--2012.08 김용욱 --메인퀘스트 레벨 96 --퀘스트 진행 npc define GUARD 20378 -- 경비대장 악무르 define ICHUNG 20369 -- 이충 define TELEPORT 9012 -- 공간이동술사 define YACKHWAN 20377 -- 약령도장 약환 define SCHOLAR 20380 -- 학자 define OCKGU 20008 -- 옥구 define ALCHEMIST 20001 -- 연금술사 define UNDERLING 20379 -- 악무르의 부하 --강령술 저지1-1-- define MOB1_1 3701 define MOB1_2 3702 define MOB1_3 3703 define MOB1_4 3704 define MOB1_5 3705 define MOB1_6 3790 define MOB1_7 3791 define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호 define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS1_1_Y 500 define MAP_POS1_2_X 600 define MAP_POS1_2_Y 500 define MAP_POS1_3_X 700 define MAP_POS1_3_Y 300 define ITEM1_1 31038 -- 잿밥 주머니 define ITEM1_1_NEEDED 100 -- 필요 갯수 define ITEM1_1_PCT_GET 50 -- 획득 확률 define REWARD1_EXP 39032537 -- 보상 : 경험치 define REWARD1_GOLD 346000 -- 보상 : 골드 define REWARD1_ITEM1 30051 -- 보상 : 알 수 없는 부적 define REWARD1_ITEM1_COUNT 1 -- 보상 갯수 --강령술 저지1-2-- define MOB2_1 3801 define MOB2_2 3802 define MOB2_3 3803 define MOB2_4 3804 define MOB2_5 3805 define MOB2_6 3890 define MOB2_7 3891 define MAP_INDEX2 1 -- 몬스터가 나오는 맵 번호 define MAP_POS2_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS2_1_Y 500 define MAP_POS2_2_X 600 define MAP_POS2_2_Y 500 define MAP_POS2_3_X 700 define MAP_POS2_3_Y 300 define ITEM2_1 31039 -- 동전 주머니 define ITEM2_1_NEEDED 1 -- 필요 갯수 define ITEM2_2 31040 -- 노랑 리본 define ITEM2_2_NEEDED 1 -- 필요 갯수 define ITEM2_1_PCT_GET 100 -- 획득 확률 define REWARD2_EXP 40732586 -- 보상 : 경험치 define REWARD2_GOLD 357000 -- 보상 : 골드 define REWARD2_ITEM1 72016 -- 보상 : 제3의 손 define REWARD2_ITEM1_COUNT 1 -- 보상 갯수 --강령술 저지1-3-- define MOB3_1 3801 define MOB3_2 3802 define MOB3_3 3803 define MOB3_4 3804 define MOB3_5 3805 define MOB3_6 3890 define MOB3_7 3891 define MAP_INDEX3 1 -- 몬스터가 나오는 맵 번호 define MAP_POS3_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS3_1_Y 500 define MAP_POS3_2_X 600 define MAP_POS3_2_Y 500 define MAP_POS3_3_X 700 define MAP_POS3_3_Y 300 define ITEM3_2 31073 -- 진행용 보상 : 신비의 환약 define ITEM3_1 31039 -- 동전 주머니 define ITEM3_1_NEEDED 100 -- 필요한 동전 주머니 갯수 define ITEM3_1_PCT_GET 100 -- 동전 주머니 획득 확률 (1/n) define ITEM3_1_PCT_CHECK 70 -- 감정 성공 확률 (n/100) define REWARD3_EXP 42983593 -- 보상 : 경험치 define REWARD3_GOLD 0 -- 보상 : 골드 define REWARD3_ITEM1 30009 -- 보상 : 알 수 없는 약 define REWARD3_ITEM1_COUNT 2 -- 보상 갯수 --강령술 저지1-4-- define MOB4_1 3911 -- 00귀목 define MOB4_1_COUNT 1 -- 처치 수 define MOB4_2 3912 -- 00귀목 define MOB4_2_COUNT 1 -- 처치 수 define MOB4_3 3913 -- 00귀목 define MOB4_3_COUNT 1 -- 처치 수 define MAP_INDEX4 1 -- 몬스터가 나오는 맵 번호 define MAP_POS4_1_X 500 -- 맵에 반짝이도록 보이는 좌표. define MAP_POS4_1_Y 500 define MAP_POS4_2_X 600 define MAP_POS4_2_Y 500 define MAP_POS4_3_X 700 define MAP_POS4_3_Y 300 define REWARD4_EXP 44941086 -- 보상 : 경험치 define REWARD4_GOLD 379000 -- 보상 : 골드 quest main_quest_lv96 begin state start begin end state state0 begin when login or levelup or enter with pc.level >= 96 begin set_state (state1_1) end end ------------------------------------강령술 저지1-1------------------------------------ state state1_1 begin when letter begin send_letter(gameforge.main_quest_lv96._010_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv96._010_sendLetter) say(gameforge.main_quest_lv96._020_say) say("") say("") end when GUARD.chat.gameforge.main_quest_lv96._010_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._030_say) say("") wait() say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._060_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv96._070_say) say("") set_state (state1_2) end end --퀘스트 수행-- state state1_2 begin when letter begin send_letter(gameforge.main_quest_lv96._010_sendLetter) q.set_counter_name(gameforge.main_quest_lv96._570_counterName) end when button or info begin -- if pc.get_map_index() == MAP_INDEX1 then -- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100) -- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100) -- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100) -- end say_title(gameforge.main_quest_lv96._080_sayTitle) say(gameforge.main_quest_lv96._090_say) say("") say_item_vnum(ITEM1_1) say(gameforge.main_quest_lv96._570_counterName) local remain = ITEM1_1_NEEDED - pc.count_item(ITEM1_1) if remain < 0 then remain = 0 end q.set_counter_value(remain) say_reward(string.format(gameforge.main_quest_lv60._210_sayReward,item_name(ITEM1_1),remain)) -- say() -- say_reward(locale.main_quest_lv96.