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forked from metin2/server

Remove hackshield and unused function, game now compiles and runs

This commit is contained in:
2022-03-06 00:01:03 +02:00
parent 90ef09c331
commit b99293c9d7
103 changed files with 217 additions and 5364 deletions

View File

@@ -1,7 +1,7 @@
#ifndef __INC_METIN_II_CHAR_H__
#define __INC_METIN_II_CHAR_H__
#include <boost/unordered_map.hpp>
#include <unordered_map>
#include <common/stl.h>
#include "entity.h"
@@ -455,7 +455,7 @@ struct TSkillUseInfo
DWORD dwVID;
bool isGrandMaster;
boost::unordered_map<VID, size_t> TargetVIDMap;
std::map<VID, size_t> TargetVIDMap;
TSkillUseInfo()
: iHitCount(0), iMaxHitCount(0), iSplashCount(0), dwNextSkillUsableTime(0), iRange(0), bUsed(false),
@@ -1449,7 +1449,7 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
//
protected:
TPlayerSkill* m_pSkillLevels;
boost::unordered_map<BYTE, int> m_SkillDamageBonus;
std::unordered_map<BYTE, int> m_SkillDamageBonus;
std::map<int, TSkillUseInfo> m_SkillUseInfo;
////////////////////////////////////////////////////////////////////////////////////////
@@ -1939,18 +1939,6 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
private:
DWORD m_dwLastGoldDropTime;
public:
void StartHackShieldCheckCycle(int seconds);
void StopHackShieldCheckCycle();
bool GetHackShieldCheckMode() const { return m_HackShieldCheckMode; }
void SetHackShieldCheckMode(bool m) { m_HackShieldCheckMode = m; }
LPEVENT m_HackShieldCheckEvent;
private:
bool m_HackShieldCheckMode;
public:
void AutoRecoveryItemProcess (const EAffectTypes);