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forked from metin2/server
server/game/src/cmd_general.cpp
2022-03-05 12:44:06 +02:00

2679 lines
62 KiB
C++

#include "stdafx.h"
#ifdef __FreeBSD__
#include <md5.h>
#else
#include "../../libthecore/include/xmd5.h"
#endif
#include "utils.h"
#include "config.h"
#include "desc_client.h"
#include "desc_manager.h"
#include "char.h"
#include "char_manager.h"
#include "motion.h"
#include "packet.h"
#include "affect.h"
#include "pvp.h"
#include "start_position.h"
#include "party.h"
#include "guild_manager.h"
#include "p2p.h"
#include "dungeon.h"
#include "messenger_manager.h"
#include "war_map.h"
#include "questmanager.h"
#include "item_manager.h"
#include "monarch.h"
#include "mob_manager.h"
#include "dev_log.h"
#include "item.h"
#include "arena.h"
#include "buffer_manager.h"
#include "unique_item.h"
#include "threeway_war.h"
#include "log.h"
#include "../../common/VnumHelper.h"
#ifdef __AUCTION__
#include "auction_manager.h"
#endif
extern int g_server_id;
extern int g_nPortalLimitTime;
ACMD(do_user_horse_ride)
{
if (ch->IsObserverMode())
return;
if (ch->IsDead() || ch->IsStun())
return;
if (ch->IsHorseRiding() == false)
{
// 말이 아닌 다른탈것을 타고있다.
if (ch->GetMountVnum())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다."));
return;
}
if (ch->GetHorse() == NULL)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 먼저 소환해주세요."));
return;
}
ch->StartRiding();
}
else
{
ch->StopRiding();
}
}
ACMD(do_user_horse_back)
{
if (ch->GetHorse() != NULL)
{
ch->HorseSummon(false);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 돌려보냈습니다."));
}
else if (ch->IsHorseRiding() == true)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에서 먼저 내려야 합니다."));
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 먼저 소환해주세요."));
}
}
ACMD(do_user_horse_feed)
{
// 개인상점을 연 상태에서는 말 먹이를 줄 수 없다.
if (ch->GetMyShop())
return;
if (ch->GetHorse() == NULL)
{
if (ch->IsHorseRiding() == false)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 먼저 소환해주세요."));
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서는 먹이를 줄 수 없습니다."));
return;
}
DWORD dwFood = ch->GetHorseGrade() + 50054 - 1;
if (ch->CountSpecifyItem(dwFood) > 0)
{
ch->RemoveSpecifyItem(dwFood, 1);
ch->FeedHorse();
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 %s%s 주었습니다."),
ITEM_MANAGER::instance().GetTable(dwFood)->szLocaleName,
g_iUseLocale ? "" : under_han(ITEM_MANAGER::instance().GetTable(dwFood)->szLocaleName) ? LC_TEXT("") : LC_TEXT(""));
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 아이템이 필요합니다"), ITEM_MANAGER::instance().GetTable(dwFood)->szLocaleName);
}
}
#define MAX_REASON_LEN 128
EVENTINFO(TimedEventInfo)
{
DynamicCharacterPtr ch;
int subcmd;
int left_second;
char szReason[MAX_REASON_LEN];
TimedEventInfo()
: ch()
, subcmd( 0 )
, left_second( 0 )
{
::memset( szReason, 0, MAX_REASON_LEN );
}
};
struct SendDisconnectFunc
{
void operator () (LPDESC d)
{
if (d->GetCharacter())
{
if (d->GetCharacter()->GetGMLevel() == GM_PLAYER)
d->GetCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "quit Shutdown(SendDisconnectFunc)");
}
}
};
struct DisconnectFunc
{
void operator () (LPDESC d)
{
if (d->GetType() == DESC_TYPE_CONNECTOR)
return;
if (d->IsPhase(PHASE_P2P))
return;
if (d->GetCharacter())
d->GetCharacter()->Disconnect("Shutdown(DisconnectFunc)");
d->SetPhase(PHASE_CLOSE);
}
};
EVENTINFO(shutdown_event_data)
{
int seconds;
shutdown_event_data()
: seconds( 0 )
{
}
};
EVENTFUNC(shutdown_event)
{
shutdown_event_data* info = dynamic_cast<shutdown_event_data*>( event->info );
if ( info == NULL )
{
sys_err( "shutdown_event> <Factor> Null pointer" );
return 0;
}
int * pSec = & (info->seconds);
if (*pSec < 0)
{
sys_log(0, "shutdown_event sec %d", *pSec);
if (--*pSec == -10)
{
const DESC_MANAGER::DESC_SET & c_set_desc = DESC_MANAGER::instance().GetClientSet();
std::for_each(c_set_desc.begin(), c_set_desc.end(), DisconnectFunc());
return passes_per_sec;
}
else if (*pSec < -10)
return 0;
return passes_per_sec;
}
else if (*pSec == 0)
{
const DESC_MANAGER::DESC_SET & c_set_desc = DESC_MANAGER::instance().GetClientSet();
std::for_each(c_set_desc.begin(), c_set_desc.end(), SendDisconnectFunc());
g_bNoMoreClient = true;
--*pSec;
return passes_per_sec;
}
else
{
char buf[64];
snprintf(buf, sizeof(buf), LC_TEXT("셧다운이 %d초 남았습니다."), *pSec);
SendNotice(buf);
--*pSec;
return passes_per_sec;
}
}
void Shutdown(int iSec)
{
if (g_bNoMoreClient)
{
thecore_shutdown();
return;
}
CWarMapManager::instance().OnShutdown();
char buf[64];
snprintf(buf, sizeof(buf), LC_TEXT("%d초 후 게임이 셧다운 됩니다."), iSec);
SendNotice(buf);
shutdown_event_data* info = AllocEventInfo<shutdown_event_data>();
info->seconds = iSec;
event_create(shutdown_event, info, 1);
}
ACMD(do_shutdown)
{
if (NULL == ch)
{
sys_err("Accept shutdown command from %s.", ch->GetName());
}
TPacketGGShutdown p;
p.bHeader = HEADER_GG_SHUTDOWN;
P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGShutdown));
Shutdown(10);
}
EVENTFUNC(timed_event)
{
TimedEventInfo * info = dynamic_cast<TimedEventInfo *>( event->info );
if ( info == NULL )
{
sys_err( "timed_event> <Factor> Null pointer" );
return 0;
}
LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}
LPDESC d = ch->GetDesc();
if (info->left_second <= 0)
{
ch->m_pkTimedEvent = NULL;
if (true == LC_IsEurope() || true == LC_IsYMIR() || true == LC_IsKorea())
{
switch (info->subcmd)
{
case SCMD_LOGOUT:
case SCMD_QUIT:
case SCMD_PHASE_SELECT:
{
TPacketNeedLoginLogInfo acc_info;
acc_info.dwPlayerID = ch->GetDesc()->GetAccountTable().id;
db_clientdesc->DBPacket( HEADER_GD_VALID_LOGOUT, 0, &acc_info, sizeof(acc_info) );
LogManager::instance().DetailLoginLog( false, ch );
}
break;
}
}
switch (info->subcmd)
{
case SCMD_LOGOUT:
if (d)
d->SetPhase(PHASE_CLOSE);
break;
case SCMD_QUIT:
ch->ChatPacket(CHAT_TYPE_COMMAND, "quit");
break;
case SCMD_PHASE_SELECT:
{
ch->Disconnect("timed_event - SCMD_PHASE_SELECT");
if (d)
{
d->SetPhase(PHASE_SELECT);
}
}
break;
}
return 0;
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 남았습니다."), info->left_second);
--info->left_second;
}
return PASSES_PER_SEC(1);
}
ACMD(do_cmd)
{
/* RECALL_DELAY
if (ch->m_pkRecallEvent != NULL)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("취소 되었습니다."));
event_cancel(&ch->m_pkRecallEvent);
return;
}
// END_OF_RECALL_DELAY */
if (ch->m_pkTimedEvent)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("취소 되었습니다."));
event_cancel(&ch->m_pkTimedEvent);
return;
}
switch (subcmd)
{
case SCMD_LOGOUT:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("로그인 화면으로 돌아 갑니다. 잠시만 기다리세요."));
break;
case SCMD_QUIT:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("게임을 종료 합니다. 잠시만 기다리세요."));
break;
case SCMD_PHASE_SELECT:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("캐릭터를 전환 합니다. 잠시만 기다리세요."));
break;
}
int nExitLimitTime = 10;
if (ch->IsHack(false, true, nExitLimitTime) &&
false == CThreeWayWar::instance().IsSungZiMapIndex(ch->GetMapIndex()) &&
(!ch->GetWarMap() || ch->GetWarMap()->GetType() == GUILD_WAR_TYPE_FLAG))
{
return;
}
switch (subcmd)
{
case SCMD_LOGOUT:
case SCMD_QUIT:
case SCMD_PHASE_SELECT:
{
TimedEventInfo* info = AllocEventInfo<TimedEventInfo>();
{
if (ch->IsPosition(POS_FIGHTING))
info->left_second = 10;
else
info->left_second = 3;
}
info->ch = ch;
info->subcmd = subcmd;
strlcpy(info->szReason, argument, sizeof(info->szReason));
ch->m_pkTimedEvent = event_create(timed_event, info, 1);
}
break;
}
}
ACMD(do_mount)
{
/*
char arg1[256];
struct action_mount_param param;
// 이미 타고 있으면
if (ch->GetMountingChr())
{
char arg2[256];
two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
if (!*arg1 || !*arg2)
return;
param.x = atoi(arg1);
param.y = atoi(arg2);
param.vid = ch->GetMountingChr()->GetVID();
param.is_unmount = true;
float distance = DISTANCE_SQRT(param.x - (DWORD) ch->GetX(), param.y - (DWORD) ch->GetY());
if (distance > 600.0f)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("좀 더 가까이 가서 내리세요."));
return;
}
action_enqueue(ch, ACTION_TYPE_MOUNT, &param, 0.0f, true);
return;
}
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
LPCHARACTER tch = CHARACTER_MANAGER::instance().Find(atoi(arg1));
if (!tch->IsNPC() || !tch->IsMountable())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거기에는 탈 수 없어요."));
return;
}
float distance = DISTANCE_SQRT(tch->GetX() - ch->GetX(), tch->GetY() - ch->GetY());
if (distance > 600.0f)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("좀 더 가까이 가서 타세요."));
return;
}
param.vid = tch->GetVID();
param.is_unmount = false;
action_enqueue(ch, ACTION_TYPE_MOUNT, &param, 0.0f, true);
*/
}
ACMD(do_fishing)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
ch->SetRotation(atof(arg1));
ch->fishing();
}
ACMD(do_console)
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "ConsoleEnable");
}
ACMD(do_restart)
{
if (false == ch->IsDead())
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "CloseRestartWindow");
ch->StartRecoveryEvent();
return;
}
if (NULL == ch->m_pkDeadEvent)
return;
int iTimeToDead = (event_time(ch->m_pkDeadEvent) / passes_per_sec);
if (subcmd != SCMD_RESTART_TOWN && (!ch->GetWarMap() || ch->GetWarMap()->GetType() == GUILD_WAR_TYPE_FLAG))
{
if (!test_server)
{
if (ch->IsHack())
{
//성지 맵일경우에는 체크 하지 않는다.
