--2012.08 김용욱 --메인퀘스트 레벨 93 --퀘스트 진행 npc define GUARD 20378 -- 경비대장 악무르 define ICHUNG 20369 -- 이충 define TELEPORT 9012 -- 공간이동술사 define YACKHWAN 20377 -- 약령도장 약환 define SCHOLAR 20380 -- 학자 define OCKGU 20008 -- 옥구 define ALCHEMIST 20001 -- 연금술사 define UNDERLING 20379 -- 악무르의 부하 --<1>-- --내력강화1-1-- define MOB1_1 3191 -- 외안투귀 최종보스 define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호 define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS1_1_Y 500 define MAP_POS1_2_X 600 define MAP_POS1_2_Y 500 define MAP_POS1_3_X 700 define MAP_POS1_3_Y 300 define ITEM1_1 31029 -- 외안투귀의 내단 (테스트 : 도+0) define ITEM1_1_PCT_GET 1000 -- 획득 확률 : 외안투귀의 내단 (1/n) define REWARD1_EXP 27874422 -- 보상 : 경험치 define REWARD1_GOLD 0 -- 보상 : 골드 define REWARD1_ITEM1 27994 -- 보상 : 피진주 define REWARD1_ITEM1_COUNT 1 -- 보상 갯수 --<2>-- --내력강화1-2-- define MOB2_1 3791 -- 거인족 최종보스 define MAP_INDEX2 1 -- 몬스터가 나오는 맵 번호 define MAP_POS2_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS2_1_Y 500 define MAP_POS2_2_X 600 define MAP_POS2_2_Y 500 define MAP_POS2_3_X 700 define MAP_POS2_3_Y 300 define ITEM2_1 31030 -- 거인족의 내단 (테스트 : 도+1) define ITEM2_1_PCT_GET 1000 -- 획득 확률 : 거인족의 내단 (1/n) define REWARD2_EXP 28914020 -- 보상 : 경험치 define REWARD2_GOLD 302000 -- 보상 : 골드 define REWARD2_ITEM1 30048 -- 보상 : 얼음조각 define REWARD2_ITEM1_COUNT 1 -- 보상 갯수 define REWARD2_ITEM2 50819 -- 보상 : 진보환액 define REWARD2_ITEM2_COUNT 10 -- 보상 갯수 --<3>-- --내력강화1-3 -- define REWARD3_EXP 17904600 -- 보상 : 경험치 define REWARD3_GOLD 30000 -- 보상 : 골드 define REWARD3_ITEM1 71094 -- 보상 : 선인의 교훈 define REWARD3_ITEM1_COUNT 1 -- 보상 갯수 define REWARD3_ITEM2 72024 -- 보상 : 행운의 금화 define REWARD3_ITEM2_COUNT 1 -- 보상 갯수 --<4>-- --내력강화1-4-- define ITEM4_1 50724 -- 약용가시오가피 define ITEM4_1_NEEDED 200 -- 필요갯수 define ITEM4_2 50726 -- 약용영지버섯 define ITEM4_2_NEEDED 200 -- 필요갯수 define ITEM4_3 50707 -- 만병초 define ITEM4_3_NEEDED 200 -- 필요갯수 define REWARD4_EXP 31374000 -- 보상 : 경험치 define REWARD4_GOLD 0 -- 보상 : 골드 define REWARD4_ITEM1 31031 -- 보상 : 천년명주 define REWARD4_ITEM1_COUNT 1 -- 보상 갯수 define REWARD4_ITEM2 50706 -- 보상 : 영지버섯 define REWARD4_ITEM2_COUNT 20 -- 보상 갯수 define REWARD4_ITEM3 72301 -- 보상 : 축복의 서 define REWARD4_ITEM3_COUNT 5 -- 보상 갯수 --<5>-- --신약 제조1-1-- define REWARD5_EXP 19920820 -- 보상 : 경험치 define REWARD5_GOLD 335000 -- 보상 : 골드 define REWARD5_ITEM1 72723 -- 보상 : 화룡의 축복(소) define REWARD5_ITEM1_COUNT 1 -- 보상 갯수 define REWARD5_ITEM2 70050 -- 보상 : 선왕의 증표 define REWARD5_ITEM2_COUNT 1 -- 보상 갯수 quest main_quest_lv93 begin state start begin end state state0 begin when login or levelup or enter with pc.level >= 93 begin set_state (state1_1) end end ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ ------------------------------------내력강화1-1------------------------------------ state state1_1 begin when letter begin send_letter(gameforge.main_quest_lv93._010_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv93._010_sendLetter) say(gameforge.main_quest_lv93._020_say) end when GUARD.chat.gameforge.main_quest_lv93._010_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv93._030_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv93._040_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._050_say) set_state (state1_2) end end state state1_2 begin when letter begin send_letter(gameforge.main_quest_lv93._010_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv93._010_sendLetter) say(gameforge.main_quest_lv93._130_say) end when SCHOLAR.chat.gameforge.main_quest_lv93._010_sendLetter begin target.delete("__TARGET__") say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._060_say) wait() say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._070_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._080_say) set_state (state1_3) end end --퀘스트 수행-- state state1_3 begin when letter begin send_letter(gameforge.main_quest_lv93._010_sendLetter) end when button or info begin -- if pc.get_map_index() == MAP_INDEX1 then -- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100) -- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100) -- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100) -- end say_title(gameforge.main_quest_lv93._090_sayTitle) say(gameforge.main_quest_lv93._100_say) say_item_vnum(ITEM1_1) -- say() -- say_reward(locale.main_quest_lv93.