quest find_squareguard begin state start begin end state run begin when login with pc.level<=5 begin set_state(find) end end state find begin when letter begin local find_npc_vnum = 0 if pc.get_empire()==1 then find_npc_vnum = 11000 elseif pc.get_empire()==2 then find_npc_vnum = 11002 elseif pc.get_empire()==3 then find_npc_vnum = 11004 end local v=find_npc_by_vnum(find_npc_vnum) if 0==v then else target.vid("__TARGET__1", v, gameforge.find_squareguard._10_targetVid) end end when letter begin send_letter(gameforge.find_squareguard._10_targetVid) end when button or info begin say_title(gameforge.buy_fishrod._210_sayTitle) say(gameforge.find_squareguard._20_sayReward) end when __TARGET__1.target.click begin target.delete("__TARGET__1") say_title(gameforge.find_squareguard._30_sayTitle) say(gameforge.find_squareguard._40_say) local b= select(gameforge.find_squareguard._50_select) if 1==b then say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.find_squareguard._60_sayReward) pc.changemoney(200) set_state(buy) elseif 2==b then else say(string.format(gameforge.find_squareguard._70_say, b)) end end end state buy begin when letter begin send_letter(gameforge.find_squareguard._80_sendLetter) local v=find_npc_by_vnum(9003) if 0==v then else target.vid("__TARGET__", v, gameforge.find_squareguard._131_targetVid ) end end when button or info begin say_title(gameforge.buy_fishrod._210_sayTitle) say(gameforge.find_squareguard._90_sayReward) end when 11000.chat.gameforge.find_squareguard._100_npcChat or 11002.chat.gameforge.find_squareguard._100_npcChat or 11004.chat.gameforge.find_squareguard._100_npcChat begin say_title(gameforge.find_squareguard._110_sayTitle) say(gameforge.find_squareguard._120_say) end when __TARGET__.target.click begin target.delete("__TARGET__") say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.find_squareguard._140_say) wait() say_title(gameforge.find_squareguard._130_sayTitle) say(gameforge.find_squareguard._150_say) wait() say_title(gameforge.buy_fishrod._210_sayTitle) say_reward(gameforge.find_squareguard._160_sayReward) ----------"12345678901234567890123456789012345678901234567890"| say_reward(gameforge.find_squareguard._170_sayReward) pc.give_item2(27001,5) setstate(deliver) end end state deliver begin when letter begin local find_npc_vnum = 0 if pc.get_empire()==1 then find_npc_vnum = 11000 elseif pc.get_empire()==2 then find_npc_vnum = 11002 elseif pc.get_empire()==3 then find_npc_vnum = 11004 end local v=find_npc_by_vnum(find_npc_vnum) if 0==v then else target.vid("__TARGET__1", v, gameforge.find_squareguard._10_targetVid) end end when letter begin send_letter(gameforge.find_squareguard._180_sendLetter) end when button or info begin say_title(gameforge.buy_fishrod._210_sayTitle) say(gameforge.find_squareguard._190_sayReward) end when __TARGET__1.target.click with pc.countitem("27001")<1 begin target.delete("__TARGET__1") say_title(gameforge.find_squareguard._30_sayTitle) say(gameforge.find_squareguard._200_say) -- genereate a error, we have another quest for the skills. Here are the orignal korean linked -- set_quest_state("find_skillteacher", "find") clear_letter() set_state(__COMPLETE__) end when __TARGET__1.target.click with pc.countitem("27001")>=1 begin target.delete("__TARGET__1") say_title(gameforge.find_squareguard._30_sayTitle) say(gameforge.find_squareguard._210_say) wait() say_title(gameforge.find_squareguard._30_sayTitle) say(gameforge.find_squareguard._220_say) if pc.countitem("27001")>=1 then pc.removeitem("27001", 1) local r=number(1, 3) if r==1 then pc.give_item2("14000", 1) elseif r==2 then pc.give_item2("16000", 1) elseif r==3 then pc.give_item2("17000", 1) end end clear_letter() set_state(__COMPLETE__) -- genereate a error, we have another quest for the skills. Here are the orignal korean linked -- set_quest_state("find_skillteacher", "find") end end state __COMPLETE__ begin end end