if (false == CThreeWayWar::instance().IsSungZiMapIndex(ch->GetMapIndex()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 재시작 할 수 없습니다. (%d초 남음)"), iTimeToDead - (180 - g_nPortalLimitTime));
return;
}
}
if (iTimeToDead > 170)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 재시작 할 수 없습니다. (%d초 남음)"), iTimeToDead - 170);
return;
}
}
}
//PREVENT_HACK
//DESC : 창고, 교환 창 후 포탈을 사용하는 버그에 이용될수 있어서
// 쿨타임을 추가
if (subcmd == SCMD_RESTART_TOWN)
{
if (ch->IsHack())
{
//길드맵, 성지맵에서는 체크 하지 않는다.
if ((!ch->GetWarMap() || ch->GetWarMap()->GetType() == GUILD_WAR_TYPE_FLAG) ||
false == CThreeWayWar::instance().IsSungZiMapIndex(ch->GetMapIndex()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 재시작 할 수 없습니다. (%d초 남음)"), iTimeToDead - (180 - g_nPortalLimitTime));
return;
}
}
if (iTimeToDead > 173)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 마을에서 재시작 할 수 없습니다. (%d 초 남음)"), iTimeToDead - 173);
return;
}
}
//END_PREVENT_HACK
ch->ChatPacket(CHAT_TYPE_COMMAND, "CloseRestartWindow");
ch->GetDesc()->SetPhase(PHASE_GAME);
ch->SetPosition(POS_STANDING);
ch->StartRecoveryEvent();
//FORKED_LOAD
//DESC: 삼거리 전투시 부활을 할경우 맵의 입구가 아닌 삼거리 전투의 시작지점으로 이동하게 된다.
if (1 == quest::CQuestManager::instance().GetEventFlag("threeway_war"))
{
if (subcmd == SCMD_RESTART_TOWN || subcmd == SCMD_RESTART_HERE)
{
if (true == CThreeWayWar::instance().IsThreeWayWarMapIndex(ch->GetMapIndex()) &&
false == CThreeWayWar::instance().IsSungZiMapIndex(ch->GetMapIndex()))
{
ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire()));
ch->ReviveInvisible(5);
ch->PointChange(POINT_HP, ch->GetMaxHP() - ch->GetHP());
ch->PointChange(POINT_SP, ch->GetMaxSP() - ch->GetSP());
return;
}
//성지
if (true == CThreeWayWar::instance().IsSungZiMapIndex(ch->GetMapIndex()))
{
if (CThreeWayWar::instance().GetReviveTokenForPlayer(ch->GetPlayerID()) <= 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성지에서 부활 기회를 모두 잃었습니다! 마을로 이동합니다!"));
ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire()));
}
else
{
ch->Show(ch->GetMapIndex(), GetSungziStartX(ch->GetEmpire()), GetSungziStartY(ch->GetEmpire()));
}
ch->PointChange(POINT_HP, ch->GetMaxHP() - ch->GetHP());
ch->PointChange(POINT_SP, ch->GetMaxSP() - ch->GetSP());
ch->ReviveInvisible(5);
return;
}
}
}
//END_FORKED_LOAD
if (ch->GetDungeon())
ch->GetDungeon()->UseRevive(ch);
if (ch->GetWarMap() && !ch->IsObserverMode())
{
CWarMap * pMap = ch->GetWarMap();
DWORD dwGuildOpponent = pMap ? pMap->GetGuildOpponent(ch) : 0;
if (dwGuildOpponent)
{
switch (subcmd)
{
case SCMD_RESTART_TOWN:
sys_log(0, "do_restart: restart town");
PIXEL_POSITION pos;
if (CWarMapManager::instance().GetStartPosition(ch->GetMapIndex(), ch->GetGuild()->GetID() < dwGuildOpponent ? 0 : 1, pos))
ch->Show(ch->GetMapIndex(), pos.x, pos.y);
else
ch->ExitToSavedLocation();
ch->PointChange(POINT_HP, ch->GetMaxHP() - ch->GetHP());
ch->PointChange(POINT_SP, ch->GetMaxSP() - ch->GetSP());
ch->ReviveInvisible(5);
break;
case SCMD_RESTART_HERE:
sys_log(0, "do_restart: restart here");
ch->RestartAtSamePos();
//ch->Show(ch->GetMapIndex(), ch->GetX(), ch->GetY());
ch->PointChange(POINT_HP, ch->GetMaxHP() - ch->GetHP());
ch->PointChange(POINT_SP, ch->GetMaxSP() - ch->GetSP());
ch->ReviveInvisible(5);
break;
}
return;
}
}
switch (subcmd)
{
case SCMD_RESTART_TOWN:
sys_log(0, "do_restart: restart town");
PIXEL_POSITION pos;
if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(ch->GetMapIndex(), ch->GetEmpire(), pos))
ch->WarpSet(pos.x, pos.y);
else
ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire()));
ch->PointChange(POINT_HP, 50 - ch->GetHP());
ch->DeathPenalty(1);
break;
case SCMD_RESTART_HERE:
sys_log(0, "do_restart: restart here");
ch->RestartAtSamePos();
//ch->Show(ch->GetMapIndex(), ch->GetX(), ch->GetY());
ch->PointChange(POINT_HP, 50 - ch->GetHP());
ch->DeathPenalty(0);
ch->ReviveInvisible(5);
break;
}
}
#define MAX_STAT 90
ACMD(do_stat_reset)
{
ch->PointChange(POINT_STAT_RESET_COUNT, 12 - ch->GetPoint(POINT_STAT_RESET_COUNT));
}
ACMD(do_stat_minus)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
if (ch->IsPolymorphed())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
return;
}
if (ch->GetPoint(POINT_STAT_RESET_COUNT) <= 0)
return;
if (!strcmp(arg1, "st"))
{
if (ch->GetRealPoint(POINT_ST) <= JobInitialPoints[ch->GetJob()].st)
return;
ch->SetRealPoint(POINT_ST, ch->GetRealPoint(POINT_ST) - 1);
ch->SetPoint(POINT_ST, ch->GetPoint(POINT_ST) - 1);
ch->ComputePoints();
ch->PointChange(POINT_ST, 0);
}
else if (!strcmp(arg1, "dx"))
{
if (ch->GetRealPoint(POINT_DX) <= JobInitialPoints[ch->GetJob()].dx)
return;
ch->SetRealPoint(POINT_DX, ch->GetRealPoint(POINT_DX) - 1);
ch->SetPoint(POINT_DX, ch->GetPoint(POINT_DX) - 1);
ch->ComputePoints();
ch->PointChange(POINT_DX, 0);
}
else if (!strcmp(arg1, "ht"))
{
if (ch->GetRealPoint(POINT_HT) <= JobInitialPoints[ch->GetJob()].ht)
return;
ch->SetRealPoint(POINT_HT, ch->GetRealPoint(POINT_HT) - 1);
ch->SetPoint(POINT_HT, ch->GetPoint(POINT_HT) - 1);
ch->ComputePoints();
ch->PointChange(POINT_HT, 0);
ch->PointChange(POINT_MAX_HP, 0);
}
else if (!strcmp(arg1, "iq"))
{
if (ch->GetRealPoint(POINT_IQ) <= JobInitialPoints[ch->GetJob()].iq)
return;
ch->SetRealPoint(POINT_IQ, ch->GetRealPoint(POINT_IQ) - 1);
ch->SetPoint(POINT_IQ, ch->GetPoint(POINT_IQ) - 1);
ch->ComputePoints();
ch->PointChange(POINT_IQ, 0);
ch->PointChange(POINT_MAX_SP, 0);
}
else
return;
ch->PointChange(POINT_STAT, +1);
ch->PointChange(POINT_STAT_RESET_COUNT, -1);
ch->ComputePoints();
}
ACMD(do_stat)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
if (ch->IsPolymorphed())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
return;
}
if (ch->GetPoint(POINT_STAT) <= 0)
return;
BYTE idx = 0;
if (!strcmp(arg1, "st"))
idx = POINT_ST;
else if (!strcmp(arg1, "dx"))
idx = POINT_DX;
else if (!strcmp(arg1, "ht"))
idx = POINT_HT;
else if (!strcmp(arg1, "iq"))
idx = POINT_IQ;
else
return;
if (ch->GetRealPoint(idx) >= MAX_STAT)
return;
ch->SetRealPoint(idx, ch->GetRealPoint(idx) + 1);
ch->SetPoint(idx, ch->GetPoint(idx) + 1);
ch->ComputePoints();
ch->PointChange(idx, 0);
if (idx == POINT_IQ)
{
ch->PointChange(POINT_MAX_HP, 0);
}
else if (idx == POINT_HT)
{
ch->PointChange(POINT_MAX_SP, 0);
}
ch->PointChange(POINT_STAT, -1);
ch->ComputePoints();
}
ACMD(do_pvp)
{
if (ch->GetArena() != NULL || CArenaManager::instance().IsArenaMap(ch->GetMapIndex()) == true)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
return;
}
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
DWORD vid = 0;
str_to_number(vid, arg1);
LPCHARACTER pkVictim = CHARACTER_MANAGER::instance().Find(vid);
if (!pkVictim)
return;
if (pkVictim->IsNPC())
return;
if (pkVictim->GetArena() != NULL)
{
