Remove hackshield and unused function, game now compiles and runs

This commit is contained in:
2022-03-06 00:01:03 +02:00
parent 90ef09c331
commit b99293c9d7
103 changed files with 217 additions and 5364 deletions

View File

@@ -974,17 +974,17 @@ ACMD(do_state)
snprintf(buf, sizeof(buf), "%s's State: ", tch->GetName());
if (tch->IsPosition(POS_FIGHTING))
strlcat(buf, "Battle", sizeof(buf));
strncat(buf, "Battle", sizeof(buf));
else if (tch->IsPosition(POS_DEAD))
strlcat(buf, "Dead", sizeof(buf));
strncat(buf, "Dead", sizeof(buf));
else
strlcat(buf, "Standing", sizeof(buf));
strncat(buf, "Standing", sizeof(buf));
if (ch->GetShop())
strlcat(buf, ", Shop", sizeof(buf));
strncat(buf, ", Shop", sizeof(buf));
if (ch->GetExchange())
strlcat(buf, ", Exchange", sizeof(buf));
strncat(buf, ", Exchange", sizeof(buf));
ch->ChatPacket(CHAT_TYPE_INFO, "%s", buf);