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전에 돌아왔다.-- when GUARD.chat.gameforge.main_quest_lv96._010_sendLetter begin say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._100_say) say("") end when MOB1_1.kill or MOB1_2.kill or MOB1_3.kill or MOB1_4.kill or MOB1_5.kill or MOB1_6.kill or MOB1_7.kill begin if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then if number (1,ITEM1_1_PCT_GET) == 1 then pc.give_item2 ( ITEM1_1, 1 ) local remain = ITEM1_1_NEEDED - pc.count_item(ITEM1_1) if remain < 0 then remain = 0 end q.set_counter_value(remain) if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then notice_multiline(gameforge.main_quest_lv96._110_1_notice,notice) notice_multiline(gameforge.main_quest_lv96._110_2_notice,notice) set_state (state1_3) end end end end end state state1_3 begin when letter begin send_letter(gameforge.main_quest_lv96._010_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv96._010_sendLetter) say(gameforge.main_quest_lv96._120_say) say("") say("") end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB1_1.kill or MOB1_2.kill or MOB1_3.kill or MOB1_4.kill or MOB1_5.kill or MOB1_6.kill or MOB1_7.kill begin if pc.count_item(ITEM1_1) < ITEM1_1_NEEDED then if number (1,ITEM1_1_PCT_GET) == 1 then pc.give_item2 ( ITEM1_1, 1 ) if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then notice_multiline(gameforge.main_quest_lv96._110_1_notice,notice) notice_multiline(gameforge.main_quest_lv96._110_2_notice,notice) end end end end when GUARD.chat.gameforge.main_quest_lv96._010_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM1_1) >= ITEM1_1_NEEDED then pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1)) say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._130_say) say("") wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD1_EXP) pc.change_money(REWARD1_GOLD) pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT) set_state (state2_1) else --중간에 아이템을 빼놓고 왔다. say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._100_say) say("") set_state (state1_2) end end end ------------------------------------강령술 저지1-2------------------------------------ state state2_1 begin when letter begin send_letter(gameforge.main_quest_lv96._140_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv96._140_sendLetter) say(gameforge.main_quest_lv96._150_say) say("") say("") end when GUARD.chat.gameforge.main_quest_lv96._140_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._160_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv96._190_say) say("") set_state (state2_2) end end state state2_2 begin when letter begin send_letter(gameforge.main_quest_lv96._140_sendLetter) q.set_counter_name(gameforge.main_quest_lv96._570_counterName) end when button or info begin -- if pc.get_map_index() == MAP_INDEX2 then -- addmapsignal(MAP_POS2_1_X * 100, MAP_POS2_1_Y * 100) -- addmapsignal(MAP_POS2_2_X * 100, MAP_POS2_2_Y * 100) -- addmapsignal(MAP_POS2_3_X * 100, MAP_POS2_3_Y * 100) -- end say_title(gameforge.main_quest_lv96._200_sayTitle) say(gameforge.main_quest_lv96._210_say) say("") say_item_vnum_inline(ITEM2_1,0,2) say_item_vnum_inline(ITEM2_2,1,2) say(gameforge.main_quest_lv96._570_counterName) local remain1 = ITEM2_1_NEEDED - pc.count_item(ITEM2_1) if remain1 < 0 then remain1 = 0 end local remain2 = ITEM2_2_NEEDED - pc.count_item(ITEM2_2) if remain2 < 0 then remain2 = 0 end q.set_counter_value(remain1 + remain2) say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(ITEM2_1),remain1)) say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(ITEM2_2),remain2)) -- say() -- say_reward(locale.main_quest_lv96.