLOCK_FRIEND Arkada<64>lar
OPTION_BLOCK_GUILD Lonca
OPTION_BLOCK_PARTY Grup
OPTION_BLOCK_PARTY_REQUEST Rica
OPTION_BLOCK_WHISPER F<>s<EFBFBD>lt<6C>
OPTION_CAMERA_DISTANCE Kamera
OPTION_CAMERA_DISTANCE_LONG Uzak Mesafe
OPTION_CAMERA_DISTANCE_SHORT K<>sa Mesafe
OPTION_DELETE_MOBILE_BUTTON Cep Telefonu Numaran<61> Sil
OPTION_EFFECT <09>nemli Bilgiler
OPTION_ENV_EFFECT <09>evre
OPTION_ENV_EFFECT_OFF Off
OPTION_ENV_EFFECT_ON On
OPTION_FOG Sis
OPTION_FOG_DENSE Yo<59>un
OPTION_FOG_LIGHT Hafif
OPTION_FOG_MIDDLE Normal
OPTION_INPUT_MOBILE_BUTTON Cep Telefonu Numaras<61> Gir
OPTION_MOBILE Cep Telefonu
OPTION_MOB_INFO Canavar Bil.
OPTION_MOB_INFO_AGGR Sald<6C>rgan
OPTION_MOB_INFO_LEVEL Seviye
OPTION_MUSIC M<>zik
OPTION_MUSIC_CHANGE De<44>i<EFBFBD>tir
OPTION_MUSIC_DEFAULT_THEMA Metin2 Standart M<>zi<7A>i
OPTION_NAME_COLOR Renk ismi
OPTION_NAME_COLOR_EMPIRE <09>lke Rengi
OPTION_NAME_COLOR_NORMAL Normal
OPTION_NIGHT_MODE Gece
OPTION_NIGHT_MODE_OFF Off
OPTION_NIGHT_MODE_ON On
OPTION_PVPMODE PvP Modu
OPTION_PVPMODE_FREE Serbest
OPTION_PVPMODE_FREE_TOOLTIP T<>m oyunculara sald<6C>rma izni var.
OPTION_PVPMODE_GUILD Lonca
OPTION_PVPMODE_GUILD_TOOLTIP Lonca <20>yeleri hari<72> t<>m oyunculara sald<6C>rma izni var.
OPTION_PVPMODE_PEACE Bar<61><72>
OPTION_PVPMODE_PEACE_TOOLTIP Kendi krall<6C><6C><EFBFBD>n<EFBFBD>n oyuncular<61>na sald<6C>ramazs<7A>n.
OPTION_PVPMODE_REVENGE D<><44>man
OPTION_PVPMODE_REVENGE_TOOLTIP Sadece farkl<6B> <20>lkelerden olanlara sald<6C>rabilirsiniz.
OPTION_SALESTEXT Market <20>smi
OPTION_SALESTEXT_VIEW_OFF Gizle
OPTION_SALESTEXT_VIEW_ON G<>ster
OPTION_SNOW_MODE Kar Ya<59><61><EFBFBD><EFBFBD>
OPTION_SNOW_MODE_OFF Off
OPTION_SNOW_MODE_ON On
OPTION_SNOW_TEXTURE_MODE Kar
OPTION_SNOW_TEXTURE_MODE_OFF Off
OPTION_SNOW_TEXTURE_MODE_ON On
OPTION_SOUND Efektler
OPTION_TARGET_BOARD Hedef Tahtas<61>
OPTION_TARGET_BOARD_NO_VIEW Kapat
OPTION_TARGET_BOARD_VIEW G<>ster
OPTION_TILING Grafik Deposu
OPTION_TILING_APPLY Uygula
OPTION_TILING_CPU CPU
OPTION_TILING_GPU GPU
OPTION_TITLE Se<53>enekler
OPTION_VIEW_CHAT Sohbet Sat<61>r<EFBFBD>
OPTION_VIEW_CHAT_OFF Gizle
OPTION_VIEW_CHAT_ON G<>ster
PARTY_MEMBER_INFO_NAME Grup <20>yesinin <20>smi
PASSWORD_DESC_1 Depoyu a<>mak i<>in,
PASSWORD_DESC_2 <09>ifreyi gir.
PASSWORD_DESC_3 <09>ifreni de<64>i<EFBFBD>tirdin mi?
PASSWORD_DESC_4 De<44>i<EFBFBD>tirmediysen <20>ifren <20>udur: "000000".
PASSWORD_DESC_5 <09>ifreni depoda de<64>i<EFBFBD>tir.
PASSWORD_TITLE <09>ifre Kaydetme
PICK_MONEY_TITLE B<>lmek
PRIVATE_SHOP_CLOSE_BUTTON D<>kkan<61> kapat
PRIVATE_SHOP_NAME D<>kkan ismi
PRIVATE_SHOP_TITLE <09>zel d<>kkan a<>
REFINE_COST Y<>kseltme <20>creti: 0 Yang
REFINE_INFO Ba<42>ar<61>l<EFBFBD> bir geli<6C>tirme olas<61>l<EFBFBD><6C><EFBFBD>: %100
REFINE_MONEY Ar<41>nd<6E>rma <20>creti
REFINE_SELECT Ar<41>nd<6E>rma
REFINE_TTILE Y<>kseltme
REPORT_VIOLENT_WHISPER
RESTART_HERE Burada yeniden ba<62>la
RESTART_TOWN <09>ehirde yeniden ba<62>la
SAFE_CHANGE_PASSWORD <09>ifre De<44>i<EFBFBD>tir
SAFE_TITLE Depo
SELECT_ATT_GRADE STR
SELECT_CREATE Olu<6C>tur
SELECT_DELETE Sil
SELECT_DEX_GRADE DEX
SELECT_EMPIRE_NAME Krall<6C>k <20>smi
SELECT_EXIT <09><>k<EFBFBD><6B>
SELECT_HP HP
SELECT_LEVEL Seviye
SELECT_METIN_STONE_TITLE Ruh Ta<54><61> Se<53>
SELECT_NAME Isim
SELECT_NO_GUILD Lonca Yok
SELECT_PLAYTIME Oyun S<>resi
SELECT_SELECT Ba<42>la
SELECT_SP SP
SELECT_TITLE Ba<42>l<EFBFBD>k Se<53>
SHOP_BUY Sat<61>n Al
SHOP_SELL Sat
SHOP_TITLE D<>kkan
SKILL_SUPPORT_TITLE Standart Beceriler
STEP Safl<66>k Derecesi
STEP_SELECT Safl<66>k Derecesi
STRENGTH G<><47>lendirme
STRENGTH_SELECT Seviye
SYSTEMOPTION_TITLE Sistem Se<53>enekleri
SYSTEM_CHANGE Karakter De<44>i<EFBFBD>ikli<6C>i
SYSTEM_EXIT Oyun Sonu
SYSTEM_HELP Yard<72>m
SYSTEM_LOGOUT <09><>k<EFBFBD><6B>
SYSTEM_MALL Nesne Market
SYSTEM_OPTION Sistem Se<53>enekleri
TASKBAR_CHARACTER Karakter [C/V/B/N]
TASKBAR_CHAT Sohbet Penceresi [Enter]
TASKBAR_DISABLE Devre d<><64><EFBFBD>
TASKBAR_DRAGON_SOUL Ejderha Ta<54><61> Simyas<61>
TASKBAR_EXPAND Paneli geni<6E>let
TASKBAR_INVENTORY Envanter [I]
TASKBAR_MESSENGER Arkada<64>lar [Alt+M]
TASKBAR_NEXT_QUICKSLOT Sonraki H<>zl<7A> Giri<72> Alan<61> [Shift+Number, Alt]
TASKBAR_PREV_QUICKSLOT <09>nceki H<>zl<7A> Giri<72> Alan<61>[Shift+Number]
TASKBAR_SYSTEM Se<53>enekler[ESC]
WHISPER_BAN Engelle
WHISPER_NAME F<>s<EFBFBD>lt<6C>
WHISPER_REPORT
WHISPER_SEND G<>nder
YES Evet
ZONE_MAP Genel G<>r<EFBFBD>n<EFBFBD>m Haritas<61>

