#include "StdAfx.h"
#include "MapOutdoor.h"
#include "TerrainQuadtree.h"

//////////////////////////////////////////////////////////////////////////
// QuadTree
//////////////////////////////////////////////////////////////////////////
void CMapOutdoor::BuildQuadTree()
{
	FreeQuadTree();

	// m_wPatchCount는 ConvertPatchSplat에서도 정한다, 안전을 위해 여기서 체크한다.
	if (0 == m_wPatchCount)
	{
		TraceError("MapOutdoor::BuildQuadTree : m_wPatchCount is zero, you must call ConvertPatchSplat before call this method.");
		return;
	}

	m_pRootNode = AllocQuadTreeNode(0, 0, m_wPatchCount - 1, m_wPatchCount - 1);
	if (!m_pRootNode)
		TraceError("CMapOutdoor::BuildQuadTree() RootNode is NULL");

	if (m_pRootNode->Size > 1)
		SubDivideNode(m_pRootNode);
}

CTerrainQuadtreeNode * CMapOutdoor::AllocQuadTreeNode(long x0, long y0, long x1, long y1)
{
	CTerrainQuadtreeNode * Node;
	long xsize, ysize;
	
	xsize = x1-x0+1;
	ysize = y1-y0+1;
	if ((xsize == 0) || (ysize == 0))
		return NULL;  
	
	Node = new CTerrainQuadtreeNode;
	Node->x0 = x0;
	Node->y0 = y0;
	Node->x1 = x1;
	Node->y1 = y1;
	
	if (ysize > xsize)
		Node->Size = ysize;
	else
		Node->Size = xsize;
	
	Node->PatchNum = y0 * m_wPatchCount + x0;

/*
	const float fTerrainMin = -(float) (m_lViewRadius * m_lCellScale);
	
	minx = fTerrainMin + x0 * c_byPatchSize * m_lCellScale;
	maxx = fTerrainMin + (x1 + 1) * c_byPatchSize * m_lCellScale;
	miny = fTerrainMin + y0 * c_byPatchSize * m_lCellScale;
	maxy = fTerrainMin + (y1 + 1) * c_byPatchSize * m_lCellScale;
	minz = 0.0f;
	maxz = 0.0f;

	/ * Set up 8 vertices that belong to the bounding box * /
	Node->center.x = minx + (maxx - minx) * 0.5f;
	Node->center.y = miny + (maxy - miny) * 0.5f;
	Node->center.z = minz + (maxz - minz) * 0.5f;

	Node->radius = sqrtf(
		(maxx-minx)*(maxx-minx)+
		(maxy-miny)*(maxy-miny)+
		(maxz-minz)*(maxz-minz)
		)/2.0f;
*/

	Node->center.x = 0.0f;
	Node->center.y = 0.0f;
	Node->center.z = 0.0f;
	
	Node->radius = 0.0f;

	return Node;
}


void CMapOutdoor::SubDivideNode(CTerrainQuadtreeNode * Node)
{
	long nw_size;
	CTerrainQuadtreeNode * tempnode;
	
	nw_size = Node->Size / 2;
	
	Node->NW_Node = AllocQuadTreeNode (Node->x0, Node->y0, Node->x0 + nw_size-1, Node->y0 + nw_size-1);
	Node->NE_Node = AllocQuadTreeNode (Node->x0 + nw_size, Node->y0, Node->x1, Node->y0 + nw_size-1);
	Node->SW_Node = AllocQuadTreeNode (Node->x0, Node->y0 + nw_size, Node->x0 + nw_size-1, Node->y1);
	Node->SE_Node = AllocQuadTreeNode (Node->x0 + nw_size, Node->y0 + nw_size, Node->x1, Node->y1);
	
	tempnode = (CTerrainQuadtreeNode *) Node->NW_Node;
	if ((tempnode != NULL) && (tempnode->Size > 1))
		SubDivideNode (tempnode);
	tempnode = (CTerrainQuadtreeNode *) Node->NE_Node;
	if ((tempnode != NULL) && (tempnode->Size > 1))
		SubDivideNode (tempnode);
	tempnode = (CTerrainQuadtreeNode *) Node->SW_Node;
	if ((tempnode != NULL) && (tempnode->Size > 1))
		SubDivideNode (tempnode);
	tempnode = (CTerrainQuadtreeNode *) Node->SE_Node;
	if ((tempnode != NULL) && (tempnode->Size > 1))
		SubDivideNode (tempnode);
}

/*
void CMapOutdoor::RecurseDeleteQuadTree(CTerrainQuadtreeNode *Node)
{
	if (Node == NULL)
		return;
	
	if (Node->NW_Node != NULL)
    {
		RecurseDeleteQuadTree(Node->NW_Node);
		Node->NW_Node = NULL;
    }
	if (Node->NE_Node != NULL)
    {
		RecurseDeleteQuadTree(Node->NE_Node);
		Node->NE_Node = NULL;
    }
	if (Node->SW_Node != NULL)
    {
		RecurseDeleteQuadTree(Node->SW_Node);
		Node->SW_Node = NULL;
    }
	if (Node->SE_Node != NULL)
    {
		RecurseDeleteQuadTree(Node->SE_Node);
		Node->SE_Node = NULL;
    }
	
	free(Node);
}
*/

void CMapOutdoor::FreeQuadTree()
{
	if (NULL == m_pRootNode)
		return;

	if (m_pRootNode->NW_Node)
	{
		delete m_pRootNode->NW_Node;
		m_pRootNode->NW_Node = NULL;
	}
	if (m_pRootNode->NE_Node)
	{
		delete m_pRootNode->NE_Node;
		m_pRootNode->NE_Node = NULL;
	}
	if (m_pRootNode->SW_Node)
	{
		delete m_pRootNode->SW_Node;
		m_pRootNode->SW_Node = NULL;
	}
	if (m_pRootNode->SE_Node)
	{
		delete m_pRootNode->SE_Node;
		m_pRootNode->SE_Node = NULL;
	}

	delete m_pRootNode;
	m_pRootNode = NULL;
}