quest subquest_33 begin
	state start begin
		when login or levelup or enter with pc.get_level() >=44  and pc.get_level() <= 46 begin
			set_state( information )
		end
	end

	state information begin
		when letter begin
					
			local v = find_npc_by_vnum(20023)

			if v != 0 then
				target.vid("__TARGET__", v, gameforge.subquest_33._10_targetVid)
			end
		end

				
		when __TARGET__.target.click or	20023.chat.gameforge.subquest_33._20_npcChat with pc.level >= 44 begin
			target.delete("__TARGET__")
			say_title(gameforge.subquest_05._30_sayTitle)
			say(gameforge.subquest_33._30_say)
			wait()
			say_title(gameforge.subquest_05._30_sayTitle)
			say(gameforge.subquest_33._40_say)
			local s= select(gameforge.subquest_01._50_select, gameforge.subquest_01._60_select)
			if 2==s then
				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_30._60_say)
				local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
				if  2==a then
    					say_title(gameforge.subquest_05._30_sayTitle)
					say(gameforge.subquest_33._50_say)
					return
				end
  				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_33._60_say)
				set_state(__GIVEUP__)
				return
			end
 			say_title(gameforge.subquest_05._30_sayTitle)
			say(gameforge.subquest_33._70_say)
			set_state(to_gain_map)
		end	
	end

	state to_gain_map begin

		when letter begin

			send_letter(gameforge.subquest_33._80_sendLetter)
			if  pc.count_item(27988) ==4 then
				local v = find_npc_by_vnum(20023)

				if v != 0 then
					target.vid("__TARGET__", v, gameforge.subquest_33._90_targetVid)
				end
				return
			end
				
		end

		when info or button begin
			if  pc.count_item(27988) >=4 then
				say_title(gameforge.subquest_33._100_sayTitle)
				say(gameforge.subquest_33._110_say)
				return
			end
			say_title(gameforge.subquest_33._120_sayTitle)
			say(gameforge.subquest_33._130_say)
			say_reward(string.format(gameforge.subquest_33._140_sayReward, pc.count_item(27988)))
					end
	
		when 191.kill or 192.kill or 193.kill  or 194.kill   begin   
			if pc.count_item("27988") <4 then
				pc.give_item2(27988, 1)
			end
			if pc.count_item("27988") ==4 then
			    set_state(hunt_reward)
			end
				
		end
	end		
	state hunt_reward begin
		when letter begin
			send_letter(gameforge.subquest_33._150_sendLetter)
		
			local v = find_npc_by_vnum(20023)

			if v != 0 then
				target.vid("__TARGET__", v, gameforge.subquest_27._180_makequestbutton)
			end
		end

		when info or button begin
			say_title(gameforge.subquest_33._160_sayTitle)
			say(gameforge.subquest_33._170_say)
		end

	when __TARGET__.click or 20023.chat.gameforge.subquest_33._175_npcChat begin
			target.delete("__TARGET__")
			if pc.count_item(27988)>=4 then	
				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_33._180_say)
				wait()
				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_33._190_say)
				local s= select(gameforge.subquest_33._200_select, gameforge.subquest_33._210_select)
				if 2==s then
					say_title(gameforge.subquest_05._30_sayTitle)
					say(gameforge.subquest_33._220_say)
					local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
					if  1==s then
    						say_title(gameforge.subquest_05._30_sayTitle)
						say(gameforge.subquest_33._230_say)
						pc.remove_item(27988,4)
						set_state(__GIVEUP__)
						return
					end
	   				say_title(gameforge.subquest_05._30_sayTitle)
					say(gameforge.subquest_33._240_say)
					set_state(to_gain_tresure)
					return 		

				end	
 				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_33._250_say)
				set_state(to_gain_tresure)
				return
			else
 				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_33._260_say)
				local s= select(gameforge.subquest_33._270_select, gameforge.find_brother_article._170_select)
				if 2==s then	
   					say_title(gameforge.subquest_05._30_sayTitle)
					say(gameforge.subquest_33._280_say)
					set_state(__GIVEUP__)
					return
				end
 				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_33._290_say)
		end
	
	end
end
	state to_gain_tresure begin
		when letter begin
			send_letter(gameforge.subquest_33._20_npcChat)
			
			local v=find_npc_by_vnum(20009)  -----------old man
				if 0 == v then
				else
					target.vid("__TARGET__",v, gameforge.subquest_33._300_targetVid)
				end 

		end

		when info or button begin
			say_title(gameforge.subquest_33._310_sayTitle)
						say_pc_name()
			say(gameforge.subquest_33._320_say)
		end
				

		when __TARGET__.target.click or	20009.chat.gameforge.subquest_33._310_sayTitle with pc.count_item(27988)>=4 begin   
			 target.delete("__TARGET__")
			 say_title(gameforge.subquest_33._330_sayTitle)
			 say(gameforge.subquest_33._340_say)
			 wait("")
			 say_pc_name()
			 say(gameforge.subquest_33._350_say)
			 say_item_vnum(70009)
			 
			 pc.give_item2(70009, 1)
			 
			 set_state(go_to_reward)
		 end 

	end

	state go_to_reward begin
		when letter begin
			send_letter(gameforge.subquest_33._360_sendLetter)
			
			local v=find_npc_by_vnum(20023)
				if 0 == v then
				else
					target.vid("__TARGET__",v, gameforge.subquest_27._180_makequestbutton)
				end 

		end

		when info or button begin
			say_title(gameforge.subquest_33._370_sayTitle)
			say(gameforge.subquest_33._380_say)
		end


		when __TARGET__.click or	20023.chat.gameforge.subquest_33._390_npcChat  begin
			target.delete("__TARGET__")
			if pc.count_item(70009)>=1 then	
				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_33._400_say)
				pc.remove_item(70009,1)		
				pc.remove_item(27988,4)	
				
				say_reward(gameforge.subquest_33._410_sayReward)
				pc.give_exp2(1400000)
				
				say_reward(gameforge.subquest_33._420_sayReward)
				pc.change_money(25000)
				
				if pc.job == 0 then
					pc.give_item2(12241, 1)
					say_reward(gameforge.subquest_33._430_sayReward)
				elseif pc.job == 1 then
					pc.give_item2(12521, 1)
					say_reward(gameforge.subquest_33._440_sayReward)
				elseif pc.job == 2 then
					pc.give_item2(12381, 1)
					say_reward(gameforge.subquest_33._450_sayReward)
				elseif pc.job == 3 then
					pc.give_item2(12661, 1)
					say_reward(gameforge.subquest_33._460_sayReward)
				end	

				clear_letter()
				set_state(__COMPLETE__)
			else
				say_title(gameforge.subquest_05._30_sayTitle)
				say(gameforge.subquest_33._470_say)
				return 

			end

		end
	end

state __GIVEUP__ begin
end

state __COMPLETE__ begin
	
end

end