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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1 WARRIOR <09><> Y<>nl<6E> Kesme <09><>l<EFBFBD> Kesme <09><>e ay<61>rma <09>im<69>ek h<>z<EFBFBD>nda d<><64>man<61> kesmek. <09>nden 3 kez s<><73>rama sald<6C>r<EFBFBD>s<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Toplam sald<6C>r<EFBFBD> g<>c<EFBFBD> %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
106 SHAMAN <09>im<69>ek Atma <09>im<69>ek Topu <09>l<EFBFBD>m <20>im<69>e<EFBFBD>i <09>im<69>ekle sald<6C>r. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> <09>im<69>ek <20>zelli<6C>i ATTACK_SKILL|NEED_TARGET noejeon 16 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> De<44>eri: %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
107 SHAMAN <09>im<69>ek <20>a<EFBFBD><61>rma <09>im<69>ek Olu<6C>turmak G<>k G<>r<EFBFBD>lt<6C>s<EFBFBD> Sald<6C>r<EFBFBD>s<EFBFBD> G<>ky<6B>z<EFBFBD>nden Y<>ld<6C>r<EFBFBD>m <20>a<EFBFBD><61>rmak. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> <09>im<69>ek do<64>al <20>zelli<6C>i Bay<61>lma ATTACK_SKILL|NEED_TARGET byeorak 17 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> G<>c<EFBFBD>: %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k Bay<61>lma <20>ans<6E>: %.0f%% (50+1000*k/6)/10
108 SHAMAN <09>im<69>ek Pen<65>esi <09>im<69>ek Yumru<72>u G<>k G<>r<EFBFBD>lt<6C>s<EFBFBD> Yumru<72>u G<>k g<>r<EFBFBD>lt<6C>s<EFBFBD> yumru<72>u yap. Uzun Menzilli Sald<6C>r<EFBFBD> <09>im<69>ek <20>zelligi Zincirleme Sald<6C>r<EFBFBD> ATTACK_SKILL|NEED_TARGET pokroe 18 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> De<44>eri: %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
109 SHAMAN <09>yile<6C>tirme Heal Ayd<79>nlanma Yard<72>m<EFBFBD> Ayd<79>nlanma deste<74>iyle yaralar<61> iyile<6C>tirmek HP Y<>kler K<>t<EFBFBD> etkileri Lanetler Grup <20>yeleri <20>zerinde Kullan<61>labilir CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 Y<>klenen HP: %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k K<>t<EFBFBD> etkileri lanetleme De<44>i<EFBFBD>imi %.0f%% 20+80*k
110 SHAMAN <09>abukluk H<>z R<>zgar H<>z<EFBFBD> R<>zgar kadar h<>zl<7A> ko<6B>. Hareket hz<68>n<EFBFBD> artt<74>r<EFBFBD>r Becerilerin y<>klenme s<>resini d<><64><EFBFBD>r<EFBFBD>r Grup <20>yeleri <20>zerinde kullan<61>labilir CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Hareket H<>z<EFBFBD>: +%.0f%% 5 + (35 * k) Y<>klenme s<>resi -%.0f%% 3+33*k
111 SHAMAN Y<>ksek Sald<6C>r<EFBFBD> Destek Sald<6C>r<EFBFBD>s<EFBFBD> G<><47>lendirilmi<6D> Sald<6C>r<EFBFBD> Orta<74><61>n<EFBFBD> g<><67>lendirmek. Sald<6C>r<EFBFBD> g<>c<EFBFBD>n<EFBFBD> artt<74>r<EFBFBD>r. Grup <20>yeleri <20>zerinde kullan<61>l<EFBFBD>r CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD>: +%.1f 5+(iq*0.2 + 15)*k
121 SUPPORT Liderlik Grup <20>yelerine liderlik etme becerisi. PASSIVE tongsol
122 SUPPORT Kombo Toplu Sald<6C>r<EFBFBD>lar<61> g<><67>lendirir. CANNOT_LEVEL_UP|TOGGLE combo
123 SUPPORT Bal<61>k<EFBFBD><6B>l<EFBFBD>k Bal<61>k avlama bilgisi. CANNOT_LEVEL_UP fishing
124 SUPPORT Madencilik Mineral <20><>karma. PASSIVE mining
125 SUPPORT Nesne Yaratma Nesne yaratma. CANNOT_LEVEL_UP|PASSIVE making
126 SUPPORT Shinsoo Lisan<61> Shinsoo' yu anlayabilirsin. CANNOT_LEVEL_UP|PASSIVE language1
127 SUPPORT Chunjo Lisan<61> Chunjo' yu anlayabilirsin. CANNOT_LEVEL_UP|PASSIVE language2
128 SUPPORT Jinno Lisan<61> Jinno' yu anlayabilirsin. CANNOT_LEVEL_UP|PASSIVE language3
129 SUPPORT D<>n<EFBFBD><6E><EFBFBD>m Canavara d<>n<EFBFBD><6E>mek. CANNOT_LEVEL_UP|PASSIVE polymorph
130 SUPPORT Binicilik Ata binme yetene<6E>i. CANNOT_LEVEL_UP|PASSIVE riding
131 SUPPORT At <20>a<EFBFBD><61>rma At <20>a<EFBFBD><61>rma. summon
137 HORSE At <20>zerinde Sava<76> At <20>zerinde d<><64>mana sald<6C>r. (sev. 50 itibariyle) Binicilik Becerisi ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
138 HORSE At Y<>r<EFBFBD>y<EFBFBD><79><EFBFBD> Yak<61>ndaki t<>m d<><64>manlara sald<6C>r. Binicilik Becerisi ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
139 HORSE G<><47> Dalgas<61> T<>m d<><64>manlara at <20>zerinden sald<6C>r. Binicilik Becerisi ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
140 HORSE Ok Sa<53>ana<6E><61> D<><44>manlara at <20>zerinden ok at. Binicilik Becerisi ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
151 GUILD Ejderha G<>zleri Maksimum Ejderha hayaletini artt<74>r<EFBFBD>r. PASSIVE yongan Maks. Ejderha hayaleti y<>kseltimi +%.0f k * 1400
152 GUILD Ejderha Tanr<6E>s<EFBFBD> Kan<61> Belli bir s<>re boyunca maks. HP art<72><74><EFBFBD> sa<73>lar. Sadece Lonca Sava<76><61>nda ONLY_FOR_GUILD_WAR gaho 101 1 Maka. HP +%.0f%% k * 20
153 GUILD Ejderha Tanr<6E>s<EFBFBD> Kutsamas<61> Belli bir s<>re boyunca maks. SP art<72><74><EFBFBD> sa<73>lar. Sadece Lonca Sava<76><61>nda ONLY_FOR_GUILD_WAR chukbok 102 1 Maks. SP +%.0f%% k * 20
154 GUILD Kutsal Z<>rh Belli bir s<>re boyunca savunman<61> artt<74>r. Sadece Lonca Sava<76><61>nda ONLY_FOR_GUILD_WAR seonghwi 103 1 Savunma +%.1f%% k * 10
155 GUILD H<>zland<6E>rma Belli bir s<>re boyunca sald<6C>r<EFBFBD> ve hareket h<>z<EFBFBD>n<EFBFBD> artt<74>r<EFBFBD>r. Sadece Lonca Sava<76><61>nda ONLY_FOR_GUILD_WAR gasok 104 1 Sald<6C>r<EFBFBD> ve hareket h<>z<EFBFBD> +%.1f k * 30
156 GUILD Ejderha Tanr<6E>s<EFBFBD> <20>fkesi Belli bir s<>re boyunca kritik vuru<72> <20>ans<6E>n<EFBFBD> art<72>r. Sadece Lonca Sava<76><61>nda ONLY_FOR_GUILD_WAR bunno 105 1 Kritik vuru<72> <20>ans<6E> +%.0f%% k * 50
157 GUILD B<>y<EFBFBD> Deste<74>i Belli bir s<>re boyunca becerilerinin y<>klenme s<>resini azalt. Sadece Lonca Sava<76><61>nda ONLY_FOR_GUILD_WAR jumunsul 106 1 Y<>klenme s<>resi -%.0f%% k * 50
16 WARRIOR Ruh Vuru<72>u <09>ok Dalgas<61> Tsunami-sald<6C>r<EFBFBD>s<EFBFBD> D<><44>mana do<64>rudan sald<6C>r<EFBFBD>. <09>nden S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*G<><47> + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*G<><47> + CON)*SkillPoint
17 WARRIOR <09>iddetli Vuru<72> Kaplan vuru<72>u Ejderha Vuru<72>u D<><44>mana do<64>rudan sald<6C>r<EFBFBD>. G<><47>l<EFBFBD> S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*G<><47> + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*G<><47> + 3*CON)*SkillPoint
