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client/SoundArranger/ResSoundData.h

53 lines
1.3 KiB
C++

#if !defined(AFX_RESSOUNDDATA_H__105B318D_7F9D_4834_AA40_644F8AB1A655__INCLUDED_)
#define AFX_RESSOUNDDATA_H__105B318D_7F9D_4834_AA40_644F8AB1A655__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ResSoundData.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CResSoundData dialog
class CResSoundData : public CDialog
{
// Construction
public:
CResSoundData(CWnd* pParent = NULL); // standard constructor
BOOL Create(CWnd * pParent);
// Dialog Data
//{{AFX_DATA(CResSoundData)
enum { IDD = IDD_SOUND_DATA };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CResSoundData)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual void OnOK();
virtual void OnCancel();
// Generated message map functions
//{{AFX_MSG(CResSoundData)
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
void ClearSoundData();
void UpdateSoundData(float fTime, const char * c_szSoundFileName);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RESSOUNDDATA_H__105B318D_7F9D_4834_AA40_644F8AB1A655__INCLUDED_)