#include "stdafx.h" #include #include "utils.h" #include "config.h" #include "vector.h" #include "char.h" #include "char_manager.h" #include "battle.h" #include "desc.h" #include "desc_manager.h" #include "packet.h" #include "affect.h" #include "item.h" #include "sectree_manager.h" #include "mob_manager.h" #include "start_position.h" #include "party.h" #include "buffer_manager.h" #include "guild.h" #include "log.h" #include "unique_item.h" #include "questmanager.h" extern int test_server; static const DWORD s_adwSubSkillVnums[] = { SKILL_LEADERSHIP, SKILL_COMBO, SKILL_MINING, SKILL_LANGUAGE1, SKILL_LANGUAGE2, SKILL_LANGUAGE3, SKILL_POLYMORPH, SKILL_HORSE, SKILL_HORSE_SUMMON, SKILL_HORSE_WILDATTACK, SKILL_HORSE_CHARGE, SKILL_HORSE_ESCAPE, SKILL_HORSE_WILDATTACK_RANGE, SKILL_ADD_HP, SKILL_RESIST_PENETRATE }; time_t CHARACTER::GetSkillNextReadTime(DWORD dwVnum) const { if (dwVnum >= SKILL_MAX_NUM) { sys_err("vnum overflow (vnum: %u)", dwVnum); return 0; } return m_pSkillLevels ? m_pSkillLevels[dwVnum].tNextRead : 0; } void CHARACTER::SetSkillNextReadTime(DWORD dwVnum, time_t time) { if (m_pSkillLevels && dwVnum < SKILL_MAX_NUM) m_pSkillLevels[dwVnum].tNextRead = time; } bool TSkillUseInfo::HitOnce(DWORD dwVnum) { // ¾²Áöµµ¾Ê¾ÒÀ¸¸é ¶§¸®Áöµµ ¸øÇÑ´Ù. if (!bUsed) return false; sys_log(1, "__HitOnce NextUse %u current %u count %d scount %d", dwNextSkillUsableTime, get_dword_time(), iHitCount, iSplashCount); if (dwNextSkillUsableTime && dwNextSkillUsableTimeisGrandMaster = isGrandMaster; DWORD dwCur = get_dword_time(); // ¾ÆÁ÷ ÄðŸÀÓÀÌ ³¡³ªÁö ¾Ê¾Ò´Ù. if (bUsed && dwNextSkillUsableTime > dwCur) { sys_log(0, "cooltime is not over delta %u", dwNextSkillUsableTime - dwCur); iHitCount = 0; return false; } bUsed = true; if (dwCooltime) dwNextSkillUsableTime = dwCur + dwCooltime; else dwNextSkillUsableTime = 0; iRange = range; iMaxHitCount = iHitCount = hitcount; if (test_server) sys_log(0, "UseSkill NextUse %u current %u cooltime %d hitcount %d/%d", dwNextSkillUsableTime, dwCur, dwCooltime, iHitCount, iMaxHitCount); dwVID = vid; iSplashCount = splashcount; return true; } int CHARACTER::GetChainLightningMaxCount() const { return aiChainLightningCountBySkillLevel[MIN(SKILL_MAX_LEVEL, GetSkillLevel(SKILL_CHAIN))]; } void CHARACTER::SetAffectedEunhyung() { m_dwAffectedEunhyungLevel = GetSkillPower(SKILL_EUNHYUNG); } void CHARACTER::SetSkillGroup(BYTE bSkillGroup) { if (bSkillGroup > 2) return; if (GetLevel() < 5) return; m_points.skill_group = bSkillGroup; TPacketGCChangeSkillGroup p; p.header = HEADER_GC_SKILL_GROUP; p.skill_group = m_points.skill_group; GetDesc()->Packet(&p, sizeof(TPacketGCChangeSkillGroup)); } int CHARACTER::ComputeCooltime(int time) { return CalculateDuration(GetPoint(POINT_CASTING_SPEED), time); } void CHARACTER::SkillLevelPacket() { if (!GetDesc()) return; TPacketGCSkillLevel pack; pack.bHeader = HEADER_GC_SKILL_LEVEL; memcpy(&pack.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM); GetDesc()->Packet(&pack, sizeof(TPacketGCSkillLevel)); } void CHARACTER::SetSkillLevel(DWORD dwVnum, BYTE bLev) { if (NULL == m_pSkillLevels) return; if (dwVnum >= SKILL_MAX_NUM) { sys_err("vnum overflow (vnum %u)", dwVnum); return; } m_pSkillLevels[dwVnum].bLevel = MIN(40, bLev); if (bLev >= 40) m_pSkillLevels[dwVnum].bMasterType = SKILL_PERFECT_MASTER; else if (bLev >= 30) m_pSkillLevels[dwVnum].bMasterType = SKILL_GRAND_MASTER; else if (bLev >= 20) m_pSkillLevels[dwVnum].bMasterType = SKILL_MASTER; else m_pSkillLevels[dwVnum].bMasterType = SKILL_NORMAL; } bool CHARACTER::IsLearnableSkill(DWORD dwSkillVnum) const { const CSkillProto * pkSkill = CSkillManager::instance().Get(dwSkillVnum); if (!pkSkill) return false; if (GetSkillLevel(dwSkillVnum) >= SKILL_MAX_LEVEL) return false; if (pkSkill->dwType == 0) { if (GetSkillLevel(dwSkillVnum) >= pkSkill->bMaxLevel) return false; return true; } if (pkSkill->dwType == 5) { if (dwSkillVnum == SKILL_HORSE_WILDATTACK_RANGE && GetJob() != JOB_ASSASSIN) return