18 WARRIOR G<><47>l<EFBFBD> Vuru<72> Aslan Vuru<72>u Rhino Vuru<72>u Birden <20>ok d<><64>man<61> uzakla<6C>t<EFBFBD>ran vuru<72>. G<><47>l<EFBFBD> S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> Bay<61>lma olas<61>l<EFBFBD><6C><EFBFBD> ATTACK_SKILL|STANDING_SKILL daejin 18 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint Bay<61>lma <20>ans<6E>: %.0f%% (100 + 1000*SkillPoint/6)/10
19 WARRIOR G<><47>l<EFBFBD> Beden Demir Beden <09>elik Beden Savunmay<61> artt<74>r<EFBFBD>r ve kazan<61>rs<72>n<EFBFBD>z. Savunmay<61> artt<74>r<EFBFBD>r Hareket H<>z<EFBFBD>n<EFBFBD> D<><44><EFBFBD>r<EFBFBD>r Asla d<><64>mez. STANDING_SKILL cheongeun 19 4 Savunma : +%.0f 7+(40 + 0.2*str + 0.4*con)*k Hareket H<>z<EFBFBD> : -%.0f 1 + 9*SkillPoint
2 WARRIOR K<>l<EFBFBD><6C> <20>evirme K<>l<EFBFBD><6C> Dans<6E> Siklon K<>l<EFBFBD>c<EFBFBD> <20>evirerek birden <20>ok d<><64>mana sald<6C>rma. <09>nden S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Sald<6C>r<EFBFBD> g<>c<EFBFBD> %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
20 WARRIOR K<>l<EFBFBD><6C> Darbesi K<>l<EFBFBD><6C> Y<>ld<6C>r<EFBFBD>m<EFBFBD> K<>l<EFBFBD><6C> F<>rlatmak D<><44>mana Do<44>rudan Sald<6C>r<EFBFBD>. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> Bay<61>lma Hedefi indirir ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k Bay<61>lma <20>ans<6E>: %.0f%% (100+k*1000/6)/10
3 WARRIOR <09>fke Korkun<75> <20>fke <09><>lg<6C>nl<6E>k Sadece Sald<6C>r<EFBFBD>ya konsantre olmak. Sald<6C>r<EFBFBD> H<>z<EFBFBD>n<EFBFBD> Artt<74>r<EFBFBD>r Hareket H<>z<EFBFBD>n<EFBFBD> Artt<74>r<EFBFBD>r Al<41>nan zarar<61> art<72>r<EFBFBD>r STANDING_SKILL jeongwi 3 4 Sald<6C>r<EFBFBD> H<>z<EFBFBD> +%.0f%% 50 * SkillPoint Hareket H<>z<EFBFBD> +%.0f%% 20 * SkillPoint
31 ASSASSIN Suikast Gizli Sald<6C>r<EFBFBD> Gizli Suikast D<><44>mana arkadan h<>zla yakla<6C>arak <20>l<EFBFBD>mc<6D>l atak yap. Arkadan vuru<72>larda sald<6C>r<EFBFBD> de<64>erini artt<74>r<EFBFBD>r Gizlilik Bonusu ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Sald<6C>r<EFBFBD> De<44>eri %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
32 ASSASSIN H<>zl<7A> Sald<6C>r<EFBFBD> Beden Yer De<44>i<EFBFBD>tirme <09>l<EFBFBD>m Sald<6C>r<EFBFBD>s<EFBFBD> D<><44>mana h<>zla yakla<6C>arak <20>l<EFBFBD>mc<6D>l atak yapmak. I<><49>nlama Sald<6C>r<EFBFBD>s<EFBFBD> Gizlilik Sa<53>lar ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
33 ASSASSIN B<><42>ak <20>evirme D<>nen B<><42>ak Danseden B<><42>ak D<><44>man<61>n <20>evresinde B<><42>akla d<>nmek. S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> Dayan<61>kl<6B> Zehir Sald<6C>r<EFBFBD>s<EFBFBD> ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k Zehirlenme De<44>i<EFBFBD>imi %.0f%% 1 + 4*k
34 ASSASSIN Kamuflaj Sessiz Y<>r<EFBFBD>y<EFBFBD><79> Saklanma Kendini gizleyebilirsin. Kullan<61>ld<6C><64><EFBFBD>nda sald<6C>r<EFBFBD>lar<61> durdurur. STANDING_SKILL eunhyeong 4 4 Suikast Bonus Hasar<61> %.0f%% 50 * SkillPoint
35 ASSASSIN Zehirli Bulut <09>ld<6C>r<EFBFBD>c<EFBFBD> Bulut Katil Bulut D<><44>man<61>n <20>evresinde zehirli bulut olu<6C>turmak. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> G<><47>l<EFBFBD> Zehir Sald<6C>r<EFBFBD>s<EFBFBD> ATTACK_SKILL|NEED_TARGET sangong 5 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k Zehirlenme De<44>i<EFBFBD>imi %.0f%% 40*k
4 WARRIOR Hava K<>l<EFBFBD>c<EFBFBD> Manevi K<>l<EFBFBD><6C> Hayalet K<>l<EFBFBD><6C> Sald<6C>r<EFBFBD> g<>c<EFBFBD>n<EFBFBD> bir s<>re i<>in artt<74>r<EFBFBD>r. Sald<6C>r<EFBFBD> G<>c<EFBFBD>n<EFBFBD> Artt<74>r<EFBFBD>r STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> +%.0f (100 + STR) * SkillPoint
46 ASSASSIN Tekrarlanan At<41><74> <09>oklu At<41><74> G<><47>l<EFBFBD> At<41><74> Bir d<><64>mana birden <20>ok ok at. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Sald<6C>r<EFBFBD>lar ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) Toplam Sald<6C>r<EFBFBD> De<44>eri %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k At<41>lan oklar: %.0f 2 + floor(6 * SkillPoint)
47 ASSASSIN Ok Ya<59>muru Ok Boran<61> Ok Kas<61>rgas<61> Birden <20>ok d<><64>mana birden <20>ok ok at. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Sald<6C>r<EFBFBD> De<44>eri %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Maks. hedef say<61>s<EFBFBD> %.0f 2 + floor(6 * SkillPoint)
48 ASSASSIN Ate<74>li Ok Yanan Ok Alevli Ok Tutu<74>turulmu<6D> ok. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> Ate<74> Sald<6C>r<EFBFBD>s<EFBFBD> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
49 ASSASSIN Hafif Ad<41>m R<>zgar Y<>r<EFBFBD>y<EFBFBD><79><EFBFBD> Tanr<6E> H<>z<EFBFBD> Bedeni hafifleterek h<>z<EFBFBD>n<EFBFBD> artt<74>r. Hareket h<>z<EFBFBD>n<EFBFBD> artt<74>r<EFBFBD>r STANDING_SKILL gyeonggong 19 4 Hareket h<>z<EFBFBD> +%.0f 60*SkillPoint
5 WARRIOR Hamle Mermi Hamlesi G<><47>l<EFBFBD> Sald<6C>r<EFBFBD> Sald<6C>r<EFBFBD>n<EFBFBD>z mermi kadar h<>zl<7A> olur. G<><47>l<EFBFBD> S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*G<><47> + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*G<><47> + CON)*SkillPoint
50 ASSASSIN Zehirli Ok Toksik Ok <09>l<EFBFBD>mc<6D>l Ok G<><47>l<EFBFBD> zehir bula<6C>t<EFBFBD>r<EFBFBD>lm<6C><6D> ok atmak. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> Hedefi uzakla<6C>t<EFBFBD>r<EFBFBD>r G<><47>l<EFBFBD> Zehir Sald<6C>r<EFBFBD>s<EFBFBD> ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k Zehirlenme De<44>i<EFBFBD>imi %.0f%% 80*k
61 SURA Parmak Darbesi Yanan Parmak Darbesi Parmak Patlamas<61> Parmak u<>lar<61> ile b<>y<EFBFBD>k bir patlama yapmak. <09>ne S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> Rakibin savunmas<61> yok say<61>l<EFBFBD>r Zeka Bonusu ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Delici vuru<72> <20>ans<6E> %.0f%% 1 + 9*SkillPoint
62 SURA Ejderha D<>n<EFBFBD><6E><EFBFBD> Kas<61>rga D<>n<EFBFBD><6E><EFBFBD> Hortum G<><47>l<EFBFBD> Kas<61>rga olu<6C>turarak bir <20>ok d<><64>man<61> yenmek. S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> Rakibi Yok Sayar. Zeka Bonusu ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Rakibin Ka<4B><61><EFBFBD><EFBFBD>n<EFBFBD> Yok Sayma <20>ans<6E> %.0f%% 1 + 9*SkillPoint
