#ifndef __INC_METIN_II_LENGTH_H__ #define __INC_METIN_II_LENGTH_H__ #define WORD_MAX 0xffff enum EMisc { MAX_HOST_LENGTH = 15, IP_ADDRESS_LENGTH = 15, LOGIN_MAX_LEN = 30, PASSWD_MAX_LEN = 16, PLAYER_PER_ACCOUNT = 4, ACCOUNT_STATUS_MAX_LEN = 8, CHARACTER_NAME_MAX_LEN = 24, SHOP_SIGN_MAX_LEN = 32, INVENTORY_MAX_NUM = 90, ABILITY_MAX_NUM = 50, EMPIRE_MAX_NUM = 4, BANWORD_MAX_LEN = 24, SMS_MAX_LEN = 80, MOBILE_MAX_LEN = 32, SOCIAL_ID_MAX_LEN = 18, GUILD_NAME_MAX_LEN = 12, SHOP_HOST_ITEM_MAX_NUM = 40, /* 호스트의 최대 아이템 개수 */ SHOP_GUEST_ITEM_MAX_NUM = 18, /* 게스트의 최대 아이템 개수 */ SHOP_PRICELIST_MAX_NUM = 40, ///< 개인상점 가격정보 리스트에서 유지할 가격정보의 최대 갯수 CHAT_MAX_LEN = 512, QUICKSLOT_MAX_NUM = 36, JOURNAL_MAX_NUM = 2, QUERY_MAX_LEN = 8192, FILE_MAX_LEN = 128, PLAYER_EXP_TABLE_MAX = 120, PLAYER_MAX_LEVEL_CONST = 120, GUILD_MAX_LEVEL = 20, MOB_MAX_LEVEL = 100, ATTRIBUTE_MAX_VALUE = 20, CHARACTER_PATH_MAX_NUM = 64, SKILL_MAX_NUM = 255, SKILLBOOK_DELAY_MIN = 64800, SKILLBOOK_DELAY_MAX = 108000, SKILL_MAX_LEVEL = 40, APPLY_NAME_MAX_LEN = 32, EVENT_FLAG_NAME_MAX_LEN = 32, MOB_SKILL_MAX_NUM = 5, POINT_MAX_NUM = 255, DRAGON_SOUL_BOX_SIZE = 32, DRAGON_SOUL_BOX_COLUMN_NUM = 8, DRAGON_SOUL_BOX_ROW_NUM = DRAGON_SOUL_BOX_SIZE / DRAGON_SOUL_BOX_COLUMN_NUM, DRAGON_SOUL_REFINE_GRID_SIZE = 15, MAX_AMOUNT_OF_MALL_BONUS = 20, WEAR_MAX_NUM = 32, //LIMIT_GOLD GOLD_MAX = 2000000000, MAX_PASSPOD = 8 , //END_LIMIT_GOLD OPENID_AUTHKEY_LEN = 32, SHOP_TAB_NAME_MAX = 32, SHOP_TAB_COUNT_MAX = 3, BELT_INVENTORY_SLOT_WIDTH = 4, BELT_INVENTORY_SLOT_HEIGHT= 4, BELT_INVENTORY_SLOT_COUNT = BELT_INVENTORY_SLOT_WIDTH * BELT_INVENTORY_SLOT_HEIGHT, /** **** 현재까지 할당 된 아이템 영역 정리 (DB상 Item Position) **** +------------------------------------------------------+ 0 | 캐릭터 기본 인벤토리 (45칸 * 2페이지) 90칸 | +------------------------------------------------------+ 90 = INVENTORY_MAX_NUM(90) | 캐릭터 장비 창 (착용중인 아이템) 32칸 | +------------------------------------------------------+ 122 = INVENTORY_MAX_NUM(90) + WEAR_MAX_NUM(32) | 용혼석 장비 창 (착용중인 용혼석) 12칸 | +------------------------------------------------------+ 134 = 122 + DS_SLOT_MAX(6) * DRAGON_SOUL_DECK_MAX_NUM(2) | 용혼석 장비 창 예약 (아직 미사용) 18칸 | +------------------------------------------------------+ 152 = 134 + DS_SLOT_MAX(6) * DRAGON_SOUL_DECK_RESERVED_MAX_NUM(3) | 벨트 인벤토리 (벨트 착용시에만 벨트 레벨에 따라 활성)| +------------------------------------------------------+ 168 = 152 + BELT_INVENTORY_SLOT_COUNT(16) = INVENTORY_AND_EQUIP_CELL_MAX | 미사용 | +------------------------------------------------------+ ?? */ }; enum EMatrixCard { MATRIX_CODE_MAX_LEN = 192, MATRIX_ANSWER_MAX_LEN = 8, }; enum EWearPositions { WEAR_BODY, // 0 WEAR_HEAD, // 1 WEAR_FOOTS, // 2 WEAR_WRIST, // 3 WEAR_WEAPON, // 4 WEAR_NECK, // 5 WEAR_EAR, // 6 WEAR_UNIQUE1, // 7 WEAR_UNIQUE2, // 8 WEAR_ARROW, // 9 WEAR_SHIELD, // 10 WEAR_ABILITY1, // 11 WEAR_ABILITY2, // 12 WEAR_ABILITY3, // 13 WEAR_ABILITY4, // 14 WEAR_ABILITY5, // 15 WEAR_ABILITY6, // 16 WEAR_ABILITY7, // 17 WEAR_ABILITY8, // 18 WEAR_COSTUME_BODY, // 19 WEAR_COSTUME_HAIR, // 20 WEAR_RING1, // 21 : 신규 반지슬롯1 (왼쪽) WEAR_RING2, // 22 : 신규 반지슬롯2 (오른쪽) WEAR_BELT, // 23 : 신규 벨트슬롯 WEAR_MAX = 32 // }; enum EDragonSoulDeckType { DRAGON_SOUL_DECK_0, DRAGON_SOUL_DECK_1, DRAGON_SOUL_DECK_MAX_NUM = 2, DRAGON_SOUL_DECK_RESERVED_MAX_NUM = 3, // NOTE: 중요! 아직 사용중이진 않지만, 3페이지 분량을 예약 해 둠. DS DECK을 늘릴 경우 반드시 그 수만큼 RESERVED에서 차감해야 함! }; enum ESex { SEX_MALE, SEX_FEMALE }; enum EDirection { DIR_NORTH, DIR_NORTHEAST, DIR_EAST, DIR_SOUTHEAST, DIR_SOUTH, DIR_SOUTHWEST, DIR_WEST, DIR_NORTHWEST, DIR_MAX_NUM }; #define ABILITY_MAX_LEVEL 10 /* 기술 최대 레벨 */ enum EAbilityDifficulty { DIFFICULTY_EASY, DIFFICULTY_NORMAL, DIFFICULTY_HARD, DIFFICULTY_VERY_HARD, DIFFICULTY_NUM_TYPES }; enum EAbilityCategory { CATEGORY_PHYSICAL, /* 신체적 어빌리티 */ CATEGORY_MENTAL, /* 정신적 어빌리티 */ CATEGORY_ATTRIBUTE, /* 능력 어빌리티 */ CATEGORY_NUM_TYPES }; enum EJobs { JOB_WARRIOR, JOB_ASSASSIN, JOB_SURA, JOB_SHAMAN, JOB_MAX_NUM }; enum ESkillGroups { SKILL_GROUP_MAX_NUM = 2, }; enum ERaceFlags { RACE_FLAG_ANIMAL = (1 << 0), RACE_FLAG_UNDEAD = (1 << 1), RACE_FLAG_DEVIL = (1 << 2), RACE_FLAG_HUMAN = (1 << 3), RACE_FLAG_ORC = (1 << 4), RACE_FLAG_MILGYO = (1 << 5), RACE_FLAG_INSECT = (1 << 6), RACE_FLAG_FIRE = (1 << 7), RACE_FLAG_ICE = (1 << 8), RACE_FLAG_DESERT = (1 << 9), RACE_FLAG_TREE = (1 << 10), RACE_FLAG_ATT_ELEC = (1 << 11), RACE_FLAG_ATT_FIRE = (1 << 12), RACE_FLAG_ATT_ICE = (1 << 13), RACE_FLAG_ATT_WIND = (1 << 14), RACE_FLAG_ATT_EARTH = (1 << 15), RACE_FLAG_ATT_DARK = (1 << 16), }; enum ELoads { LOAD_NONE, LOAD_LIGHT, LOAD_NORMAL, LOAD_HEAVY, LOAD_MASSIVE }; enum { QUICKSLOT_TYPE_NONE, QUICKSLOT_TYPE_ITEM, QUICKSLOT_TYPE_SKILL, QUICKSLOT_TYPE_COMMAND, QUICKSLOT_TYPE_MAX_NUM, }; enum EParts { PART_MAIN, PART_WEAPON, PART_HEAD, PART_HAIR, PART_MAX_NUM, PART_WEAPON_SUB, }; enum EChatType { CHAT_TYPE_TALKING, /* 그냥 채팅 */ CHAT_TYPE_INFO, /* 정보 (아이템을 집었다, 경험치를 얻었다. 등) */ CHAT_TYPE_NOTICE, /* 공지사항 */ CHAT_TYPE_PARTY, /* 파티말 */ CHAT_TYPE_GUILD, /* 길드말 */ CHAT_TYPE_COMMAND, /* 일반 명령 */ CHAT_TYPE_SHOUT, /* 외치기 */ CHAT_TYPE_WHISPER, CHAT_TYPE_BIG_NOTICE, CHAT_TYPE_MONARCH_NOTICE, CHAT_TYPE_MAX_NUM }; enum EWhisperType { WHISPER_TYPE_NORMAL = 0, WHISPER_TYPE_NOT_EXIST = 1, WHISPER_TYPE_TARGET_BLOCKED = 2, WHISPER_TYPE_SENDER_BLOCKED = 3, WHISPER_TYPE_ERROR = 4, WHISPER_TYPE_GM = 5, WHISPER_TYPE_SYSTEM = 0xFF }; enum ECharacterPosition { POSITION_GENERAL, POSITION_BATTLE, POSITION_DYING, POSITION_SITTING_CHAIR, POSITION_SITTING_GROUND, POSITION_INTRO, POSITION_MAX_NUM }; enum EGMLevels { GM_PLAYER, GM_LOW_WIZARD, GM_WIZARD, GM_HIGH_WIZARD, GM_GOD, GM_IMPLEMENTOR }; enum EMobRank { MOB_RANK_PAWN, MOB_RANK_S_PAWN, MOB_RANK_KNIGHT, MOB_RANK_S_KNIGHT, MOB_RANK_BOSS, MOB_RANK_KING, MOB_RANK_MAX_NUM }; enum ECharType { CHAR_TYPE_MONSTER, CHAR_TYPE_NPC, CHAR_TYPE_STONE, CHAR_TYPE_WARP, CHAR_TYPE_DOOR, CHAR_TYPE_BUILDING, CHAR_TYPE_PC, CHAR_TYPE_POLYMORPH_PC, CHAR_TYPE_HORSE, CHAR_TYPE_GOTO }; enum EBattleType { BATTLE_TYPE_MELEE, BATTLE_TYPE_RANGE, BATTLE_TYPE_MAGIC, BATTLE_TYPE_SPECIAL, BATTLE_TYPE_POWER, BATTLE_TYPE_TANKER, BATTLE_TYPE_SUPER_POWER, BATTLE_TYPE_SUPER_TANKER, BATTLE_TYPE_MAX_NUM }; enum EApplyTypes { APPLY_NONE, // 0 APPLY_MAX_HP, // 1 APPLY_MAX_SP, // 2 APPLY_CON, // 3 APPLY_INT, // 4 APPLY_STR, // 5 APPLY_DEX, // 6 APPLY_ATT_SPEED, // 7 APPLY_MOV_SPEED, // 8 APPLY_CAST_SPEED, // 9 APPLY_HP_REGEN, // 10 APPLY_SP_REGEN, // 11 APPLY_POISON_PCT, // 12 APPLY_STUN_PCT, // 13 APPLY_SLOW_PCT, // 14 APPLY_CRITICAL_PCT, // 15 APPLY_PENETRATE_PCT, // 16 APPLY_ATTBONUS_HUMAN, // 17 