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when SCHOLAR.chat.gameforge.main_quest_lv93._010_sendLetter begin say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._110_say) end when MOB1_1.kill begin if number(1,ITEM1_1_PCT_GET) == 1 then if pc.count_item(ITEM1_1) < 1 then pc.give_item2(ITEM1_1, 1) if pc.count_item(ITEM1_1) >= 1 then notice_multiline(gameforge.main_quest_lv93._120_1_notice,notice) set_state (state1_4) end end end end end state state1_4 begin when letter begin send_letter(gameforge.main_quest_lv93._010_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv93._010_sendLetter) say(gameforge.main_quest_lv93._130_say) end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB1_1.kill begin if number(1,ITEM1_1_PCT_GET) == 1 then if pc.count_item(ITEM1_1) < 1 then pc.give_item2(ITEM1_1, 1) if pc.count_item(ITEM1_1) >= 1 then notice_multiline(gameforge.main_quest_lv93._120_1_notice,notice) set_state (state1_4) end end end end when SCHOLAR.chat.gameforge.main_quest_lv93._010_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM1_1) >= 1 then pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1)) say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._140_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD1_EXP) --pc.change_money(REWARD1_GOLD) pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT) set_state (state2_1) else say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._110_say) set_state (state1_3) end end end ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ ------------------------------------내력강화1-2------------------------------------ state state2_1 begin when letter begin send_letter(gameforge.main_quest_lv93._150_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv93._150_sendLetter) say(gameforge.main_quest_lv93._160_say) end when SCHOLAR.chat.gameforge.main_quest_lv93._150_sendLetter begin target.delete("__TARGET__") say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._170_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._180_say) set_state (state2_2) end end --퀘스트 수행-- state state2_2 begin when letter begin send_letter(gameforge.main_quest_lv93._150_sendLetter) end when button or info begin -- if pc.get_map_index() == MAP_INDEX2 then -- addmapsignal(MAP_POS2_1_X * 100, MAP_POS2_1_Y * 100) -- addmapsignal(MAP_POS2_2_X * 100, MAP_POS2_2_Y * 100) -- addmapsignal(MAP_POS2_3_X * 100, MAP_POS2_3_Y * 100) -- end say_title(gameforge.main_quest_lv93._190_sayTitle) say(gameforge.main_quest_lv93._200_say) say_item_vnum(ITEM2_1) -- say() -- say_reward(locale.main_quest_lv93.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when SCHOLAR.chat.gameforge.main_quest_lv93._150_sendLetter begin say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._210_say) end when MOB2_1.kill begin if number(1,ITEM2_1_PCT_GET) == 1 then if pc.count_item(ITEM2_1) < 1 then pc.give_item2(ITEM2_1, 1) if pc.count_item(ITEM2_1) >= 1 then notice_multiline(gameforge.main_quest_lv93._220_1_notice,notice) notice_multiline(gameforge.main_quest_lv93._220_2_notice,notice) set_state (state2_3) end end end end end state state2_3 begin when letter begin send_letter(gameforge.main_quest_lv93._150_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv93._150_sendLetter) say(gameforge.main_quest_lv93._230_say) end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB2_1.kill begin if number(1,ITEM2_1_PCT_GET) == 1 then if pc.count_item(ITEM2_1) < 1 then pc.give_item2(ITEM2_1, 1) if pc.count_item(ITEM2_1) >= 1 then notice_multiline(gameforge.main_quest_lv93._220_1_notice,notice) notice_multiline(gameforge.main_quest_lv93._220_2_notice,notice) set_state (state2_3) end end end end when SCHOLAR.chat.gameforge.main_quest_lv93._150_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM2_1) >= 1 then pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1)) say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._240_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM2),REWARD2_ITEM2_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD2_EXP) pc.change_money(REWARD2_GOLD) pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT) pc.give_item2(REWARD2_ITEM2, REWARD2_ITEM2_COUNT) set_state (state3_1) else say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv93._210_say) set_state (state2_2) end end end ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ ------------------------------------내력강화1-3------------------------------------ state state3_1 begin when letter begin send_letter(gameforge.main_quest_lv93._250_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv93._250_sendLetter) say(gameforge.main_quest_lv93._260_say) end when SCHOLAR.chat.gameforge.main_quest_lv93._250_sendLetter begin target.delete("__TARGET__") say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv93._270_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._280_say) wait() say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv93._290_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._300_say) set_state (state3_2) end end state state3_2 begin when letter begin send_letter(gameforge.main_quest_lv93._250_sendLetter) local v = find_npc_by_vnum(OCKGU) if 0 != v then target.vid("__TARGET__", v, mob_name(OCKGU)) end end when button or info begin say_title(gameforge.main_quest_lv93._310_sayTitle) say(gameforge.main_quest_lv93._320_say) end when OCKGU.chat.gameforge.main_quest_lv93._250_sendLetter begin target.delete("__TARGET__") say_title(mob_name(OCKGU)) say(gameforge.main_quest_lv93._330_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._340_say) wait() say_title(mob_name(OCKGU)) say(gameforge.main_quest_lv93._350_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._360_say) wait() say_title(mob_name(OCKGU)) say(gameforge.main_quest_lv93._370_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM2),REWARD3_ITEM2_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD3_EXP) pc.change_money(REWARD3_GOLD) pc.give_item2(REWARD3_ITEM1, REWARD3_ITEM1_COUNT) pc.give_item2_select(REWARD3_ITEM2) set_state (state3_3) clear_letter() local cur_t = get_global_time() pc.setf("main_quest_lv93","ockgu_access_time",cur_t) end end state state3_3 begin when login with get_global_time() - pc.getf("main_quest_lv93","ockgu_access_time") >= 24*60*60 begin set_state (state4_1) end when OCKGU.chat.gameforge.main_quest_lv93._400_npcChat begin if get_global_time() - pc.getf("main_quest_lv93","ockgu_access_time") >= 24*60*60 then set_state (state4_1) else say_title(mob_name(OCKGU)) say(gameforge.main_quest_lv93._390_say) end end end ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- ------------------------------------내력강화1-4----------------------------------- state state4_1 begin when letter begin send_letter(gameforge.main_quest_lv93._400_npcChat) local v = find_npc_by_vnum(OCKGU) if 0 != v then target.vid("__TARGET__", v, mob_name(OCKGU)) end end when button or info begin say_title(gameforge.main_quest_lv93._400_npcChat) say(gameforge.main_quest_lv93._410_say) end when OCKGU.chat.gameforge.main_quest_lv93._400_npcChat begin target.delete("__TARGET__") say_title(mob_name(OCKGU )) say(gameforge.main_quest_lv93._420_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._430_say) wait() say_title(mob_name(OCKGU )) say(gameforge.main_quest_lv93._440_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._450_say) wait() say_title(mob_name(OCKGU )) say(gameforge.main_quest_lv93._460_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._470_say) wait() say_title(mob_name(OCKGU )) say(gameforge.main_quest_lv93._480_say) set_state (state4_2) end end -- 퀘스트 진행 -- state state4_2 begin when letter begin send_letter(gameforge.main_quest_lv93._400_npcChat) q.set_counter_name(gameforge.main_quest_lv94._1080_say) end when button or info begin say_title(gameforge.main_quest_lv93._490_sayTitle) say(gameforge.main_quest_lv93._500_say) say_item_vnum_inline(ITEM4_1,0,3) say_item_vnum_inline(ITEM4_2,1,3) say_item_vnum_inline(ITEM4_3,2,3) local remain1 = ITEM4_1_NEEDED - pc.count_item(ITEM4_1) local remain2 = ITEM4_2_NEEDED - pc.count_item(ITEM4_2) local remain3 = ITEM4_3_NEEDED - pc.count_item(ITEM4_3) if remain1 < 0 then remain1 = 0 end if remain2 < 0 then remain2 = 0 end if remain3 < 0 then