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server/gamefiles/locale/english/quest/main_quest_lv94.quest

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--2012.08 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> 94
--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> npc
define GUARD 20378 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ǹ<EFBFBD><C7B9><EFBFBD>
define ICHUNG 20369 -- <20><><EFBFBD><EFBFBD>
define TELEPORT 9012 -- <20><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><CCB5><EFBFBD><EFBFBD><EFBFBD>
define YACKHWAN 20377 -- <20><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD> <20><>ȯ
define SCHOLAR 20380 -- <20><><EFBFBD><EFBFBD>
define OCKGU 20008 -- <20><><EFBFBD><EFBFBD>
define ALCHEMIST 20001 -- <20><><EFBFBD>ݼ<EFBFBD><DDBC><EFBFBD>
define UNDERLING 20379 -- <20>ǹ<EFBFBD><C7B9><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
--<1>--
--<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>--
define REWARD1_EXP 12904600 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ġ
define REWARD1_GOLD 346000 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD1_ITEM1 71001 -- <20><><EFBFBD><EFBFBD> : <20>־ȼ<D6BE><C8BC><EFBFBD>
define REWARD1_ITEM1_COUNT 3 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD1_ITEM2 31032 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ž<EFBFBD>
define REWARD1_ITEM2_COUNT 1 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define AFFECT_MAGIC_DEF 10 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ġ
--<2>--
--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>--
define RECON1_X 374 -- <20><><EFBFBD><EFBFBD>1 X <20><>ǥ
define RECON1_Y 1261 -- <20><><EFBFBD><EFBFBD>1 Y <20><>ǥ
define RECON1_MAPINDEX 304 -- <20><><EFBFBD><EFBFBD>1 <20><> <20>ε<EFBFBD><CEB5><EFBFBD>
define RECON2_X 321 -- <20><><EFBFBD><EFBFBD>2 X <20><>ǥ
define RECON2_Y 419 -- <20><><EFBFBD><EFBFBD>2 Y <20><>ǥ
define RECON2_MAPINDEX 304 -- <20><><EFBFBD><EFBFBD>2 <20><> <20>ε<EFBFBD><CEB5><EFBFBD>
-- define RECON3_X 790 -- <20><><EFBFBD><EFBFBD>3 X <20><>ǥ
-- define RECON3_Y 149 -- <20><><EFBFBD><EFBFBD>3 Y <20><>ǥ
-- define RECON3_MAPINDEX 304 -- <20><><EFBFBD><EFBFBD>3 <20><> <20>ε<EFBFBD><CEB5><EFBFBD>
define RECON4_X 790 -- <20><><EFBFBD><EFBFBD>4 X <20><>ǥ
define RECON4_Y 149 -- <20><><EFBFBD><EFBFBD>4 Y <20><>ǥ
define RECON4_MAPINDEX 304 -- <20><><EFBFBD><EFBFBD>4 <20><> <20>ε<EFBFBD><CEB5><EFBFBD>
define REWARD2_EXP 14074422 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ġ
define REWARD2_GOLD 357000 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD2_ITEM1 30033 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>׸<EFBFBD>
define REWARD2_ITEM1_COUNT 3 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
--<3>--
--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ --
define MOB3_1 3596 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define ITEM3_1 31033 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD3_EXP 16014020 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ġ
define REWARD3_GOLD 0 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD3_ITEM1 70024 -- <20><><EFBFBD><EFBFBD> : <20><EFBFBD><E0BAB9> <20><><EFBFBD><EFBFBD>
define REWARD3_ITEM1_COUNT 1 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD3_ITEM2 30039 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define REWARD3_ITEM2_COUNT 3 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD3_ITEM3 50820 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define REWARD3_ITEM3_COUNT 20 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
--<4>--
--<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ--
define MOB4_1 3105 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28>׽<EFBFBD>Ʈ : <20>鰳)
define MOB4_1_COUNT 30 -- óġ <20><><EFBFBD><EFBFBD> : <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define MOB4_2 3190 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28>׽<EFBFBD>Ʈ : <20><><EFBFBD><EFBFBD>)
define MOB4_2_COUNT 3 -- óġ <20><><EFBFBD><EFBFBD> : <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define MOB4_3 3191 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28>׽<EFBFBD>Ʈ : <20>θ<EFBFBD><CEB8><EFBFBD><EFBFBD><EFBFBD>)
define MOB4_3_COUNT 1 -- óġ <20><><EFBFBD><EFBFBD> : <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD4_EXP 21014020 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ġ
define REWARD4_GOLD 379000 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD4_ITEM1 72308 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö
define REWARD4_ITEM1_COUNT 1 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD4_ITEM2 76011 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD4_ITEM2_COUNT 1 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
--<5>--
--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ--
define MOB5_1 3791 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define MAP_INDEX5 1 -- <20><><EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>ȣ
define MAP_POS5_1_X 500 -- <20>ʿ<EFBFBD> <20><>¦<EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD>̴<EFBFBD> <20><>ǥ.
