forked from metin2/server
Refactored directory structure, added game files from TMP
This commit is contained in:
371
src/common/item_length.h
Normal file
371
src/common/item_length.h
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@ -0,0 +1,371 @@
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#ifndef __INC_METIN2_ITEM_LENGTH_H__
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#define __INC_METIN2_ITEM_LENGTH_H__
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enum EItemMisc
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{
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ITEM_NAME_MAX_LEN = 24,
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ITEM_VALUES_MAX_NUM = 6,
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ITEM_SMALL_DESCR_MAX_LEN = 256,
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ITEM_LIMIT_MAX_NUM = 2,
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ITEM_APPLY_MAX_NUM = 3,
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ITEM_SOCKET_MAX_NUM = 3,
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ITEM_MAX_COUNT = 200,
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ITEM_ATTRIBUTE_MAX_NUM = 7,
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ITEM_ATTRIBUTE_MAX_LEVEL = 5,
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ITEM_AWARD_WHY_MAX_LEN = 50,
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REFINE_MATERIAL_MAX_NUM = 5,
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ITEM_ELK_VNUM = 50026,
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};
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const BYTE ITEM_SOCKET_REMAIN_SEC = 0;
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enum EItemValueIdice
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{
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ITEM_VALUE_DRAGON_SOUL_POLL_OUT_BONUS_IDX = 0,
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ITEM_VALUE_CHARGING_AMOUNT_IDX = 0,
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ITEM_VALUE_SECONDARY_COIN_UNIT_IDX = 0,
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};
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enum EItemDragonSoulSockets
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{
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ITEM_SOCKET_DRAGON_SOUL_ACTIVE_IDX = 2,
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ITEM_SOCKET_CHARGING_AMOUNT_IDX = 2,
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};
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// <20><> <20>̰<EFBFBD> <20><>ģ<EFBFBD><C4A3> <20>ƴϾ<C6B4>?
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// <20><><EFBFBD>߿<EFBFBD> <20><><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD>ϸ<EFBFBD> <20><>¼<EFBFBD><C2BC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -_-;;;
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enum EItemUniqueSockets
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{
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ITEM_SOCKET_UNIQUE_SAVE_TIME = ITEM_SOCKET_MAX_NUM - 2,
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ITEM_SOCKET_UNIQUE_REMAIN_TIME = ITEM_SOCKET_MAX_NUM - 1
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};
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enum EItemTypes
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{
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ITEM_NONE, //0
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ITEM_WEAPON, //1//<2F><><EFBFBD><EFBFBD>
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ITEM_ARMOR, //2//<2F><><EFBFBD><EFBFBD>
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ITEM_USE, //3//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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ITEM_AUTOUSE, //4
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ITEM_MATERIAL, //5
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ITEM_SPECIAL, //6 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ITEM_TOOL, //7
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ITEM_LOTTERY, //8//<2F><><EFBFBD><EFBFBD>
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ITEM_ELK, //9//<2F><>
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ITEM_METIN, //10
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ITEM_CONTAINER, //11
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ITEM_FISH, //12//<2F><><EFBFBD><EFBFBD>
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ITEM_ROD, //13
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ITEM_RESOURCE, //14
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ITEM_CAMPFIRE, //15
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ITEM_UNIQUE, //16
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ITEM_SKILLBOOK, //17
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ITEM_QUEST, //18
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ITEM_POLYMORPH, //19
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ITEM_TREASURE_BOX, //20//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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ITEM_TREASURE_KEY, //21//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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ITEM_SKILLFORGET, //22
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ITEM_GIFTBOX, //23
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ITEM_PICK, //24
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ITEM_HAIR, //25//<2F>Ӹ<EFBFBD>
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ITEM_TOTEM, //26//<2F><><EFBFBD><EFBFBD>
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ITEM_BLEND, //27//<2F><><EFBFBD><EFBFBD><EFBFBD>ɶ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20>ٴ<EFBFBD> <20>
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ITEM_COSTUME, //28//<2F>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (2011<31><31> 8<><38> <20>߰<EFBFBD><DFB0><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> <20>ý<EFBFBD><C3BD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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ITEM_DS, //29 //<2F><>ȥ<EFBFBD><C8A5>
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ITEM_SPECIAL_DS, //30 // Ư<><C6AF><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5> (DS_SLOT<4F><54> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> UNIQUE <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20><>)
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ITEM_EXTRACT, //31 <20><><EFBFBD><EFBFBD><E2B5B5>.
