forked from metin2/server
Refactored directory structure, added game files from TMP
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74
src/common/utils.h
Normal file
74
src/common/utils.h
Normal file
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/*----- atoi function -----*/
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inline bool str_to_number (bool& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (strtol(in, NULL, 10) != 0);
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return true;
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}
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inline bool str_to_number (char& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (char) strtol(in, NULL, 10);
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return true;
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}
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inline bool str_to_number (unsigned char& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (unsigned char) strtoul(in, NULL, 10);
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return true;
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}
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inline bool str_to_number (short& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (short) strtol(in, NULL, 10);
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return true;
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}
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inline bool str_to_number (unsigned short& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (unsigned short) strtoul(in, NULL, 10);
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return true;
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}
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inline bool str_to_number (int& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (int) strtol(in, NULL, 10);
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return true;
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}
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inline bool str_to_number (unsigned int& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (unsigned int) strtoul(in, NULL, 10);
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return true;
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}
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inline bool str_to_number (int64_t& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (int64_t) strtoull(in, NULL, 10);
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return true;
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}
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inline bool str_to_number (float& out, const char *in)
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{
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if (0==in || 0==in[0]) return false;
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out = (float) strtof(in, NULL);
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return true;
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}
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/*----- atoi function -----*/
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