APPLY_ATTBONUS_ANIMAL, // 18 APPLY_ATTBONUS_ORC, // 19 APPLY_ATTBONUS_MILGYO, // 20 APPLY_ATTBONUS_UNDEAD, // 21 APPLY_ATTBONUS_DEVIL, // 22 APPLY_STEAL_HP, // 23 APPLY_STEAL_SP, // 24 APPLY_MANA_BURN_PCT, // 25 APPLY_DAMAGE_SP_RECOVER, // 26 APPLY_BLOCK, // 27 APPLY_DODGE, // 28 APPLY_RESIST_SWORD, // 29 APPLY_RESIST_TWOHAND, // 30 APPLY_RESIST_DAGGER, // 31 APPLY_RESIST_BELL, // 32 APPLY_RESIST_FAN, // 33 APPLY_RESIST_BOW, // 34 APPLY_RESIST_FIRE, // 35 APPLY_RESIST_ELEC, // 36 APPLY_RESIST_MAGIC, // 37 APPLY_RESIST_WIND, // 38 APPLY_REFLECT_MELEE, // 39 APPLY_REFLECT_CURSE, // 40 APPLY_POISON_REDUCE, // 41 APPLY_KILL_SP_RECOVER, // 42 APPLY_EXP_DOUBLE_BONUS, // 43 APPLY_GOLD_DOUBLE_BONUS, // 44 APPLY_ITEM_DROP_BONUS, // 45 APPLY_POTION_BONUS, // 46 APPLY_KILL_HP_RECOVER, // 47 APPLY_IMMUNE_STUN, // 48 APPLY_IMMUNE_SLOW, // 49 APPLY_IMMUNE_FALL, // 50 APPLY_SKILL, // 51 APPLY_BOW_DISTANCE, // 52 APPLY_ATT_GRADE_BONUS, // 53 APPLY_DEF_GRADE_BONUS, // 54 APPLY_MAGIC_ATT_GRADE, // 55 APPLY_MAGIC_DEF_GRADE, // 56 APPLY_CURSE_PCT, // 57 APPLY_MAX_STAMINA, // 58 APPLY_ATTBONUS_WARRIOR, // 59 APPLY_ATTBONUS_ASSASSIN, // 60 APPLY_ATTBONUS_SURA, // 61 APPLY_ATTBONUS_SHAMAN, // 62 APPLY_ATTBONUS_MONSTER, // 63 APPLY_MALL_ATTBONUS, // 64 공격력 +x% APPLY_MALL_DEFBONUS, // 65 방어력 +x% APPLY_MALL_EXPBONUS, // 66 경험치 +x% APPLY_MALL_ITEMBONUS, // 67 아이템 드롭율 x/10배 APPLY_MALL_GOLDBONUS, // 68 돈 드롭율 x/10배 APPLY_MAX_HP_PCT, // 69 최대 생명력 +x% APPLY_MAX_SP_PCT, // 70 최대 정신력 +x% APPLY_SKILL_DAMAGE_BONUS, // 71 스킬 데미지 * (100+x)% APPLY_NORMAL_HIT_DAMAGE_BONUS, // 72 평타 데미지 * (100+x)% APPLY_SKILL_DEFEND_BONUS, // 73 스킬 데미지 방어 * (100-x)% APPLY_NORMAL_HIT_DEFEND_BONUS, // 74 평타 데미지 방어 * (100-x)% APPLY_PC_BANG_EXP_BONUS, // 75 PC방 아이템 EXP 보너스 APPLY_PC_BANG_DROP_BONUS, // 76 PC방 아이템 드롭율 보너스 APPLY_EXTRACT_HP_PCT, // 77 사용시 HP 소모 APPLY_RESIST_WARRIOR, // 78 무사에게 저항 APPLY_RESIST_ASSASSIN, // 79 자객에게 저항 APPLY_RESIST_SURA, // 80 수라에게 저항 APPLY_RESIST_SHAMAN, // 81 무당에게 저항 APPLY_ENERGY, // 82 기력 APPLY_DEF_GRADE, // 83 방어력. DEF_GRADE_BONUS는 클라에서 두배로 보여지는 의도된 버그(...)