define MAP_POS5_1_Y 500
define MAP_POS5_2_X 600
define MAP_POS5_2_Y 500
define MAP_POS5_3_X 700
define MAP_POS5_3_Y 300
define ITEM5_1 31034 -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define ITEM5_1_COUNT 9 -- ȹ<><C8B9> <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define ITEM5_1_PCT_GET 10 -- ȹ<><C8B9> Ȯ<><C8AE> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (1/n)
define REWARD5_EXP 25032586 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ġ
define REWARD5_GOLD 390000 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD5_ITEM1 71026 -- <20><><EFBFBD><EFBFBD> : <20><>ö
define REWARD5_ITEM1_COUNT 1 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD5_ITEM2 71025 -- <20><><EFBFBD><EFBFBD> : <20>߰<EFBFBD><DFB0><EFBFBD>
define REWARD5_ITEM2_COUNT 2 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD5_ITEM3 70102 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD5_ITEM3_COUNT 5 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define REWARD5_ITEM4 50826 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define REWARD5_ITEM4_COUNT 10 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
--<6>--
--<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>--
define MOB6_1 3101 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define MOB6_2 3102 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define MOB6_3 3103 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ÿ<EFBFBD>
define MOB6_4 3104 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
define MOB6_5 3105 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define MOB6_6 3190 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define MOB6_7 3191 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define MAP_INDEX6 1 -- <20><><EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>ȣ
define MAP_POS6_1_X 500 -- <20>ʿ<EFBFBD> <20><>¦<EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD>̴<EFBFBD> <20><>ǥ.
define MAP_POS6_1_Y 500
define MAP_POS6_2_X 600
define MAP_POS6_2_Y 500
define MAP_POS6_3_X 700
define MAP_POS6_3_Y 300
define ITEM6_1 31035 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define ITEM6_1_COUNT 1 -- ȹ<><C8B9> <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define ITEM6_1_PCT_GET 3 -- ȹ<><C8B9> Ȯ<><C8AE> : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (1/n)
define ITEM6_2 31013 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define ITEM6_2_COUNT 1 -- ȹ<><C8B9> <20><><EFBFBD><EFBFBD> : <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define ITEM6_2_PCT_GET 3 -- ȹ<><C8B9> Ȯ<><C8AE> : <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (1/n)
define REWARD6_EXP 23074000 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ġ
define REWARD6_GOLD 0 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD6_ITEM1 70024 -- <20><><EFBFBD><EFBFBD> : <20><EFBFBD><E0BAB9> <20><><EFBFBD><EFBFBD>
define REWARD6_ITEM1_COUNT 3 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
--<7>--
--<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>--
define MOB7_1 3101 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define MOB7_2 3102 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define MOB7_3 3103 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Ÿ<EFBFBD>
define MOB7_4 3104 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
define MOB7_5 3105 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define MOB7_6 3190 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
define MOB7_7 3191 -- <20>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
define MAP_INDEX7 1 -- <20><><EFBFBD><EFBFBD><EFBFBD>Ͱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><>ȣ
define MAP_POS7_1_X 500 -- <20>ʿ<EFBFBD> <20><>¦<EFBFBD>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD>̴<EFBFBD> <20><>ǥ.