pkVictim->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상대방이 대련중입니다."));
return;
}
CPVPManager::instance().Insert(ch, pkVictim);
}
ACMD(do_guildskillup)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
if (!ch->GetGuild())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드에 속해있지 않습니다."));
return;
}
CGuild* g = ch->GetGuild();
TGuildMember* gm = g->GetMember(ch->GetPlayerID());
if (gm->grade == GUILD_LEADER_GRADE)
{
DWORD vnum = 0;
str_to_number(vnum, arg1);
g->SkillLevelUp(vnum);
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드 스킬 레벨을 변경할 권한이 없습니다."));
}
}
ACMD(do_skillup)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
DWORD vnum = 0;
str_to_number(vnum, arg1);
if (true == ch->CanUseSkill(vnum))
{
ch->SkillLevelUp(vnum);
}
else
{
switch(vnum)
{
case SKILL_HORSE_WILDATTACK:
case SKILL_HORSE_CHARGE:
case SKILL_HORSE_ESCAPE:
case SKILL_HORSE_WILDATTACK_RANGE:
case SKILL_7_A_ANTI_TANHWAN:
case SKILL_7_B_ANTI_AMSEOP:
case SKILL_7_C_ANTI_SWAERYUNG:
case SKILL_7_D_ANTI_YONGBI:
case SKILL_8_A_ANTI_GIGONGCHAM:
case SKILL_8_B_ANTI_YEONSA:
case SKILL_8_C_ANTI_MAHWAN:
case SKILL_8_D_ANTI_BYEURAK:
case SKILL_ADD_HP:
case SKILL_RESIST_PENETRATE:
ch->SkillLevelUp(vnum);
break;
}
}
}
//
// @version 05/06/20 Bang2ni - 커맨드 처리 Delegate to CHARACTER class
//
ACMD(do_safebox_close)
{
ch->CloseSafebox();
}
//
// @version 05/06/20 Bang2ni - 커맨드 처리 Delegate to CHARACTER class
//
ACMD(do_safebox_password)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
ch->ReqSafeboxLoad(arg1);
}
ACMD(do_safebox_change_password)
{
char arg1[256];
char arg2[256];
two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
if (!*arg1 || strlen(arg1)>6)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
return;
}
if (!*arg2 || strlen(arg2)>6)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
return;
}
if (LC_IsBrazil() == true)
{
for (int i = 0; i < 6; ++i)
{
if (arg2[i] == '\0')
break;
if (isalpha(arg2[i]) == false)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 비밀번호는 영문자만 가능합니다."));
return;
}
}
}
TSafeboxChangePasswordPacket p;
p.dwID = ch->GetDesc()->GetAccountTable().id;
strlcpy(p.szOldPassword, arg1, sizeof(p.szOldPassword));
strlcpy(p.szNewPassword, arg2, sizeof(p.szNewPassword));
db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_CHANGE_PASSWORD, ch->GetDesc()->GetHandle(), &p, sizeof(p));
}
ACMD(do_mall_password)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1 || strlen(arg1) > 6)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 잘못된 암호를 입력하셨습니다."));
return;
}
int iPulse = thecore_pulse();
if (ch->GetMall())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고가 이미 열려있습니다."));
return;
}
if (iPulse - ch->GetMallLoadTime() < passes_per_sec * 10) // 10초에 한번만 요청 가능
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<창고> 창고를 닫은지 10초 안에는 열 수 없습니다."));
return;
}
ch->SetMallLoadTime(iPulse);
TSafeboxLoadPacket p;
p.dwID = ch->GetDesc()->GetAccountTable().id;
strlcpy(p.szLogin, ch->GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
strlcpy(p.szPassword, arg1, sizeof(p.szPassword));
db_clientdesc->DBPacket(HEADER_GD_MALL_LOAD, ch->GetDesc()->GetHandle(), &p, sizeof(p));
}
ACMD(do_mall_close)
{
if (ch->GetMall())
{
ch->SetMallLoadTime(thecore_pulse());
ch->CloseMall();
ch->Save();
}
}
ACMD(do_ungroup)
{
if (!ch->GetParty())
return;
if (!CPartyManager::instance().IsEnablePCParty())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 서버 문제로 파티 관련 처리를 할 수 없습니다."));
return;
}
if (ch->GetDungeon())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 던전 안에서는 파티에서 나갈 수 없습니다."));
return;
}
LPPARTY pParty = ch->GetParty();
if (pParty->GetMemberCount() == 2)
{
// party disband
CPartyManager::instance().DeleteParty(pParty);
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<파티> 파티에서 나가셨습니다."));
//pParty->SendPartyRemoveOneToAll(ch);
pParty->Quit(ch->GetPlayerID());
//pParty->SendPartyRemoveAllToOne(ch);
}
}
ACMD(do_close_shop)
{
if (ch->GetMyShop())
{
ch->CloseMyShop();
return;
}
}
ACMD(do_set_walk_mode)
{
ch->SetNowWalking(true);
ch->SetWalking(true);
}
ACMD(do_set_run_mode)
{
ch->SetNowWalking(false);
ch->SetWalking(false);
}
ACMD(do_war)
{
//내 길드 정보를 얻어오고
CGuild * g = ch->GetGuild();
if (!g)
return;
//전쟁중인지 체크한번!
if (g->UnderAnyWar())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 이미 다른 전쟁에 참전 중 입니다."));
return;
}
//파라메터를 두배로 나누고
char arg1[256], arg2[256];
int type = GUILD_WAR_TYPE_FIELD;
two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
if (!*arg1)
return;
if (*arg2)
{
str_to_number(type, arg2);
if (type >= GUILD_WAR_TYPE_MAX_NUM)
type = GUILD_WAR_TYPE_FIELD;
}
//길드의 마스터 아이디를 얻어온뒤
DWORD gm_pid = g->GetMasterPID();
//마스터인지 체크(길전은 길드장만이 가능)
if (gm_pid != ch->GetPlayerID())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드전에 대한 권한이 없습니다."));
return;
}
//상대 길드를 얻어오고
CGuild * opp_g = CGuildManager::instance().FindGuildByName(arg1);
if (!opp_g)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 그런 길드가 없습니다."));
return;
}
//상대길드와의 상태 체크
switch (g->GetGuildWarState(opp_g->GetID()))
{
case GUILD_WAR_NONE:
{
if (opp_g->UnderAnyWar())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 상대방 길드가 이미 전쟁 중 입니다."));
return;
}
int iWarPrice = KOR_aGuildWarInfo[type].iWarPrice;
if (g->GetGuildMoney() < iWarPrice)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 전비가 부족하여 길드전을 할 수 없습니다."));
return;
}
if (opp_g->GetGuildMoney() < iWarPrice)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 상대방 길드의 전비가 부족하여 길드전을 할 수 없습니다."));
return;
}
}
break;
case GUILD_WAR_SEND_DECLARE:
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 선전포고 중인 길드입니다."));
return;
}
break;
case GUILD_WAR_RECV_DECLARE:
{
if (opp_g->UnderAnyWar())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 상대방 길드가 이미 전쟁 중 입니다."));
g->RequestRefuseWar(opp_g->GetID());
return;
}
}
break;
case GUILD_WAR_RESERVE:
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 이미 전쟁이 예약된 길드 입니다."));
return;
}
break;
case GUILD_WAR_END:
return;
default:
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 이미 전쟁 중인 길드입니다."));
g->RequestRefuseWar(opp_g->GetID());
return;
}
if (!g->CanStartWar(type))
{
// 길드전을 할 수 있는 조건을 만족하지않는다.
if (g->GetLadderPoint() == 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 레더 점수가 모자라서 길드전을 할 수 없습니다."));
sys_log(0, "GuildWar.StartError.NEED_LADDER_POINT");
}
else if (g->GetMemberCount() < GUILD_WAR_MIN_MEMBER_COUNT)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드전을 하기 위해선 최소한 %d명이 있어야 합니다."), GUILD_WAR_MIN_MEMBER_COUNT);
sys_log(0, "GuildWar.StartError.NEED_MINIMUM_MEMBER[%d]", GUILD_WAR_MIN_MEMBER_COUNT);
}
else
{
sys_log(0, "GuildWar.StartError.UNKNOWN_ERROR");
}
return;
}
// 필드전 체크만 하고 세세한 체크는 상대방이 승낙할때 한다.