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ITEM_SECONDARY_COIN, //32 ?? <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>??
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ITEM_RING, //33 <20><><EFBFBD><EFBFBD>
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ITEM_BELT, //34 <20><>Ʈ
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};
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enum EMetinSubTypes
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{
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METIN_NORMAL,
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METIN_GOLD,
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};
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enum EWeaponSubTypes
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{
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WEAPON_SWORD,
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WEAPON_DAGGER,
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WEAPON_BOW,
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WEAPON_TWO_HANDED,
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WEAPON_BELL,
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WEAPON_FAN,
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WEAPON_ARROW,
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WEAPON_MOUNT_SPEAR,
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WEAPON_NUM_TYPES,
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};
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enum EArmorSubTypes
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{
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ARMOR_BODY,
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ARMOR_HEAD,
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ARMOR_SHIELD,
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ARMOR_WRIST,
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ARMOR_FOOTS,
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ARMOR_NECK,
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ARMOR_EAR,
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ARMOR_NUM_TYPES
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};
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enum ECostumeSubTypes
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{
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COSTUME_BODY = ARMOR_BODY, // [<5B>߿<EFBFBD>!!] ECostumeSubTypes enum value<75><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> EArmorSubTypes<65><73> <20>װͰ<D7B0> <20><><EFBFBD>ƾ<EFBFBD> <20><>.
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COSTUME_HAIR = ARMOR_HEAD, // <20>̴<EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20>߰<EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD> <20><><EFBFBD>̰ڴٴ<DAB4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȱ<><C8B0><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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COSTUME_NUM_TYPES,
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};
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enum EDragonSoulSubType
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{
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DS_SLOT1,
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DS_SLOT2,
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DS_SLOT3,
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DS_SLOT4,
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DS_SLOT5,
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DS_SLOT6,
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DS_SLOT_MAX,
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};
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enum EDragonSoulGradeTypes
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{
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DRAGON_SOUL_GRADE_NORMAL,
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DRAGON_SOUL_GRADE_BRILLIANT,
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DRAGON_SOUL_GRADE_RARE,
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DRAGON_SOUL_GRADE_ANCIENT,
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DRAGON_SOUL_GRADE_LEGENDARY,
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DRAGON_SOUL_GRADE_MAX,
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};
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enum EDragonSoulStepTypes
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{
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DRAGON_SOUL_STEP_LOWEST,
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DRAGON_SOUL_STEP_LOW,
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DRAGON_SOUL_STEP_MID,
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DRAGON_SOUL_STEP_HIGH,
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DRAGON_SOUL_STEP_HIGHEST,
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DRAGON_SOUL_STEP_MAX,
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};
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#define DRAGON_SOUL_STRENGTH_MAX 7
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enum EDSInventoryMaxNum
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{
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DRAGON_SOUL_INVENTORY_MAX_NUM = DS_SLOT_MAX * DRAGON_SOUL_GRADE_MAX * DRAGON_SOUL_BOX_SIZE,
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};
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enum EFishSubTypes
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{
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FISH_ALIVE,
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FISH_DEAD,
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};
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enum EResourceSubTypes
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{
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RESOURCE_FISHBONE,
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RESOURCE_WATERSTONEPIECE,
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RESOURCE_WATERSTONE,
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RESOURCE_BLOOD_PEARL,
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RESOURCE_BLUE_PEARL,
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RESOURCE_WHITE_PEARL,
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RESOURCE_BUCKET,
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RESOURCE_CRYSTAL,
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RESOURCE_GEM,
