--2012.08 김용욱 --메인퀘스트 레벨 92 --퀘스트 진행 npc define GUARD 20378 -- 경비대장 악무르 define ICHUNG 20369 -- 이충 define TELEPORT 9012 -- 공간이동술사 define YACKHWAN 20377 -- 약령도장 약환 define SCHOLAR 20380 -- 학자 define OCKGU 20008 -- 옥구 define ALCHEMIST 20001 -- 연금술사 define UNDERLING 20379 -- 악무르의 부하 --<1>-- --초마단의 서신을 찾아라!1-2-- define MOB1_1 3504 -- 붉은도적단 장군 define MOB1_2 3505 -- 붉은도적단 상급장수 define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호 define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS1_1_Y 500 define MAP_POS1_2_X 600 define MAP_POS1_2_Y 500 define MAP_POS1_3_X 700 define MAP_POS1_3_Y 300 define ITEM1_1 31010 -- 붉은 도적단의 서신 조각 define ITEM1_1_NEEDED 4 -- 필요한 갯수 define ITEM1_1_PCT_GET 500 -- 획득 확률 (1/n) define REWARD1_EXP 33874000 -- 보상 : 경험치 define REWARD1_GOLD 200000 -- 보상 : 골드 define REWARD1_ITEM1 50817 -- 보상 : 진활심액 define REWARD1_ITEM1_COUNT 10 -- 보상 갯수 --<2>-- --마지막 서신 조각-- define ITEM2_1 31010 -- 붉은 서신조각 define MAP_INDEX2 1 -- 몬스터가 나오는 맵 번호 define MAP_POS2_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS2_1_Y 500 define MAP_POS2_2_X 600 define MAP_POS2_2_Y 500 define MAP_POS2_3_X 700 define MAP_POS2_3_Y 300 define REWARD2_EXP 20874600 -- 보상 : 경험치 define REWARD2_GOLD 0 -- 보상 : 골드 define REWARD2_ITEM1 30047 -- 보상 : 저주의 서 define REWARD2_ITEM1_COUNT 2 -- 보상 갯수 --<3>-- --세번째 서신 판독1-1 -- define MOB3_1 3490 -- 어인족 보스 define MOB3_2 3491 -- 어인족 최종보스 define MAP_INDEX3 1 -- 몬스터가 나오는 맵 번호 define MAP_POS3_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS3_1_Y 500 define MAP_POS3_2_X 600 define MAP_POS3_2_Y 500 define MAP_POS3_3_X 700 define MAP_POS3_3_Y 300 define ITEM3_1 31022 -- 어인족의 비늘 (테스트 : 도+2) define ITEM3_1_NEEDED 10 -- 필요한 갯수 define ITEM3_1_PCT_GET 500 -- 획득 확률 (1/n) define REWARD3_EXP 34874000 -- 보상 : 경험치 define REWARD3_GOLD 0 -- 보상 : 골드 define REWARD3_ITEM1 27992 -- 보상 : 백진주 define REWARD3_ITEM1_COUNT 2 -- 보상 갯수 --<4>-- --초마단의 서신의 진실-- define REWARD4_EXP 24911280 -- 보상 : 경험치 define REWARD4_GOLD 0 -- 보상 : 골드 define REWARD4_ITEM1 27993 -- 보상 : 청진주 define REWARD4_ITEM1_COUNT 2 -- 보상 갯수 quest main_quest_lv92 begin state start begin end state state0 begin when login or levelup or enter with pc.level >= 92 begin set_state (state1_1) end end ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ ------------------------------------초마단의 서신을 찾아라!1-2------------------------------------ state state1_1 begin when letter begin send_letter(gameforge.main_quest_lv92._010_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv92._010_sendLetter) say(gameforge.main_quest_lv92._020_say) end when GUARD.chat.gameforge.main_quest_lv92._010_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._030_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._040_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._050_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._060_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._070_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._080_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._090_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._100_say) set_state (state1_2) q.set_counter_value(ITEM1_1_NEEDED) end end --퀘스트 수행-- state state1_2 begin when letter begin send_letter(gameforge.main_quest_lv92._010_sendLetter) local remain_item = ITEM1_1_NEEDED - pc.count_item(ITEM1_1) if remain_item <= 0 then remain_item = 0 end q.set_counter_name("남은 아이템") q.set_counter_value(remain_item) end when button or info begin -- if pc.get_map_index() == MAP_INDEX1 then -- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100) -- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100) -- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100) -- end say_title(gameforge.main_quest_lv92._110_sayTitle) say(gameforge.main_quest_lv92._120_say) say_item_vnum(ITEM1_1) say(gameforge.main_quest_lv90._1180_say) local remain_item = ITEM1_1_NEEDED - pc.count_item(ITEM1_1) if remain_item <= 0 then remain_item = 0 end q.set_counter_value(remain_item) say_reward(string.format("%s: %d %s",item_name(ITEM1_1),remain_item,locale.count_postfix)) -- say() -- say_reward(locale.main_quest_lv92.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when GUARD.chat.gameforge.main_quest_lv92._010_sendLetter begin if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1)) say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._160_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD1_EXP) pc.change_money(REWARD1_GOLD) pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT) set_state (state2_1) else say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._130_say) set_state (state1_2) end end when MOB1_1.kill or MOB1_2.kill begin if number(1,ITEM1_1_PCT_GET) == 1 then if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then pc.give_item2(ITEM1_1, 1) --퀘스트 메뉴 창 카운트 local remain_item = ITEM1_1_NEEDED - pc.count_item(ITEM1_1) if remain_item <= 0 then remain_item = 0 end