define MAP_POS7_1_Y 500
define MAP_POS7_2_X 600
define MAP_POS7_2_Y 500
define MAP_POS7_3_X 700
define MAP_POS7_3_Y 300
define ITEM7_1 31036 -- <20><><EFBFBD><EFBFBD> Ȳ<><C8B2> <20>ߺ<EFBFBD>
define ITEM7_1_COUNT 30 -- ȹ<><C8B9> <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD> Ȳ<><C8B2>
define ITEM7_1_DAY_LIMIT 10 -- <20>Ϸ<EFBFBD> <20><>ǰ <20>Ѱ<EFBFBD> : <20><><EFBFBD><EFBFBD> Ȳ<><C8B2>
define ITEM7_1_PCT_GET 2 -- ȹ<><C8B9> Ȯ<><C8AE> : <20><><EFBFBD><EFBFBD> Ȳ<><C8B2> (1/n)
define ITEM7_1_PCT_CHECK 70 -- <20><>ǰ Ȯ<><C8AE> : <20><><EFBFBD><EFBFBD> Ȳ<><C8B2> (n/100)
define REWARD7_EXP 26473000 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>ġ
define REWARD7_GOLD 0 -- <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD>
define REWARD7_ITEM1 71001 -- <20><><EFBFBD><EFBFBD> : <20>־ȼ<D6BE><C8BC><EFBFBD>
define REWARD7_ITEM1_COUNT 5 -- <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
quest main_quest_lv94 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 94 begin
set_state (state1_1)
end
end
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D>ž<EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._010_sendLetter)
local v = find_npc_by_vnum(SCHOLAR)
if 0 != v then
target.vid("__TARGET__", v, mob_name(SCHOLAR))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._010_sendLetter)
say(gameforge.main_quest_lv94._020_say)
end
when SCHOLAR.chat.gameforge.main_quest_lv94._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_lv94._030_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._040_say)
wait()
say_title(mob_name(SCHOLAR))
say(gameforge.main_quest_lv94._050_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM2),REWARD1_ITEM2_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD1_EXP)
pc.change_money(REWARD1_GOLD)
pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
pc.give_item2(REWARD1_ITEM2, REWARD1_ITEM2_COUNT)
set_state (state1_2)
end
end
--<2D><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>--
state state1_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._010_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv94._060_sayTitle)
say(gameforge.main_quest_lv94._070_say)
say_item_vnum(REWARD1_ITEM2)
end
when REWARD1_ITEM2.use begin
pc.remove_item ( REWARD1_ITEM2, pc.count_item(REWARD1_ITEM2))
affect.add_collect_point(POINT_MAGIC_DEF_GRADE,AFFECT_MAGIC_DEF,60*30) --60<36><30>
set_state (state2_1)
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>------------------------------------
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._080_sendLetter)
say(gameforge.main_quest_lv94._090_say)
end
when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._100_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._110_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._120_say)
wait()
say_reward(string.format(gameforge.main_quest_lv94._140_say, RECON1_X,RECON1_Y))
set_state (state2_2)
end
end
state state2_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
target.pos("__TARGET__", RECON1_X, RECON1_Y, RECON1_MAPINDEX, "")
end
when button or info begin
-- if pc.get_map_index() == RECON1_MAPINDEX then
-- addmapsignal(RECON1_X * 100, RECON1_Y * 100)
-- end
say_title(gameforge.main_quest_lv94._150_sayTitle)
say(gameforge.main_quest_lv94._160_say)
say_reward(gameforge.main_quest_lv90._1170_posInfo)
say_reward(string.format(gameforge.main_quest_lv94._180_say, RECON1_X,RECON1_Y))
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._170_say)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(string.format(gameforge.main_quest_lv94._220_say, RECON2_X,RECON2_Y))
set_state (state2_3)
end
end
state state2_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
target.pos("__TARGET__", RECON2_X, RECON2_Y, RECON2_MAPINDEX, "")
end
when button or info begin
-- if pc.get_map_index() == RECON2_MAPINDEX then
-- addmapsignal(RECON2_X * 100, RECON2_Y * 100)
-- end
say_title(gameforge.main_quest_lv94._150_sayTitle)
say(gameforge.main_quest_lv94._160_say)
say_reward(gameforge.main_quest_lv90._1170_posInfo)
say_reward(string.format(gameforge.main_quest_lv94._190_say, RECON2_X,RECON2_Y))
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._170_say)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(string.format(gameforge.main_quest_lv94._230_say, RECON4_X,RECON4_Y))
set_state (state2_5)
end
end
-- state state2_4 begin
-- when letter begin
-- send_letter(gameforge.main_quest_lv94._080_sendLetter)
-- target.pos("__TARGET__", RECON3_X, RECON3_Y, RECON3_MAPINDEX, "")
-- end
-- when button or info begin
-- if pc.get_map_index() == RECON3_MAPINDEX then
-- addmapsignal(RECON3_X * 100, RECON3_Y * 100)
-- end
-- say_title(locale.main_quest_lv94.title_4)
-- say(locale.main_quest_lv94.say_12)
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- say_reward(string.format(locale.main_quest_lv94.say_16, RECON3_X,RECON3_Y))
-- say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
-- end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
-- when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin
-- say_title(mob_name(GUARD))
-- say(locale.main_quest_lv94.say_13)
-- end
-- when __TARGET__.target.arrive begin