63 SURA B<>y<EFBFBD>l<EFBFBD> Keskinlik B<>y<EFBFBD>l<EFBFBD> K<>l<EFBFBD><6C> Hayalet K<>l<EFBFBD><6C> K<>l<EFBFBD>c<EFBFBD>n<EFBFBD> g<><67>l<EFBFBD> bir hayaletle kutsa Sald<6C>r<EFBFBD> g<>c<EFBFBD>n<EFBFBD> artt<74>r<EFBFBD>r. Zeka Bonusu Hedeften HP emer. STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Sald<6C>r<EFBFBD> G<>c<EFBFBD> +%.1f 7 + (5*iq+13)*k HP <20>alma: hasar<61>n %.0f%% kadar<61> 10*k
64 SURA Deh<65>et B<>y<EFBFBD>k Korku Ter<65>r D<><44>man<61>n yeteneklerini becerilerini azalt<6C>r. Rakibin sald<6C>r<EFBFBD> de<64>erini azalt<6C>r Rakiplerin hedef <20>skalamas<61>n<EFBFBD> artt<74>r<EFBFBD>r Sadece sana isabet etti<74>inde aktifle<6C>ir STANDING_SKILL gongpo 4 4 Rakibin sald<6C>r<EFBFBD> de<64>eri -%.0f%% 5 + 20*SkillPoint Rakibin hedef <20>skalamas<61> %.0f%% 1 + 29*SkillPoint
65 SURA B<>y<EFBFBD>l<EFBFBD> Z<>rh G<>c<EFBFBD> Artt<74>r<EFBFBD>lm<6C><6D> Z<>rh Karanl<6E><6C><EFBFBD>n Z<>rh<72> Karanl<6E>k z<>rh bedeninizi korur. Al<41>nan hasar<61> d<><64>mana yans<6E>t<EFBFBD>r. Savunmay<61> artt<74>r<EFBFBD>r Zeka Bonusu STANDING_SKILL jumagap 5 4 Savunma +%.0f (iq+30)*k Yak<61>n d<>v<EFBFBD><76> hasar<61>n<EFBFBD> yans<6E>t<EFBFBD>r: %.1f%% (iq/4+10)*k
66 SURA B<>y<EFBFBD> <20><>zme G<><47>l<EFBFBD> B<>y<EFBFBD> <20><>zme B<>y<EFBFBD> <20><>zme Sald<6C>r<EFBFBD>s<EFBFBD> Rakibin t<>m destek efektlerini kald<6C>r. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> Rakibin <20>zerindeki t<>m efektler kald<6C>r<EFBFBD>l<EFBFBD>r ATTACK_SKILL|NEED_TARGET pabeop 6 4 B<>y<EFBFBD>l<EFBFBD> Sald<6C>r<EFBFBD> De<44>eri %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k B<>y<EFBFBD> <20><>zme <20>ans<6E> %.0f%% 50*k
76 SURA Karanl<6E>k Vuru<72> Karanl<6E>k Darbe Karanl<6E>k Sald<6C>r<EFBFBD> D<><44>manlar<61> yaralamak i<>in karanl<6E>k g<>c<EFBFBD> <20>zerlerine at. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> ATTACK_SKILL|NEED_TARGET maryeong 16 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> G<>c<EFBFBD>: %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
77 SURA Ate<74> Vuru<72>u Yanan Vuru<72> Ate<74> Patlamas<61> Bir patlama ile d<><64>man<61> yak. Alan Hasar<61> Ate<74> Sald<6C>r<EFBFBD>s<EFBFBD> ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> De<44>eri %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
78 SURA Ate<74> Hayaleti Ate<74> Dizisi Alev Patlamas<61> Ate<74> Ruhu <20>a<EFBFBD><61>rma. Uzun Menzilli Sald<6C>r<EFBFBD> Rastgele Hedef <09>oklu Hedefe Sald<6C>r<EFBFBD> ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> G<>c<EFBFBD>: %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
79 SURA Karanl<6E>k Koruma Karanl<6E>k <20>nce Zar Karanl<6E>klar Lordunun Korumas<61> Sizi Karanl<6E>k g<><67>lerden korur ve fiziksel zararlar<61> SP ye d<>n<EFBFBD><6E>t<EFBFBD>r<EFBFBD>r. B<>y<EFBFBD> Zarar<61>n<EFBFBD> Azalt<6C>r Savunmay<61> artt<74>r<EFBFBD>r STANDING_SKILL|TOGGLE heuksin 19 4 Zarar Azalmasi %.0f%% (iq*0.84)*k Savunma +%.0f (0.5*iq+15)*k
80 SURA Hayalet Vuru<72> Manevi Vuru<72> Hayalet Sald<6C>r<EFBFBD>s<EFBFBD> Karanl<6E>k ruhlar atarak D<><44>mana zarar vermek. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> Sizi Yava<76>lat<61>r ATTACK_SKILL|NEED_TARGET tusok 20 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> G<>c<EFBFBD>: %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Yavaslama De<44>i<EFBFBD>imi: %.1f%% (333 + (300 * k))/10
81 SURA Karanl<6E>k K<>re Karanl<6E>k Top Karanl<6E>k Yuvar Karanl<6E>k k<>re atarak d<><64>mana zarar ver. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> ATTACK_SKILL|NEED_TARGET geomhwan 21 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> De<44>eri %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
91 SHAMAN U<>an T<>ls<6C>m Ejderha At<41><74><EFBFBD> <09>iddetli At<41><74> T<>ls<6C>m atarak d<><64>mana zarar ver. Uzun Menzilli Sald<6C>r<EFBFBD> <09>oklu Hedefe Sald<6C>r<EFBFBD> ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> De<44>eri %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
92 SHAMAN Ejderha At<41><74><EFBFBD> Ejderha Sald<6C>r<EFBFBD>s<EFBFBD> Ejderha <20>syan<61> Ejderha fig<69>r<EFBFBD> atarak d<><64>mana <20>nden sald<6C>r. Delici Sald<6C>r<EFBFBD> Bitmeyen Ate<74> Hasar<61> ATTACK_SKILL|NEED_TARGET yongpa 2 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> De<44>eri %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Bitmeyen ate<74> <20>ans<6E> %.0f%% iq*0.2*k
93 SHAMAN Ejderha K<>kremesi Ejderha <20><><EFBFBD>l<EFBFBD><6C><EFBFBD> Ejderha Ba<42><61>rmas<61> D<><44>mana ejderha fig<69>r<EFBFBD> ile sald<6C>rma. S<><53>rama Sald<6C>r<EFBFBD>s<EFBFBD> Dayan<61>kl<6B> ate<74> zarar<61> ATTACK_SKILL|STANDING_SKILL paeryong 3 4 B<>y<EFBFBD> Sald<6C>r<EFBFBD> G<>c<EFBFBD>: %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k G<><47>l<EFBFBD> ate<74> De<44>i<EFBFBD>imi %.0f%% iq*0.2*k
94 SHAMAN Kutsama Cennet Duvar<61> Ejderha Kutsamas<61> Partnerini ya da kendini koruma <20>emberine alarak koru. Yak<61>n d<>v<EFBFBD><76> sald<6C>r<EFBFBD>lar<61>na kar<61><72> direnir Grup <20>yeleri <20>zerinde kullan<61>l<EFBFBD>r CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Yak<61>n d<>v<EFBFBD><76> sald<6C>r<EFBFBD> direnci: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
95 SHAMAN Yans<6E>tma Yans<6E>tan Su Kristal Ayna Partnerini veya kendini yans<6E>tma <20>emberine alarak koru. Hasar<61> sald<6C>rana geri yans<6E>t<EFBFBD>r Gurup <20>yeleri <20>zerinde kullan<61>l<EFBFBD>r CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 Yans<6E>tma Yak<61>n D<>v<EFBFBD><76> Hasar<61> %.1f%% 5+(iq*0.3 + 5)*k
96 SHAMAN Ejderha Yard<72>m<EFBFBD> Ejderha Deste<74>i Ejderha G<>c<EFBFBD> Kendinin veya grup <20>yelerinden birinin sald<6C>r<EFBFBD>s<EFBFBD>n<EFBFBD> g<><67>lendir. Kritik vuru<72>lardaki kristik hasar <20>ans<6E>n<EFBFBD> artt<74>r<EFBFBD>r Grup <20>yeleri <20>zerinde kullan<61>l<EFBFBD>r CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Kritik isabet <20>ans<6E> +%.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)