q.set_counter_value(remain_item) if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then notice_multiline(gameforge.main_quest_lv92._140_1_notice,notice) notice_multiline(gameforge.main_quest_lv92._140_2_notice,notice) set_state (state1_3) end end end end end state state1_3 begin when letter begin q.set_counter_name("") send_letter(gameforge.main_quest_lv92._010_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv92._010_sendLetter) say(gameforge.main_quest_lv92._150_say) end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB1_1.kill or MOB1_2.kill begin if number(1,ITEM1_1_PCT_GET) == 1 then if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then pc.give_item2(ITEM1_1, 1) --퀘스트 메뉴 창 카운트 local remain_item = ITEM1_1_NEEDED - pc.count_item(ITEM1_1) if remain_item <= 0 then remain_item = 0 end q.set_counter_value(remain_item) if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then notice_multiline(gameforge.main_quest_lv92._140_1_notice,notice) notice_multiline(gameforge.main_quest_lv92._140_2_notice,notice) end end end end when GUARD.chat.gameforge.main_quest_lv92._010_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1)) say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._160_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD1_EXP) pc.change_money(REWARD1_GOLD) pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT) set_state (state2_1) else say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._130_say) set_state (state1_2) end end end ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ ------------------------------------마지막 서신 조각------------------------------------ state state2_1 begin when letter begin q.set_counter_name("") send_letter(gameforge.main_quest_lv92._170_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv92._170_sendLetter) say(gameforge.main_quest_lv92._180_say) end when GUARD.chat.gameforge.main_quest_lv92._170_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._190_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._200_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._210_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._220_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._230_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._240_say) set_state (state2_2) end end --퀘스트 수행-- state state2_2 begin when letter begin send_letter(gameforge.main_quest_lv92._170_sendLetter) local v = find_npc_by_vnum(UNDERLING) if 0 != v then target.vid("__TARGET__", v, mob_name(UNDERLING)) end end when button or info begin -- if pc.get_map_index() == MAP_INDEX2 then -- addmapsignal(MAP_POS2_1_X * 100, MAP_POS2_1_Y * 100) -- addmapsignal(MAP_POS2_2_X * 100, MAP_POS2_2_Y * 100) -- addmapsignal(MAP_POS2_3_X * 100, MAP_POS2_3_Y * 100) -- end say_title(gameforge.main_quest_lv92._250_sayTitle) say(gameforge.main_quest_lv92._260_say) say_item_vnum(ITEM2_1) -- say() -- say_reward(locale.main_quest_lv92.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when GUARD.chat.gameforge.main_quest_lv92._170_sendLetter begin say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._270_say) end when UNDERLING.chat.gameforge.main_quest_lv92._170_sendLetter begin say_title(mob_name(UNDERLING)) say(gameforge.main_quest_lv92._280_say) notice_multiline(gameforge.main_quest_lv92._290_1_notice,notice) notice_multiline(gameforge.main_quest_lv92._290_2_notice,notice) pc.give_item2(ITEM2_1, 1) set_state (state2_3) end end state state2_3 begin when letter begin send_letter(gameforge.main_quest_lv92._170_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv92._170_sendLetter) say(gameforge.main_quest_lv92._360_say) end when GUARD.chat.gameforge.main_quest_lv92._170_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM2_1) >= 1 then pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1)) say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._300_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._310_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._320_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._330_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._340_say) wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._350_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD2_EXP) --pc.change_money(REWARD2_GOLD) pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT) set_state (state3_1) else say_title(mob_name(GUARD)) say(gameforge.main_quest_lv92._270_say) set_state (state2_2) end end end ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ ------------------------------------세번째 서신 판독1-1------------------------------------ state state3_1 begin when letter begin send_letter(gameforge.main_quest_lv92._370_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv92._370_sendLetter) say(gameforge.main_quest_lv92._380_say) end when GUARD.chat.gameforge.main_quest_lv92._370_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv92._390_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._400_say) set_state (state3_2) end end state state3_2 begin when letter begin send_letter(gameforge.main_quest_lv92._370_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv92._370_sendLetter) say(gameforge.main_quest_lv92._410_say) end when SCHOLAR.chat.gameforge.main_quest_lv92._370_sendLetter begin target.delete("__TARGET__") say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv92._420_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._430_say) wait() say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv92._440_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._450_say) wait() say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv92._460_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._470_say) wait() say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv92._480_say) wait() say_title(pc.getname()) say(gameforge.main_quest_lv92._490_say) set_state (state3_3) end end state state3_3 begin when letter begin q.set_counter_name("남은 아이템") send_letter(gameforge.main_quest_lv92._370_sendLetter) end when button or info begin -- if pc.get_map_index() == MAP_INDEX3 then -- addmapsignal(MAP_POS3_1_X * 100, MAP_POS3_1_Y * 100) -- addmapsignal(MAP_POS3_2_X * 100, MAP_POS3_2_Y * 100) -- addmapsignal(MAP_POS3_3_X * 100, MAP_POS3_3_Y * 100) -- end say_title(gameforge.main_quest_lv92._500_sayTitle) say(gameforge.main_quest_lv92._510_say) say_item_vnum(ITEM3_1) say(gameforge.main_quest_lv90._1180_say) local remain_item = ITEM3_1_NEEDED - pc.count_item(ITEM3_1) if remain_item <= 0 then remain_item = 0 end q.set_counter_value(remain_item) say_reward(string.format("%s: %d %s",item_name(ITEM3_1),remain_item,locale.count_postfix)) -- say() -- say_reward(locale.main_quest_lv92.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when SCHOLAR.chat.gameforge.main_quest_lv92._370_sendLetter begin if pc.count_item(ITEM3_1) >= ITEM3_1_NEEDED then pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1)) say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv92._540_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD3_EXP) --pc.change_money(REWARD3_GOLD) pc.give_item2(REWARD3_ITEM1, 1) pc.give_item2(REWARD3_ITEM1, 1) set_state (state4_1) else say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv92._520_say) end end when MOB3_1.kill or MOB3_2.kill begin if number(1,ITEM3_1_PCT_GET) == 1 then if pc.count_item(ITEM3_1) < ITEM3_1_NEEDED then pc.give_item2(ITEM3_1, 1) local remain_item = ITEM3_1_NEEDED - pc.count_item(ITEM3_1) if remain_item <= 0 then remain_item = 0 end q.set_counter_value(remain_item) if pc.count_item(ITEM3_1) >= ITEM3_1_NEEDED then notice_multiline(gameforge.main_quest_lv92._530_1_notice,notice) notice_multiline(gameforge.main_quest_lv92._530_2_notice,notice) set_state (state3_4) end end end end end state state3_4 begin when letter begin q.set_counter_name("") send_letter(gameforge.main_quest_lv92._370_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv92._370_sendLetter) say(gameforge.main_quest_lv92._550_say) end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB3_1.kill or MOB3_2.kill begin if number(1,ITEM3_1_PCT_GET) == 1 then if pc.count_item(ITEM3_1) < ITEM3_1_NEEDED then pc.give_item2(ITEM3_1, 1) if pc.count_item(ITEM3_1) >= ITEM3_1_NEEDED then notice_multiline(gameforge.main_quest_lv92._530_1_notice,notice) notice_multiline(gameforge.main_quest_lv92._530_2_notice,notice) end end end end when SCHOLAR.chat.gameforge.main_quest_lv92._370_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM3_1) >= ITEM3_1_NEEDED then pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1)) say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv92._540_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD3_EXP) --pc.change_money(REWARD3_GOLD) pc.give_item2(REWARD3_ITEM1, 1) pc.give_item2(REWARD3_ITEM1, 1) set_state (state4_1) else say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv92._520_say) set_state (state3_3) end end end ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- ------------------------------------초마단의 서신의 진실----------------------------------- state state4_1 begin when letter begin send_letter(gameforge.main_quest_lv92._560_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv92._560_sendLetter) say(gameforge.main_quest_lv92._570_say) end when GUARD.chat.gameforge.main_quest_lv92._560_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv92._580_say) wait() say(gameforge.main_quest_lv92._590_say) wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv92._600_say) wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix)) say("") say_title(gameforge.main_quest_lv92._610_say) pc.give_exp2(REWARD4_EXP) --pc.change_money(REWARD4_GOLD) pc.give_item2(REWARD4_ITEM1, 1) pc.give_item2(REWARD4_ITEM1, 1) clear_letter() set_quest_state ("main_quest_lv93", "state0") set_state (__COMPLETE__) end end state __COMPLETE__ begin when enter begin q.done() end end end