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RESOURCE_STONE,
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RESOURCE_METIN,
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RESOURCE_ORE,
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};
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enum EUniqueSubTypes
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{
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UNIQUE_NONE,
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UNIQUE_BOOK,
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UNIQUE_SPECIAL_RIDE,
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UNIQUE_SPECIAL_MOUNT_RIDE,
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};
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enum EUseSubTypes
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{
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USE_POTION, // 0
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USE_TALISMAN,
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USE_TUNING,
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USE_MOVE,
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USE_TREASURE_BOX,
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USE_MONEYBAG,
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USE_BAIT,
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USE_ABILITY_UP,
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USE_AFFECT,
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USE_CREATE_STONE,
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USE_SPECIAL, // 10
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USE_POTION_NODELAY,
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USE_CLEAR,
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USE_INVISIBILITY,
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USE_DETACHMENT,
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USE_BUCKET,
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USE_POTION_CONTINUE,
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USE_CLEAN_SOCKET,
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USE_CHANGE_ATTRIBUTE,
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USE_ADD_ATTRIBUTE,
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USE_ADD_ACCESSORY_SOCKET, // 20
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USE_PUT_INTO_ACCESSORY_SOCKET,
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USE_ADD_ATTRIBUTE2,
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USE_RECIPE,
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USE_CHANGE_ATTRIBUTE2,
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USE_BIND,
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USE_UNBIND,
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USE_TIME_CHARGE_PER,
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USE_TIME_CHARGE_FIX, // 28
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USE_PUT_INTO_BELT_SOCKET, // 29 <20><>Ʈ <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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USE_PUT_INTO_RING_SOCKET, // 30 <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD>ũ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
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};
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enum EExtractSubTypes
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{
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EXTRACT_DRAGON_SOUL,
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EXTRACT_DRAGON_HEART,
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};
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enum EAutoUseSubTypes
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{
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AUTOUSE_POTION,
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AUTOUSE_ABILITY_UP,
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AUTOUSE_BOMB,
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AUTOUSE_GOLD,
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AUTOUSE_MONEYBAG,
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AUTOUSE_TREASURE_BOX
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};
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enum EMaterialSubTypes
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{
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MATERIAL_LEATHER,
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MATERIAL_BLOOD,
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MATERIAL_ROOT,
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MATERIAL_NEEDLE,
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MATERIAL_JEWEL,
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MATERIAL_DS_REFINE_NORMAL,
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MATERIAL_DS_REFINE_BLESSED,
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MATERIAL_DS_REFINE_HOLLY,
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};
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enum ESpecialSubTypes
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{
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SPECIAL_MAP,
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SPECIAL_KEY,
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SPECIAL_DOC,
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SPECIAL_SPIRIT,
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};
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enum EToolSubTypes
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{
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TOOL_FISHING_ROD
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};
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enum ELotterySubTypes
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{
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LOTTERY_TICKET,
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LOTTERY_INSTANT
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};
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enum EItemFlag
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{
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ITEM_FLAG_REFINEABLE = (1 << 0),
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ITEM_FLAG_SAVE = (1 << 1),
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ITEM_FLAG_STACKABLE = (1 << 2), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ĥ <20><> <20><><EFBFBD><EFBFBD>
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ITEM_FLAG_COUNT_PER_1GOLD = (1 << 3),
