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server/gamefiles/locale/english/quest/levelup.quest

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quest levelup begin
state run begin
when letter begin
local current = pc.getqf("current")
local completed_level = pc.getqf("complete");
if current == 0 and
pc.get_level() > completed_level and
pc.get_level() > 1 and
pc.get_level() < 90 then
local lev = pc.get_level()
pc.setqf("buttonstate", 2)
makequestbutton(string.format(gameforge.levelup._10_makequestbutton, lev))
pc.setqf("current", lev)
pc.setqf("select", 1)
pc.setqf("remain", special.levelup_quest[lev][2])
setskin(NOWINDOW)
end
setstate(start)
end
end
state start begin
when info begin
local lev = pc.getqf("current")
if lev == 0 then return end
setskin(SCROLL)
setbgimage('level_bg.tga')
say("")
say("")
say("")
local s = pc.getqf("select")
if s == 0 then s = 1 end
addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
setcolor(0,0,0)
say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1])))
say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2]))
raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))
say("")
if lev <= table.getn(special.levelup_reward1) then
raw_script(item_name(special.levelup_reward1[lev][pc.job+1]))
elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
raw_script(locale.levelup.random_item)
end
if lev>=21 then
local reward_gold = special.levelup_reward_gold21
if lev >= 31 and lev <= 40 then
reward_gold = special.levelup_reward_gold31
elseif lev >= 41 and lev <= 50 then
reward_gold = special.levelup_reward_gold41
elseif lev >= 51 and lev <= 83 then
reward_gold = special.levelup_reward_gold51
elseif lev >= 84 and lev <= 90 then
reward_gold = special.levelup_reward_gold51
end
local max_gold_i = table.getn(reward_gold)
raw_script(reward_gold[1][1].."-"..reward_gold[max_gold_i][1].." "..locale.gold)
end
raw_script(newline)
levelup.show_mob_pos(lev)
select(gameforge.locale.confirm)
clearmapsignal()
setskin(NOWINDOW)
end
when login begin
local lev = pc.getqf("current")
if lev != 0 then
if pc.getqf("remain") <= 0 then
setskin(NOWINDOW)
pc.setqf("buttonstate", 3)
makequestbutton(string.format(gameforge.levelup._30_makequestbutton, lev))
else
setskin(NOWINDOW)
pc.setqf("buttonstate", 1)
makequestbutton(string.format(gameforge.levelup._40_makequestbutton, lev))
end
end
end
when button begin
local lev = pc.getqf("current")
if lev == 0 then return end
if pc.getqf("buttonstate") == 3 then
if pc.getqf("complete") != lev then
pc.setqf("complete", lev)
local s = pc.getqf("select")
if s == 0 then s = 1 end
say_title(string.format(gameforge.levelup._50_sayTitle, lev))
say(gameforge.levelup._60_say)
say("")
if lev <= 20 then
if lev <= table.getn(special.levelup_reward1) then
pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give,
special.levelup_reward1[lev][pc.job+1])
else
local v = number(1,100)
if v <= special.levelup_reward3[1][1] then
pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[1][2],special.levelup_reward3[1][3])
elseif v <= special.levelup_reward3[2][1] then
pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[2][2],special.levelup_reward3[2][3])
elseif v <= special.levelup_reward3[3][1] then
pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[3][2],special.levelup_reward3[3][3])
elseif v <= special.levelup_reward3[4][1] then
pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[4][2],special.levelup_reward3[4][3])
else
pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[5][2],special.levelup_reward3[5][3])
end
end
pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, special.levelup_quest[lev][5])
if lev == 12 or lev == 14 or lev == 16 or lev == 18 or lev == 20 then
pc.give_item2(50083)
say_reward(string.format(gameforge.levelup._70_sayReward, item_name(50083) ))
wait()
end
else
local ll = lev - 20
if lev < 26 then
local n = table.getn(special.levelup_reward_item_21[ll])
local t = special.levelup_reward_item_21[ll][number(1, n)]
say_reward(gameforge.levelup._80_sayReward)
if type(t) == 'table' then
pc.give_item2(t[1], t[2])
say_reward(string.format(gameforge.levelup._90_sayReward, item_name(t[1]).. " "..t[2]))
else
pc.give_item2(t)
say_reward(string.format(gameforge.levelup._100_sayReward, item_name(t)))
end
end
local reward_gold = special.levelup_reward_gold21
local reward_exp = special.levelup_reward_exp21
if lev >= 31 and lev <= 40 then
reward_gold = special.levelup_reward_gold31
reward_exp = special.levelup_reward_exp31
elseif lev >= 41 and lev <= 50 then
reward_gold = special.levelup_reward_gold41
reward_exp = special.levelup_reward_exp41
elseif lev >= 51 and lev <= 83 then
reward_gold = special.levelup_reward_gold51
reward_exp = special.levelup_reward_exp51
elseif lev >= 84 and lev <= 90 then
reward_gold = special.levelup_reward_gold51
reward_exp = special.levelup_reward_exp84
end
n = number(0, 99)
local i = 0
for i = 1, table.getn(reward_gold) do
if n < reward_gold[i][2] then
pc.change_money(reward_gold[i][1])
say_reward(string.format(gameforge.levelup._110_sayReward, reward_gold[i][1]))
break
else
n = n - reward_gold[i][2]
end
end
n = number(0, 99)
i = 0
for i = 1, table.getn(reward_exp) do
if n < reward_exp[i][2] then
pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, reward_exp[i][1])
say_reward(string.format(gameforge.levelup._120_sayReward, reward_exp[i][1]))
break
else
n = n - reward_exp[i][2]
end
end
say("")
wait()
end
end
local old_lev = lev
lev = lev + 1
if lev > 1 and lev < 90 and pc.level >= lev then
pc.setqf("buttonstate", 2)
makequestbutton(string.format(gameforge.levelup._130_makequestbutton, lev))
pc.setqf("current", lev)
pc.setqf("select", 1)
pc.setqf("remain",special.levelup_quest[lev][2])
setskin(NOWINDOW)
return
else
pc.setqf("current", 0)
q.done()
end
elseif pc.getqf("buttonstate") == 2 then
local lev = pc.getqf("current")
if lev == 0 then
q.done()
end
say_title(gameforge.levelup._140_sayTitle)
say(gameforge.levelup._150_say)
local sel = select(
mob_name(special.levelup_quest[lev][1]).." "..special.levelup_quest[lev][2]..gameforge.levelup._155_say,
mob_name(special.levelup_quest[lev][3]).." "..special.levelup_quest[lev][4]..gameforge.levelup._155_say
)
setskin(SCROLL)
setbgimage('level_bg.tga')
say("")
say("")
say("")
pc.setqf("select", sel)
addimage(20, 12, special.levelup_img[special.levelup_quest[lev][sel*2-1]])
setcolor(0,0,0)
say(string.format(gameforge.levelup._20_say, mob_name(special.levelup_quest[lev][sel*2-1])))
say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][sel*2]))
say(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))
if lev <= table.getn(special.levelup_reward1) then
raw_script(", "..item_name(special.levelup_reward1[lev][pc.job+1]))
elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
raw_script(", "..locale.levelup.random_item)
end
if lev>=21 then
raw_script(", "..locale.gold)
end
raw_script(newline)
levelup.show_mob_pos(lev)
local s = select(gameforge.levelup._160_select)
if s == 1 then
setskin(NOWINDOW)
pc.setqf("remain",special.levelup_quest[lev][sel*2])
syschat(string.format(gameforge.levelup._170_chat, mob_name(special.levelup_quest[lev][sel*2-1])," ".. special.levelup_quest[lev][sel*2]))
q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][sel*2-1])))
q.set_counter(gameforge.levelup._250_say, pc.getqf("remain"))
q.start()
end
setskin(NOWINDOW)
clearmapsignal()
elseif pc.getqf("buttonstate") == 1 then
local s = pc.getqf("select")
if s == 0 then s = 1 end
local lev = pc.getqf("current")
if lev != 0 then
say_title(gameforge.levelup._140_sayTitle)
say(string.format(gameforge.levelup._190_say, pc.getqf("remain")..gameforge.levelup._195_say..mob_name(special.levelup_quest[lev][s*2-1])))
local ss = select(gameforge.levelup._200_select, gameforge.locale.levelup.prev_quest_go)
if ss == 1 then
setskin(SCROLL)
setbgimage('level_bg.tga')
say("")
say("")
say("")
addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]])
setcolor(0,0,0)
say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1])))
say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2]))
raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5]))
say("")
if lev <= table.getn(special.levelup_reward1) then
raw_script(","..item_name(special.levelup_reward1[lev][pc.job+1]))
elseif lev> table.getn(special.levelup_reward1) and lev < 26 then
raw_script(","..locale.levelup.random_item)
end
if lev>=21 then
raw_script(","..locale.gold)
end
raw_script(newline)
select(gameforge.locale.confirm)
setskin(NOWINDOW)
clearmapsignal()
end
setskin(NOWINDOW)
q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][s*2-1])))
q.set_counter(gameforge.levelup._250_say,pc.getqf("remain"))
q.start()
end
end
pc.setqf("buttonstate", -1)
end
when levelup begin
local lev = pc.getqf("current");
if lev == 0 then
lev = pc.level
if lev < 2 or lev > 90 then return end
pc.setqf("buttonstate", 2)
makequestbutton(string.format(gameforge.levelup._10_makequestbutton, lev))
pc.setqf("current", lev)
pc.setqf("select", 1)
pc.setqf("remain", special.levelup_quest[lev][2])
setskin(NOWINDOW)
end
end
when kill begin
local sel = pc.getqf("select")
if sel == 0 then
sel = 1
end
local lev = pc.getqf("current")
if lev != 0 and npc.race == (special.levelup_quest[lev][sel*2-1]) and pc.getqf("buttonstate") == -1 then
local remain = pc.getqf("remain") - 1
if remain <= 0 then
pc.setqf("remain", 0)
q.set_counter_value(0)
setskin(NOWINDOW)
makequestbutton(string.format(gameforge.levelup._50_sayTitle, lev))
pc.setqf("buttonstate", 3)
else
pc.setqf("remain", remain)
q.set_counter_value(remain)
end
end
end
function show_mob_pos(lev)
map_index = pc.get_map_index()
if map_index <= 0 then
test_chat(string.format(gameforge.levelup._210_chat, map_index))
return
end
if map_index > table.getn(special.lvq_map) then
test_chat(string.format(gameforge.levelup._220_chat, map_index..") > max("..table.getn(special.lvq_map)))
return
end
lev_quest_list = special.lvq_map[map_index]
if not lev_quest_list then
test_chat(string.format(gameforge.levelup._230_chat, map_index))
return
end
mob_pos_list = lev_quest_list[lev]
if not mob_pos_list then
test_chat(string.format(gameforge.levelup._230_chat, map_index..")][lev("..lev))
return
end
table.foreachi(
mob_pos_list,
function (n, mob_pos)
test_chat(string.format(gameforge.levelup._240_chat, mob_pos[1],mob_pos[2]))
addmapsignal(mob_pos[1]*100, mob_pos[2]*100)
end
)
setmapcenterposition(200, 0)
end
end
end