Remove hackshield and unused function, game now compiles and runs

This commit is contained in:
2022-03-06 00:01:03 +02:00
parent 90ef09c331
commit b99293c9d7
103 changed files with 217 additions and 5364 deletions

View File

@@ -2,7 +2,7 @@
#ifndef P2P_MANAGER_H_
#define P2P_MANAGER_H_
#include <boost/unordered_map.hpp>
#include <unordered_map>
#include "input.h"
#include <common/stl.h>
@@ -57,10 +57,10 @@ class P2P_MANAGER : public singleton<P2P_MANAGER>
CInputProcessor * m_pkInputProcessor;
int m_iHandleCount;
typedef boost::unordered_map<std::string, CCI *, stringhash> TCCIMap;
typedef boost::unordered_map<DWORD, CCI*> TPIDCCIMap;
typedef std::unordered_map<std::string, CCI *, stringhash> TCCIMap;
typedef std::unordered_map<DWORD, CCI*> TPIDCCIMap;
TR1_NS::unordered_set<LPDESC> m_set_pkPeers;
std::unordered_set<LPDESC> m_set_pkPeers;
TCCIMap m_map_pkCCI;
TPIDCCIMap m_map_dwPID_pkCCI;
int m_aiEmpireUserCount[EMPIRE_MAX_NUM];