if (!opp_g->CanStartWar(GUILD_WAR_TYPE_FIELD))
{
if (opp_g->GetLadderPoint() == 0)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 상대방 길드의 레더 점수가 모자라서 길드전을 할 수 없습니다."));
else if (opp_g->GetMemberCount() < GUILD_WAR_MIN_MEMBER_COUNT)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 상대방 길드의 길드원 수가 부족하여 길드전을 할 수 없습니다."));
return;
}
do
{
if (g->GetMasterCharacter() != NULL)
break;
CCI *pCCI = P2P_MANAGER::instance().FindByPID(g->GetMasterPID());
if (pCCI != NULL)
break;
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 상대방 길드의 길드장이 접속중이 아닙니다."));
g->RequestRefuseWar(opp_g->GetID());
return;
} while (false);
do
{
if (opp_g->GetMasterCharacter() != NULL)
break;
CCI *pCCI = P2P_MANAGER::instance().FindByPID(opp_g->GetMasterPID());
if (pCCI != NULL)
break;
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 상대방 길드의 길드장이 접속중이 아닙니다."));
g->RequestRefuseWar(opp_g->GetID());
return;
} while (false);
g->RequestDeclareWar(opp_g->GetID(), type);
}
ACMD(do_nowar)
{
CGuild* g = ch->GetGuild();
if (!g)
return;
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
DWORD gm_pid = g->GetMasterPID();
if (gm_pid != ch->GetPlayerID())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 길드전에 대한 권한이 없습니다."));
return;
}
CGuild* opp_g = CGuildManager::instance().FindGuildByName(arg1);
if (!opp_g)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<길드> 그런 길드가 없습니다."));
return;
}
g->RequestRefuseWar(opp_g->GetID());
}
ACMD(do_detaillog)
{
ch->DetailLog();
}
ACMD(do_monsterlog)
{
ch->ToggleMonsterLog();
}
ACMD(do_pkmode)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
BYTE mode = 0;
str_to_number(mode, arg1);
if (mode == PK_MODE_PROTECT)
return;
if (ch->GetLevel() < PK_PROTECT_LEVEL && mode != 0)
return;
ch->SetPKMode(mode);
}
ACMD(do_messenger_auth)
{
if (ch->GetArena())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
return;
}
char arg1[256], arg2[256];
two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
if (!*arg1 || !*arg2)
return;
char answer = LOWER(*arg1);
if (answer != 'y')
{
LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(arg2);
if (tch)
tch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님으로 부터 친구 등록을 거부 당했습니다."), ch->GetName());
}
MessengerManager::instance().AuthToAdd(ch->GetName(), arg2, answer == 'y' ? false : true); // DENY
}
ACMD(do_setblockmode)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (*arg1)
{
BYTE flag = 0;
str_to_number(flag, arg1);
ch->SetBlockMode(flag);
}
}
ACMD(do_unmount)
{
if (true == ch->UnEquipSpecialRideUniqueItem())
{
ch->RemoveAffect(AFFECT_MOUNT);
ch->RemoveAffect(AFFECT_MOUNT_BONUS);
if (ch->IsHorseRiding())
{
ch->StopRiding();
}
}
else
{
ch->ChatPacket( CHAT_TYPE_INFO, LC_TEXT("인벤토리가 꽉 차서 내릴 수 없습니다."));
}
}
ACMD(do_observer_exit)
{
if (ch->IsObserverMode())
{
if (ch->GetWarMap())
ch->SetWarMap(NULL);
if (ch->GetArena() != NULL || ch->GetArenaObserverMode() == true)
{
ch->SetArenaObserverMode(false);
if (ch->GetArena() != NULL)
ch->GetArena()->RemoveObserver(ch->GetPlayerID());
ch->SetArena(NULL);
ch->WarpSet(ARENA_RETURN_POINT_X(ch->GetEmpire()), ARENA_RETURN_POINT_Y(ch->GetEmpire()));
}
else
{
ch->ExitToSavedLocation();
}
ch->SetObserverMode(false);
}
}
ACMD(do_view_equip)
{
if (ch->GetGMLevel() <= GM_PLAYER)
return;
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (*arg1)
{
DWORD vid = 0;
str_to_number(vid, arg1);
LPCHARACTER tch = CHARACTER_MANAGER::instance().Find(vid);
if (!tch)
return;
if (!tch->IsPC())
return;
/*
int iSPCost = ch->GetMaxSP() / 3;
if (ch->GetSP() < iSPCost)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("정신력이 부족하여 다른 사람의 장비를 볼 수 없습니다."));
return;
}
ch->PointChange(POINT_SP, -iSPCost);
*/
tch->SendEquipment(ch);
}
}
ACMD(do_party_request)
{
if (ch->GetArena())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
return;
}
if (ch->GetParty())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 파티에 속해 있으므로 가입신청을 할 수 없습니다."));
return;
}
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
DWORD vid = 0;
str_to_number(vid, arg1);
LPCHARACTER tch = CHARACTER_MANAGER::instance().Find(vid);
if (tch)
if (!ch->RequestToParty(tch))
ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}
ACMD(do_party_request_accept)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
DWORD vid = 0;
str_to_number(vid, arg1);
LPCHARACTER tch = CHARACTER_MANAGER::instance().Find(vid);
if (tch)
ch->AcceptToParty(tch);
}
ACMD(do_party_request_deny)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
return;
DWORD vid = 0;
str_to_number(vid, arg1);
LPCHARACTER tch = CHARACTER_MANAGER::instance().Find(vid);
if (tch)
ch->DenyToParty(tch);
}
ACMD(do_monarch_warpto)
{
if (true == LC_IsYMIR() || true == LC_IsKorea())
return;
if (!CMonarch::instance().IsMonarch(ch->GetPlayerID(), ch->GetEmpire()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주만이 사용 가능한 기능입니다"));
return;
}
//군주 쿨타임 검사
if (!ch->IsMCOK(CHARACTER::MI_WARP))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 초간 쿨타임이 적용중입니다."), ch->GetMCLTime(CHARACTER::MI_WARP));
return;
}
//군주 몹 소환 비용
const int WarpPrice = 10000;
//군주 국고 검사
if (!CMonarch::instance().IsMoneyOk(WarpPrice, ch->GetEmpire()))
{
int NationMoney = CMonarch::instance().GetMoney(ch->GetEmpire());
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("국고에 돈이 부족합니다. 현재 : %u 필요금액 : %u"), NationMoney, WarpPrice);
return;
}
int x = 0, y = 0;
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용법: warpto <character name>"));
return;
}
LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(arg1);
if (!tch)
{
CCI * pkCCI = P2P_MANAGER::instance().Find(arg1);
if (pkCCI)
{
if (pkCCI->bEmpire != ch->GetEmpire())
{
ch->ChatPacket (CHAT_TYPE_INFO, LC_TEXT("타제국 유저에게는 이동할수 없습니다"));
return;
}
if (pkCCI->bChannel != g_bChannel)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("해당 유저는 %d 채널에 있습니다. (현재 채널 %d)"), pkCCI->bChannel, g_bChannel);
return;
}
if (!IsMonarchWarpZone(pkCCI->lMapIndex))
{
ch->ChatPacket (CHAT_TYPE_INFO, LC_TEXT("해당 지역으로 이동할 수 없습니다."));
return;
}
PIXEL_POSITION pos;
if (!SECTREE_MANAGER::instance().GetCenterPositionOfMap(pkCCI->lMapIndex, pos))
ch->ChatPacket(CHAT_TYPE_INFO, "Cannot find map (index %d)", pkCCI->lMapIndex);
else
{
//ch->ChatPacket(CHAT_TYPE_INFO, "You warp to (%d, %d)", pos.x, pos.y);
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 에게로 이동합니다"), arg1);
ch->WarpSet(pos.x, pos.y);
//군주 돈 삭감
CMonarch::instance().SendtoDBDecMoney(WarpPrice, ch->GetEmpire(), ch);
//쿨타임 초기화
ch->SetMC(CHARACTER::MI_WARP);
}
}
else if (NULL == CHARACTER_MANAGER::instance().FindPC(arg1))
{
ch->ChatPacket(CHAT_TYPE_INFO, "There is no one by that name");
}
return;
}
else
{
if (tch->GetEmpire() != ch->GetEmpire())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("타제국 유저에게는 이동할수 없습니다"));
return;
}
if (!IsMonarchWarpZone(tch->GetMapIndex()))
{
ch->ChatPacket (CHAT_TYPE_INFO, LC_TEXT("해당 지역으로 이동할 수 없습니다."));
return;
}
x = tch->GetX();
y = tch->GetY();
}
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 에게로 이동합니다"), arg1);
