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forked from metin2/server
server/game/src/map_location.h

21 lines
444 B
C++

#include <common/stl.h>
class CMapLocation : public singleton<CMapLocation>
{
public:
typedef struct SLocation
{
long addr;
WORD port;
} TLocation;
bool Get(long x, long y, long & lMapIndex, long & lAddr, WORD & wPort);
bool Get(int iIndex, long & lAddr, WORD & wPort);
void Insert(long lIndex, const char * c_pszHost, WORD wPort);
protected:
std::map<long, TLocation> m_map_address;
};