remain3 = 0 end say(string.format(gameforge.main_quest_lv93._630_say,item_name(ITEM4_1) ,remain1,item_name(ITEM4_2) ,remain2,item_name(ITEM4_3) , remain3)) q.set_counter_value(remain1 + remain2 + remain3) if remain1 + remain2 + remain3 == 0 then notice_multiline(gameforge.main_quest_lv93._650_1_notice,notice) notice_multiline(gameforge.main_quest_lv93._650_2_notice,notice) end end --[[ when ITEM4_1.pick or ITEM4_1.take or ITEM4_2.pick or ITEM4_2.take or ITEM4_3.pick or ITEM4_3.take begin local remain1 = ITEM4_1_NEEDED - pc.count_item(ITEM4_1) local remain2 = ITEM4_2_NEEDED - pc.count_item(ITEM4_2) local remain3 = ITEM4_3_NEEDED - pc.count_item(ITEM4_3) if remain1 < 0 then remain1 = 0 end if remain2 < 0 then remain2 = 0 end if remain3 < 0 then remain3 = 0 end q.set_counter_value(remain1 + remain2 + remain3) end ]]-- when OCKGU.chat.gameforge.main_quest_lv93._400_npcChat begin if pc.count_item(ITEM4_1) >= ITEM4_1_NEEDED and pc.count_item(ITEM4_2) >= ITEM4_2_NEEDED and pc.count_item(ITEM4_3) >= ITEM4_3_NEEDED then pc.remove_item ( ITEM4_1,ITEM4_1_NEEDED) pc.remove_item ( ITEM4_2,ITEM4_2_NEEDED) pc.remove_item ( ITEM4_3,ITEM4_3_NEEDED) say_title(mob_name(OCKGU )) say(gameforge.main_quest_lv93._520_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._530_say) set_state (state4_3) clear_letter() local cur_t = get_global_time() pc.setf("main_quest_lv93","item4_make_start_time",cur_t) else say_title(mob_name(OCKGU )) say(gameforge.main_quest_lv93._640_say) end end end state state4_3 begin when login with get_global_time() - pc.getf("main_quest_lv93","item4_make_start_time") >= 24*60*60 begin set_state (state4_4) q.set_counter_name("") end when OCKGU.chat.gameforge.main_quest_lv93._400_npcChat begin say_title(mob_name(OCKGU )) say(gameforge.main_quest_lv93._540_say) end end state state4_4 begin when letter begin send_letter(gameforge.main_quest_lv93._400_npcChat) local v = find_npc_by_vnum(OCKGU) if 0 != v then target.vid("__TARGET__", v, mob_name(OCKGU)) end end when button or info begin say_title(gameforge.main_quest_lv93._400_npcChat) say(gameforge.main_quest_lv93._550_say) end when OCKGU.chat.gameforge.main_quest_lv93._400_npcChat begin target.delete("__TARGET__") say_title(mob_name(OCKGU )) say(gameforge.main_quest_lv93._560_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._570_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM2),REWARD4_ITEM2_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM3),REWARD4_ITEM3_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD4_EXP) --pc.change_money(REWARD4_GOLD) pc.give_item2(REWARD4_ITEM1, REWARD4_ITEM1_COUNT) pc.give_item2(REWARD4_ITEM2, REWARD4_ITEM2_COUNT) pc.give_item2(REWARD4_ITEM3, 1) pc.give_item2(REWARD4_ITEM3, 1) pc.give_item2(REWARD4_ITEM3, 1) pc.give_item2(REWARD4_ITEM3, 1) pc.give_item2(REWARD4_ITEM3, 1) set_state (state5_1) end end ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- ------------------------------------신약 제조1-1----------------------------------- state state5_1 begin when letter begin send_letter(gameforge.main_quest_lv93._580_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv93._580_sendLetter) say(gameforge.main_quest_lv93._590_say) end when SCHOLAR.chat.gameforge.main_quest_lv93._580_sendLetter begin target.delete("__TARGET__") pc.remove_item(REWARD4_ITEM1,pc.count_item(REWARD4_ITEM1)) say_title(mob_name( SCHOLAR)) say(gameforge.main_quest_lv93._600_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv93._610_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD5_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD5_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM1),REWARD5_ITEM1_COUNT,locale.count_postfix)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD5_ITEM2),REWARD5_ITEM2_COUNT,locale.count_postfix)) say("") say_title(gameforge.main_quest_lv93._620_say) pc.give_exp2(REWARD5_EXP) pc.change_money(REWARD5_GOLD) pc.give_item2(REWARD5_ITEM1, REWARD5_ITEM1_COUNT) pc.give_item2_select(REWARD5_ITEM2) item.set_socket(2, 120) clear_letter() set_quest_state ("main_quest_lv94", "state0") set_state (__COMPLETE__) end end state __COMPLETE__ begin when enter begin q.done() end end end