ch->WarpSet(x, y);
ch->Stop();
//군주 돈 삭감
CMonarch::instance().SendtoDBDecMoney(WarpPrice, ch->GetEmpire(), ch);
//쿨타임 초기화
ch->SetMC(CHARACTER::MI_WARP);
}
ACMD(do_monarch_transfer)
{
if (true == LC_IsYMIR() || true == LC_IsKorea())
return;
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용법: transfer <name>"));
return;
}
if (!CMonarch::instance().IsMonarch(ch->GetPlayerID(), ch->GetEmpire()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주만이 사용 가능한 기능입니다"));
return;
}
//군주 쿨타임 검사
if (!ch->IsMCOK(CHARACTER::MI_TRANSFER))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 초간 쿨타임이 적용중입니다."), ch->GetMCLTime(CHARACTER::MI_TRANSFER));
return;
}
//군주 워프 비용
const int WarpPrice = 10000;
//군주 국고 검사
if (!CMonarch::instance().IsMoneyOk(WarpPrice, ch->GetEmpire()))
{
int NationMoney = CMonarch::instance().GetMoney(ch->GetEmpire());
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("국고에 돈이 부족합니다. 현재 : %u 필요금액 : %u"), NationMoney, WarpPrice);
return;
}
LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(arg1);
if (!tch)
{
CCI * pkCCI = P2P_MANAGER::instance().Find(arg1);
if (pkCCI)
{
if (pkCCI->bEmpire != ch->GetEmpire())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 제국 유저는 소환할 수 없습니다."));
return;
}
if (pkCCI->bChannel != g_bChannel)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님은 %d 채널에 접속 중 입니다. (현재 채널: %d)"), arg1, pkCCI->bChannel, g_bChannel);
return;
}
if (!IsMonarchWarpZone(pkCCI->lMapIndex))
{
ch->ChatPacket (CHAT_TYPE_INFO, LC_TEXT("해당 지역으로 이동할 수 없습니다."));
return;
}
if (!IsMonarchWarpZone(ch->GetMapIndex()))
{
ch->ChatPacket (CHAT_TYPE_INFO, LC_TEXT("해당 지역으로 소환할 수 없습니다."));
return;
}
TPacketGGTransfer pgg;
pgg.bHeader = HEADER_GG_TRANSFER;
strlcpy(pgg.szName, arg1, sizeof(pgg.szName));
pgg.lX = ch->GetX();
pgg.lY = ch->GetY();
P2P_MANAGER::instance().Send(&pgg, sizeof(TPacketGGTransfer));
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s 님을 소환하였습니다."), arg1);
//군주 돈 삭감
CMonarch::instance().SendtoDBDecMoney(WarpPrice, ch->GetEmpire(), ch);
//쿨타임 초기화
ch->SetMC(CHARACTER::MI_TRANSFER);
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("입력하신 이름을 가진 사용자가 없습니다."));
}
return;
}
if (ch == tch)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("자신을 소환할 수 없습니다."));
return;
}
if (tch->GetEmpire() != ch->GetEmpire())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다른 제국 유저는 소환할 수 없습니다."));
return;
}
if (!IsMonarchWarpZone(tch->GetMapIndex()))
{
ch->ChatPacket (CHAT_TYPE_INFO, LC_TEXT("해당 지역으로 이동할 수 없습니다."));
return;
}
if (!IsMonarchWarpZone(ch->GetMapIndex()))
{
ch->ChatPacket (CHAT_TYPE_INFO, LC_TEXT("해당 지역으로 소환할 수 없습니다."));
return;
}
//tch->Show(ch->GetMapIndex(), ch->GetX(), ch->GetY(), ch->GetZ());
tch->WarpSet(ch->GetX(), ch->GetY(), ch->GetMapIndex());
//군주 돈 삭감
CMonarch::instance().SendtoDBDecMoney(WarpPrice, ch->GetEmpire(), ch);
//쿨타임 초기화
ch->SetMC(CHARACTER::MI_TRANSFER);
}
ACMD(do_monarch_info)
{
if (CMonarch::instance().IsMonarch(ch->GetPlayerID(), ch->GetEmpire()))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나의 군주 정보"));
TMonarchInfo * p = CMonarch::instance().GetMonarch();
for (int n = 1; n < 4; ++n)
{
if (n == ch->GetEmpire())
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[%s군주] : %s 보유금액 %lld "), EMPIRE_NAME(n), p->name[n], p->money[n]);
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[%s군주] : %s "), EMPIRE_NAME(n), p->name[n]);
}
}
else
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주 정보"));
TMonarchInfo * p = CMonarch::instance().GetMonarch();
for (int n = 1; n < 4; ++n)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("[%s군주] : %s "), EMPIRE_NAME(n), p->name[n]);
}
}
}
ACMD(do_elect)
{
db_clientdesc->DBPacketHeader(HEADER_GD_COME_TO_VOTE, ch->GetDesc()->GetHandle(), 0);
}
// LUA_ADD_GOTO_INFO
struct GotoInfo
{
std::string st_name;
BYTE empire;
int mapIndex;
DWORD x, y;
GotoInfo()
{
st_name = "";
empire = 0;
mapIndex = 0;
x = 0;
y = 0;
}
GotoInfo(const GotoInfo& c_src)
{
__copy__(c_src);
}
void operator = (const GotoInfo& c_src)
{
__copy__(c_src);
}
void __copy__(const GotoInfo& c_src)
{
st_name = c_src.st_name;
empire = c_src.empire;
mapIndex = c_src.mapIndex;
x = c_src.x;
y = c_src.y;
}
};
extern void BroadcastNotice(const char * c_pszBuf);
ACMD(do_monarch_tax)
{
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
if (!*arg1)
{
ch->ChatPacket(CHAT_TYPE_INFO, "Usage: monarch_tax <1-50>");
return;
}
// 군주 검사
if (!ch->IsMonarch())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주만이 사용할수 있는 기능입니다"));
return;
}
// 세금설정
int tax = 0;
str_to_number(tax, arg1);
if (tax < 1 || tax > 50)
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("1-50 사이의 수치를 선택해주세요"));
quest::CQuestManager::instance().SetEventFlag("trade_tax", tax);
// 군주에게 메세지 하나
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("세금이 %d %로 설정되었습니다"));
// 공지
char szMsg[1024];
snprintf(szMsg, sizeof(szMsg), "군주의 명으로 세금이 %d %% 로 변경되었습니다", tax);
BroadcastNotice(szMsg);
snprintf(szMsg, sizeof(szMsg), "앞으로는 거래 금액의 %d %% 가 국고로 들어가게됩니다.", tax);
BroadcastNotice(szMsg);
// 쿨타임 초기화
ch->SetMC(CHARACTER::MI_TAX);
}
static const DWORD cs_dwMonarchMobVnums[] =
{
191, // 산견신
192, // 저신
193, // 웅신
194, // 호신
391, // 미정
392, // 은정
393, // 세랑
394, // 진희
491, // 맹환
492, // 보우
493, // 구패
494, // 추흔
591, // 비류단대장
691, // 웅귀 족장
791, // 밀교교주
1304, // 누렁범귀
1901, // 구미호
2091, // 여왕거미
2191, // 거대사막거북
2206, // 화염왕i
0,
};
ACMD(do_monarch_mob)
{
char arg1[256];
LPCHARACTER tch;
one_argument(argument, arg1, sizeof(arg1));
if (!ch->IsMonarch())
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주만이 사용할수 있는 기능입니다"));
return;
}
if (!*arg1)
{
ch->ChatPacket(CHAT_TYPE_INFO, "Usage: mmob <mob name>");
return;
}
BYTE pcEmpire = ch->GetEmpire();
BYTE mapEmpire = SECTREE_MANAGER::instance().GetEmpireFromMapIndex(ch->GetMapIndex());
if (LC_IsYMIR() == true || LC_IsKorea() == true)
{
if (mapEmpire != pcEmpire && mapEmpire != 0)
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("자국 영토에서만 사용할 수 있는 기능입니다"));
return;
}
}
// 군주 몹 소환 비용
const int SummonPrice = 5000000;
// 군주 쿨타임 검사
if (!ch->IsMCOK(CHARACTER::MI_SUMMON))
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 초간 쿨타임이 적용중입니다."), ch->GetMCLTime(CHARACTER::MI_SUMMON));
return;
}
// 군주 국고 검사
if (!CMonarch::instance().IsMoneyOk(SummonPrice, ch->GetEmpire()))
{
int NationMoney = CMonarch::instance().GetMoney(ch->GetEmpire());
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("국고에 돈이 부족합니다. 현재 : %u 필요금액 : %u"), NationMoney, SummonPrice);
return;
}
const CMob * pkMob;
DWORD vnum = 0;
if (isdigit(*arg1))
{
str_to_number(vnum, arg1);
if ((pkMob = CMobManager::instance().Get(vnum)) == NULL)
vnum = 0;
}
else
{
pkMob = CMobManager::Instance().Get(arg1, true);
if (pkMob)
vnum = pkMob->m_table.dwVnum;
}
DWORD count;
// 소환 가능 몹 검사
for (count = 0; cs_dwMonarchMobVnums[count] != 0; ++count)
if (cs_dwMonarchMobVnums[count] == vnum)
break;
if (0 == cs_dwMonarchMobVnums[count])
{
