#include "StdAfx.h" #include "MainFrm.h" void CMainFrame::OnToolbarReverse() { ms_fLocalTime = 0.001f; ms_dwLocalFrame = 0; } void CMainFrame::OnToolbarPlay() { PlayMotion(); } void CMainFrame::OnToolbarPlayloop() { PlayMotion(TRUE); } void CMainFrame::OnToolbarStop() { OnToolbarReverse(); ms_PlayFlag = false; } void CMainFrame::OnToolbarPause() { ms_PlayFlag = !ms_PlayFlag; } void CMainFrame::OnKeyboardPlay() { OnToolbarPlay(); } //void CMainFrame::OnUpdateWorkLoop(CCmdUI *pCmdUI) //{ // if (ms_LoopFlag) // pCmdUI->SetCheck(1); // else // pCmdUI->SetCheck(0); //} void CMainFrame::OnCancelSound() { SetSoundIndex(0); }