forked from metin2/client
113 lines
3.0 KiB
C++
113 lines
3.0 KiB
C++
#include "StdAfx.h"
|
||
#include "GameType.h"
|
||
|
||
std::string g_strResourcePath = "d:/ymir work/";
|
||
std::string g_strImagePath = "d:/ymir work/ui/";
|
||
|
||
std::string g_strGuildSymbolPathName = "mark/10/";
|
||
|
||
// DEFAULT_FONT
|
||
static std::string gs_strDefaultFontName = "\xB1\xBC\xB8\xB2\xC3\xBC:12.fnt";
|
||
static std::string gs_strDefaultItalicFontName = "\xB1\xBC\xB8\xB2\xC3\xBC:12i.fnt";
|
||
static CResource* gs_pkDefaultFont = NULL;
|
||
static CResource* gs_pkDefaultItalicFont = NULL;
|
||
|
||
static bool gs_isReloadDefaultFont = false;
|
||
|
||
void DefaultFont_Startup()
|
||
{
|
||
gs_pkDefaultFont = NULL;
|
||
}
|
||
|
||
void DefaultFont_Cleanup()
|
||
{
|
||
if (gs_pkDefaultFont)
|
||
gs_pkDefaultFont->Release();
|
||
}
|
||
|
||
void DefaultFont_SetName(const char * c_szFontName)
|
||
{
|
||
gs_strDefaultFontName = c_szFontName;
|
||
gs_strDefaultFontName += ".fnt";
|
||
|
||
gs_strDefaultItalicFontName = c_szFontName;
|
||
if(strchr(c_szFontName, ':'))
|
||
gs_strDefaultItalicFontName += "i";
|
||
gs_strDefaultItalicFontName += ".fnt";
|
||
|
||
gs_isReloadDefaultFont = true;
|
||
}
|
||
|
||
bool ReloadDefaultFonts()
|
||
{
|
||
CResourceManager& rkResMgr = CResourceManager::Instance();
|
||
|
||
gs_isReloadDefaultFont = false;
|
||
|
||
CResource* pkNewFont = rkResMgr.GetResourcePointer(gs_strDefaultFontName.c_str());
|
||
pkNewFont->AddReference();
|
||
if (gs_pkDefaultFont)
|
||
gs_pkDefaultFont->Release();
|
||
gs_pkDefaultFont = pkNewFont;
|
||
|
||
CResource* pkNewItalicFont = rkResMgr.GetResourcePointer(gs_strDefaultItalicFontName.c_str());
|
||
pkNewItalicFont->AddReference();
|
||
if (gs_pkDefaultItalicFont)
|
||
gs_pkDefaultItalicFont->Release();
|
||
gs_pkDefaultItalicFont = pkNewItalicFont;
|
||
|
||
return true;
|
||
}
|
||
|
||
CResource* DefaultFont_GetResource()
|
||
{
|
||
if (!gs_pkDefaultFont || gs_isReloadDefaultFont)
|
||
ReloadDefaultFonts();
|
||
return gs_pkDefaultFont;
|
||
}
|
||
|
||
CResource* DefaultItalicFont_GetResource()
|
||
{
|
||
if (!gs_pkDefaultItalicFont || gs_isReloadDefaultFont)
|
||
ReloadDefaultFonts();
|
||
return gs_pkDefaultItalicFont;
|
||
}
|
||
|
||
// END_OF_DEFAULT_FONT
|
||
|
||
void SetGuildSymbolPath(const char * c_szPathName)
|
||
{
|
||
g_strGuildSymbolPathName = "mark/";
|
||
g_strGuildSymbolPathName += c_szPathName;
|
||
g_strGuildSymbolPathName += "/";
|
||
}
|
||
|
||
const char * GetGuildSymbolFileName(DWORD dwGuildID)
|
||
{
|
||
return _getf("%s%03d.jpg", g_strGuildSymbolPathName.c_str(), dwGuildID);
|
||
}
|
||
|
||
BYTE c_aSlotTypeToInvenType[SLOT_TYPE_MAX] =
|
||
{
|
||
RESERVED_WINDOW, // SLOT_TYPE_NONE
|
||
INVENTORY, // SLOT_TYPE_INVENTORY
|
||
RESERVED_WINDOW, // SLOT_TYPE_SKILL
|
||
RESERVED_WINDOW, // SLOT_TYPE_EMOTION
|
||
RESERVED_WINDOW, // SLOT_TYPE_SHOP
|
||
RESERVED_WINDOW, // SLOT_TYPE_EXCHANGE_OWNER
|
||
RESERVED_WINDOW, // SLOT_TYPE_EXCHANGE_TARGET
|
||
RESERVED_WINDOW, // SLOT_TYPE_QUICK_SLOT
|
||
RESERVED_WINDOW, // SLOT_TYPE_SAFEBOX <- SAFEBOX, MALL<4C><4C> <20><><EFBFBD><EFBFBD> <20>ϵ<EFBFBD> <20>ڵ<EFBFBD><DAB5>Ǿ<EFBFBD><C7BE>ִ<EFBFBD> LEGACY <20>ڵ带 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||
RESERVED_WINDOW, // SLOT_TYPE_PRIVATE_SHOP
|
||
RESERVED_WINDOW, // SLOT_TYPE_MALL <- SAFEBOX, MALL<4C><4C> <20><><EFBFBD><EFBFBD> <20>ϵ<EFBFBD> <20>ڵ<EFBFBD><DAB5>Ǿ<EFBFBD><C7BE>ִ<EFBFBD> LEGACY <20>ڵ带 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||
DRAGON_SOUL_INVENTORY, // SLOT_TYPE_DRAGON_SOUL_INVENTORY
|
||
};
|
||
|
||
BYTE SlotTypeToInvenType(BYTE bSlotType)
|
||
{
|
||
if (bSlotType >= SLOT_TYPE_MAX)
|
||
return RESERVED_WINDOW;
|
||
else
|
||
return c_aSlotTypeToInvenType[bSlotType];
|
||
}
|