가 있다. APPLY_COSTUME_ATTR_BONUS, // 84 코스튬 아이템에 붙은 속성치 보너스 APPLY_MAGIC_ATTBONUS_PER, // 85 마법 공격력 +x% APPLY_MELEE_MAGIC_ATTBONUS_PER, // 86 마법 + 밀리 공격력 +x% APPLY_RESIST_ICE, // 87 냉기 저항 APPLY_RESIST_EARTH, // 88 대지 저항 APPLY_RESIST_DARK, // 89 어둠 저항 APPLY_ANTI_CRITICAL_PCT, //90 크리티컬 저항 APPLY_ANTI_PENETRATE_PCT, //91 관통타격 저항 MAX_APPLY_NUM, // }; enum EOnClickEvents { ON_CLICK_NONE, ON_CLICK_SHOP, ON_CLICK_TALK, ON_CLICK_MAX_NUM }; enum EOnIdleEvents { ON_IDLE_NONE, ON_IDLE_GENERAL, ON_IDLE_MAX_NUM }; enum EWindows { RESERVED_WINDOW, INVENTORY, EQUIPMENT, SAFEBOX, MALL, DRAGON_SOUL_INVENTORY, BELT_INVENTORY, #ifdef __AUCTION__ AUCTION, #endif GROUND }; enum EMobSizes { MOBSIZE_RESERVED, MOBSIZE_SMALL, MOBSIZE_MEDIUM, MOBSIZE_BIG }; enum EAIFlags { AIFLAG_AGGRESSIVE = (1 << 0), AIFLAG_NOMOVE = (1 << 1), AIFLAG_COWARD = (1 << 2), AIFLAG_NOATTACKSHINSU = (1 << 3), AIFLAG_NOATTACKJINNO = (1 << 4), AIFLAG_NOATTACKCHUNJO = (1 << 5), AIFLAG_ATTACKMOB = (1 << 6 ), AIFLAG_BERSERK = (1 << 7), AIFLAG_STONESKIN = (1 << 8), AIFLAG_GODSPEED = (1 << 9), AIFLAG_DEATHBLOW = (1 << 10), AIFLAG_REVIVE = (1 << 11), }; enum EMobStatType { MOB_STATTYPE_POWER, MOB_STATTYPE_TANKER, MOB_STATTYPE_SUPER_POWER, MOB_STATTYPE_SUPER_TANKER, MOB_STATTYPE_RANGE, MOB_STATTYPE_MAGIC, MOB_STATTYPE_MAX_NUM }; enum EImmuneFlags { IMMUNE_STUN = (1 << 0), IMMUNE_SLOW = (1 << 1), IMMUNE_FALL = (1 << 2), IMMUNE_CURSE = (1 << 3), IMMUNE_POISON = (1 << 4), IMMUNE_TERROR = (1 << 5), IMMUNE_REFLECT = (1 << 6), }; enum EMobEnchants { MOB_ENCHANT_CURSE, MOB_ENCHANT_SLOW, MOB_ENCHANT_POISON, MOB_ENCHANT_STUN, MOB_ENCHANT_CRITICAL, MOB_ENCHANT_PENETRATE, MOB_ENCHANTS_MAX_NUM }; enum EMobResists { MOB_RESIST_SWORD, MOB_RESIST_TWOHAND, MOB_RESIST_DAGGER, MOB_RESIST_BELL, MOB_RESIST_FAN, MOB_RESIST_BOW, MOB_RESIST_FIRE, MOB_RESIST_ELECT, MOB_RESIST_MAGIC, MOB_RESIST_WIND, MOB_RESIST_POISON, MOB_RESISTS_MAX_NUM }; enum { SKILL_ATTR_TYPE_NORMAL = 1, SKILL_ATTR_TYPE_MELEE, SKILL_ATTR_TYPE_RANGE, SKILL_ATTR_TYPE_MAGIC /* SKILL_ATTR_TYPE_FIRE, SKILL_ATTR_TYPE_ICE, SKILL_ATTR_TYPE_ELEC, SKILL_ATTR_TYPE_DARK, */ }; enum { SKILL_NORMAL, SKILL_MASTER, SKILL_GRAND_MASTER, SKILL_PERFECT_MASTER, }; enum EGuildWarType { GUILD_WAR_TYPE_FIELD, GUILD_WAR_TYPE_BATTLE, GUILD_WAR_TYPE_FLAG, GUILD_WAR_TYPE_MAX_NUM }; enum