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end --클리어 전-- when GUARD.chat.gameforge.main_quest_lv96._140_sendLetter begin say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._220_say) say("") end when MOB2_1.kill or MOB2_2.kill or MOB2_3.kill or MOB2_4.kill or MOB2_5.kill or MOB2_6.kill or MOB2_7.kill begin if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED or pc.count_item(ITEM2_2) < ITEM2_2_NEEDED then if number (1,ITEM2_1_PCT_GET) == 1 then if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED then pc.give_item2 ( ITEM2_1, 1 ) end if pc.count_item(ITEM2_2) < ITEM2_2_NEEDED then pc.give_item2 ( ITEM2_2, 1 ) end local remain1 = ITEM2_1_NEEDED - pc.count_item(ITEM2_1) if remain1 < 0 then remain1 = 0 end local remain2 = ITEM2_2_NEEDED - pc.count_item(ITEM2_2) if remain2 < 0 then remain2 = 0 end q.set_counter_value(remain1 + remain2) notice_multiline(gameforge.main_quest_lv96._230_1_notice,notice) notice_multiline(gameforge.main_quest_lv96._230_2_notice,notice) set_state (state2_3) end end end end state state2_3 begin when letter begin send_letter(gameforge.main_quest_lv96._140_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv96._140_sendLetter) say(gameforge.main_quest_lv96._240_say) say("") say("") end -- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분. when MOB2_1.kill or MOB2_2.kill or MOB2_3.kill or MOB2_4.kill or MOB2_5.kill or MOB2_6.kill or MOB2_7.kill begin if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED or pc.count_item(ITEM2_2) < ITEM2_2_NEEDED then if number (1,ITEM2_1_PCT_GET) == 1 then if pc.count_item(ITEM2_1) < ITEM2_1_NEEDED then pc.give_item2 ( ITEM2_1, 1 ) end if pc.count_item(ITEM2_2) < ITEM2_2_NEEDED then pc.give_item2 ( ITEM2_2, 1 ) end notice_multiline(gameforge.main_quest_lv96._230_1_notice,notice) notice_multiline(gameforge.main_quest_lv96._230_2_notice,notice) end end end when GUARD.chat.gameforge.main_quest_lv96._140_sendLetter begin target.delete("__TARGET__") if pc.count_item(ITEM2_1) >= ITEM2_1_NEEDED and pc.count_item(ITEM2_2) >= ITEM2_2_NEEDED then pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1)) pc.remove_item ( ITEM2_2, pc.count_item(ITEM2_2)) say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._250_say) say("") set_state (state2_4) else say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._220_say) say("") set_state (state2_2) end end end --학자에게로 state state2_4 begin when letter begin send_letter(gameforge.main_quest_lv96._140_sendLetter) local v = find_npc_by_vnum(SCHOLAR) if 0 != v then target.vid("__TARGET__", v, mob_name(SCHOLAR)) end end when button or info begin say_title(gameforge.main_quest_lv96._140_sendLetter) say(gameforge.main_quest_lv96._260_say) say("") say("") end when SCHOLAR.chat.gameforge.main_quest_lv96._140_sendLetter begin target.delete("__TARGET__") say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv96._270_say) say("") wait() say_title(mob_name(SCHOLAR)) say(gameforge.main_quest_lv96._290_say) say("") set_state (state2_5) end end --다시 경비대장에게 state state2_5 begin when letter begin send_letter(gameforge.main_quest_lv96._140_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv96._140_sendLetter) say(gameforge.main_quest_lv96._240_say) say("") say("") end when GUARD.chat.gameforge.main_quest_lv96._140_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD)) say(gameforge.main_quest_lv96._590_say) say("") wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD2_EXP) pc.change_money(REWARD2_GOLD) pc.give_item2_select(REWARD2_ITEM1) item.set_socket(2, 120) set_state (state3_1) end end ------------------------------------강령술 저지1-3------------------------------------ state state3_1 begin when letter begin send_letter(gameforge.main_quest_lv96._300_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv96._300_sendLetter) say(gameforge.main_quest_lv96._310_say) say("") say("") end