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소환할수 없는 몬스터 입니다. 소환가능한 몬스터는 홈페이지를 참조하세요"));
return;
}
tch = CHARACTER_MANAGER::instance().SpawnMobRange(vnum,
ch->GetMapIndex(),
ch->GetX() - number(200, 750),
ch->GetY() - number(200, 750),
ch->GetX() + number(200, 750),
ch->GetY() + number(200, 750),
true,
pkMob->m_table.bType == CHAR_TYPE_STONE,
true);
if (tch)
{
// 군주 돈 삭감
CMonarch::instance().SendtoDBDecMoney(SummonPrice, ch->GetEmpire(), ch);
// 쿨타임 초기화
ch->SetMC(CHARACTER::MI_SUMMON);
}
}
static const char* FN_point_string(int apply_number)
{
switch (apply_number)
{
case POINT_MAX_HP: return LC_TEXT("최대 생명력 +%d");
case POINT_MAX_SP: return LC_TEXT("최대 정신력 +%d");
case POINT_HT: return LC_TEXT("체력 +%d");
case POINT_IQ: return LC_TEXT("지능 +%d");
case POINT_ST: return LC_TEXT("근력 +%d");
case POINT_DX: return LC_TEXT("민첩 +%d");
case POINT_ATT_SPEED: return LC_TEXT("공격속도 +%d");
case POINT_MOV_SPEED: return LC_TEXT("이동속도 %d");
case POINT_CASTING_SPEED: return LC_TEXT("쿨타임 -%d");
case POINT_HP_REGEN: return LC_TEXT("생명력 회복 +%d");
case POINT_SP_REGEN: return LC_TEXT("정신력 회복 +%d");
case POINT_POISON_PCT: return LC_TEXT("독공격 %d");
case POINT_STUN_PCT: return LC_TEXT("스턴 +%d");
case POINT_SLOW_PCT: return LC_TEXT("슬로우 +%d");
case POINT_CRITICAL_PCT: return LC_TEXT("%d%% 확률로 치명타 공격");
case POINT_RESIST_CRITICAL: return LC_TEXT("상대의 치명타 확률 %d%% 감소");
case POINT_PENETRATE_PCT: return LC_TEXT("%d%% 확률로 관통 공격");
case POINT_RESIST_PENETRATE: return LC_TEXT("상대의 관통 공격 확률 %d%% 감소");
case POINT_ATTBONUS_HUMAN: return LC_TEXT("인간류 몬스터 타격치 +%d%%");
case POINT_ATTBONUS_ANIMAL: return LC_TEXT("동물류 몬스터 타격치 +%d%%");
case POINT_ATTBONUS_ORC: return LC_TEXT("웅귀족 타격치 +%d%%");
case POINT_ATTBONUS_MILGYO: return LC_TEXT("밀교류 타격치 +%d%%");
case POINT_ATTBONUS_UNDEAD: return LC_TEXT("시체류 타격치 +%d%%");
case POINT_ATTBONUS_DEVIL: return LC_TEXT("악마류 타격치 +%d%%");
case POINT_STEAL_HP: return LC_TEXT("타격치 %d%% 를 생명력으로 흡수");
case POINT_STEAL_SP: return LC_TEXT("타력치 %d%% 를 정신력으로 흡수");
case POINT_MANA_BURN_PCT: return LC_TEXT("%d%% 확률로 타격시 상대 전신력 소모");
case POINT_DAMAGE_SP_RECOVER: return LC_TEXT("%d%% 확률로 피해시 정신력 회복");
case POINT_BLOCK: return LC_TEXT("물리타격시 블럭 확률 %d%%");
case POINT_DODGE: return LC_TEXT("활 공격 회피 확률 %d%%");
case POINT_RESIST_SWORD: return LC_TEXT("한손검 방어 %d%%");
case POINT_RESIST_TWOHAND: return LC_TEXT("양손검 방어 %d%%");
case POINT_RESIST_DAGGER: return LC_TEXT("두손검 방어 %d%%");
case POINT_RESIST_BELL: return LC_TEXT("방울 방어 %d%%");
case POINT_RESIST_FAN: return LC_TEXT("부채 방어 %d%%");
case POINT_RESIST_BOW: return LC_TEXT("활공격 저항 %d%%");
case POINT_RESIST_FIRE: return LC_TEXT("화염 저항 %d%%");
case POINT_RESIST_ELEC: return LC_TEXT("전기 저항 %d%%");
case POINT_RESIST_MAGIC: return LC_TEXT("마법 저항 %d%%");
case POINT_RESIST_WIND: return LC_TEXT("바람 저항 %d%%");
case POINT_RESIST_ICE: return LC_TEXT("냉기 저항 %d%%");
case POINT_RESIST_EARTH: return LC_TEXT("대지 저항 %d%%");
case POINT_RESIST_DARK: return LC_TEXT("어둠 저항 %d%%");
case POINT_REFLECT_MELEE: return LC_TEXT("직접 타격치 반사 확률 : %d%%");
case POINT_REFLECT_CURSE: return LC_TEXT("저주 되돌리기 확률 %d%%");
case POINT_POISON_REDUCE: return LC_TEXT("독 저항 %d%%");
case POINT_KILL_SP_RECOVER: return LC_TEXT("%d%% 확률로 적퇴치시 정신력 회복");
case POINT_EXP_DOUBLE_BONUS: return LC_TEXT("%d%% 확률로 적퇴치시 경험치 추가 상승");
case POINT_GOLD_DOUBLE_BONUS: return LC_TEXT("%d%% 확률로 적퇴치시 돈 2배 드롭");
case POINT_ITEM_DROP_BONUS: return LC_TEXT("%d%% 확률로 적퇴치시 아이템 2배 드롭");
case POINT_POTION_BONUS: return LC_TEXT("물약 사용시 %d%% 성능 증가");
case POINT_KILL_HP_RECOVERY: return LC_TEXT("%d%% 확률로 적퇴치시 생명력 회복");
// case POINT_IMMUNE_STUN: return LC_TEXT("기절하지 않음 %d%%");
// case POINT_IMMUNE_SLOW: return LC_TEXT("느려지지 않음 %d%%");
// case POINT_IMMUNE_FALL: return LC_TEXT("넘어지지 않음 %d%%");
// case POINT_SKILL: return LC_TEXT("");
// case POINT_BOW_DISTANCE: return LC_TEXT("");
case POINT_ATT_GRADE_BONUS: return LC_TEXT("공격력 +%d");
case POINT_DEF_GRADE_BONUS: return LC_TEXT("방어력 +%d");
case POINT_MAGIC_ATT_GRADE: return LC_TEXT("마법 공격력 +%d");
case POINT_MAGIC_DEF_GRADE: return LC_TEXT("마법 방어력 +%d");
// case POINT_CURSE_PCT: return LC_TEXT("");
case POINT_MAX_STAMINA: return LC_TEXT("최대 지구력 +%d");
case POINT_ATTBONUS_WARRIOR: return LC_TEXT("무사에게 강함 +%d%%");
case POINT_ATTBONUS_ASSASSIN: return LC_TEXT("자객에게 강함 +%d%%");
case POINT_ATTBONUS_SURA: return LC_TEXT("수라에게 강함 +%d%%");
case POINT_ATTBONUS_SHAMAN: return LC_TEXT("무당에게 강함 +%d%%");
case POINT_ATTBONUS_MONSTER: return LC_TEXT("몬스터에게 강함 +%d%%");
case POINT_MALL_ATTBONUS: return LC_TEXT("공격력 +%d%%");
case POINT_MALL_DEFBONUS: return LC_TEXT("방어력 +%d%%");
case POINT_MALL_EXPBONUS: return LC_TEXT("경험치 %d%%");
case POINT_MALL_ITEMBONUS: return LC_TEXT("아이템 드롭율 %.1f배");
case POINT_MALL_GOLDBONUS: return LC_TEXT("돈 드롭율 %.1f배");
case POINT_MAX_HP_PCT: return LC_TEXT("최대 생명력 +%d%%");
case POINT_MAX_SP_PCT: return LC_TEXT("최대 정신력 +%d%%");
case POINT_SKILL_DAMAGE_BONUS: return LC_TEXT("스킬 데미지 %d%%");
case POINT_NORMAL_HIT_DAMAGE_BONUS: return LC_TEXT("평타 데미지 %d%%");
case POINT_SKILL_DEFEND_BONUS: return LC_TEXT("스킬 데미지 저항 %d%%");
case POINT_NORMAL_HIT_DEFEND_BONUS: return LC_TEXT("평타 데미지 저항 %d%%");
// case POINT_PC_BANG_EXP_BONUS: return LC_TEXT("");
// case POINT_PC_BANG_DROP_BONUS: return LC_TEXT("");
// case POINT_EXTRACT_HP_PCT: return LC_TEXT("");
case POINT_RESIST_WARRIOR: return LC_TEXT("무사공격에 %d%% 저항");
case POINT_RESIST_ASSASSIN: return LC_TEXT("자객공격에 %d%% 저항");
case POINT_RESIST_SURA: return LC_TEXT("수라공격에 %d%% 저항");
case POINT_RESIST_SHAMAN: return LC_TEXT("무당공격에 %d%% 저항");
default: return NULL;
}
}
static bool FN_hair_affect_string(LPCHARACTER ch, char *buf, size_t bufsiz)
{
if (NULL == ch || NULL == buf)
return false;
CAffect* aff = NULL;
time_t expire = 0;
struct tm ltm;
int year, mon, day;
int offset = 0;
aff = ch->FindAffect(AFFECT_HAIR);
if (NULL == aff)
return false;
expire = ch->GetQuestFlag("hair.limit_time");
if (expire < get_global_time())
return false;
// set apply string
offset = snprintf(buf, bufsiz, FN_point_string(aff->bApplyOn), aff->lApplyValue);
if (offset < 0 || offset >= (int) bufsiz)
offset = bufsiz - 1;
localtime_r(&expire, &ltm);
year = ltm.tm_year + 1900;
mon = ltm.tm_mon + 1;
day = ltm.tm_mday;
snprintf(buf + offset, bufsiz - offset, LC_TEXT(" (만료일 : %d년 %d월 %d일)"), year, mon, day);
return true;
}
ACMD(do_costume)
{
char buf[512];
const size_t bufferSize = sizeof(buf);
char arg1[256];
one_argument(argument, arg1, sizeof(arg1));
CItem* pBody = ch->GetWear(WEAR_COSTUME_BODY);
CItem* pHair = ch->GetWear(WEAR_COSTUME_HAIR);
ch->ChatPacket(CHAT_TYPE_INFO, "COSTUME status:");
if (pHair)
{
const char* itemName = pHair->GetName();
ch->ChatPacket(CHAT_TYPE_INFO, " HAIR : %s", itemName);
for (int i = 0; i < pHair->GetAttributeCount(); ++i)
{
const TPlayerItemAttribute& attr = pHair->GetAttribute(i);
if (0 < attr.bType)
{
snprintf(buf, bufferSize, FN_point_string(attr.bType), attr.sValue);
ch->ChatPacket(CHAT_TYPE_INFO, " %s", buf);
}
}
if (pHair->IsEquipped() && arg1[0] == 'h')
ch->UnequipItem(pHair);