false; return true; } if (GetSkillGroup() == 0) return false; if (pkSkill->dwType - 1 == GetJob()) return true; if (6 == pkSkill->dwType) { if (SKILL_7_A_ANTI_TANHWAN <= dwSkillVnum && dwSkillVnum <= SKILL_7_D_ANTI_YONGBI) { for (int i=0 ; i < 4 ; i++) { if (unsigned(SKILL_7_A_ANTI_TANHWAN + i) != dwSkillVnum) { if (0 != GetSkillLevel(SKILL_7_A_ANTI_TANHWAN + i)) { return false; } } } return true; } if (SKILL_8_A_ANTI_GIGONGCHAM <= dwSkillVnum && dwSkillVnum <= SKILL_8_D_ANTI_BYEURAK) { for (int i=0 ; i < 4 ; i++) { if (unsigned(SKILL_8_A_ANTI_GIGONGCHAM + i) != dwSkillVnum) { if (0 != GetSkillLevel(SKILL_8_A_ANTI_GIGONGCHAM + i)) return false; } } return true; } } return false; } // ADD_GRANDMASTER_SKILL bool CHARACTER::LearnGrandMasterSkill(DWORD dwSkillVnum) { CSkillProto * pkSk = CSkillManager::instance().Get(dwSkillVnum); if (!pkSk) return false; if (!IsLearnableSkill(dwSkillVnum)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼ö·ÃÇÒ ¼ö ¾ø´Â ½ºÅ³ÀÔ´Ï´Ù.")); return false; } sys_log(0, "learn grand master skill[%d] cur %d, next %d", dwSkillVnum, get_global_time(), GetSkillNextReadTime(dwSkillVnum)); /* if (get_global_time() < GetSkillNextReadTime(dwSkillVnum)) { if (!(test_server && quest::CQuestManager::instance().GetEventFlag("no_read_delay"))) { if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY)) { // Á־ȼú¼­ »ç¿ëÁß¿¡´Â ½Ã°£ Á¦ÇÑ ¹«½Ã RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Á־ȼú¼­¸¦ ÅëÇØ ÁÖÈ­ÀÔ¸¶¿¡¼­ ºüÁ®³ª¿Ô½À´Ï´Ù.")); } else { SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time()); return false; } } } */ // bTypeÀÌ 0À̸é óÀ½ºÎÅÍ Ã¥À¸·Î ¼ö·Ã °¡´É if (pkSk->dwType == 0) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±×·£µå ¸¶½ºÅÍ ¼ö·ÃÀ» ÇÒ ¼ö ¾ø´Â ½ºÅ³ÀÔ´Ï´Ù.")); return false; } if (GetSkillMasterType(dwSkillVnum) != SKILL_GRAND_MASTER) { if (GetSkillMasterType(dwSkillVnum) > SKILL_GRAND_MASTER) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ÆÛÆåÆ® ¸¶½ºÅÍµÈ ½ºÅ³ÀÔ´Ï´Ù. ´õ ÀÌ»ó ¼ö·Ã ÇÒ ¼ö ¾ø½À´Ï´Ù.")); else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ÀÌ ½ºÅ³Àº ¾ÆÁ÷ ±×·£µå ¸¶½ºÅÍ ¼ö·ÃÀ» ÇÒ °æÁö¿¡ À̸£Áö ¾Ê¾Ò½À´Ï´Ù.")); return false; } std::string strTrainSkill; { std::ostringstream os; os << "training_grandmaster_skill.skill" << dwSkillVnum; strTrainSkill = os.str(); } // ¿©±â¼­ È®·üÀ» °è»êÇÕ´Ï´Ù. BYTE bLastLevel = GetSkillLevel(dwSkillVnum); int idx = MIN(9, GetSkillLevel(dwSkillVnum) - 30); sys_log(0, "LearnGrandMasterSkill %s table idx %d value %d", GetName(), idx, aiGrandMasterSkillBookCountForLevelUp[idx]); int iTotalReadCount = GetQuestFlag(strTrainSkill) + 1; SetQuestFlag(strTrainSkill, iTotalReadCount); int iMinReadCount = aiGrandMasterSkillBookMinCount[idx]; int iMaxReadCount = aiGrandMasterSkillBookMaxCount[idx]; int iBookCount = aiGrandMasterSkillBookCountForLevelUp[idx]; if ( LC_IsYMIR() == true || LC_IsKorea() == true ) { const int aiGrandMasterSkillBookCountForLevelUp_euckr[10] = { 3, 3, 4, 5, 6, 7, 8, 9, 10, 15, }; const int aiGrandMasterSkillBookMinCount_euckr[10] = { 1, 1, 1, 2, 2, 2, 3, 3, 4, 5 }; const int aiGrandMasterSkillBookMaxCount_euckr[10] = { 5, 7, 9, 11, 13, 15, 18, 23, 25, 30 }; iMinReadCount = aiGrandMasterSkillBookMinCount_euckr[idx]; iMaxReadCount = aiGrandMasterSkillBookMaxCount_euckr[idx]; iBookCount = aiGrandMasterSkillBookCountForLevelUp_euckr[idx]; } if (FindAffect(AFFECT_SKILL_BOOK_BONUS)) { if (iBookCount&1) iBookCount = iBookCount / 2 + 1; else iBookCount = iBookCount / 2; RemoveAffect(AFFECT_SKILL_BOOK_BONUS); } int n = number(1, iBookCount); sys_log(0, "Number(%d)", n); DWORD nextTime = get_global_time() + number(28800, 43200); sys_log(0, "GrandMaster SkillBookCount min %d cur %d max %d (next_time=%d)", iMinReadCount, iTotalReadCount, iMaxReadCount, nextTime); bool bSuccess = n == 2; if (iTotalReadCount < iMinReadCount) bSuccess = false; if (iTotalReadCount > iMaxReadCount) bSuccess = true; if (bSuccess) { SkillLevelUp(dwSkillVnum, SKILL_UP_BY_QUEST); } SetSkillNextReadTime(dwSkillVnum, nextTime); if (bLastLevel == GetSkillLevel(dwSkillVnum)) { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("Å©À¹, ±â°¡ ¿ª·ùÇÏ°í ÀÖ¾î! ÀÌ°Å ¼³¸¶ ÁÖÈ­ÀÔ¸¶Àΰ¡!? Á¨Àå!")