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client/UserInterface/NProtectGameGuard.cpp

262 lines
7.4 KiB
C++

#include "StdAfx.h"
#include "NProtectGameGuard.h"
#ifdef USE_NPROTECT_GAMEGUARD
static struct GameGuard
{
bool isInitError;
bool isProcError;
unsigned msg;
unsigned arg;
} gs_gameGuard = {
false, 0, 0,
};
#ifdef LOCALE_SERVICE_HONGKONG
#include "NProtect/NPGameLibHK.h"
#pragma comment(lib, "NPGameLibHK_MT.lib")
CNPGameLib npgl("Metin2HK");
#endif
#ifdef LOCALE_SERVICE_TAIWAN
#include "NProtect/NPGameLibTW.h"
#pragma comment(lib, "NPGameLibTW_MT.lib")
CNPGameLib npgl("Metin2TW");
#endif
#ifdef LOCALE_SERVICE_EUROPE
#include "NProtect/NPGameLibEU.h"
#pragma comment(lib, "NPGameLibEU_MT.lib")
CNPGameLib npgl("Metin2EU");
#endif
BOOL CALLBACK NPGameMonCallback(DWORD msg, DWORD arg)
{
switch (msg)
{
case NPGAMEMON_COMM_ERROR:
case NPGAMEMON_COMM_CLOSE:
case NPGAMEMON_INIT_ERROR:
case NPGAMEMON_SPEEDHACK:
case NPGAMEMON_GAMEHACK_KILLED:
case NPGAMEMON_GAMEHACK_DETECT:
case NPGAMEMON_GAMEHACK_DOUBT:
gs_gameGuard.msg = msg;
gs_gameGuard.arg = arg;
gs_gameGuard.isProcError = true;
return false;
break;
}
return true;
}
bool LocaleService_IsGameGuardError()
{
return gs_gameGuard.isProcError;
}
bool LocaleService_InitGameGuard()
{
unsigned result = npgl.Init();
if (NPGAMEMON_SUCCESS != result)
{
gs_gameGuard.isInitError = true;
gs_gameGuard.msg = result;
return false;
}
return true;
}
bool LocaleService_RunGameGuard(HWND hWnd)
{
npgl.SetHwnd(hWnd);
return true;
}
void LocaleService_NoticeGameGuardInitError_HongKong()
{
char msg[256];
switch (gs_gameGuard.msg)
{
case NPGAMEMON_ERROR_EXIST:
sprintf(msg, "GameGuard執?中。稍等??或是?新啟動之後再執?。 ");
break;
case NPGAMEMON_ERROR_GAME_EXIST:
sprintf(msg, "遊戲?複執?或GameGuard已在執?中。結?遊戲後請?新執?。 ");
break;
case NPGAMEMON_ERROR_INIT:
sprintf(msg, "GameGuard初期化錯?。?新啟動後再執?或是關閉可??發生衝突的?式之後再執?。 ");
break;
case NPGAMEMON_ERROR_AUTH_GAMEGUARD:
case NPGAMEMON_ERROR_NFOUND_GG:
case NPGAMEMON_ERROR_AUTH_INI:
case NPGAMEMON_ERROR_NFOUND_INI:
sprintf(msg, "無GameGuard檔?或產生異變。請安裝GameGuard 的安裝檔。 ");
break;
case NPGAMEMON_ERROR_CRYPTOAPI:
sprintf(msg, "Window的某部份系統檔?受損。請?新安裝IE。 ");
break;
case NPGAMEMON_ERROR_EXECUTE:
sprintf(msg, "GameGuard執?失敗。請?新執?GameGuard安裝檔。 ");
break;
case NPGAMEMON_ERROR_ILLEGAL_PRG:
sprintf(msg, "發?非法?式。請結?不需要的?式之後?新執?。 ");
break;
case NPGMUP_ERROR_ABORT:
sprintf(msg, "GameGuard升?取?。如果?直無法連線,請?調整網路或?人的防火牆?定。 ");
break;
case NPGMUP_ERROR_CONNECT:
case NPGMUP_ERROR_DOWNCFG:
sprintf(msg, "GameGuard改版(升?)?服連線失敗。稍等之後再?新執?或是如果有?人防火牆的話請調整?人防火牆?定之後再試。 ");
break;
case NPGMUP_ERROR_AUTH:
sprintf(msg, "GameGuard改版沒?完成。請?停止執?防毒?式後再?新執?或是使用PC管理?式調整?定後再執?。 ");
break;
case NPGAMEMON_ERROR_NPSCAN:
sprintf(msg, "病毒及登入駭客入侵工具檢查模組失敗。可?是記憶體不足或是感染了病毒。 ");
break;
default:
sprintf(msg, "GameGuard執??發?錯?。請將遊戲資?夾裡的GameGuard資?夾中的*.erl檔?隨電子郵件??寄到game2@inca.co.kr信箱。 ");
break;
}
MessageBox(NULL, msg, "GameGuard 錯?", MB_OK);
}
void LocaleService_NoticeGameGuardInitError_International()
{
char msg[256];
switch (gs_gameGuard.msg)
{
case NPGAMEMON_ERROR_EXIST:
sprintf(msg, "GameGuard is already running.\nPlease reboot and restart the game.");
break;
case NPGAMEMON_ERROR_GAME_EXIST:
sprintf(msg, "GameGuard is already running.\nPlease restart the game.");
break;
case NPGAMEMON_ERROR_INIT:
sprintf(msg, "GameGuard has initial error.\nPlease kill other conflict programs and restart game.");
break;
case NPGAMEMON_ERROR_AUTH_GAMEGUARD:
case NPGAMEMON_ERROR_NFOUND_GG:
case NPGAMEMON_ERROR_AUTH_INI:
case NPGAMEMON_ERROR_NFOUND_INI:
sprintf(msg, "GameGuard files are modified or deleted.\nPlease reinstall GameGuard.");
break;
case NPGAMEMON_ERROR_CRYPTOAPI:
sprintf(msg, "GameGuard detects Windows system file error.\nPlease reinstall Internet Explorer(IE)");
break;
case NPGAMEMON_ERROR_EXECUTE:
sprintf(msg, "GameGuard running is failed.\nPlease reinstall GameGuard.");
break;
case NPGAMEMON_ERROR_ILLEGAL_PRG:
sprintf(msg, "GameGuard detects Illegal Program.\nPlease kill other programs not needs and restart game");
break;
case NPGMUP_ERROR_ABORT:
sprintf(msg, "GameGuard update was canceled.\nWhen not connect, change the internal or private firewall settings");
break;
case NPGMUP_ERROR_CONNECT:
sprintf(msg, "GameGuard hooking is failed.\nPlease download newer anti-virus and check all system.");
break;
case NPGAMEMON_ERROR_GAMEGUARD:
sprintf(msg, "GameGuard has initial error or old game guard.\nPlease reinstall GameGuard");
break;
case NPGMUP_ERROR_PARAM:
sprintf(msg, "GameGuard detects .ini file is modified.\nPlease reinstall GameGuard");
break;
case NPGMUP_ERROR_INIT:
sprintf(msg, "GameGuard detects npgmup.des initial error.\nPlease delete GameGuard Folder and reinstall GameGuard");
break;
case NPGMUP_ERROR_DOWNCFG:
sprintf(msg, "GameGuard update server connection is failed.\nPlease restart or check private firewall settings.");
break;
case NPGMUP_ERROR_AUTH:
sprintf(msg, "GameGuard update is not completed.\nPlease pause anti-virus and restart game.");
break;
case NPGAMEMON_ERROR_NPSCAN:
sprintf(msg, "GameGuard virus-hacking checker loading is failed\nPlease check memory lack or virus.");
break;
default:
sprintf(msg, "UnknownErrorCode: %d\nPlease send a letter that has *.erl in game folder to Game1@inca.co.kr", gs_gameGuard.msg);
break;
}
MessageBox(NULL, msg, "GameGuard Initiail Error", MB_OK);
}
void LocaleService_NoticeGameGuardProcError_HongKong()
{
char msg[256];
switch (gs_gameGuard.msg)
{
case NPGAMEMON_COMM_ERROR:
case NPGAMEMON_COMM_CLOSE:
return;
case NPGAMEMON_INIT_ERROR:
sprintf(msg, "GameGuard初期化錯? : %lu", gs_gameGuard.arg);
break;
case NPGAMEMON_SPEEDHACK:
sprintf(msg, "發?speed hack。 ");
break;
case NPGAMEMON_GAMEHACK_KILLED:
sprintf(msg, "發?遊戲hack。 ");
break;
case NPGAMEMON_GAMEHACK_DETECT:
sprintf(msg, "發?遊戲hack。 ");
break;
case NPGAMEMON_GAMEHACK_DOUBT:
sprintf(msg, "遊戲或GameGuard已變?。 ");
break;
}
MessageBox(NULL, msg, "GameGuard Error", MB_OK);
}
void LocaleService_NoticeGameGuardProcError_International()
{
char msg[256];
switch (gs_gameGuard.msg)
{
case NPGAMEMON_COMM_ERROR:
case NPGAMEMON_COMM_CLOSE:
break;
case NPGAMEMON_INIT_ERROR:
wsprintf(msg, "GameGuard has initial error : %lu", gs_gameGuard.arg);
break;
case NPGAMEMON_SPEEDHACK:
wsprintf(msg, "GameGuard detects SpeedHack");
break;
case NPGAMEMON_GAMEHACK_KILLED:
wsprintf(msg, "GameGuard detects GameHack\r\n%s", npgl.GetInfo());
break;
case NPGAMEMON_GAMEHACK_DETECT:
wsprintf(msg, "GameGuard detects GameHack\r\n%s", npgl.GetInfo());
break;
case NPGAMEMON_GAMEHACK_DOUBT:
wsprintf(msg, "Game or Gamguard was modified.");
break;
}
MessageBox(NULL, msg, "GameGuard Error", MB_OK);
}
void LocaleService_NoticeGameGuardMessasge()
{
if (gs_gameGuard.isInitError)
{
if (LocaleService_IsHONGKONG())
LocaleService_NoticeGameGuardInitError_HongKong();
else
LocaleService_NoticeGameGuardInitError_International();
}
else if (gs_gameGuard.isProcError)
{
if (LocaleService_IsHONGKONG())
LocaleService_NoticeGameGuardProcError_HongKong();
else
LocaleService_NoticeGameGuardProcError_International();
}
}
#endif /* USE_NPROTECT_GAMEGUARD */