}
if (pBody)
{
const char* itemName = pBody->GetName();
ch->ChatPacket(CHAT_TYPE_INFO, " BODY : %s", itemName);
if (pBody->IsEquipped() && arg1[0] == 'b')
ch->UnequipItem(pBody);
}
}
ACMD(do_hair)
{
char buf[256];
if (false == FN_hair_affect_string(ch, buf, sizeof(buf)))
return;
ch->ChatPacket(CHAT_TYPE_INFO, buf);
}
ACMD(do_inventory)
{
int index = 0;
int count = 1;
char arg1[256];
char arg2[256];
LPITEM item;
two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
if (!*arg1)
{
ch->ChatPacket(CHAT_TYPE_INFO, "Usage: inventory <start_index> <count>");
return;
}
if (!*arg2)
{
index = 0;
str_to_number(count, arg1);
}
else
{
str_to_number(index, arg1); index = MIN(index, INVENTORY_MAX_NUM);
str_to_number(count, arg2); count = MIN(count, INVENTORY_MAX_NUM);
}
for (int i = 0; i < count; ++i)
{
if (index >= INVENTORY_MAX_NUM)
break;
item = ch->GetInventoryItem(index);
ch->ChatPacket(CHAT_TYPE_INFO, "inventory [%d] = %s",
index, item ? item->GetName() : "<NONE>");
++index;
}
}
//gift notify quest command
ACMD(do_gift)
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "gift");
}
ACMD(do_cube)
{
if (!ch->CanDoCube())
return;
dev_log(LOG_DEB0, "CUBE COMMAND <%s>: %s", ch->GetName(), argument);
int cube_index = 0, inven_index = 0;
const char *line;
char arg1[256], arg2[256], arg3[256];
line = two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
one_argument(line, arg3, sizeof(arg3));
if (0 == arg1[0])
{
// print usage
ch->ChatPacket(CHAT_TYPE_INFO, "Usage: cube open");
ch->ChatPacket(CHAT_TYPE_INFO, " cube close");
ch->ChatPacket(CHAT_TYPE_INFO, " cube add <inveltory_index>");
ch->ChatPacket(CHAT_TYPE_INFO, " cube delete <cube_index>");
ch->ChatPacket(CHAT_TYPE_INFO, " cube list");
ch->ChatPacket(CHAT_TYPE_INFO, " cube cancel");
ch->ChatPacket(CHAT_TYPE_INFO, " cube make [all]");
return;
}
const std::string& strArg1 = std::string(arg1);
// r_info (request information)
// /cube r_info ==> (Client -> Server) 현재 NPC가 만들 수 있는 레시피 요청
// (Server -> Client) /cube r_list npcVNUM resultCOUNT 123,1/125,1/128,1/130,5
//
// /cube r_info 3 ==> (Client -> Server) 현재 NPC가 만들수 있는 레시피 중 3번째 아이템을 만드는 데 필요한 정보를 요청
// /cube r_info 3 5 ==> (Client -> Server) 현재 NPC가 만들수 있는 레시피 중 3번째 아이템부터 이후 5개의 아이템을 만드는 데 필요한 재료 정보를 요청
// (Server -> Client) /cube m_info startIndex count 125,1|126,2|127,2|123,5&555,5&555,4/120000@125,1|126,2|127,2|123,5&555,5&555,4/120000
//
if (strArg1 == "r_info")
{
if (0 == arg2[0])
Cube_request_result_list(ch);
else
{
if (isdigit(*arg2))
{
int listIndex = 0, requestCount = 1;
str_to_number(listIndex, arg2);
if (0 != arg3[0] && isdigit(*arg3))
str_to_number(requestCount, arg3);
Cube_request_material_info(ch, listIndex, requestCount);
}
}
return;
}
switch (LOWER(arg1[0]))
{
case 'o': // open
Cube_open(ch);
break;
case 'c': // close
Cube_close(ch);
break;
case 'l': // list
Cube_show_list(ch);
break;
case 'a': // add cue_index inven_index
{
if (0 == arg2[0] || !isdigit(*arg2) ||
0 == arg3[0] || !isdigit(*arg3))
return;
str_to_number(cube_index, arg2);
str_to_number(inven_index, arg3);
Cube_add_item (ch, cube_index, inven_index);
}
break;
case 'd': // delete
{
if (0 == arg2[0] || !isdigit(*arg2))
return;
str_to_number(cube_index, arg2);
Cube_delete_item (ch, cube_index);
}
break;
case 'm': // make
if (0 != arg2[0])
{
while (true == Cube_make(ch))
dev_log (LOG_DEB0, "cube make success");
}
else
Cube_make(ch);
break;
default:
return;
}
}
ACMD(do_in_game_mall)
{
if (LC_IsYMIR() == true || LC_IsKorea() == true)
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "mall http://metin2.co.kr/04_mall/mall/login.htm");
return;
}
if (true == LC_IsTaiwan())
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "mall http://203.69.141.203/mall/mall/item_main.htm");
return;
}
// ㅠ_ㅠ 쾌도서버 아이템몰 URL 하드코딩 추가
if (true == LC_IsWE_Korea())
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "mall http://metin2.co.kr/50_we_mall/mall/login.htm");
return;
}
if (LC_IsJapan() == true)
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "mall http://mt2.oge.jp/itemmall/itemList.php");
return;
}
if (LC_IsNewCIBN() == true && test_server)
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "mall http://218.99.6.51/04_mall/mall/login.htm");
return;
}
if (LC_IsSingapore() == true)
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "mall http://www.metin2.sg/ishop.php");
return;
}
/*
if (LC_IsCanada() == true)
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "mall http://mall.z8games.com/mall_entry.aspx?tb=m2");
return;
}*/
if (LC_IsEurope() == true)
{
char country_code[3];
switch (LC_GetLocalType())
{
case LC_GERMANY: country_code[0] = 'd'; country_code[1] = 'e'; country_code[2] = '\0'; break;
case LC_FRANCE: country_code[0] = 'f'; country_code[1] = 'r'; country_code[2] = '\0'; break;
case LC_ITALY: country_code[0] = 'i'; country_code[1] = 't'; country_code[2] = '\0'; break;
case LC_SPAIN: country_code[0] = 'e'; country_code[1] = 's'; country_code[2] = '\0'; break;
case LC_UK: country_code[0] = 'e'; country_code[1] = 'n'; country_code[2] = '\0'; break;
case LC_TURKEY: country_code[0] = 't'; country_code[1] = 'r'; country_code[2] = '\0'; break;
case LC_POLAND: country_code[0] = 'p'; country_code[1] = 'l'; country_code[2] = '\0'; break;
case LC_PORTUGAL: country_code[0] = 'p'; country_code[1] = 't'; country_code[2] = '\0'; break;
case LC_GREEK: country_code[0] = 'g'; country_code[1] = 'r'; country_code[2] = '\0'; break;
case LC_RUSSIA: country_code[0] = 'r'; country_code[1] = 'u'; country_code[2] = '\0'; break;
case LC_DENMARK: country_code[0] = 'd'; country_code[1] = 'k'; country_code[2] = '\0'; break;
case LC_BULGARIA: country_code[0] = 'b'; country_code[1] = 'g'; country_code[2] = '\0'; break;
case LC_CROATIA: country_code[0] = 'h'; country_code[1] = 'r'; country_code[2] = '\0'; break;
case LC_MEXICO: country_code[0] = 'm'; country_code[1] = 'x'; country_code[2] = '\0'; break;
case LC_ARABIA: country_code[0] = 'a'; country_code[1] = 'e'; country_code[2] = '\0'; break;
case LC_CZECH: country_code[0] = 'c'; country_code[1] = 'z'; country_code[2] = '\0'; break;
case LC_ROMANIA: country_code[0] = 'r'; country_code[1] = 'o'; country_code[2] = '\0'; break;
case LC_HUNGARY: country_code[0] = 'h'; country_code[1] = 'u'; country_code[2] = '\0'; break;
case LC_NETHERLANDS: country_code[0] = 'n'; country_code[1] = 'l'; country_code[2] = '\0'; break;
case LC_USA: country_code[0] = 'u'; country_code[1] = 's'; country_code[2] = '\0'; break;
case LC_CANADA: country_code[0] = 'c'; country_code[1] = 'a'; country_code[2] = '\0'; break;
default:
if (test_server == true)
{
country_code[0] = 'd'; country_code[1] = 'e'; country_code[2] = '\0';
}
break;
}
char buf[512+1];
char sas[33];
MD5_CTX ctx;
const char sas_key[] = "GF9001";
snprintf(buf, sizeof(buf), "%u%u%s", ch->GetPlayerID(), ch->GetAID(), sas_key);
MD5Init(&ctx);
MD5Update(&ctx, (const unsigned char *) buf, strlen(buf));
#ifdef __FreeBSD__
MD5End(&ctx, sas);
#else