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼ö·ÃÀÌ ½ÇÆзΠ³¡³µ½À´Ï´Ù. ´Ù½Ã µµÀüÇØÁֽñ⠹ٶø´Ï´Ù.")); LogManager::instance().CharLog(this, dwSkillVnum, "GM_READ_FAIL", ""); return false; } ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("¸ö¿¡¼­ ¹º°¡ ÈûÀÌ ÅÍÁ® ³ª¿À´Â ±âºÐÀ̾ß!")); ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("¶ß°Å¿î ¹«¾ùÀÌ °è¼Ó ¿ë¼ÚÀ½Ä¡°í ÀÖ¾î! ÀÌ°Ç, ÀÌ°ÍÀº!")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("´õ ³ôÀº °æÁöÀÇ ¼ö·ÃÀ» ¼º°øÀûÀ¸·Î ³¡³»¼Ì½À´Ï´Ù.")); LogManager::instance().CharLog(this, dwSkillVnum, "GM_READ_SUCCESS", ""); return true; } // END_OF_ADD_GRANDMASTER_SKILL static bool FN_should_check_exp(LPCHARACTER ch) { if (LC_IsCanada()) return ch->GetLevel() < gPlayerMaxLevel; if (!LC_IsYMIR()) return true; return false; } bool CHARACTER::LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb) { const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum); if (!pkSk) return false; if (!IsLearnableSkill(dwSkillVnum)) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼ö·ÃÇÒ ¼ö ¾ø´Â ½ºÅ³ÀÔ´Ï´Ù.")); return false; } DWORD need_exp = 0; if (FN_should_check_exp(this)) { need_exp = 20000; if ( GetExp() < need_exp ) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("°æÇèÄ¡°¡ ºÎÁ·ÇÏ¿© Ã¥À» ÀÐÀ» ¼ö ¾ø½À´Ï´Ù.")); return false; } } // bTypeÀÌ 0À̸é óÀ½ºÎÅÍ Ã¥À¸·Î ¼ö·Ã °¡´É if (pkSk->dwType != 0) { if (GetSkillMasterType(dwSkillVnum) != SKILL_MASTER) { if (GetSkillMasterType(dwSkillVnum) > SKILL_MASTER) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ÀÌ ½ºÅ³Àº Ã¥À¸·Î ´õÀÌ»ó ¼ö·ÃÇÒ ¼ö ¾ø½À´Ï´Ù.")); else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ÀÌ ½ºÅ³Àº ¾ÆÁ÷ Ã¥À¸·Î ¼ö·ÃÇÒ °æÁö¿¡ À̸£Áö ¾Ê¾Ò½À´Ï´Ù.")); return false; } } if (get_global_time() < GetSkillNextReadTime(dwSkillVnum)) { if (!(test_server && quest::CQuestManager::instance().GetEventFlag("no_read_delay"))) { if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY)) { // Á־ȼú¼­ »ç¿ëÁß¿¡´Â ½Ã°£ Á¦ÇÑ ¹«½Ã RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Á־ȼú¼­¸¦ ÅëÇØ ÁÖÈ­ÀÔ¸¶¿¡¼­ ºüÁ®³ª¿Ô½À´Ï´Ù.")); } else { SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time()); return false; } } } // ¿©±â¼­ È®·üÀ» °è»êÇÕ´Ï´Ù. BYTE bLastLevel = GetSkillLevel(dwSkillVnum); if (bProb != 0) { // SKILL_BOOK_BONUS if (FindAffect(AFFECT_SKILL_BOOK_BONUS)) { bProb += bProb / 2; RemoveAffect(AFFECT_SKILL_BOOK_BONUS); } // END_OF_SKILL_BOOK_BONUS sys_log(0, "LearnSkillByBook Pct %u prob %d", dwSkillVnum, bProb); if (number(1, 100) <= bProb) { if (test_server) sys_log(0, "LearnSkillByBook %u SUCC", dwSkillVnum); SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK); } else { if (test_server) sys_log(0, "LearnSkillByBook %u FAIL", dwSkillVnum); } } else { int idx = MIN(9, GetSkillLevel(dwSkillVnum) - 20); sys_log(0, "LearnSkillByBook %s table idx %d value %d", GetName(), idx, aiSkillBookCountForLevelUp[idx]); if (!LC_IsYMIR()) { int need_bookcount = GetSkillLevel(dwSkillVnum) - 20; PointChange(POINT_EXP, -need_exp); quest::CQuestManager& q = quest::CQuestManager::instance(); quest::PC* pPC = q.GetPC(GetPlayerID()); if (pPC) { char flag[128+1]; memset(flag, 0, sizeof(flag)); snprintf(flag, sizeof(flag), "traning_master_skill.%u.read_count", dwSkillVnum); int read_count = pPC->GetFlag(flag); int percent = 65; if (FindAffect(AFFECT_SKILL_BOOK_BONUS)) { percent = 0; RemoveAffect(AFFECT_SKILL_BOOK_BONUS); } if (number(1, 100) > percent) { // Ã¥Àб⿡ ¼º°ø if (read_count >= need_bookcount) { SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK); pPC->SetFlag(flag, 0); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Ã¥À¸·Î ´õ ³ôÀº °æÁöÀÇ ¼ö·ÃÀ» ¼º°øÀûÀ¸·Î ³¡³»¼Ì½À´Ï´Ù.")); LogManager::instance().CharLog(this, dwSkillVnum, "READ_SUCCESS", ""); return true; } else { pPC->SetFlag(flag, read_count + 1); switch (number(1, 3)) { case 1: ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("¾î´ÀÁ¤µµ ÀÌ ±â¼ú¿¡ ´ëÇØ ÀÌÇØ°¡ µÇ¾úÁö¸¸ Á¶±Ý ºÎÁ·Çѵí Çѵ¥..")); break; case 2: ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("µåµð¾î ³¡ÀÌ º¸ÀÌ´Â °Ç°¡... ÀÌ ±â¼úÀº ÀÌÇØÇϱⰡ ³Ê¹« Èûµé¾î..")); break; case 3: default: ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("¿­½ÉÈ÷ ÇÏ´Â ¹è¿òÀ» °¡Áö´Â °Í¸¸ÀÌ ±â¼úÀ» ¹è¿ï¼ö ÀÖ´Â À¯ÀÏÇÑ ±æÀÌ´Ù..")); break; } ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d ±ÇÀ» ´õ Àоî¾ß ¼ö·ÃÀ» ¿Ï·á ÇÒ ¼ö ÀÖ½À´Ï´Ù."), need_bookcount - read_count); return true; } } } else { // »ç¿ëÀÚÀÇ Äù½ºÆ® Á¤º¸ ·Îµå ½ÇÆÐ } } // INTERNATIONAL_VERSION else { int iBookCount = 99; if (LC_IsYMIR() == true) { const int aiSkillBookCountForLevelUp_euckr[10] = { 2, 2, 3, 3, 3, 3, 3, 3, 4, 5 }; iBookCount = aiSkillBookCountForLevelUp_euckr[idx]; } else iBookCount = aiSkillBookCountForLevelUp[idx]; if (FindAffect(AFFECT_SKILL_BOOK_BONUS)) { if (iBookCount & 1) // iBookCount % 2 iBookCount = iBookCount / 2 + 1; else iBookCount = iBookCount / 2; RemoveAffect(AFFECT_SKILL_BOOK_BONUS); } if (number(1, iBookCount) == 2) SkillLevelUp(dwSkillVnum, SKILL_UP_BY_BOOK); } // END_OF_INTERNATIONAL_VERSION } if (bLastLevel != GetSkillLevel(dwSkillVnum)) { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("¸ö¿¡¼­ ¹º°¡ ÈûÀÌ ÅÍÁ® ³ª¿À´Â ±âºÐÀ̾ß!")); ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("¶ß°Å¿î ¹«¾ùÀÌ °è¼Ó ¿ë¼ÚÀ½Ä¡°í ÀÖ¾î! ÀÌ°Ç, ÀÌ°ÍÀº!")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Ã¥À¸·Î ´õ ³ôÀº °æÁöÀÇ ¼ö·ÃÀ» ¼º°øÀûÀ¸·Î ³¡³»¼Ì½À´Ï´Ù.")); LogManager::instance().CharLog(this, dwSkillVnum, "READ_SUCCESS", ""); } else { ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("Å©À¹, ±â°¡ ¿ª·ùÇÏ°í ÀÖ¾î! ÀÌ°Å ¼³¸¶ ÁÖÈ­ÀÔ¸¶Àΰ¡!? Á¨Àå!")); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¼ö·ÃÀÌ ½ÇÆзΠ³¡³µ½À´Ï´Ù. ´Ù½Ã µµÀüÇØÁֽñ⠹ٶø´Ï´Ù.")); LogManager::instance().CharLog(this, dwSkillVnum, "READ_FAIL", ""); } return true; } bool CHARACTER::SkillLevelDown(DWORD dwVnum) { if (NULL == m_pSkillLevels) return false; if (g_bSkillDisable) return false; if (IsPolymorphed()) return false; CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum); if (!pkSk) { sys_err("There is no such skill by number %u", dwVnum); return false; } if (!IsLearnableSkill(dwVnum)) return false; if (GetSkillMasterType(pkSk->dwVnum) != SKILL_NORMAL) return false; if (!GetSkillGroup()) return false; if (pkSk->dwVnum >= SKILL_MAX_NUM) return false; if (m_pSkillLevels[pkSk->dwVnum].bLevel == 0) return false; int idx = POINT_SKILL; switch (pkSk->dwType) { case 0: idx = POINT_SUB_SKILL; break; case 1: case 2: case 3: case 4: case 6: idx = POINT_SKILL; break; case 5: idx = POINT_HORSE_SKILL; break; default: sys_err("Wrong skill type %d skill vnum %d", pkSk->dwType, pkSk->dwVnum); return false; } PointChange(idx, +1); SetSkillLevel(pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bLevel - 1); sys_log(0, "SkillDown: %s %u %u %u type %u", GetName(), pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bMasterType, m_pSkillLevels[pkSk->dwVnum].bLevel, pkSk->dwType); Save(); ComputePoints(); SkillLevelPacket(); return true; } void CHARACTER::SkillLevelUp(DWORD dwVnum, BYTE bMethod) { if (NULL == m_pSkillLevels) return; if (g_bSkillDisable) return; if (IsPolymorphed()) { ChatPacket(CHAT_TYPE_INFO, LC_TEXT("µÐ°© Áß¿¡´Â ´É·ÂÀ» ¿Ã¸± ¼ö ¾ø½À´Ï´Ù.")); return; } if (SKILL_7_A_ANTI_TANHWAN <= dwVnum && dwVnum <= SKILL_8_D_ANTI_BYEURAK) { if (0 == GetSkillLevel(dwVnum)) return; } const CSkillProto* pkSk = CSkillManager::instance().Get(dwVnum); if (!pkSk) { sys_err("There is no such skill by number (vnum %u)", dwVnum); return; } if (pkSk->dwVnum >= SKILL_MAX_NUM) { sys_err("Skill Vnum overflow (vnum %u)", dwVnum); return; } if (!IsLearnableSkill(dwVnum)) return; // ±×·£µå ¸¶½ºÅÍ´Â Äù½ºÆ®·Î¸¸ ¼öÇà°¡´É if (pkSk->dwType != 0) { switch (GetSkillMasterType(pkSk->dwVnum)) { case SKILL_GRAND_MASTER: if (bMethod != SKILL_UP_BY_QUEST) return; break; case SKILL_PERFECT_MASTER: return; } } if (bMethod == SKILL_UP_BY_POINT) { // ¸¶½ºÅÍ°¡ ¾Æ´Ñ »óÅ¿¡¼­¸¸ ¼ö·Ã°¡´É if (GetSkillMasterType(pkSk->dwVnum) != SKILL_NORMAL) return; if (IS_SET(pkSk->dwFlag, SKILL_FLAG_DISABLE_BY_POINT_UP)) return; } else if (bMethod == SKILL_UP_BY_BOOK) { if (pkSk->dwType != 0) // Á÷¾÷¿¡ ¼ÓÇÏÁö ¾Ê¾Ò°Å³ª Æ÷ÀÎÆ®·Î ¿Ã¸±¼ö ¾ø´Â ½ºÅ³Àº óÀ½ºÎÅÍ Ã¥À¸·Î ¹è¿ï ¼ö ÀÖ´Ù. if (GetSkillMasterType(pkSk->dwVnum) != SKILL_MASTER) return; } if (GetLevel() < pkSk->bLevelLimit) return; if (pkSk->preSkillVnum) if (GetSkillMasterType(pkSk->preSkillVnum) == SKILL_NORMAL && GetSkillLevel(pkSk->preSkillVnum) < pkSk->preSkillLevel) return; if (!GetSkillGroup()) return; if (bMethod == SKILL_UP_BY_POINT) { int idx; switch (pkSk->dwType) { case 0: idx = POINT_SUB_SKILL; break; case 1: case 2: case 3: case 4: case 6: idx = POINT_SKILL; break; case 5: idx = POINT_HORSE_SKILL; break; default: sys_err("Wrong skill type %d skill vnum %d", pkSk->dwType, pkSk->dwVnum); return; } if (GetPoint(idx) < 1) return; PointChange(idx, -1); } int SkillPointBefore = GetSkillLevel(pkSk->dwVnum); SetSkillLevel(pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bLevel + 1); if (pkSk->dwType != 0) { // °©Àڱ⠱׷¹ÀÌµå ¾÷ÇÏ´Â ÄÚµù switch (GetSkillMasterType(pkSk->dwVnum)) { case SKILL_NORMAL: // ¹ø¼·Àº ½ºÅ³ ¾÷±×·¹À̵å 17~20 »çÀÌ ·£´ý ¸¶½ºÅÍ ¼ö·Ã if (GetSkillLevel(pkSk->dwVnum) >= 17) { if (GetQuestFlag("reset_scroll.force_to_master_skill") > 0) { SetSkillLevel(pkSk->dwVnum, 20); SetQuestFlag("reset_scroll.force_to_master_skill", 0); } else { if (number(1, 21 - MIN(20, GetSkillLevel(pkSk->dwVnum))) == 1) SetSkillLevel(pkSk->dwVnum, 20); } } break; case SKILL_MASTER: if (GetSkillLevel(pkSk->dwVnum) >= 30) { if (number(1, 31 - MIN(30, GetSkillLevel(pkSk->dwVnum))) == 1) SetSkillLevel(pkSk->dwVnum, 30); } break; case SKILL_GRAND_MASTER: if (GetSkillLevel(pkSk->dwVnum) >= 40) { SetSkillLevel(pkSk->dwVnum, 40); } break; } } char szSkillUp[1024]; snprintf(szSkillUp, sizeof(szSkillUp), "SkillUp: %s %u %d %d[Before:%d] type %u", GetName(), pkSk->dwVnum, m_pSkillLevels[pkSk->dwVnum].bMasterType, m_pSkillLevels[pkSk->dwVnum].bLevel, SkillPointBefore, pkSk->dwType); sys_log(0, "%s", szSkillUp); LogManager::instance().CharLog(this, pkSk->dwVnum, "SKILLUP", szSkillUp); Save(); ComputePoints(); SkillLevelPacket(); } void CHARACTER::ComputeSkillPoints() { if (g_bSkillDisable) return; } void CHARACTER::ResetSkill() { if (NULL == m_pSkillLevels) return; // º¸Á¶ ½ºÅ³Àº ¸®¼Â½ÃÅ°Áö ¾Ê´Â´Ù std::vector > vec; size_t count = sizeof(s_adwSubSkillVnums) / sizeof(s_adwSubSkillVnums[0]); for (size_t i = 0; i < count; ++i) { if (s_adwSubSkillVnums[i] >= SKILL_MAX_NUM) continue; vec.push_back(std::make_pair(s_adwSubSkillVnums[i], m_pSkillLevels[s_adwSubSkillVnums[i]])); } memset(m_pSkillLevels, 0, sizeof(TPlayerSkill) * SKILL_MAX_NUM); std::vector >::const_iterator iter = vec.begin(); while (iter != vec.end()) { const std::pair& pair = *(iter++); m_pSkillLevels[pair.first] = pair.second; } ComputePoints(); SkillLevelPacket(); } void CHARACTER::ComputePassiveSkill(DWORD dwVnum) { if (g_bSkillDisable) return; if (GetSkillLevel(dwVnum) == 0) return; CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum); pkSk->SetPointVar("k", GetSkillLevel(dwVnum)); int iAmount = (int) pkSk->kPointPoly.Eval(); sys_log(2, "%s passive #%d on %d amount %d", GetName(), dwVnum, pkSk->bPointOn, iAmount); PointChange(pkSk->bPointOn, iAmount); } struct FFindNearVictim { FFindNearVictim(LPCHARACTER center, LPCHARACTER attacker, const CHARACTER_SET& excepts_set = empty_set_) : m_pkChrCenter(center), m_pkChrNextTarget(NULL), m_pkChrAttacker(attacker), m_count(0), m_excepts_set(excepts_set) { } void operator ()(LPENTITY ent) { if (!ent->IsType(ENTITY_CHARACTER)) return; LPCHARACTER pkChr = (LPCHARACTER) ent; if (!m_excepts_set.empty()) { if (m_excepts_set.find(pkChr) != m_excepts_set.end()) return; } if (m_pkChrCenter == pkChr) return; if (!battle_is_attackable(m_pkChrAttacker, pkChr)) { return; } if (abs(m_pkChrCenter->GetX() - pkChr->GetX()) > 