Removed messenger SMS

This commit is contained in:
2024-03-30 21:14:50 +02:00
parent 01cc27a7df
commit d85ef28eac
12 changed files with 3 additions and 74 deletions

View File

@ -1665,22 +1665,6 @@ void CClientManager::QUERY_FLUSH_CACHE(CPeer * pkPeer, const char * c_pData)
delete pkCache;
}
void CClientManager::QUERY_SMS(CPeer * pkPeer, TPacketGDSMS * pack)
{
char szQuery[QUERY_MAX_LEN];
char szMsg[256+1];
//unsigned int len = CDBManager::instance().EscapeString(szMsg, pack->szMsg, strlen(pack->szMsg), SQL_ACCOUNT);
unsigned int len = CDBManager::instance().EscapeString(szMsg, pack->szMsg, strlen(pack->szMsg));
szMsg[len] = '\0';
snprintf(szQuery, sizeof(szQuery),
"INSERT INTO sms_pool (server, sender, receiver, mobile, msg) VALUES(%d, '%s', '%s', '%s', '%s')",
(m_iPlayerIDStart + 2) / 3, pack->szFrom, pack->szTo, pack->szMobile, szMsg);
CDBManager::instance().AsyncQuery(szQuery);
}
void CClientManager::QUERY_RELOAD_PROTO()
{
if (!InitializeTables())
@ -2314,10 +2298,6 @@ void CClientManager::ProcessPackets(CPeer * peer)
QUERY_CHANGE_NAME(peer, dwHandle, (TPacketGDChangeName *) data);
break;
case HEADER_GD_SMS:
QUERY_SMS(peer, (TPacketGDSMS *) data);
break;
case HEADER_GD_AUTH_LOGIN:
QUERY_AUTH_LOGIN(peer, dwHandle, (TPacketGDAuthLogin *) data);
break;

View File

@ -324,7 +324,6 @@ class CClientManager : public singleton<CClientManager>
void QUERY_CHANGE_NAME(CPeer * peer, DWORD dwHandle, TPacketGDChangeName * p);
void GetPlayerFromRes(TPlayerTable * player_table, MYSQL_RES* res);
void QUERY_SMS(CPeer * pkPeer, TPacketGDSMS * p);
void QUERY_LOGIN_KEY(CPeer * pkPeer, TPacketGDLoginKey * p);
void AddGuildPriv(TPacketGiveGuildPriv* p);

View File

@ -357,7 +357,7 @@ void CClientManager::QUERY_PLAYER_LOAD(CPeer * peer, DWORD dwHandle, TPlayerLoad
"id,name,job,voice,dir,x,y,z,map_index,exit_x,exit_y,exit_map_index,hp,mp,stamina,random_hp,random_sp,playtime,"
"gold,level,level_step,st,ht,dx,iq,exp,"
"stat_point,skill_point,sub_skill_point,stat_reset_count,part_base,part_hair,"
"skill_level,quickslot,skill_group,alignment,mobile,horse_level,horse_riding,horse_hp,horse_hp_droptime,horse_stamina,"
"skill_level,quickslot,skill_group,alignment,horse_level,horse_riding,horse_hp,horse_hp_droptime,horse_stamina,"
"UNIX_TIMESTAMP(NOW())-UNIX_TIMESTAMP(last_play),horse_skill_point FROM player%s WHERE id=%d",
GetTablePostfix(), packet->player_id);
@ -447,7 +447,7 @@ bool CreatePlayerTableFromRes(MYSQL_RES * res, TPlayerTable * pkTab)
// "id,name,job,voice,dir,x,y,z,map_index,exit_x,exit_y,exit_map_index,hp,mp,stamina,random_hp,random_sp,playtime,"
// "gold,level,level_step,st,ht,dx,iq,exp,"
// "stat_point,skill_point,sub_skill_point,stat_reset_count,part_base,part_hair,"
// "skill_level,quickslot,skill_group,alignment,mobile,horse_level,horse_riding,horse_hp,horse_stamina FROM player%s WHERE id=%d",
// "skill_level,quickslot,skill_group,alignment,horse_level,horse_riding,horse_hp,horse_stamina FROM player%s WHERE id=%d",
str_to_number(pkTab->id, row[col++]);
strlcpy(pkTab->name, row[col++], sizeof(pkTab->name));
str_to_number(pkTab->job, row[col++]);
@ -498,11 +498,6 @@ bool CreatePlayerTableFromRes(MYSQL_RES * res, TPlayerTable * pkTab)
str_to_number(pkTab->skill_group, row[col++]);
str_to_number(pkTab->lAlignment, row[col++]);
if (row[col])
{
strlcpy(pkTab->szMobile, row[col], sizeof(pkTab->szMobile));
}
col++;
str_to_number(pkTab->horse.bLevel, row[col++]);