-- target.delete("__TARGET__")
-- say_reward(string.format(locale.main_quest_lv94.say_20, RECON4_X,RECON4_Y))
-- set_state (state2_5)
-- end
-- end
state state2_5 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
target.pos("__TARGET__", RECON4_X, RECON4_Y, RECON4_MAPINDEX, "")
end
when button or info begin
-- if pc.get_map_index() == RECON4_MAPINDEX then
-- addmapsignal(RECON4_X * 100, RECON4_Y * 100)
-- end
say_title(gameforge.main_quest_lv94._150_sayTitle)
say(gameforge.main_quest_lv94._160_say)
say_reward(gameforge.main_quest_lv90._1170_posInfo)
say_reward(string.format(gameforge.main_quest_lv94._210_say, RECON4_X,RECON4_Y))
say()
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._170_say)
end
when __TARGET__.target.arrive begin
target.delete("__TARGET__")
say_reward(gameforge.main_quest_lv94._250_say)
set_state (state2_6)
end
end
state state2_6 begin
when letter begin
send_letter(gameforge.main_quest_lv94._080_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._080_sendLetter)
say(gameforge.main_quest_lv94._260_say)
end
when GUARD.chat.gameforge.main_quest_lv94._080_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._270_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._280_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD2_EXP)
pc.change_money(REWARD2_GOLD)
pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT)
set_state (state3_1)
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ------------------------------------
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._290_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._290_sendLetter)
say(gameforge.main_quest_lv94._300_say)
end
when GUARD.chat.gameforge.main_quest_lv94._290_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._310_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._320_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._330_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._340_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._350_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._360_say)
set_state (state3_2)
end
end
state state3_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._290_sendLetter)
end
when button or info begin
say_title(gameforge.main_quest_lv94._370_sayTitle)
say(gameforge.main_quest_lv94._380_say)
say_item_vnum(ITEM3_1)
end
--Ŭ<><C5AC><EFBFBD><EFBFBD> <20><>--
when GUARD.chat.gameforge.main_quest_lv94._290_sendLetter begin
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._390_say)
end
when MOB3_1.kill begin
if pc.count_item(ITEM3_1) < 1 then
notice_multiline(gameforge.main_quest_lv94._400_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._400_2_notice,notice)
pc.give_item2(ITEM3_1, 1)
set_state (state3_3)
end
end
end
state state3_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._290_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._290_sendLetter)
say(gameforge.main_quest_lv94._410_say)
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when MOB3_1.kill begin
if pc.count_item(ITEM3_1) < 1 then
notice_multiline(gameforge.main_quest_lv94._400_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._400_2_notice,notice)
pc.give_item2(ITEM3_1, 1)
end
end
when GUARD.chat.gameforge.main_quest_lv94._290_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM3_1) >= 1 then
pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1))
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._420_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM2),REWARD3_ITEM2_COUNT,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM3),REWARD3_ITEM3_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD3_EXP)
--pc.change_money(REWARD3_GOLD)
pc.give_item2(REWARD3_ITEM1, REWARD3_ITEM1_COUNT)
pc.give_item2(REWARD3_ITEM2, REWARD3_ITEM2_COUNT)
pc.give_item2(REWARD3_ITEM3, REWARD3_ITEM3_COUNT)
set_state (state4_1)
else
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._390_say)
set_state (state3_2)
end
end
end
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D>ܾ<EFBFBD><DCBE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
state state4_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._430_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._430_sendLetter)
say(gameforge.main_quest_lv94._440_say)
end
when GUARD.chat.gameforge.main_quest_lv94._430_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._450_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._460_say)
wait()
say_title(mob_name(GUARD ))
say(string.format(gameforge.main_quest_lv94._470_say,MOB4_1_COUNT,MOB4_2_COUNT,MOB4_3_COUNT))
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._480_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._490_say)
set_state (state4_2)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state4_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._430_sendLetter)
q.set_counter_name(gameforge.main_quest_lv94._1080_say)
local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count")
local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count")
local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
end
when button or info begin
