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server/game/src/buff_on_attributes.cpp

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2022-03-05 12:44:06 +02:00
#include "stdafx.h"
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#include <common/tables.h>
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#include "item.h"
#include "char.h"
#include "buff_on_attributes.h"
#include <algorithm>
CBuffOnAttributes::CBuffOnAttributes(LPCHARACTER pOwner, BYTE point_type, std::vector <BYTE>* p_vec_buff_wear_targets)
: m_pBuffOwner(pOwner), m_bPointType(point_type), m_p_vec_buff_wear_targets(p_vec_buff_wear_targets)
{
Initialize();
}
CBuffOnAttributes::~CBuffOnAttributes()
{
Off();
}
void CBuffOnAttributes::Initialize()
{
m_bBuffValue = 0;
m_map_additional_attrs.clear();
}
void CBuffOnAttributes::RemoveBuffFromItem(LPITEM pItem)
{
if (0 == m_bBuffValue)
return ;
if (NULL != pItem)
{
if (pItem->GetCell() < INVENTORY_MAX_NUM)
return;
std::vector <BYTE>::iterator it = find (m_p_vec_buff_wear_targets->begin(), m_p_vec_buff_wear_targets->end(), pItem->GetCell() - INVENTORY_MAX_NUM);
if (m_p_vec_buff_wear_targets->end() == it)
return;
int m = pItem->GetAttributeCount();
for (int j = 0; j < m; j++)
{
TPlayerItemAttribute attr = pItem->GetAttribute(j);
TMapAttr::iterator it = m_map_additional_attrs.find(attr.bType);
// m_map_additional_attrs<72><73><EFBFBD><EFBFBD> <20>ش<EFBFBD> attribute type<70><65> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>,
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (m_bBuffValue)%<25><>ŭ<EFBFBD><C5AD> <20><><EFBFBD><EFBFBD> ȿ<><C8BF> <20><><EFBFBD><EFBFBD>
if (it != m_map_additional_attrs.end())
{
int& sum_of_attr_value = it->second;
int old_value = sum_of_attr_value * m_bBuffValue / 100;
int new_value = (sum_of_attr_value - attr.sValue) * m_bBuffValue / 100;
m_pBuffOwner->ApplyPoint(attr.bType, new_value - old_value);
sum_of_attr_value -= attr.sValue;
}
else
{
sys_err ("Buff ERROR(type %d). This item(%d) attr_type(%d) was not in buff pool", m_bPointType, pItem->GetVnum(), attr.bType);
return;
}
}
}
}
void CBuffOnAttributes::AddBuffFromItem(LPITEM pItem)
{
if (0 == m_bBuffValue)
return ;
if (NULL != pItem)
{
if (pItem->GetCell() < INVENTORY_MAX_NUM)
return;
std::vector <BYTE>::iterator it = find (m_p_vec_buff_wear_targets->begin(), m_p_vec_buff_wear_targets->end(), pItem->GetCell() - INVENTORY_MAX_NUM);
if (m_p_vec_buff_wear_targets->end() == it)
return;
int m = pItem->GetAttributeCount();
for (int j = 0; j < m; j++)
{
TPlayerItemAttribute attr = pItem->GetAttribute(j);
TMapAttr::iterator it = m_map_additional_attrs.find(attr.bType);
// m_map_additional_attrs<72><73><EFBFBD><EFBFBD> <20>ش<EFBFBD> attribute type<70><65> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD> <20>߰<EFBFBD>.
// <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD> (m_bBuffValue)%<25><>ŭ<EFBFBD><C5AD> <20><><EFBFBD><EFBFBD> ȿ<><C8BF> <20>߰<EFBFBD>
if (it == m_map_additional_attrs.end())
{
m_pBuffOwner->ApplyPoint(attr.bType, attr.sValue * m_bBuffValue / 100);
m_map_additional_attrs.insert(TMapAttr::value_type(attr.bType, attr.sValue));
}
// m_map_additional_attrs<72><73><EFBFBD><EFBFBD> <20>ش<EFBFBD> attribute type<70><65> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִٸ<D6B4>, <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ű<EFBFBD><C5B0>,
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (m_bBuffValue)%<25><>ŭ<EFBFBD><C5AD> <20><><EFBFBD><EFBFBD> ȿ<><C8BF> <20>߰<EFBFBD>
else
{
int& sum_of_attr_value = it->second;
int old_value = sum_of_attr_value * m_bBuffValue / 100;
int new_value = (sum_of_attr_value + attr.sValue) * m_bBuffValue / 100;
m_pBuffOwner->ApplyPoint(attr.bType, new_value - old_value);
sum_of_attr_value += attr.sValue;
}
}
}
}
void CBuffOnAttributes::ChangeBuffValue(BYTE bNewValue)
{
if (0 == m_bBuffValue)
On(bNewValue);
else if (0 == bNewValue)
Off();
else
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, m_map_additional_attrs<72><73> <20><><EFBFBD><EFBFBD> (m_bBuffValue)%<25><>ŭ<EFBFBD><C5AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20>־<EFBFBD><D6BE><EFBFBD><EFBFBD>Ƿ<EFBFBD>,
// (bNewValue)%<25><>ŭ<EFBFBD><C5AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
for (TMapAttr::iterator it = m_map_additional_attrs.begin(); it != m_map_additional_attrs.end(); it++)
{
int& sum_of_attr_value = it->second;
int old_value = sum_of_attr_value * m_bBuffValue / 100;
int new_value = sum_of_attr_value * bNewValue / 100;
m_pBuffOwner->ApplyPoint(it->first, -sum_of_attr_value * m_bBuffValue / 100);
}
m_bBuffValue = bNewValue;
}
}
void CBuffOnAttributes::GiveAllAttributes()
{
if (0 == m_bBuffValue)
return;
for (TMapAttr::iterator it = m_map_additional_attrs.begin(); it != m_map_additional_attrs.end(); it++)
{
BYTE apply_type = it->first;
int apply_value = it->second * m_bBuffValue / 100;
m_pBuffOwner->ApplyPoint(apply_type, apply_value);
}
}
bool CBuffOnAttributes::On(BYTE bValue)
{
if (0 != m_bBuffValue || 0 == bValue)
return false;
int n = m_p_vec_buff_wear_targets->size();
m_map_additional_attrs.clear();
for (int i = 0; i < n; i++)
{
LPITEM pItem = m_pBuffOwner->GetWear(m_p_vec_buff_wear_targets->at(i));
if (NULL != pItem)
{
int m = pItem->GetAttributeCount();
for (int j = 0; j < m; j++)
{
TPlayerItemAttribute attr = pItem->GetAttribute(j);
TMapAttr::iterator it = m_map_additional_attrs.find(attr.bType);
if (it != m_map_additional_attrs.end())
{
it->second += attr.sValue;
}
else
{
m_map_additional_attrs.insert(TMapAttr::value_type(attr.bType, attr.sValue));
}
}
}
}
for (TMapAttr::iterator it = m_map_additional_attrs.begin(); it != m_map_additional_attrs.end(); it++)
{
m_pBuffOwner->ApplyPoint(it->first, it->second * bValue / 100);
}
m_bBuffValue = bValue;
return true;
}
void CBuffOnAttributes::Off()
{
if (0 == m_bBuffValue)
return ;
for (TMapAttr::iterator it = m_map_additional_attrs.begin(); it != m_map_additional_attrs.end(); it++)
{
m_pBuffOwner->ApplyPoint(it->first, -it->second * m_bBuffValue / 100);
}
Initialize();
}