quest make_herb_lv4  begin
	state start begin
		when login or levelup with pc.get_level() == 4  begin
			set_state(information)
		end	
	end

	state information begin
		when letter begin
			local v = find_npc_by_vnum(20084)
			if v != 0 then
				target.vid("__TARGET__", v, gameforge.collect_herb_lv10._10_targetVid)
			end
			send_letter(gameforge.collect_herb_lv4._10_sendLetter)
		end

		when button or info begin
			say_title(gameforge.collect_herb_lv4._10_sendLetter)
			say(gameforge.collect_herb_lv4._20_say)
		end
		
		when __TARGET__.target.click or	20084.chat.gameforge.collect_herb_lv10._40_npcChat begin
			target.delete("__TARGET__")
			say_title(gameforge.collect_herb_lv10._50_sayTitle)
			say(gameforge.collect_herb_lv4._30_say)
			wait()
			say_title(gameforge.collect_herb_lv10._50_sayTitle)
			say(gameforge.collect_herb_lv4._40_say)
			set_state(go_to_disciple)
			pc.setqf("collect_count",0)--Current number of items
			pc.setqf("drink_drug",0) --when take potion of daze
		end
	end

	state go_to_disciple begin
		when letter begin
			send_letter(gameforge.collect_herb_lv10._80_sendLetter)
			
		end
		when button or info begin
			say_title(gameforge.collect_herb_lv4._50_sayTitle)
			say(gameforge.collect_herb_lv4._60_say)
			say_item_vnum(50701) 
			say_reward(string.format(gameforge.collect_herb_lv4._70_sayReward, pc.getqf("collect_count")))
					end
		
		when 71035.use begin --Potion of Daze
			if pc.getqf("drink_drug")==1 then
				say_title(gameforge.collect_herb_lv10._50_sayTitle)
				say(gameforge.collect_herb_lv4._80_say)

				return
			end
			if pc.count_item(50701)==0 then
				say_title(gameforge.collect_herb_lv10._50_sayTitle)
				say(gameforge.collect_herb_lv4._90_say)
				return
			end
			pc.remove_item(71035, 1)
			pc.setqf("drink_drug",1)
		end


		when 173.kill begin
			if pc.count_item(50701)<5-pc.getqf("collect_count") then
				pc.give_item2(50701, 1)
			end
		end
		
    	when 20084.chat.gameforge.collect_herb_lv4._100_npcChat with pc.count_item(50701) >0   begin
				say_title(gameforge.collect_herb_lv10._150_sayTitle)
				say(gameforge.collect_herb_lv10._160_say)
				pc.remove_item(50701, 1)
				wait()
				
				local pass_percent
				if pc.getqf("drink_drug")==0 then
					pass_percent=90
				else		
					pass_percent=100
				end
				
				local s= number(1,100)
				if s<= pass_percent  then
				   if pc.getqf("collect_count")< 4 then     --Less than 5 
						local index =pc.getqf("collect_count")+1 
						pc.setqf("collect_count",index)     --you got one, so you would get +1
						say_title(gameforge.collect_herb_lv10._50_sayTitle)
						say(string.format(gameforge.collect_herb_lv4._110_say, 5-pc.getqf("collect_count")))
						pc.setqf("drink_drug",0)	 --Initialize the potions
						return
					end
					say_title(gameforge.collect_herb_lv10._50_sayTitle)
					say(gameforge.collect_herb_lv4._120_say)
					say_title(gameforge.collect_herb_lv4._130_sayTitle)
										say_reward(gameforge.collect_herb_lv4._140_sayReward)
					pc.setqf("collect_count",0)
					pc.setqf("drink_drug",0)	
					clear_letter()
					set_state(__complete)
					
					if pc.job==3 then		
						pc.give_item2(07003)
						say_reward(gameforge.collect_herb_lv4._150_sayReward)
						return
					else  	
						pc.give_item2(00013)
						say_reward(gameforge.collect_herb_lv4._160_sayReward)

					end
					pc.change_money(1000)
					pc.give_exp2(500)
					set_quest_state("levelup","run")
					
				else								
				say_title(gameforge.collect_herb_lv10._50_sayTitle)
				say(gameforge.collect_herb_lv4._170_say)
				pc.setqf("drink_drug",0)	 --Initialize Potions
				return
				end
	    
	end
end


state __complete begin
	end
end