say_title(gameforge.main_quest_lv94._500_sayTitle)
say(string.format(gameforge.main_quest_lv94._510_say,MOB4_1_COUNT,MOB4_2_COUNT,MOB4_3_COUNT))
say("")
say_title(gameforge.main_quest_lv94._1060_say)
local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count")
local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count")
local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
say_title(string.format(gameforge.main_quest_lv94._1070_say,mob_name(MOB4_1),remain1,mob_name(MOB4_2),remain2,mob_name(MOB4_3),remain3))
end
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC> --
when GUARD.chat.gameforge.main_quest_lv94._430_sendLetter begin
say_title(mob_name(GUARD ))
say(string.format(gameforge.main_quest_lv94._470_say,MOB4_1_COUNT,MOB4_2_COUNT,MOB4_3_COUNT))
end
when MOB4_1.kill begin
local mob4_1_count = pc.getqf("mob4_1_count")
if mob4_1_count < MOB4_1_COUNT then
pc.setqf("mob4_1_count", mob4_1_count + 1)
local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count")
local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count")
local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
if pc.getqf("mob4_1_count") >= MOB4_1_COUNT and pc.getqf("mob4_2_count") >= MOB4_2_COUNT and pc.getqf("mob4_3_count") >= MOB4_3_COUNT then
notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice)
set_state (state4_3)
end
end
end
when MOB4_2.kill begin
local mob4_2_count = pc.getqf("mob4_2_count")
if mob4_2_count < MOB4_2_COUNT then
pc.setqf("mob4_2_count", mob4_2_count + 1)
local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count")
local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count")
local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
if pc.getqf("mob4_1_count") >= MOB4_1_COUNT and pc.getqf("mob4_2_count") >= MOB4_2_COUNT and pc.getqf("mob4_3_count") >= MOB4_3_COUNT then
notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice)
set_state (state4_3)
end
end
end
when MOB4_3.kill begin
local mob4_3_count = pc.getqf("mob4_3_count")
if mob4_3_count < MOB4_3_COUNT then
pc.setqf("mob4_3_count", mob4_3_count + 1)
local remain1 = MOB4_1_COUNT - pc.getqf("mob4_1_count")
local remain2 = MOB4_2_COUNT - pc.getqf("mob4_2_count")
local remain3 = MOB4_3_COUNT - pc.getqf("mob4_3_count")
q.set_counter_value(remain1 + remain2 + remain3)
if pc.getqf("mob4_1_count") >= MOB4_1_COUNT and pc.getqf("mob4_2_count") >= MOB4_2_COUNT and pc.getqf("mob4_3_count") >= MOB4_3_COUNT then
notice_multiline(gameforge.main_quest_lv94._530_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._530_2_notice,notice)
set_state (state4_3)
end
end
end
end
state state4_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._430_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv94._430_sendLetter)
say(gameforge.main_quest_lv94._540_say)
end
when GUARD.chat.gameforge.main_quest_lv94._430_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._550_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM2),REWARD4_ITEM2_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD4_EXP)
pc.change_money(REWARD4_GOLD)
pc.give_item2(REWARD4_ITEM1, REWARD4_ITEM1_COUNT)
pc.give_item2_select(REWARD4_ITEM2)
item.set_socket(2, 120)
set_state (state5_1)
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ-----------------------------------
state state5_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._560_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._560_sendLetter)
say(gameforge.main_quest_lv94._570_say)
end
when GUARD.chat.gameforge.main_quest_lv94._560_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._580_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._590_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._600_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._610_say)
wait()
say_title(mob_name(GUARD ))
say(string.format(gameforge.main_quest_lv94._620_say,ITEM5_1_COUNT))
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._630_say)
set_state (state5_2)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state5_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._560_sendLetter)
q.set_counter_name(gameforge.main_quest_lv94._1080_say)
local remain1 = ITEM5_1_COUNT - pc.count_item(ITEM5_1)
q.set_counter_value(remain1)
end
when button or info begin
-- if pc.get_map_index() == MAP_INDEX5 then
-- addmapsignal(MAP_POS5_1_X * 100, MAP_POS5_1_Y * 100)
-- addmapsignal(MAP_POS5_2_X * 100, MAP_POS5_2_Y * 100)
-- addmapsignal(MAP_POS5_3_X * 100, MAP_POS5_3_Y * 100)
-- end
local remain1 = ITEM5_1_COUNT - pc.count_item(ITEM5_1)
say_title(gameforge.main_quest_lv94._640_sayTitle)
say(gameforge.main_quest_lv94._650_say)
say_item_vnum(ITEM5_1)
say(gameforge.main_quest_lv94._1080_say)
say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(ITEM5_1),remain1 ))
say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC> --
when GUARD.chat.gameforge.main_quest_lv94._560_sendLetter begin
say_title(mob_name(GUARD ))
say(string.format(gameforge.main_quest_lv94._660_say,ITEM5_1_COUNT))
end
when MOB5_1.kill begin
local item5_1_count = pc.count_item(ITEM5_1)
if item5_1_count < ITEM5_1_COUNT then
if number (1,ITEM5_1_PCT_GET) == 1 then
pc.give_item2 ( ITEM5_1, 1 )