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ITEM_FLAG_SLOW_QUERY = (1 << 4),
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ITEM_FLAG_UNUSED01 = (1 << 5), // UNUSED
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ITEM_FLAG_UNIQUE = (1 << 6),
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ITEM_FLAG_MAKECOUNT = (1 << 7),
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ITEM_FLAG_IRREMOVABLE = (1 << 8),
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ITEM_FLAG_CONFIRM_WHEN_USE = (1 << 9),
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ITEM_FLAG_QUEST_USE = (1 << 10),
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ITEM_FLAG_QUEST_USE_MULTIPLE = (1 << 11),
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ITEM_FLAG_QUEST_GIVE = (1 << 12),
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ITEM_FLAG_LOG = (1 << 13),
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ITEM_FLAG_APPLICABLE = (1 << 14),
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};
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enum EItemAntiFlag
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{
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ITEM_ANTIFLAG_FEMALE = (1 << 0), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_MALE = (1 << 1), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_WARRIOR = (1 << 2), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_ASSASSIN = (1 << 3), // <20>ڰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_SURA = (1 << 4), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_SHAMAN = (1 << 5), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_GET = (1 << 6), // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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ITEM_ANTIFLAG_DROP = (1 << 7), // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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ITEM_ANTIFLAG_SELL = (1 << 8), // <20><> <20><> <20><><EFBFBD><EFBFBD>
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ITEM_ANTIFLAG_EMPIRE_A = (1 << 9), // A <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_EMPIRE_B = (1 << 10), // B <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_EMPIRE_C = (1 << 11), // C <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_SAVE = (1 << 12), // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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ITEM_ANTIFLAG_GIVE = (1 << 13), // <20>ŷ<EFBFBD> <20>Ұ<EFBFBD>
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ITEM_ANTIFLAG_PKDROP = (1 << 14), // PK<50><4B> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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ITEM_ANTIFLAG_STACK = (1 << 15), // <20><>ĥ <20><> <20><><EFBFBD><EFBFBD>
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ITEM_ANTIFLAG_MYSHOP = (1 << 16), // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ø<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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ITEM_ANTIFLAG_SAFEBOX = (1 << 17), // â<><C3A2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
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};
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enum EItemWearableFlag
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||||
{
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WEARABLE_BODY = (1 << 0),
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WEARABLE_HEAD = (1 << 1),
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WEARABLE_FOOTS = (1 << 2),
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WEARABLE_WRIST = (1 << 3),
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WEARABLE_WEAPON = (1 << 4),
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WEARABLE_NECK = (1 << 5),
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WEARABLE_EAR = (1 << 6),
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WEARABLE_UNIQUE = (1 << 7),
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WEARABLE_SHIELD = (1 << 8),
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WEARABLE_ARROW = (1 << 9),
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WEARABLE_HAIR = (1 << 10),
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WEARABLE_ABILITY = (1 << 11),
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WEARABLE_COSTUME_BODY = (1 << 12),
|
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};
|
||||
|
||||
enum ELimitTypes
|
||||
{
|
||||
LIMIT_NONE,
|
||||
|
||||
LIMIT_LEVEL,
|
||||
LIMIT_STR,
|
||||
LIMIT_DEX,
|
||||
LIMIT_INT,
|
||||
LIMIT_CON,
|
||||
LIMIT_PCBANG,
|
||||
|
||||
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ǽð<C7BD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD> (socket0<74><30> <20>Ҹ<EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD>: unix_timestamp Ÿ<><C5B8>)
|
||||
LIMIT_REAL_TIME,
|
||||
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> ó<><C3B3> <20><><EFBFBD><EFBFBD>(Ȥ<><C8A4> <20><><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ÿ<EFBFBD><C5B8> Ÿ<≯<EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
/// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> socket0<74><30> <20><><EFBFBD>밡<EFBFBD>ɽð<C9BD>(<28>ʴ<EFBFBD><CAB4><EFBFBD>, 0<≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> limit value<75><65> <20><><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ִٰ<D6B4>
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> socket1<74><31> <20><><EFBFBD><EFBFBD> Ƚ<><C8BD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> socket0<74><30> unix_timestamp Ÿ<><C5B8><EFBFBD><EFBFBD> <20>Ҹ<EFBFBD><D2B8>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
LIMIT_REAL_TIME_START_FIRST_USE,
|
||||
|
||||
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
/// socket0<74><30> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ش<EFBFBD> <20><><EFBFBD><EFBFBD> 0<≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> limit value<75><65><EFBFBD><EFBFBD> socket0<74><30> <20><><EFBFBD><EFBFBD>)
|
||||
LIMIT_TIMER_BASED_ON_WEAR,
|
||||
|
||||
LIMIT_MAX_NUM
|
||||
};
|
||||
|
||||
enum EAttrAddonTypes
|
||||
{
|
||||
ATTR_ADDON_NONE,
|
||||
// positive values are reserved for set
|
||||
ATTR_DAMAGE_ADDON = -1,
|
||||
};
|
||||
|
||||
enum ERefineType
|
||||
{
|
||||
REFINE_TYPE_NORMAL,
|
||||
REFINE_TYPE_NOT_USED1,
|
||||
REFINE_TYPE_SCROLL,
|
||||
REFINE_TYPE_HYUNIRON,
|
||||
REFINE_TYPE_MONEY_ONLY,
|
||||
REFINE_TYPE_MUSIN,
|
||||
REFINE_TYPE_BDRAGON,
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user