forked from metin2/client
114 lines
3.2 KiB
C++
114 lines
3.2 KiB
C++
#pragma once
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#include "../eterBase/Singleton.h"
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/*
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* 따라다니는 텍스트 처리
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*/
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class CPythonTextTail : public CSingleton<CPythonTextTail>
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{
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public:
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typedef struct STextTail
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{
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CGraphicTextInstance* pTextInstance;
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CGraphicTextInstance* pOwnerTextInstance;
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CGraphicMarkInstance* pMarkInstance;
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CGraphicTextInstance* pGuildNameTextInstance;
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CGraphicTextInstance* pTitleTextInstance;
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CGraphicTextInstance* pLevelTextInstance;
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// Todo : 이건 전부 VID로 바꾸도록 한다.
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// 도중 캐릭터가 없어질 경우 튕길 가능성이 있음
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CGraphicObjectInstance * pOwner;
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DWORD dwVirtualID;
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float x, y, z;
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float fDistanceFromPlayer;
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D3DXCOLOR Color;
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BOOL bNameFlag; // 이름도 함께 켤것인지의 플래그
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float xStart, yStart;
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float xEnd, yEnd;
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DWORD LivingTime;
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float fHeight;
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STextTail() {}
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virtual ~STextTail() {}
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} TTextTail;
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typedef std::map<DWORD, TTextTail*> TTextTailMap;
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typedef std::list<TTextTail*> TTextTailList;
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typedef TTextTailMap TChatTailMap;
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public:
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CPythonTextTail(void);
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virtual ~CPythonTextTail(void);
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void GetInfo(std::string* pstInfo);
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void Initialize();
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void Destroy();
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void Clear();
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void UpdateAllTextTail();
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void UpdateShowingTextTail();
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void Render();
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void ArrangeTextTail();
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void HideAllTextTail();
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void ShowAllTextTail();
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void ShowCharacterTextTail(DWORD VirtualID);
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void ShowItemTextTail(DWORD VirtualID);
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void RegisterCharacterTextTail(DWORD dwGuildID, DWORD dwVirtualID, const D3DXCOLOR & c_rColor, float fAddHeight=10.0f);
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void RegisterItemTextTail(DWORD VirtualID, const char * c_szText, CGraphicObjectInstance * pOwner);
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void RegisterChatTail(DWORD VirtualID, const char * c_szChat);
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void RegisterInfoTail(DWORD VirtualID, const char * c_szChat);
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void SetCharacterTextTailColor(DWORD VirtualID, const D3DXCOLOR & c_rColor);
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void SetItemTextTailOwner(DWORD dwVID, const char * c_szName);
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void DeleteCharacterTextTail(DWORD VirtualID);
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void DeleteItemTextTail(DWORD VirtualID);
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int Pick(int ixMouse, int iyMouse);
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void SelectItemName(DWORD dwVirtualID);
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bool GetTextTailPosition(DWORD dwVID, float* px, float* py, float* pz);
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bool IsChatTextTail(DWORD dwVID);
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void EnablePKTitle(BOOL bFlag);
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void AttachTitle(DWORD dwVID, const char * c_szName, const D3DXCOLOR& c_rColor);
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void DetachTitle(DWORD dwVID);
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void AttachLevel(DWORD dwVID, const char* c_szText, const D3DXCOLOR& c_rColor);
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void DetachLevel(DWORD dwVID);
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protected:
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TTextTail * RegisterTextTail(DWORD dwVirtualID, const char * c_szText, CGraphicObjectInstance * pOwner, float fHeight, const D3DXCOLOR & c_rColor);
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void DeleteTextTail(TTextTail * pTextTail);
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void UpdateTextTail(TTextTail * pTextTail);
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void RenderTextTailBox(TTextTail * pTextTail);
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void RenderTextTailName(TTextTail * pTextTail);
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void UpdateDistance(const TPixelPosition & c_rCenterPosition, TTextTail * pTextTail);
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bool isIn(TTextTail * pSource, TTextTail * pTarget);
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protected:
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TTextTailMap m_CharacterTextTailMap;
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TTextTailMap m_ItemTextTailMap;
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TChatTailMap m_ChatTailMap;
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TTextTailList m_CharacterTextTailList;
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TTextTailList m_ItemTextTailList;
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private:
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CDynamicPool<STextTail> m_TextTailPool;
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};
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