local remain1 = ITEM5_1_COUNT - pc.count_item(ITEM5_1)
q.set_counter_value(remain1)
if pc.count_item(ITEM5_1) >= ITEM5_1_COUNT then
notice_multiline(gameforge.main_quest_lv94._670_say_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._670_say_2_notice,notice)
set_state (state5_3)
end
end
end
end
end
state state5_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._560_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv94._560_sendLetter)
say(gameforge.main_quest_lv94._670_say_1_notice)
say(gameforge.main_quest_lv94._670_say_2_notice)
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when MOB5_1.kill begin
local item5_1_count = pc.count_item(ITEM5_1)
if item5_1_count < ITEM5_1_COUNT then
if number (1,ITEM5_1_PCT_GET) == 1 then
pc.give_item2 ( ITEM5_1, 1 )
if pc.count_item(ITEM5_1) >= ITEM5_1_COUNT then
notice_multiline(gameforge.main_quest_lv94._670_say_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._670_say_2_notice,notice)
set_state (state5_3)
end
end
end
end
when GUARD.chat.gameforge.main_quest_lv94._560_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM5_1) >= ITEM5_1_COUNT then
pc.remove_item ( ITEM5_1, pc.count_item(ITEM5_1))
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._680_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD5_EXP))
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD5_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM1),REWARD5_ITEM1_COUNT,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM2),REWARD5_ITEM2_COUNT,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM3),REWARD5_ITEM3_COUNT,locale.count_postfix))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM4),REWARD5_ITEM4_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD5_EXP)
pc.change_money(REWARD5_GOLD)
pc.give_item2(REWARD5_ITEM1, REWARD5_ITEM1_COUNT)
pc.give_item2(REWARD5_ITEM2, 1)
pc.give_item2(REWARD5_ITEM2, 1)
pc.give_item2(REWARD5_ITEM3, 1)
pc.give_item2(REWARD5_ITEM3, 1)
pc.give_item2(REWARD5_ITEM3, 1)
pc.give_item2(REWARD5_ITEM3, 1)
pc.give_item2(REWARD5_ITEM3, 1)
pc.give_item2(REWARD5_ITEM4, REWARD5_ITEM4_COUNT)
set_state (state6_1)
else
say_title(mob_name(GUARD ))
say(string.format(gameforge.main_quest_lv94._660_say,ITEM5_1_COUNT))
set_state (state5_2)
end
end
end
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>-----------------------------------
state state6_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._690_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._690_sendLetter)
say(gameforge.main_quest_lv94._700_say)
end
when GUARD.chat.gameforge.main_quest_lv94._690_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._710_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._720_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._730_say)
wait()
set_state (state6_2)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state6_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._690_sendLetter)
q.set_counter_name(gameforge.main_quest_lv94._1080_say)
if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
set_state (state6_3)
end
end
when button or info begin
-- if pc.get_map_index() == MAP_INDEX6 then
-- addmapsignal(MAP_POS6_1_X * 100, MAP_POS6_1_Y * 100)
-- addmapsignal(MAP_POS6_2_X * 100, MAP_POS6_2_Y * 100)
-- addmapsignal(MAP_POS6_3_X * 100, MAP_POS6_3_Y * 100)
-- end
say_title(gameforge.main_quest_lv94._740_sayTitle)
say(gameforge.main_quest_lv94._750_say)
say_item_vnum(ITEM6_1)
say_item_vnum(ITEM6_2)
say(gameforge.main_quest_lv94._1080_say)
local remain1 = ITEM6_1_COUNT - pc.count_item(ITEM6_1)
if remain1 < 0 then
remain1 = 0
end
local remain2 = ITEM6_2_COUNT - pc.count_item(ITEM6_2)
if remain2 < 0 then
remain2 = 0
end
say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(ITEM6_1),remain1))
say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(ITEM6_2),remain2))
q.set_counter_value(remain1 + remain2)
-- say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
-- Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC> --
when GUARD.chat.gameforge.main_quest_lv94._690_sendLetter begin
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._760_say)
end
when MOB6_1.kill or MOB6_2.kill or MOB6_3.kill or MOB6_4.kill or MOB6_5.kill or MOB6_6.kill or MOB6_7.kill begin
if pc.count_item(ITEM6_1) < ITEM6_1_COUNT then
if number (1,ITEM6_1_PCT_GET) == 1 then
pc.give_item2 ( ITEM6_1, 1 )
if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
set_state (state6_3)
end
end
end
if pc.count_item(ITEM6_2) < ITEM6_2_COUNT then
if number (1,ITEM6_2_PCT_GET) == 1 then
pc.give_item2 ( ITEM6_2, 1 )
if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
set_state (state6_3)
end
end
end
local remain1 = ITEM6_1_COUNT - pc.count_item(ITEM6_1)
if remain1 < 0 then
remain1 = 0
end
local remain2 = ITEM6_2_COUNT - pc.count_item(ITEM6_2)
if remain2 < 0 then
remain2 = 0
end
q.set_counter_value(remain1 + remain2)
end
end
state state6_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._690_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv94._690_sendLetter)
say(gameforge.main_quest_lv94._780_say)
end
-- <20>߰<EFBFBD><DFB0><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD>.
