forked from metin2/server
Remove hackshield and unused function, game now compiles and runs
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@@ -2,7 +2,7 @@
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#ifndef P2P_MANAGER_H_
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#define P2P_MANAGER_H_
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#include <boost/unordered_map.hpp>
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#include <unordered_map>
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#include "input.h"
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#include <common/stl.h>
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@@ -57,10 +57,10 @@ class P2P_MANAGER : public singleton<P2P_MANAGER>
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CInputProcessor * m_pkInputProcessor;
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int m_iHandleCount;
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typedef boost::unordered_map<std::string, CCI *, stringhash> TCCIMap;
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typedef boost::unordered_map<DWORD, CCI*> TPIDCCIMap;
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typedef std::unordered_map<std::string, CCI *, stringhash> TCCIMap;
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typedef std::unordered_map<DWORD, CCI*> TPIDCCIMap;
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TR1_NS::unordered_set<LPDESC> m_set_pkPeers;
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std::unordered_set<LPDESC> m_set_pkPeers;
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TCCIMap m_map_pkCCI;
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TPIDCCIMap m_map_dwPID_pkCCI;
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int m_aiEmpireUserCount[EMPIRE_MAX_NUM];
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