#ifndef __HEADER_QUEST_LUA__ #define __HEADER_QUEST_LUA__ #include "quest.h" #include "buffer_manager.h" extern int test_server; extern int speed_server; namespace quest { extern void RegisterPCFunctionTable(); extern void RegisterNPCFunctionTable(); extern void RegisterTargetFunctionTable(); extern void RegisterAffectFunctionTable(); extern void RegisterBuildingFunctionTable(); extern void RegisterMarriageFunctionTable(); extern void RegisterITEMFunctionTable(); extern void RegisterDungeonFunctionTable(); extern void RegisterQuestFunctionTable(); extern void RegisterPartyFunctionTable(); extern void RegisterHorseFunctionTable(); extern void RegisterPetFunctionTable(); extern void RegisterGuildFunctionTable(); extern void RegisterGameFunctionTable(); extern void RegisterArenaFunctionTable(); extern void RegisterGlobalFunctionTable(lua_State* L); extern void RegisterForkedFunctionTable(); extern void RegisterMonarchFunctionTable(); extern void RegisterOXEventFunctionTable(); extern void RegisterMgmtFunctionTable(); extern void RegisterBattleArenaFunctionTable(); extern void RegisterDanceEventFunctionTable(); extern void RegisterDragonLairFunctionTable(); extern void RegisterSpeedServerFunctionTable(); extern void RegisterDragonSoulFunctionTable(); extern void combine_lua_string(lua_State* L, std::ostringstream &s); struct FSetWarpLocation { long map_index; long x; long y; FSetWarpLocation (long _map_index, long _x, long _y) : map_index (_map_index), x (_x), y (_y) {} void operator () (LPCHARACTER ch); }; struct FSetQuestFlag { std::string flagname; int value; void operator () (LPCHARACTER ch); }; struct FPartyCheckFlagLt { std::string flagname; int value; bool operator () (LPCHARACTER ch); }; struct FPartyChat { int iChatType; const char* str; FPartyChat(int ChatType, const char* str); void operator() (LPCHARACTER ch); }; struct FPartyClearReady { void operator() (LPCHARACTER ch); }; struct FSendPacket { TEMP_BUFFER buf; void operator() (LPENTITY ent); }; struct FSendPacketToEmpire { TEMP_BUFFER buf; BYTE bEmpire; void operator() (LPENTITY ent); }; struct FWarpEmpire { BYTE m_bEmpire; long m_lMapIndexTo; long m_x; long m_y; void operator() (LPENTITY ent); }; EVENTINFO(warp_all_to_map_my_empire_event_info) { BYTE m_bEmpire; long m_lMapIndexFrom; long m_lMapIndexTo; long m_x; long m_y; warp_all_to_map_my_empire_event_info() : m_bEmpire( 0 ) , m_lMapIndexFrom( 0 ) , m_lMapIndexTo( 0 ) , m_x( 0 ) , m_y( 0 ) { } }; EVENTFUNC(warp_all_to_map_my_empire_event); struct FBuildLuaGuildWarList { lua_State * L; int m_count; FBuildLuaGuildWarList(lua_State * L); void operator() (DWORD g1, DWORD g2); }; } #endif /*__HEADER_QUEST_LUA__*/