when MOB6_1.kill or MOB6_2.kill or MOB6_3.kill or MOB6_4.kill or MOB6_5.kill or MOB6_6.kill or MOB6_7.kill begin
if pc.count_item(ITEM6_1) < ITEM6_1_COUNT then
if number (1,ITEM6_1_PCT_GET) == 1 then
pc.give_item2 ( ITEM6_1, 1 )
if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
end
end
end
if pc.count_item(ITEM6_2) < ITEM6_2_COUNT then
if number (1,ITEM6_2_PCT_GET) == 1 then
pc.give_item2 ( ITEM6_2, 1 )
if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then
notice_multiline(gameforge.main_quest_lv94._770_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._770_2_notice,notice)
end
end
end
end
when GUARD.chat.gameforge.main_quest_lv94._690_sendLetter begin
target.delete("__TARGET__")
if pc.count_item(ITEM6_1) >= ITEM6_1_COUNT and pc.count_item(ITEM6_2) >= ITEM6_2_COUNT then
pc.remove_item ( ITEM6_1, pc.count_item(ITEM6_1))
pc.remove_item ( ITEM6_2, pc.count_item(ITEM6_2))
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._790_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._800_say)
wait()
say_title(gameforge.main_quest_lv94._840_say)
say_reward(gameforge.main_quest_lv94._810_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._820_say)
wait()
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._830_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD6_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD6_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD6_ITEM1),REWARD6_ITEM1_COUNT,locale.count_postfix))
say("")
pc.give_exp2(REWARD6_EXP)
--pc.change_money(REWARD6_GOLD)
pc.give_item2(REWARD6_ITEM1, 1)
pc.give_item2(REWARD6_ITEM1, 1)
pc.give_item2(REWARD6_ITEM1, 1)
set_state (state7_1)
else
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._760_say)
set_state (state6_2)
end
end
end
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>-----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
------------------------------------<2D><><EFBFBD><EFBFBD> Ȳ<><C8B2>----------------------------------
state state7_1 begin
when letter begin
send_letter(gameforge.main_quest_lv94._850_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._850_sendLetter)
say(gameforge.main_quest_lv94._860_say)
end
when GUARD.chat.gameforge.main_quest_lv94._850_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._870_say)
wait()
say_title(mob_name(GUARD))
say(gameforge.main_quest_lv94._880_say)
set_state (state7_2)
end
end
state state7_2 begin
when letter begin
send_letter(gameforge.main_quest_lv94._850_sendLetter)
local v = find_npc_by_vnum(ALCHEMIST)
if 0 != v then
target.vid("__TARGET__", v, mob_name(ALCHEMIST))
end
end
when button or info begin
say_title(gameforge.main_quest_lv94._950_sayTitle)
say(gameforge.main_quest_lv94._890_say)
end
when ALCHEMIST.chat.gameforge.main_quest_lv94._850_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(ALCHEMIST ))
say(gameforge.main_quest_lv94._900_say)
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._910_say)
wait()
say_title(mob_name(ALCHEMIST ))
say(string.format(gameforge.main_quest_lv94._920_say,ITEM7_1_COUNT))
wait()
say_title(pc.getname())
say(gameforge.main_quest_lv94._930_say)
set_state (state7_3)
end
end
-- <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD> --
state state7_3 begin
when letter begin
send_letter(gameforge.main_quest_lv94._850_sendLetter)
q.set_counter_name(gameforge.main_quest_lv94._1080_say)
end
when button or info begin
-- if pc.get_map_index() == MAP_INDEX7 then
-- addmapsignal(MAP_POS7_1_X * 100, MAP_POS7_1_Y * 100)
-- addmapsignal(MAP_POS7_2_X * 100, MAP_POS7_2_Y * 100)
-- addmapsignal(MAP_POS7_3_X * 100, MAP_POS7_3_Y * 100)
-- end
say_title(gameforge.main_quest_lv94._940_sayTitle)