1000 || abs(m_pkChrCenter->GetY() - pkChr->GetY()) > 1000) return; float fDist = DISTANCE_APPROX(m_pkChrCenter->GetX() - pkChr->GetX(), m_pkChrCenter->GetY() - pkChr->GetY()); if (fDist < 1000) { ++m_count; if ((m_count == 1) || number(1, m_count) == 1) m_pkChrNextTarget = pkChr; } } LPCHARACTER GetVictim() { return m_pkChrNextTarget; } LPCHARACTER m_pkChrCenter; LPCHARACTER m_pkChrNextTarget; LPCHARACTER m_pkChrAttacker; int m_count; const CHARACTER_SET & m_excepts_set; private: static CHARACTER_SET empty_set_; }; CHARACTER_SET FFindNearVictim::empty_set_; EVENTINFO(chain_lightning_event_info) { DWORD dwVictim; DWORD dwChr; chain_lightning_event_info() : dwVictim(0) , dwChr(0) { } }; EVENTFUNC(ChainLightningEvent) { chain_lightning_event_info * info = dynamic_cast( event->info ); LPCHARACTER pkChrVictim = CHARACTER_MANAGER::instance().Find(info->dwVictim); LPCHARACTER pkChr = CHARACTER_MANAGER::instance().Find(info->dwChr); LPCHARACTER pkTarget = NULL; if (!pkChr || !pkChrVictim) { sys_log(1, "use chainlighting, but no character"); return 0; } sys_log(1, "chainlighting event %s", pkChr->GetName()); if (pkChrVictim->GetParty()) // ÆÄƼ ¸ÕÀú { pkTarget = pkChrVictim->GetParty()->GetNextOwnership(NULL, pkChrVictim->GetX(), pkChrVictim->GetY()); if (pkTarget == pkChrVictim || !number(0, 2) || pkChr->GetChainLightingExcept().find(pkTarget) != pkChr->GetChainLightingExcept().end()) pkTarget = NULL; } if (!pkTarget) { // 1. Find Next victim FFindNearVictim f(pkChrVictim, pkChr, pkChr->GetChainLightingExcept()); if (pkChrVictim->GetSectree()) { pkChrVictim->GetSectree()->ForEachAround(f); // 2. If exist, compute it again pkTarget = f.GetVictim(); } } if (pkTarget) { pkChrVictim->CreateFly(FLY_CHAIN_LIGHTNING, pkTarget); pkChr->ComputeSkill(SKILL_CHAIN, pkTarget); pkChr->AddChainLightningExcept(pkTarget); } else { sys_log(1, "%s use chainlighting, but find victim failed near %s", pkChr->GetName(), pkChrVictim->GetName()); } return 0; } void SetPolyVarForAttack(LPCHARACTER ch, CSkillProto * pkSk, LPITEM pkWeapon) { if (ch->IsPC()) { if (pkWeapon && pkWeapon->GetType() == ITEM_WEAPON) { int iWep = number(pkWeapon->GetValue(3), pkWeapon->GetValue(4)); iWep += pkWeapon->GetValue(5); int iMtk = number(pkWeapon->GetValue(1), pkWeapon->GetValue(2)); iMtk += pkWeapon->GetValue(5); pkSk->SetPointVar("wep", iWep); pkSk->SetPointVar("mtk", iMtk); pkSk->SetPointVar("mwep", iMtk); } else { pkSk->SetPointVar("wep", 0); pkSk->SetPointVar("mtk", 0); pkSk->SetPointVar("mwep", 0); } } else { int iWep = number(ch->GetMobDamageMin(), ch->GetMobDamageMax()); pkSk->SetPointVar("wep", iWep); pkSk->SetPointVar("mwep", iWep); pkSk->SetPointVar("mtk", iWep); } } struct FuncSplashDamage { FuncSplashDamage(int x, int y, CSkillProto * pkSk, LPCHARACTER pkChr, int iAmount, int iAG, int iMaxHit, LPITEM pkWeapon, bool bDisableCooltime, TSkillUseInfo* pInfo, BYTE bUseSkillPower) : m_x(x), m_y(y), m_pkSk(pkSk), m_pkChr(pkChr), m_iAmount(iAmount), m_iAG(iAG), m_iCount(0), m_iMaxHit(iMaxHit), m_pkWeapon(pkWeapon), m_bDisableCooltime(bDisableCooltime), m_pInfo(pInfo), m_bUseSkillPower(bUseSkillPower) { } void operator () (LPENTITY ent) { if (!ent->IsType(ENTITY_CHARACTER)) { //if (m_pkSk->dwVnum == SKILL_CHAIN) sys_log(0, "CHAIN target not character %s", m_pkChr->GetName()); return; } LPCHARACTER pkChrVictim = (LPCHARACTER) ent; if (DISTANCE_APPROX(m_x - pkChrVictim->GetX(), m_y - pkChrVictim->GetY()) > m_pkSk->iSplashRange) { if(test_server) sys_log(0, "XXX target too far %s", m_pkChr->GetName()); return; } if (!battle_is_attackable(m_pkChr, pkChrVictim)) { if(test_server) sys_log(0, "XXX target not attackable %s", m_pkChr->GetName()); return; } if (m_pkChr->IsPC()) // ±æµå ½ºÅ³Àº ÄðŸÀÓ Ã³¸®¸¦ ÇÏÁö ¾Ê´Â´Ù. if (!