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1 <09><EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0

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import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
LOCALE_PATH = "locale/tr/ui/select/"
BOARD_X = SCREEN_WIDTH * (65) / 800
BOARD_Y = SCREEN_HEIGHT * (215) / 600
PLUS_BUTTON_WIDTH = 20
TEMPORARY_HEIGHT = 24 + 5
window = {
"name" : "CreateCharacterWindow",
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/tr/ui/select.sub",
},
## Name
{
"name" : "name_warrior",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_warrior.sub",
},
{
"name" : "name_assassin",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_assassin.sub",
},
{
"name" : "name_sura",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_sura.sub",
},
{
"name" : "name_shaman",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_shaman.sub",
},
## Character Board
{
"name" : "character_board",
"type" : "thinboard",
"x" : BOARD_X,
"y" : BOARD_Y,
"width" : 208,
"height" : 300 + TEMPORARY_HEIGHT,
"children" :
(
{
"name" : "text_board",
"type" : "bar",
"x" : 8,
"y" : 10,
"width" : 189,
"height" : 122,
"children" :
(
{
"name" : "prev_button",
"type" : "button",
"x" : 95,
"y" : 95,
"text" : uiScriptLocale.CREATE_PREV,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "next_button",
"type" : "button",
"x" : 140,
"y" : 95,
"text" : uiScriptLocale.CREATE_NEXT,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "right_line",
"type" : "line",
"x" : 189-1,
"y" : -1,
"width" : 0,
"height" : 122,
"color" : 0xffAAA6A1,
},
{
"name" : "bottom_line",
"type" : "line",
"x" : 0,
"y" : 122-1,
"width" : 189,
"height" : 0,
"color" : 0xffAAA6A1,
},
{
"name" : "left_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 0,
"height" : 122-1,
"color" : 0xff2A2521,
},
{
"name" : "top_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 189,
"height" : 0,
"color" : 0xff2A2521,
},
),
},
{
"name" : "hth",
"type" : "text",
"x" : 15,
"y" : 138,
"text" : uiScriptLocale.CREATE_HP,
"children" :
(
{
"name" : "hth_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "red",
},
{
"name" : "hth_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "hth_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "int",
"type" : "text",
"x" : 15,
"y" : 157,
"text" : uiScriptLocale.CREATE_SP,
"children" :
(
{
"name" : "int_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "pink",
},
{
"name" : "int_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "int_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "str",
"type" : "text",
"x" : 15,
"y" : 176,
"text" : uiScriptLocale.CREATE_ATT_GRADE,
"children" :
(
{
"name" : "str_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "purple",
},
{
"name" : "str_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "str_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "dex",
"type" : "text",
"x" : 15,
"y" : 195,
"text" : uiScriptLocale.CREATE_DEX_GRADE,
"children" :
(
{
"name" : "dex_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "blue",
},
{
"name" : "dex_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "dex_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "hth_button",
"type" : "button",
"x" : 184,
"y" : 139,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "int_button",
"type" : "button",
"x" : 184,
"y" : 158,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "str_button",
"type" : "button",
"x" : 184,
"y" : 177,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "dex_button",
"type" : "button",
"x" : 184,
"y" : 196,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "character_name",
"type" : "text",
"x" : 43,
"y" : 218,
"text" : uiScriptLocale.CREATE_NAME,
"text_horizontal_align" : "center",
"children" :
(
{
"name" : "character_name_slot",
"type" : "image",
"x" : 40 - 1,
"y" : -2,
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
},
{
"name" : "character_name_value",
"type" : "editline",
"x" : 40 - 1 + 3,
"y" : 0,
"input_limit" : 12,
"width" : 90,
"height" : 20,
},
),
},
{
"name" : "character_gender",
"type" : "text",
"x" : 43,
"y" : 247,
"text" : uiScriptLocale.CREATE_SEX,
"text_horizontal_align" : "center",
},
{
"name" : "gender_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 247,
"text" : uiScriptLocale.CREATE_MAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "gender_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 247,
"text" : uiScriptLocale.CREATE_WOMAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "character_shape",
"type" : "text",
"x" : 43,
"y" : 270,
"text" : uiScriptLocale.CREATE_SHAPE,
"text_horizontal_align" : "center",
},
{
"name" : "shape_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "1",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "shape_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "2",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "create_button",
"type" : "button",
"x" : 11,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CREATE_CREATE,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
{
"name" : "cancel_button",
"type" : "button",
"x" : 109,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CANCEL,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
),
},
## Buttons
{
"name" : "left_button",
"type" : "button",
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
},
{
"name" : "right_button",
"type" : "button",
"x" : SCREEN_WIDTH * (580 - 22) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
},
),
}