say(gameforge.main_quest_lv94._960_say)
say_item_vnum(ITEM7_1)
say(gameforge.main_quest_lv94._1080_say)
local remain = ITEM7_1_COUNT - pc.getqf("total_item7_1_checked")
if remain < 0 then
remain = 0
end
say_reward(string.format(gameforge.main_quest_lv94._1090_say,item_name(ITEM7_1),remain))
q.set_counter_value(remain)
-- say()
-- say_reward(gameforge.main_quest_lv90._1170_posInfo)
-- select(gameforge.main_quest_lv90._950_say)
-- setskin(NOWINDOW)
-- clearmapsignal()
end
when MOB7_1.kill or MOB7_2.kill or MOB7_3.kill or MOB7_4.kill or MOB7_5.kill or MOB7_6.kill or MOB7_7.kill begin
if number (1,ITEM7_1_PCT_GET) == 1 then
pc.give_item2 ( ITEM7_1, 1 )
notice_multiline(gameforge.main_quest_lv94._970_1_notice,notice)
notice_multiline(gameforge.main_quest_lv94._970_2_notice,notice)
end
end
when ALCHEMIST.chat.gameforge.main_quest_lv94._850_sendLetter begin
local cur_t = get_global_time() - 60 * 60 * 9
local today_date = cur_t - math.mod(cur_t,86400)
local last_checked_date = pc.getqf("last_checked_date")
if today_date ~= last_checked_date then
pc.setqf("last_checked_date", today_date)
pc.setqf("today_item7_1_checked",0)
end
if pc.count_item(ITEM7_1) > 0 then
local today_item7_1_checked = pc.getqf("today_item7_1_checked")
if today_item7_1_checked >= ITEM7_1_DAY_LIMIT then --1<><31> <20><>ǰ <20><><EFBFBD><EFBFBD> <20>ʰ<EFBFBD>
say_title(mob_name(ALCHEMIST ))
say(gameforge.main_quest_lv94._1000_say)
else
if number (1,100) <= ITEM7_1_PCT_CHECK then -- <20><>ǰ <20><><EFBFBD><EFBFBD>
pc.remove_item ( ITEM7_1, 1)
local today_item7_1_checked = pc.getqf("today_item7_1_checked")
pc.setqf("today_item7_1_checked",today_item7_1_checked + 1)
local total_item7_1_checked = pc.getqf("total_item7_1_checked")
pc.setqf("total_item7_1_checked",total_item7_1_checked+1)
local remain = ITEM7_1_COUNT - pc.getqf("total_item7_1_checked")
if remain < 0 then
remain = 0
end
q.set_counter_value(remain)
if pc.getqf("total_item7_1_checked") >= ITEM7_1_COUNT then -- <20><>ǰ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>޼<EFBFBD>
say_title(mob_name(ALCHEMIST ))
say(gameforge.main_quest_lv94._1010_say)
set_state (state7_4)
else
say_title(mob_name(ALCHEMIST ))
say(string.format(gameforge.main_quest_lv94._980_say,ITEM7_1_COUNT-pc.getqf("total_item7_1_checked") ))
end
else -- <20><>ǰ <20><><EFBFBD><EFBFBD>
pc.remove_item ( ITEM7_1, 1)
say_title(mob_name(ALCHEMIST ))
say(gameforge.main_quest_lv94._990_say)
end
end
else
say_title(mob_name(ALCHEMIST ))
say(gameforge.main_quest_lv94._1040_say)
end
end
end
state state7_4 begin
when letter begin
send_letter(gameforge.main_quest_lv94._850_sendLetter)
local v = find_npc_by_vnum(GUARD)
if 0 != v then
target.vid("__TARGET__", v, mob_name(GUARD))
end
q.set_counter_name("")
end
when button or info begin
say_title(gameforge.main_quest_lv94._850_sendLetter)
say(gameforge.main_quest_lv94._1020_say)
end
when GUARD.chat.gameforge.main_quest_lv94._850_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(GUARD ))
say(gameforge.main_quest_lv94._1030_say)
wait()
--<2D><><EFBFBD><EFBFBD>
say_title(locale.reward)
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD7_EXP))
--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD7_GOLD))
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD7_ITEM1),REWARD7_ITEM1_COUNT,locale.count_postfix))
say("")
say_title(gameforge.main_quest_lv94._1050_say)
pc.give_exp2(REWARD7_EXP)
--pc.change_money(REWARD7_GOLD)
pc.give_item2(REWARD7_ITEM1, REWARD7_ITEM1_COUNT)
clear_letter()
set_quest_state ("main_quest_lv95", "state0")
set_state (__COMPLETE__)
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end