forked from metin2/server
Remove hackshield and unused function, game now compiles and runs
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@@ -81,7 +81,7 @@ DWORD CGuildManager::CreateGuild(TGuildCreateParameter& gcp)
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return 0;
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}
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std::auto_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM guild%s WHERE name = '%s'",
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std::unique_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM guild%s WHERE name = '%s'",
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get_table_postfix(), gcp.name));
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if (pmsg->Get()->uiNumRows > 0)
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@@ -205,7 +205,7 @@ void CGuildManager::Initialize()
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return;
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}
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std::auto_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT id FROM guild%s", get_table_postfix()));
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std::unique_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT id FROM guild%s", get_table_postfix()));
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std::vector<DWORD> vecGuildID;
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vecGuildID.reserve(pmsg->Get()->uiNumRows);
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