Remove hackshield and unused function, game now compiles and runs

This commit is contained in:
2022-03-06 00:01:03 +02:00
parent 90ef09c331
commit b99293c9d7
103 changed files with 217 additions and 5364 deletions

View File

@@ -81,7 +81,7 @@ DWORD CGuildManager::CreateGuild(TGuildCreateParameter& gcp)
return 0;
}
std::auto_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM guild%s WHERE name = '%s'",
std::unique_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT COUNT(*) FROM guild%s WHERE name = '%s'",
get_table_postfix(), gcp.name));
if (pmsg->Get()->uiNumRows > 0)
@@ -205,7 +205,7 @@ void CGuildManager::Initialize()
return;
}
std::auto_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT id FROM guild%s", get_table_postfix()));
std::unique_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT id FROM guild%s", get_table_postfix()));
std::vector<DWORD> vecGuildID;
vecGuildID.reserve(pmsg->Get()->uiNumRows);