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forked from metin2/server
server/game/src/fifo_allocator.h

83 lines
1.7 KiB
C++

#ifndef _FIFO_ALLOCATOR_H_
#define _FIFO_ALLOCATOR_H_
#include <deque>
#ifdef __GNUC__
#include <tr1/unordered_map>
#define std std::tr1
#else
#include <unordered_map>
#define std boost
#endif
// Allocator implementation detail with simple FIFO grow-only pool.
// It relies on default CRT malloc/free.
class FifoAllocator {
public:
FifoAllocator() {}
~FifoAllocator() {}
void SetUp() {}
void TearDown() {
CleanUp(); // deallocate pooled blocks
}
void* Alloc(size_t size) {
void* p = NULL;
PoolType& pool = pool_map_[size];
if (pool.size() < kWatermark) {
p = ::malloc(size);
} else {
p = pool.front();
pool.pop_front();
}
if (p != NULL) {
alloc_map_[p] = size;
}
return p;
}
void Free(void* p) {
if (p == NULL) {
return;
}
AllocMapType::iterator it = alloc_map_.find(p);
if (it == alloc_map_.end()) {
return;
}
size_t size = it->second;
alloc_map_.erase(it);
PoolMapType::iterator it2 = pool_map_.find(size);
if (it2 == pool_map_.end()) {
return;
}
PoolType& pool = it2->second;
pool.push_back(p);
}
private:
void CleanUp() {
PoolMapType::iterator it = pool_map_.begin(), end = pool_map_.end();
for ( ; it != end; ++it) {
PoolType& pool = it->second;
PoolType::iterator it2 = pool.begin(), end2 = pool.end();
for ( ; it2 != end2; ++it2) {
::free(*it2);
}
pool.clear();
}
pool_map_.clear();
}
typedef std::deque<void*> PoolType;
typedef std::unordered_map<size_t, PoolType> PoolMapType;
typedef std::unordered_map<void*, size_t> AllocMapType;
static const size_t kWatermark = 4; // FIFO enforcement level
PoolMapType pool_map_;
AllocMapType alloc_map_;
};
#endif // _FIFO_ALLOCATOR_H_