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import uiScriptLocale
window = {
"name" : "DragonSoulRefineWindow",
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 232,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 232,
"children" :
(
## Base BackGroud Image
{
"name" : "DragonSoulRefineWindowBaseImage",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 5,
"y" : 7,
"width" : 275,
"color" : "yellow",
"children" :
(
{
"name":"TitleName",
"type":"text",
"x":140,
"y":5,
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
"text_horizontal_align":"center"
},
),
},
## Refine Slot
{
"name" : "RefineSlot",
"type" : "grid_table",
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
"x" : 15,
"y" : 39,
"start_index" : 0,
"x_count" : 5,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Result Slot
{
"name" : "ResultSlot",
"type" : "grid_table",
"x" : 207,
"y" : 39,
"start_index" : 0,
"x_count" : 2,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Grade Button
{
"name" : "GradeButton",
"type" : "toggle_button",
"x" : 36,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "GradeSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.GRADE_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Step Button
{
"name" : "StepButton",
"type" : "toggle_button",
"x" : 118,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "StepSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STEP_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Refine Button
{
"name" : "StrengthButton",
"type" : "toggle_button",
"x" : 198,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "RefineSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STRENGTH_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Money Print
{
"name":"Money_Slot",
"type" : "text",
"x":35,
"y":180,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
## Do Refine Button
{
"name" : "DoRefineButton",
"type" : "button",
"x" : 188,
"y" : 200,
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
"children" :
(
{
"name" : "DoRefineButtonTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"text" : uiScriptLocale.DO_REFINE,
"all_align" : "center",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176 - 287 - 10,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 505,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 505,
"children" :
(
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 16,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 67,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",
"x" : 118,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_03_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",
"x" : 169,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_04_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_05",
"type" : "radio_button",
"x" : 220,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_05_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
"color" : 0xFFF1E6C0,
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 15,
"y" : 355,
"start_index" : 0,
"x_count" : 8,
"y_count" : 4,
"x_step" : 32,
"y_step" : 32,
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 280,
"slot" : (
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
),
},
{
"name" : "deck1",
"type" : "toggle_button",
"x" : 21,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
},
{
"name" : "deck2",
"type" : "toggle_button",
"x" : 234,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 271,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
),
},
## Tab Area
{
"name" : "TabControl",
"type" : "window",
"x" : 10,
"y" : 279,
"width" : 267,
"height" : 30,
"children" :
(
## Tab
{
"name" : "Tab_01",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
},
{
"name" : "Tab_02",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
},
{
"name" : "Tab_03",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
},
{
"name" : "Tab_04",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
},
{
"name" : "Tab_05",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
},
{
"name" : "Tab_06",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
},
## RadioButton
{
"name" : "Tab_Button_01",
"type" : "radio_button",
"x" : 2,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_02",
"type" : "radio_button",
"x" : 42,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_03",
"type" : "radio_button",
"x" : 82,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_04",
"type" : "radio_button",
"x" : 122,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_05",
"type" : "radio_button",
"x" : 162,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_06",
"type" : "radio_button",
"x" : 202,
"y" : 2,
"width" : 36,
"height" : 27,
},
),
},
{
"name" : "tab_text_area",
"type" : "text",
"x" : 18,
"y" : 315,
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
"color" : 0xFFC0C0C0,
},
{
"name" : "activate",
"type" : "toggle_button",
"x" : 217,
"y" : 492,
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
},
),
},
),
}