static const char hex[] = "0123456789abcdef";
unsigned char digest[16];
MD5Final(digest, &ctx);
int i;
for (i = 0; i < 16; ++i) {
sas[i+i] = hex[digest[i] >> 4];
sas[i+i+1] = hex[digest[i] & 0x0f];
}
sas[i+i] = '\0';
#endif
snprintf(buf, sizeof(buf), "mall http://%s/ishop?pid=%u&c=%s&sid=%d&sas=%s",
g_strWebMallURL.c_str(), ch->GetPlayerID(), country_code, g_server_id, sas);
ch->ChatPacket(CHAT_TYPE_COMMAND, buf);
}
}
// 주사위
ACMD(do_dice)
{
char arg1[256], arg2[256];
int start = 1, end = 100;
two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
if (*arg1 && *arg2)
{
start = atoi(arg1);
end = atoi(arg2);
}
else if (*arg1 && !*arg2)
{
start = 1;
end = atoi(arg1);
}
end = MAX(start, end);
start = MIN(start, end);
int n = number(start, end);
if (ch->GetParty())
ch->GetParty()->ChatPacketToAllMember(CHAT_TYPE_INFO, LC_TEXT("%s님이 주사위를 굴려 %d가 나왔습니다. (%d-%d)"), ch->GetName(), n, start, end);
else
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("당신이 주사위를 굴려 %d가 나왔습니다. (%d-%d)"), n, start, end);
}
ACMD(do_click_mall)
{
ch->ChatPacket(CHAT_TYPE_COMMAND, "ShowMeMallPassword");
}
ACMD(do_ride)
{
dev_log(LOG_DEB0, "[DO_RIDE] start");
if (ch->IsDead() || ch->IsStun())
return;
// 내리기
{
if (ch->IsHorseRiding())
{
dev_log(LOG_DEB0, "[DO_RIDE] stop riding");
ch->StopRiding();
return;
}
if (ch->GetMountVnum())
{
dev_log(LOG_DEB0, "[DO_RIDE] unmount");
do_unmount(ch, NULL, 0, 0);
return;
}
}
// 타기
{
if (ch->GetHorse() != NULL)
{
dev_log(LOG_DEB0, "[DO_RIDE] start riding");
ch->StartRiding();
return;
}
for (BYTE i=0; i<INVENTORY_MAX_NUM; ++i)
{
LPITEM item = ch->GetInventoryItem(i);
if (NULL == item)
continue;
// 유니크 탈것 아이템
if (item->IsRideItem())
{
if (NULL==ch->GetWear(WEAR_UNIQUE1) || NULL==ch->GetWear(WEAR_UNIQUE2))
{
dev_log(LOG_DEB0, "[DO_RIDE] USE UNIQUE ITEM");
//ch->EquipItem(item);
ch->UseItem(TItemPos (INVENTORY, i));
return;
}
}
// 일반 탈것 아이템
// TODO : 탈것용 SubType 추가
switch (item->GetVnum())
{
case 71114: // 저신이용권
case 71116: // 산견신이용권
case 71118: // 투지범이용권
case 71120: // 사자왕이용권
dev_log(LOG_DEB0, "[DO_RIDE] USE QUEST ITEM");
ch->UseItem(TItemPos (INVENTORY, i));
return;
}
// GF mantis #113524, 52001~52090 번 탈것
if( (item->GetVnum() > 52000) && (item->GetVnum() < 52091) ) {
dev_log(LOG_DEB0, "[DO_RIDE] USE QUEST ITEM");
ch->UseItem(TItemPos (INVENTORY, i));
return;
}
}
}
// 타거나 내릴 수 없을때
ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 먼저 소환해주세요."));
}
#ifdef __AUCTION__
// temp_auction
ACMD(do_get_item_id_list)
{
for (int i = 0; i < INVENTORY_MAX_NUM; i++)
{
LPITEM item = ch->GetInventoryItem(i);
if (item != NULL)
ch->ChatPacket(CHAT_TYPE_INFO, "name : %s id : %d", item->GetProto()->szName, item->GetID());
}
}
// temp_auction
ACMD(do_enroll_auction)
{
char arg1[256];
char arg2[256];
char arg3[256];
char arg4[256];
two_arguments (two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)), arg3, sizeof(arg3), arg4, sizeof(arg4));
DWORD item_id = strtoul(arg1, NULL, 10);
BYTE empire = strtoul(arg2, NULL, 10);
int bidPrice = strtol(arg3, NULL, 10);
int immidiatePurchasePrice = strtol(arg4, NULL, 10);
LPITEM item = ITEM_MANAGER::instance().Find(item_id);
if (item == NULL)
return;
AuctionManager::instance().enroll_auction(ch, item, empire, bidPrice, immidiatePurchasePrice);
}
ACMD(do_enroll_wish)
{
char arg1[256];
char arg2[256];
char arg3[256];
one_argument (two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)), arg3, sizeof(arg3));
DWORD item_num = strtoul(arg1, NULL, 10);
BYTE empire = strtoul(arg2, NULL, 10);
int wishPrice = strtol(arg3, NULL, 10);
AuctionManager::instance().enroll_wish(ch, item_num, empire, wishPrice);
}
ACMD(do_enroll_sale)
{
char arg1[256];
char arg2[256];
char arg3[256];
one_argument (two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)), arg3, sizeof(arg3));
DWORD item_id = strtoul(arg1, NULL, 10);
DWORD wisher_id = strtoul(arg2, NULL, 10);
int salePrice = strtol(arg3, NULL, 10);
LPITEM item = ITEM_MANAGER::instance().Find(item_id);
if (item == NULL)
return;
AuctionManager::instance().enroll_sale(ch, item, wisher_id, salePrice);
}
// temp_auction
// packet으로 통신하게 하고, 이건 삭제해야한다.
ACMD(do_get_auction_list)
{
char arg1[256];
char arg2[256];
char arg3[256];
two_arguments (one_argument (argument, arg1, sizeof(arg1)), arg2, sizeof(arg2), arg3, sizeof(arg3));
AuctionManager::instance().get_auction_list (ch, strtoul(arg1, NULL, 10), strtoul(arg2, NULL, 10), strtoul(arg3, NULL, 10));
}
//
//ACMD(do_get_wish_list)
//{
// char arg1[256];
// char arg2[256];
// char arg3[256];
// two_arguments (one_argument (argument, arg1, sizeof(arg1)), arg2, sizeof(arg2), arg3, sizeof(arg3));
//
// AuctionManager::instance().get_wish_list (ch, strtoul(arg1, NULL, 10), strtoul(arg2, NULL, 10), strtoul(arg3, NULL, 10));
//}
ACMD (do_get_my_auction_list)
{
char arg1[256];
char arg2[256];
two_arguments (argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
AuctionManager::instance().get_my_auction_list (ch, strtoul(arg1, NULL, 10), strtoul(arg2, NULL, 10));
}
ACMD (do_get_my_purchase_list)
{
char arg1[256];
char arg2[256];
two_arguments (argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
AuctionManager::instance().get_my_purchase_list (ch, strtoul(arg1, NULL, 10), strtoul(arg2, NULL, 10));
}
ACMD (do_auction_bid)
{
char arg1[256];
char arg2[256];
two_arguments (argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
AuctionManager::instance().bid (ch, strtoul(arg1, NULL, 10), strtoul(arg2, NULL, 10));
}
ACMD (do_auction_impur)
{
char arg1[256];
one_argument (argument, arg1, sizeof(arg1));
AuctionManager::instance().immediate_purchase (ch, strtoul(arg1, NULL, 10));
}
ACMD (do_get_auctioned_item)
{
char arg1[256];
char arg2[256];
two_arguments (argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
AuctionManager::instance().get_auctioned_item (ch, strtoul(arg1, NULL, 10), strtoul(arg2, NULL, 10));
}
ACMD (do_buy_sold_item)
{
char arg1[256];
char arg2[256];
one_argument (argument, arg1, sizeof(arg1));
AuctionManager::instance().get_auctioned_item (ch, strtoul(arg1, NULL, 10), strtoul(arg2, NULL, 10));
}
ACMD (do_cancel_auction)
{
char arg1[256];
one_argument (argument, arg1, sizeof(arg1));
AuctionManager::instance().cancel_auction (ch, strtoul(arg1, NULL, 10));
}
ACMD (do_cancel_wish)
{
char arg1[256];
one_argument (argument, arg1, sizeof(arg1));
AuctionManager::instance().cancel_wish (ch, strtoul(arg1, NULL, 10));
}
ACMD (do_cancel_sale)
{
char arg1[256];
one_argument (argument, arg1, sizeof(arg1));
AuctionManager::instance().cancel_sale (ch, strtoul(arg1, NULL, 10));
}
ACMD (do_rebid)
{
char arg1[256];
char arg2[256];
two_arguments (argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
AuctionManager::instance().rebid (ch, strtoul(arg1, NULL, 10), strtoul(arg2, NULL, 10));
}
ACMD (do_bid_cancel)
{
char arg1[256];
char arg2[256];
two_arguments (argument, arg1, sizeof(arg1), arg2, sizeof(arg2));
AuctionManager::instance().bid_cancel (ch, strtoul(arg1, NULL, 10));
}
#endif