forked from metin2/client
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#pragma once
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#include "Manager.h"
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/////////////////////////////////////////////////////////////////////////////
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// CModelViewer view
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class CModelViewer : public CView, public CManager
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{
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protected:
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CModelViewer(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CModelViewer)
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CModelViewer)
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protected:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~CModelViewer();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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//{{AFX_MSG(CModelViewer)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
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afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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void Render();
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void ToggleVisable();
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protected:
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HWND m_hWnd;
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bool m_bMButtonDown;
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BOOL m_bVisible;
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CScreen m_Screen;
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float m_fDistance;
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float m_fPitch;
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float m_fRotation;
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LONG m_xMousePosition;
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LONG m_yMousePosition;
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};
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/////////////////////////////////////////////////////////////////////////////
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