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title subImage
version 2.0
image "empire.dds"
left 0
top 0
right 512
bottom 97

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "EnergyBar",
"x" : 0,
"y" : SCREEN_HEIGHT - 55,
"width" : 50,
"height" : 10,
"children" :
(
# <20><><EFBFBD><EFBFBD>
{
"name" : "EnergyGauge_Board",
"type" : "image",
"x" : 0,
"y" : -10 + Y_ADD_POSITION,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
"children" :
(
{
"name" : "EnergyGauge_Empty",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
},
{
"name" : "EnergyGauge_Hungry",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
},
{
"name" : "EnergyGauge_Full",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
},
),
},
{
"name" : "EnergyGauge_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "ExpandTaskBar",
"x" : SCREEN_WIDTH/2 - 5,
"y" : SCREEN_HEIGHT - 74,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "ExpanedTaskBar_Board",
"type" : "window",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "DragonSoulButton",
"type" : "button",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
},
),
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "GiftBox",
"x" : 0,
"y" : SCREEN_HEIGHT - 45,
"width" : 50,
"height" : 50,
"children" :
(
{
"name" : "GiftBox_Icon",
"type" : "image",
"x" : 5,
"y" : -90 + Y_ADD_POSITION,
"width" : 50,
"height" : 50,
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
},
{
"name" : "GiftBox_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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title subImage
version 2.0
image "guild.dds"
left 0
top 0
right 376
bottom 37

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title subImage
version 2.0
image "guild.dds"
left 0
top 37
right 376
bottom 74

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 74
right 376
bottom 111

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 111
right 376
bottom 148

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 148
right 376
bottom 185

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title subImage
version 2.0
image "guild.dds"
left 0
top 185
right 376
bottom 222

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import uiScriptLocale
import item
EQUIPMENT_START_INDEX = 90
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 176,
"height" : 565,
"children" :
(
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 176,
"height" : 565,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",
"x" : 10,
"y" : 33,
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>1
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>2
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## <20><> <20><>Ʈ
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",
"x" : 114,
"y" : 107,
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",
"x" : 118,
"y" : 148,
"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 10,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 10 + 78,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 8,
"y" : 246,
"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
## Print
{
"name":"Money_Slot",
"type":"button",
"x":8,
"y":28,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name":"Money_Icon",
"type":"image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
{
"name" : "Money",
"type" : "text",
"x" : 3,
"y" : 3,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 800.0,
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}

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title subImage
version 2.0
image "login.jpg"
left 0
top 0
right 1024
bottom 768

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title subImage
version 2.0
image "login.dds"
left 0
top 97
right 476
bottom 126

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 440
top 0
right 490
bottom 28

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 208
bottom 97

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 208
top 0
right 440
bottom 19

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 0
top 0
right 443
bottom 206

