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client/SoundArranger/ModelViewer.h

65 lines
1.4 KiB
C++

#pragma once
#include "Manager.h"
/////////////////////////////////////////////////////////////////////////////
// CModelViewer view
class CModelViewer : public CView, public CManager
{
protected:
CModelViewer(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CModelViewer)
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CModelViewer)
protected:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CModelViewer();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CModelViewer)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
void Render();
void ToggleVisable();
protected:
HWND m_hWnd;
bool m_bMButtonDown;
BOOL m_bVisible;
CScreen m_Screen;
float m_fDistance;
float m_fPitch;
float m_fRotation;
LONG m_xMousePosition;
LONG m_yMousePosition;
};
/////////////////////////////////////////////////////////////////////////////