From b15eb7f3fee4a317e523e951cb60394d6d6cf1f1 Mon Sep 17 00:00:00 2001 From: Tr0n Date: Tue, 9 Apr 2024 20:33:14 +0200 Subject: [PATCH] fix: wrong delay used for item drop despawn. --- src/game/src/char_item.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game/src/char_item.cpp b/src/game/src/char_item.cpp index 0e62d34..995a8ee 100644 --- a/src/game/src/char_item.cpp +++ b/src/game/src/char_item.cpp @@ -5265,8 +5265,8 @@ bool CHARACTER::DropGold(int gold) if (gold > 1000) // 천원 이상만 기록한다. LogManager::instance().CharLog(this, gold, "DROP_GOLD", ""); - item->StartDestroyEvent(60); - ChatPacket(CHAT_TYPE_INFO, LC_TEXT("The dropped item will vanish in %d minutes."), 1); + item->StartDestroyEvent(150); + ChatPacket(CHAT_TYPE_INFO, LC_TEXT("The dropped item will vanish in %d minutes."), 150/60); } Save();