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import uiScriptLocale
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
#Big-List
#SERVER_BOARD_HEIGHT = 180 + 390
#SERVER_LIST_HEIGHT = 171 + 350
#Small list like german
SERVER_BOARD_HEIGHT = 220 + 180
SERVER_LIST_HEIGHT = 171 + 180
SERVER_BOARD_WEIGHT = 375
window = {
"name" : "LoginWindow",
"sytle" : ("movable",),
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/tr/ui/serverlist.sub",
},
{
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/tr/ui/login.sub",
},
## VirtualKeyboard
{
'name' : 'VirtualKeyboard',
'type' : 'thinboard',
'x' : (SCREEN_WIDTH - 564) / 2,
'y' : SCREEN_HEIGHT - 300,
'width' : 564,
'height' : 254,
'children' :
(
{
'name' : 'key_at',
'type' : 'toggle_button',
'x' : 40,
'y' : 186,
'default_image' : 'locale/tr/ui/vkey/key_at.tga',
'down_image' : 'locale/tr/ui/vkey/key_at_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_at_over.tga',
},
{
'name' : 'key_backspace',
'type' : 'button',
'x' : 498,
'y' : 186,
'default_image' : 'locale/tr/ui/vkey/key_backspace.tga',
'down_image' : 'locale/tr/ui/vkey/key_backspace_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_backspace_over.tga',
},
{
'name' : 'key_enter',
'type' : 'button',
'x' : 439,
'y' : 186,
'default_image' : 'locale/tr/ui/vkey/key_enter.tga',
'down_image' : 'locale/tr/ui/vkey/key_enter_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_enter_over.tga',
},
{
'name' : 'key_shift',
'type' : 'toggle_button',
'x' : 86,
'y' : 186,
'default_image' : 'locale/tr/ui/vkey/key_shift.tga',
'down_image' : 'locale/tr/ui/vkey/key_shift_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_shift_over.tga',
},
{
'name' : 'key_space',
'type' : 'button',
'x' : 145,
'y' : 186,
'default_image' : 'locale/tr/ui/vkey/key_space.tga',
'down_image' : 'locale/tr/ui/vkey/key_space_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_space_over.tga',
},
{
'name' : 'key_1',
'type' : 'button',
'x' : 40,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_2',
'type' : 'button',
'x' : 80,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_3',
'type' : 'button',
'x' : 120,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_4',
'type' : 'button',
'x' : 160,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_5',
'type' : 'button',
'x' : 200,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_6',
'type' : 'button',
'x' : 240,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_7',
'type' : 'button',
'x' : 280,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_8',
'type' : 'button',
'x' : 320,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_9',
'type' : 'button',
'x' : 360,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_10',
'type' : 'button',
'x' : 400,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_11',
'type' : 'button',
'x' : 440,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_12',
'type' : 'button',
'x' : 480,
'y' : 24,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_13',
'type' : 'button',
'x' : 40,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_14',
'type' : 'button',
'x' : 80,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_15',
'type' : 'button',
'x' : 120,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_16',
'type' : 'button',
'x' : 160,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_17',
'type' : 'button',
'x' : 200,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_18',
'type' : 'button',
'x' : 240,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_19',
'type' : 'button',
'x' : 280,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_20',
'type' : 'button',
'x' : 320,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_21',
'type' : 'button',
'x' : 360,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_22',
'type' : 'button',
'x' : 400,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_23',
'type' : 'button',
'x' : 440,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_24',
'type' : 'button',
'x' : 480,
'y' : 63,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_25',
'type' : 'button',
'x' : 60,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_26',
'type' : 'button',
'x' : 100,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_27',
'type' : 'button',
'x' : 140,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_28',
'type' : 'button',
'x' : 180,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_29',
'type' : 'button',
'x' : 220,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_30',
'type' : 'button',
'x' : 260,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_31',
'type' : 'button',
'x' : 300,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_32',
'type' : 'button',
'x' : 340,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_33',
'type' : 'button',
'x' : 380,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_34',
'type' : 'button',
'x' : 420,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_35',
'type' : 'button',
'x' : 460,
'y' : 104,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_36',
'type' : 'button',
'x' : 60,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_37',
'type' : 'button',
'x' : 100,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_38',
'type' : 'button',
'x' : 140,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_39',
'type' : 'button',
'x' : 180,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_40',
'type' : 'button',
'x' : 220,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_41',
'type' : 'button',
'x' : 260,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_42',
'type' : 'button',
'x' : 300,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_43',
'type' : 'button',
'x' : 340,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_44',
'type' : 'button',
'x' : 380,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_45',
'type' : 'button',
'x' : 420,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_46',
'type' : 'button',
'x' : 460,
'y' : 144,
'default_image' : 'locale/tr/ui/vkey/key_normal.tga',
'down_image' : 'locale/tr/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/tr/ui/vkey/key_normal_over.tga',
},
)
},
## ConnectBoard
{
"name" : "ConnectBoard",
"type" : "thinboard",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410 - 35),
"width" : 208,
"height" : 30,
"children" :
(
{
"name" : "ConnectName",
"type" : "text",
"x" : 15,
"y" : 0,
"vertical_align" : "center",
"text_vertical_align" : "center",
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
},
{
"name" : "SelectConnectButton",
"type" : "button",
"x" : 150,
"y" : 0,
"vertical_align" : "center",
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
},
),
},
## LoginBoard
{
"name" : "LoginBoard",
"type" : "image",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410),
"image" : LOCALE_PATH + "loginwindow.sub",
"children" :
(
{
"name" : "ID_EditLine",
"type" : "editline",
"x" : 77,
"y" : 16,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "Password_EditLine",
"type" : "editline",
"x" : 77,
"y" : 43,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"secret_flag" : 1,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "LoginButton",
"type" : "button",
"x" : 15,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_CONNECT,
},
{
"name" : "LoginExitButton",
"type" : "button",
"x" : 105,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_EXIT,
},
),
},
## ServerBoard
{
"name" : "ServerBoard",
"type" : "thinboard",
"x" : 0,
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
"width" : 375,
"height" : SERVER_BOARD_HEIGHT,
"horizontal_align" : "center",
"children" :
(
## Title
{
"name" : "Title",
"type" : "text",
"x" : 0,
"y" : 12,
"horizontal_align" : "center",
"text_horizontal_align" : "center",
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
},
## Horizontal
{
"name" : "HorizontalLine1",
"type" : "line",
"x" : 10,
"y" : 34,
"width" : 354,
"height" : 0,
"color" : 0xff777777,
},
{
"name" : "HorizontalLine2",
"type" : "line",
"x" : 10,
"y" : 35,
"width" : 355,
"height" : 0,
"color" : 0xff111111,
},
## Vertical
{
"name" : "VerticalLine1",
"type" : "line",
"x" : 246,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff777777,
},
{
"name" : "VerticalLine2",
"type" : "line",
"x" : 247,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff111111,
},
## ListBox
{
"name" : "ServerList",
"type" : "listbox2",
"x" : 10,
"y" : 40,
"width" : 232,
"height" : SERVER_LIST_HEIGHT,
"row_count" : 15,
"item_align" : 0,
},
{
"name" : "ChannelList",
"type" : "listbox",
"x" : 255,
"y" : 40,
"width" : 109,
"height" : SERVER_LIST_HEIGHT,
"item_align" : 0,
},
## Buttons
{
"name" : "ServerSelectButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.OK,
},
{
"name" : "ServerExitButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT + 22,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
},
),
},
),
}

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