forked from metin2/server
Remove hackshield and unused function, game now compiles and runs
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@@ -1,7 +1,7 @@
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#ifndef __INC_METIN_II_CHAR_H__
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#define __INC_METIN_II_CHAR_H__
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#include <boost/unordered_map.hpp>
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#include <unordered_map>
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#include <common/stl.h>
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#include "entity.h"
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@@ -455,7 +455,7 @@ struct TSkillUseInfo
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DWORD dwVID;
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bool isGrandMaster;
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boost::unordered_map<VID, size_t> TargetVIDMap;
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std::map<VID, size_t> TargetVIDMap;
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TSkillUseInfo()
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: iHitCount(0), iMaxHitCount(0), iSplashCount(0), dwNextSkillUsableTime(0), iRange(0), bUsed(false),
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@@ -1449,7 +1449,7 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
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//
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protected:
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TPlayerSkill* m_pSkillLevels;
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boost::unordered_map<BYTE, int> m_SkillDamageBonus;
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std::unordered_map<BYTE, int> m_SkillDamageBonus;
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std::map<int, TSkillUseInfo> m_SkillUseInfo;
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////////////////////////////////////////////////////////////////////////////////////////
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@@ -1939,18 +1939,6 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
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private:
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DWORD m_dwLastGoldDropTime;
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public:
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void StartHackShieldCheckCycle(int seconds);
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void StopHackShieldCheckCycle();
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bool GetHackShieldCheckMode() const { return m_HackShieldCheckMode; }
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void SetHackShieldCheckMode(bool m) { m_HackShieldCheckMode = m; }
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LPEVENT m_HackShieldCheckEvent;
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private:
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bool m_HackShieldCheckMode;
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public:
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void AutoRecoveryItemProcess (const EAffectTypes);
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