when GUARD.chat.gameforge.main_quest_lv96._300_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv96._320_say) say("") wait() say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(ITEM3_2),1,locale.count_postfix)) say("") wait() if pc.count_item(ITEM3_2) < 1 then pc.give_item2(ITEM3_2,1) end say_title(mob_name(GUARD )) say(gameforge.main_quest_lv96._330_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv96._340_say) say("") set_state (state3_2) end end state state3_2 begin when letter begin send_letter(gameforge.main_quest_lv96._300_sendLetter) q.set_counter_name(gameforge.main_quest_lv96._570_counterName) end when button or info begin -- if pc.get_map_index() == MAP_INDEX3 then -- addmapsignal(MAP_POS3_1_X * 100, MAP_POS3_1_Y * 100) -- addmapsignal(MAP_POS3_2_X * 100, MAP_POS3_2_Y * 100) -- addmapsignal(MAP_POS3_3_X * 100, MAP_POS3_3_Y * 100) -- end say_title(gameforge.main_quest_lv96._350_sayTitle) say(gameforge.main_quest_lv96._360_say) say("") say_item_vnum(ITEM3_1) say(gameforge.main_quest_lv96._570_counterName) local remain = ITEM3_1_NEEDED - pc.getqf("checked_pocket") if remain < 0 then remain = 0 end q.set_counter_value(remain) say_reward(string.format(gameforge.main_quest_lv96._580_sayReward,item_name(ITEM3_1),remain)) -- say() -- say_reward(locale.main_quest_lv96.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end when ITEM3_2.use begin affect.add(apply.CON, 10, 60 * 60) affect.add(apply.INT, 10, 60 * 60) affect.add(apply.STR, 10, 60 * 60) affect.add(apply.DEX, 10, 60 * 60) pc.remove_item(ITEM3_2,1) end when MOB3_1.kill or MOB3_2.kill or MOB3_3.kill or MOB3_4.kill or MOB3_5.kill or MOB3_6.kill or MOB3_7.kill begin if number (1,ITEM3_1_PCT_GET) == 1 then pc.give_item2 ( ITEM3_1, 1 ) notice_multiline(gameforge.main_quest_lv96._620_1_notice,notice) notice_multiline(gameforge.main_quest_lv96._620_2_notice,notice) end end when SCHOLAR.chat.gameforge.main_quest_lv96._300_sendLetter with pc.count_item(ITEM3_1) > 0 begin pc.remove_item (ITEM3_1, 1) if number(1,100) <= ITEM3_1_PCT_CHECK then -- 감정 성공 say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv96._370_say) say("") local checked = pc.getqf("checked_pocket") pc.setqf("checked_pocket", checked + 1) local remain = ITEM3_1_NEEDED - pc.getqf("checked_pocket") if remain < 0 then remain = 0 end q.set_counter_value(remain) if pc.getqf("checked_pocket") >= ITEM3_1_NEEDED then pc.remove_item ( ITEM3_1, pc.count_item(ITEM3_1)) wait() say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv96._380_say) say("") wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP)) --say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD)) say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix)) say("") pc.give_exp2(REWARD3_EXP) --pc.change_money(REWARD3_GOLD) pc.give_item2(REWARD3_ITEM1, 2) set_state (state4_1) else say(string.format(gameforge.main_quest_lv96._390_say,remain)) say("") end else -- 감정 실패 say_title(mob_name(SCHOLAR )) say(gameforge.main_quest_lv96._630_say) say("") end end end ------------------------------------강령술 저지1-4----------------------------------- state state4_1 begin when letter begin send_letter(gameforge.main_quest_lv96._400_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end end when button or info begin say_title(gameforge.main_quest_lv96._400_sendLetter) say(gameforge.main_quest_lv96._410_say) say("") say("") end when GUARD.chat.gameforge.main_quest_lv96._400_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv96._420_say) say("") wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv96._430_say) say("") wait() say_title(pc.getname()) say(gameforge.main_quest_lv96._450_say) say("") set_state (state4_2) end end -- 퀘스트 진행 -- state state4_2 begin when letter begin send_letter(gameforge.main_quest_lv96._400_sendLetter) q.set_counter_name(gameforge.main_quest_lv96._480_counterName) end when button or info begin -- if pc.get_map_index() == MAP_INDEX4 then -- addmapsignal(MAP_POS4_1_X * 100, MAP_POS4_1_Y * 100) -- addmapsignal(MAP_POS4_2_X * 100, MAP_POS4_2_Y * 100) -- addmapsignal(MAP_POS4_3_X * 100, MAP_POS4_3_Y * 100) -- end say_title(gameforge.main_quest_lv96._460_sayTitle) say(gameforge.main_quest_lv96._470_say) say("") say_title(gameforge.main_quest_lv96._480_counterName) local remain1 = MOB4_1_COUNT - pc.getqf("kill_tree1") if remain1 < 0 then remain1 = 0 end local remain2 = MOB4_2_COUNT - pc.getqf("kill_tree2") if remain2 < 0 then remain2 = 0 end local remain3 = MOB4_3_COUNT - pc.getqf("kill_tree3") if remain3 < 0 then remain3 = 0 end q.set_counter_value(remain1 + remain2 + remain3) say_reward(string.format(gameforge.main_quest_lv96._490_say,mob_name(MOB4_1) ,remain1, mob_name(MOB4_2),remain2 , mob_name(MOB4_3),remain3)) say("") -- say() -- say_reward(locale.main_quest_lv96.pos_info) -- select(gameforge.main_quest_lv90._950_say) -- setskin(NOWINDOW) -- clearmapsignal() end -- 클리어 전에 클릭 -- when GUARD.chat.gameforge.main_quest_lv96._400_sendLetter begin say_title(mob_name(GUARD )) say(gameforge.main_quest_lv96._500_say) say("") end when MOB4_1.kill begin pc.setqf("kill_tree1",1) if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice) notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice) set_state (state4_3) end local remain1 = MOB4_1_COUNT - pc.getqf("kill_tree1") if remain1 < 0 then remain1 = 0 end local remain2 = MOB4_2_COUNT - pc.getqf("kill_tree2") if remain2 < 0 then remain2 = 0 end local remain3 = MOB4_3_COUNT - pc.getqf("kill_tree3") if remain3 < 0 then remain3 = 0 end q.set_counter_value(remain1 + remain2 + remain3) end when MOB4_2.kill begin pc.setqf("kill_tree2",1) if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice) notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice) set_state (state4_3) end local remain1 = MOB4_1_COUNT - pc.getqf("kill_tree1") if remain1 < 0 then remain1 = 0 end local remain2 = MOB4_2_COUNT - pc.getqf("kill_tree2") if remain2 < 0 then remain2 = 0 end local remain3 = MOB4_3_COUNT - pc.getqf("kill_tree3") if remain3 < 0 then remain3 = 0 end q.set_counter_value(remain1 + remain2 + remain3) end when MOB4_3.kill begin pc.setqf("kill_tree3",1) if pc.getqf("kill_tree1") == 1 and pc.getqf("kill_tree2") == 1 and pc.getqf("kill_tree3") == 1 then notice_multiline(gameforge.main_quest_lv96._510_1_notice,notice) notice_multiline(gameforge.main_quest_lv96._510_2_notice,notice) set_state (state4_3) end local remain1 = MOB4_1_COUNT - pc.getqf("kill_tree1") if remain1 < 0 then remain1 = 0 end local remain2 = MOB4_2_COUNT - pc.getqf("kill_tree2") if remain2 < 0 then remain2 = 0 end local remain3 = MOB4_3_COUNT - pc.getqf("kill_tree3") if remain3 < 0 then remain3 = 0 end q.set_counter_value(remain1 + remain2 + remain3) end end state state4_3 begin when letter begin send_letter(gameforge.main_quest_lv96._400_sendLetter) local v = find_npc_by_vnum(GUARD) if 0 != v then target.vid("__TARGET__", v, mob_name(GUARD)) end q.set_counter_name("") end when button or info begin say_title(gameforge.main_quest_lv96._400_sendLetter) say(gameforge.main_quest_lv96._520_say) say("") say("") end when GUARD.chat.gameforge.main_quest_lv96._400_sendLetter begin target.delete("__TARGET__") say_title(mob_name(GUARD )) say(gameforge.main_quest_lv96._530_say) say("") wait() say_title(mob_name(GUARD )) say(gameforge.main_quest_lv96._550_say) say("") wait() --보상 say_title(locale.reward) say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP)) say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD)) say("") say_title(gameforge.main_quest_lv96._560_sayTitle) pc.give_exp2(REWARD4_EXP) pc.change_money(REWARD4_GOLD) clear_letter() if pc.count_item(ITEM3_2) > 1 then pc.remove_item(ITEM3_2,pc.count_item(ITEM3_2)) end set_quest_state ("main_quest_lv97", "state0") set_state (__COMPLETE__) end end state __COMPLETE__ begin when enter begin q.done() end end end