EGuildWarState { GUILD_WAR_NONE, GUILD_WAR_SEND_DECLARE, GUILD_WAR_REFUSE, GUILD_WAR_RECV_DECLARE, GUILD_WAR_WAIT_START, GUILD_WAR_CANCEL, GUILD_WAR_ON_WAR, GUILD_WAR_END, GUILD_WAR_OVER, GUILD_WAR_RESERVE, GUILD_WAR_DURATION = 30*60, // 1시간 GUILD_WAR_WIN_POINT = 1000, GUILD_WAR_LADDER_HALF_PENALTY_TIME = 12*60*60, }; enum EAttributeSet { ATTRIBUTE_SET_WEAPON, ATTRIBUTE_SET_BODY, ATTRIBUTE_SET_WRIST, ATTRIBUTE_SET_FOOTS, ATTRIBUTE_SET_NECK, ATTRIBUTE_SET_HEAD, ATTRIBUTE_SET_SHIELD, ATTRIBUTE_SET_EAR, ATTRIBUTE_SET_MAX_NUM }; enum EPrivType { PRIV_NONE, PRIV_ITEM_DROP, PRIV_GOLD_DROP, PRIV_GOLD10_DROP, PRIV_EXP_PCT, MAX_PRIV_NUM, }; enum EMoneyLogType { MONEY_LOG_RESERVED, MONEY_LOG_MONSTER, MONEY_LOG_SHOP, MONEY_LOG_REFINE, MONEY_LOG_QUEST, MONEY_LOG_GUILD, MONEY_LOG_MISC, MONEY_LOG_MONSTER_KILL, MONEY_LOG_DROP, MONEY_LOG_TYPE_MAX_NUM, }; enum EPremiumTypes { PREMIUM_EXP, // 경험치가 1.2배 PREMIUM_ITEM, // 아이템 드롭율이 2배 PREMIUM_SAFEBOX, // 창고가 1칸에서 3칸 PREMIUM_AUTOLOOT, // 돈 자동 줍기 PREMIUM_FISH_MIND, // 고급 물고기 낚일 확률 상승 PREMIUM_MARRIAGE_FAST, // 금실 증가 양을 빠르게합니다. PREMIUM_GOLD, // 돈 드롭율이 1.5배 PREMIUM_MAX_NUM = 9 }; enum SPECIAL_EFFECT { SE_NONE, SE_HPUP_RED, SE_SPUP_BLUE, SE_SPEEDUP_GREEN, SE_DXUP_PURPLE, SE_CRITICAL, SE_PENETRATE, SE_BLOCK, SE_DODGE, SE_CHINA_FIREWORK, SE_SPIN_TOP, SE_SUCCESS, SE_FAIL, SE_FR_SUCCESS, SE_LEVELUP_ON_14_FOR_GERMANY, SE_LEVELUP_UNDER_15_FOR_GERMANY, SE_PERCENT_DAMAGE1, SE_PERCENT_DAMAGE2, SE_PERCENT_DAMAGE3, SE_AUTO_HPUP, SE_AUTO_SPUP, SE_EQUIP_RAMADAN_RING, // 라마단 초승달의 반지(71135) 착용할 때 이펙트 (발동이펙트임, 지속이펙트 아님) SE_EQUIP_HALLOWEEN_CANDY, // 할로윈 사탕을 착용(-_-;)한 순간에 발동하는 이펙트 SE_EQUIP_HAPPINESS_RING, // 크리스마스 행복의 반지(71143) 착용할 때 이펙트 (발동이펙트임, 지속이펙트 아님) SE_EQUIP_LOVE_PENDANT, // 발렌타인 사랑의 팬던트(71145) 착용할 때 이펙트 (발동이펙트임, 지속이펙트 아님) } ; enum ETeenFlags { TEENFLAG_NONE = 0, TEENFLAG_1HOUR, TEENFLAG_2HOUR, TEENFLAG_3HOUR, TEENFLAG_4HOUR, TEENFLAG_5HOUR, }; #include "item_length.h" // inventory의 position을 나타내는 구조체 // int와의 암시적 형변환이 있는 이유는, // 인벤 관련된 모든 함수가 window_type은 받지 않고, cell 하나만 받았기 때문에,(기존에는 인벤이 하나 뿐이어서 inventory type이란게 필요없었기 때문에,) // 인벤 관련 모든 함수 호출부분을 수정하는 것이 난감하기 떄문이다. enum EDragonSoulRefineWindowSize { DRAGON_SOUL_REFINE_GRID_MAX = 15, }; enum EMisc2 { DRAGON_SOUL_EQUIP_SLOT_START = INVENTORY_MAX_NUM + WEAR_MAX_NUM, DRAGON_SOUL_EQUIP_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_START + (DS_SLOT_MAX * DRAGON_SOUL_DECK_MAX_NUM), DRAGON_SOUL_EQUIP_RESERVED_SLOT_END = DRAGON_SOUL_EQUIP_SLOT_END + (DS_SLOT_MAX * DRAGON_SOUL_DECK_RESERVED_MAX_NUM), BELT_INVENTORY_SLOT_START = DRAGON_SOUL_EQUIP_RESERVED_SLOT_END, BELT_INVENTORY_SLOT_END = BELT_INVENTORY_SLOT_START + BELT_INVENTORY_SLOT_COUNT, INVENTORY_AND_EQUIP_SLOT_MAX = BELT_INVENTORY_SLOT_END, }; #pragma pack(push, 1) typedef struct SItemPos { BYTE window_type; WORD cell; SItemPos () { window_type = INVENTORY; cell = WORD_MAX; } SItemPos (BYTE _window_type, WORD _cell) { window_type = _window_type; cell = _cell; } bool IsValidItemPosition() const { switch (window_type) { case RESERVED_WINDOW: return false; case INVENTORY: case EQUIPMENT: case BELT_INVENTORY: return cell < INVENTORY_AND_EQUIP_SLOT_MAX; case DRAGON_SOUL_INVENTORY: return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM); // 동적으로 크기가 정해지는 window는 valid 체크를 할 수가 없다. case SAFEBOX: case MALL: return false; default: return false; } return false; } bool IsEquipPosition() const { return ((INVENTORY == window_type || EQUIPMENT == window_type) && cell >= INVENTORY_MAX_NUM && cell < INVENTORY_MAX_NUM + WEAR_MAX_NUM) || IsDragonSoulEquipPosition(); } bool IsDragonSoulEquipPosition() const { return (DRAGON_SOUL_EQUIP_SLOT_START <= cell) && (DRAGON_SOUL_EQUIP_SLOT_END > cell); } bool IsBeltInventoryPosition() const { return (BELT_INVENTORY_SLOT_START <= cell) && (BELT_INVENTORY_SLOT_END > cell); } bool IsDefaultInventoryPosition() const { return INVENTORY == window_type && cell < INVENTORY_MAX_NUM; } bool operator==(const struct SItemPos& rhs) const { return (window_type == rhs.window_type) && (cell == rhs.cell); } bool operator<(const struct SItemPos& rhs) const { return (window_type < rhs.window_type) || ((window_type == rhs.window_type) && (cell < rhs.cell)); } } TItemPos; const TItemPos NPOS (RESERVED_WINDOW, WORD_MAX); typedef enum { SHOP_COIN_TYPE_GOLD, // DEFAULT VALUE SHOP_COIN_TYPE_SECONDARY_COIN, } EShopCoinType; #pragma pack(pop) #endif