(m_pkSk->dwVnum >= GUILD_SKILL_START && m_pkSk->dwVnum <= GUILD_SKILL_END)) if (!m_bDisableCooltime && m_pInfo && !m_pInfo->HitOnce(m_pkSk->dwVnum) && m_pkSk->dwVnum != SKILL_MUYEONG) { if(test_server) sys_log(0, "check guild skill %s", m_pkChr->GetName()); return; } ++m_iCount; int iDam; //////////////////////////////////////////////////////////////////////////////// //float k = 1.0f * m_pkChr->GetSkillPower(m_pkSk->dwVnum) * m_pkSk->bMaxLevel / 100; //m_pkSk->kPointPoly2.SetVar("k", 1.0 * m_bUseSkillPower * m_pkSk->bMaxLevel / 100); m_pkSk->SetPointVar("k", 1.0 * m_bUseSkillPower * m_pkSk->bMaxLevel / 100); m_pkSk->SetPointVar("lv", m_pkChr->GetLevel()); m_pkSk->SetPointVar("iq", m_pkChr->GetPoint(POINT_IQ)); m_pkSk->SetPointVar("str", m_pkChr->GetPoint(POINT_ST)); m_pkSk->SetPointVar("dex", m_pkChr->GetPoint(POINT_DX)); m_pkSk->SetPointVar("con", m_pkChr->GetPoint(POINT_HT)); m_pkSk->SetPointVar("def", m_pkChr->GetPoint(POINT_DEF_GRADE)); m_pkSk->SetPointVar("odef", m_pkChr->GetPoint(POINT_DEF_GRADE) - m_pkChr->GetPoint(POINT_DEF_GRADE_BONUS)); m_pkSk->SetPointVar("horse_level", m_pkChr->GetHorseLevel()); //int iPenetratePct = (int)(1 + k*4); bool bIgnoreDefense = false; if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_PENETRATE)) { int iPenetratePct = (int) m_pkSk->kPointPoly2.Eval(); if (number(1, 100) <= iPenetratePct) bIgnoreDefense = true; } bool bIgnoreTargetRating = false; if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_IGNORE_TARGET_RATING)) { int iPct = (int) m_pkSk->kPointPoly2.Eval(); if (number(1, 100) <= iPct) bIgnoreTargetRating = true; } m_pkSk->SetPointVar("ar", CalcAttackRating(m_pkChr, pkChrVictim, bIgnoreTargetRating)); if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE)) m_pkSk->SetPointVar("atk", CalcMeleeDamage(m_pkChr, pkChrVictim, true, bIgnoreTargetRating)); else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE)) { LPITEM pkBow, pkArrow; if (1 == m_pkChr->GetArrowAndBow(&pkBow, &pkArrow, 1)) m_pkSk->SetPointVar("atk", CalcArrowDamage(m_pkChr, pkChrVictim, pkBow, pkArrow, true)); else m_pkSk->SetPointVar("atk", 0); } if (m_pkSk->bPointOn == POINT_MOV_SPEED) m_pkSk->kPointPoly.SetVar("maxv", pkChrVictim->GetLimitPoint(POINT_MOV_SPEED)); m_pkSk->SetPointVar("maxhp", pkChrVictim->GetMaxHP()); m_pkSk->SetPointVar("maxsp", pkChrVictim->GetMaxSP()); m_pkSk->SetPointVar("chain", m_pkChr->GetChainLightningIndex()); m_pkChr->IncChainLightningIndex(); bool bUnderEunhyung = m_pkChr->GetAffectedEunhyung() > 0; // ÀÌ°Ç ¿Ö ¿©±â¼­ ÇÏÁö?? m_pkSk->SetPointVar("ek", m_pkChr->GetAffectedEunhyung()*1./100); //m_pkChr->ClearAffectedEunhyung(); SetPolyVarForAttack(m_pkChr, m_pkSk, m_pkWeapon); int iAmount = 0; if (m_pkChr->GetUsedSkillMasterType(m_pkSk->dwVnum) >= SKILL_GRAND_MASTER) { iAmount = (int) m_pkSk->kMasterBonusPoly.Eval(); } else { iAmount = (int) m_pkSk->kPointPoly.Eval(); } if (test_server && iAmount == 0 && m_pkSk->bPointOn != POINT_NONE) { m_pkChr->ChatPacket(CHAT_TYPE_INFO, "È¿°ú°¡ ¾ø½À´Ï´Ù. ½ºÅ³ °ø½ÄÀ» È®ÀÎÇϼ¼¿ä"); } //////////////////////////////////////////////////////////////////////////////// iAmount = -iAmount; if (m_pkSk->dwVnum == SKILL_AMSEOP) { float fDelta = GetDegreeDelta(m_pkChr->GetRotation(), pkChrVictim->GetRotation()); float adjust; if (fDelta < 35.0f) { adjust = 1.5f; if (bUnderEunhyung) adjust += 0.5f; if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER) { //if (!g_iUseLocale) if ( LC_IsYMIR() ) adjust += 1.0f; else adjust += 0.5f; } } else { adjust = 1.0f; if ( !LC_IsYMIR() ) { if (bUnderEunhyung) adjust += 0.5f; if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER) adjust += 0.5f; } } iAmount = (int) (iAmount * adjust); } else if (m_pkSk->dwVnum == SKILL_GUNGSIN) { float adjust = 1.0; if (m_pkChr->GetWear(WEAR_WEAPON) && m_pkChr->GetWear(WEAR_WEAPON)->GetSubType() == WEAPON_DAGGER) { //if (!g_iUseLocale) if ( LC_IsYMIR() ) adjust = 1.4f; else adjust = 1.35f; } iAmount = (int) (iAmount * adjust); } //////////////////////////////////////////////////////////////////////////////// //sys_log(0, "name: %s skill: %s amount %d to %s", m_pkChr->GetName(), m_pkSk->szName, iAmount, pkChrVictim->GetName()); iDam = CalcBattleDamage(iAmount, m_pkChr->GetLevel(), pkChrVictim->GetLevel()); if (m_pkChr->IsPC() && m_pkChr->m_SkillUseInfo[m_pkSk->dwVnum].GetMainTargetVID() != (DWORD) pkChrVictim->GetVID()) { // µ¥¹ÌÁö °¨¼Ò iDam = (int) (iDam * m_pkSk->kSplashAroundDamageAdjustPoly.Eval()); } // TODO ½ºÅ³¿¡ µû¸¥ µ¥¹ÌÁö ŸÀÔ ±â·ÏÇؾßÇÑ´Ù. EDamageType dt = DAMAGE_TYPE_NONE; switch (m_pkSk->bSkillAttrType) { case SKILL_ATTR_TYPE_NORMAL: break; case SKILL_ATTR_TYPE_MELEE: { dt = DAMAGE_TYPE_MELEE; LPITEM pkWeapon = m_pkChr->GetWear(WEAR_WEAPON); if (pkWeapon) switch (pkWeapon->GetSubType()) { case WEAPON_SWORD: iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_SWORD)) / 100; break; case WEAPON_TWO_HANDED: iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_TWOHAND)) / 100; // ¾ç¼Õ°Ë Æä³ÎƼ 10% //iDam = iDam * 95 / 100; break; case WEAPON_DAGGER: iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_DAGGER)) / 100; break; case WEAPON_BELL: iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BELL)) / 100; break; case WEAPON_FAN: iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_FAN)) / 100; break; } if (!bIgnoreDefense) iDam -= pkChrVictim->GetPoint(POINT_DEF_GRADE); } break; case SKILL_ATTR_TYPE_RANGE: dt = DAMAGE_TYPE_RANGE; // À¸¾Æ¾Æ¾Æ¾Ç // ¿¹Àü¿¡ Àû¿ë¾ÈÇß´ø ¹ö±×°¡ À־ ¹æ¾î·Â °è»êÀ» ´Ù½ÃÇϸé À¯Àú°¡ ³­¸®³² //iDam -= pkChrVictim->GetPoint(POINT_DEF_GRADE); iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_BOW)) / 100; break; case SKILL_ATTR_TYPE_MAGIC: dt = DAMAGE_TYPE_MAGIC; iDam = CalcAttBonus(m_pkChr, pkChrVictim, iDam); // À¸¾Æ¾Æ¾Æ¾Ç // ¿¹Àü¿¡ Àû¿ë¾ÈÇß´ø ¹ö±×°¡ À־ ¹æ¾î·Â °è»êÀ» ´Ù½ÃÇϸé À¯Àú°¡ ³­¸®³² //iDam -= pkChrVictim->GetPoint(POINT_MAGIC_DEF_GRADE); iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_MAGIC)) / 100; break; default: sys_err("Unknown skill attr type %u vnum %u", m_pkSk->bSkillAttrType, m_pkSk->dwVnum); break; } // // 20091109 µ¶ÀÏ ½ºÅ³ ¼Ó¼º ¿äû ÀÛ¾÷ // ±âÁ¸ ½ºÅ³ Å×ÀÌºí¿¡ SKILL_FLAG_WIND, SKILL_FLAG_ELEC, SKILL_FLAG_FIRE¸¦ °¡Áø ½ºÅ³ÀÌ // ÀüÇô ¾ø¾úÀ¸¹Ç·Î ¸ó½ºÅÍÀÇ RESIST_WIND, RESIST_ELEC, RESIST_FIREµµ »ç¿ëµÇÁö ¾Ê°í ÀÖ¾ú´Ù. // // PvP¿Í PvE¹ë·±½º ºÐ¸®¸¦ À§ÇØ ÀǵµÀûÀ¸·Î NPC¸¸ Àû¿ëÇϵµ·Ï ÇßÀ¸¸ç ±âÁ¸ ¹ë·±½º¿Í Â÷ÀÌÁ¡À» // ´À³¢Áö ¸øÇϱâ À§ÇØ mob_protoÀÇ RESIST_MAGICÀ» RESIST_WIND, RESIST_ELEC, RESIST_FIRE·Î // º¹»çÇÏ¿´´Ù. // if (pkChrVictim->IsNPC()) { if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_WIND)) { iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_WIND)) / 100; } if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_ELEC)) { iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_ELEC)) / 100; } if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_FIRE)) { iDam = iDam * (100 - pkChrVictim->GetPoint(POINT_RESIST_FIRE)) / 100; } } if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_COMPUTE_MAGIC_DAMAGE)) dt = DAMAGE_TYPE_MAGIC; if (pkChrVictim->CanBeginFight()) pkChrVictim->BeginFight(m_pkChr); if (m_pkSk->dwVnum == SKILL_CHAIN) sys_log(0, "%s CHAIN INDEX %d DAM %d DT %d", m_pkChr->GetName(), m_pkChr->GetChainLightningIndex() - 1, iDam, dt); { BYTE AntiSkillID = 0; switch (m_pkSk->dwVnum) { case SKILL_TANHWAN: AntiSkillID = SKILL_7_A_ANTI_TANHWAN; break; case SKILL_AMSEOP: AntiSkillID = SKILL_7_B_ANTI_AMSEOP; break; case SKILL_SWAERYUNG: AntiSkillID = SKILL_7_C_ANTI_SWAERYUNG; break; case SKILL_YONGBI: AntiSkillID = SKILL_7_D_ANTI_YONGBI; break; case SKILL_GIGONGCHAM: AntiSkillID = SKILL_8_A_ANTI_GIGONGCHAM; break; case SKILL_YEONSA: AntiSkillID = SKILL_8_B_ANTI_YEONSA; break; case SKILL_MAHWAN: AntiSkillID = SKILL_8_C_ANTI_MAHWAN; break; case SKILL_BYEURAK: AntiSkillID = SKILL_8_D_ANTI_BYEURAK; break; } if (0 != AntiSkillID) { BYTE AntiSkillLevel = pkChrVictim->GetSkillLevel(AntiSkillID); if (0 != AntiSkillLevel) { CSkillProto* pkSk = CSkillManager::instance().Get(AntiSkillID); if (!pkSk) { sys_err ("There is no anti skill(%d) in skill proto", AntiSkillID); } else { pkSk->SetPointVar("k", 1.0f * pkChrVictim->GetSkillPower(AntiSkillID) * pkSk->bMaxLevel / 100); double ResistAmount = pkSk->kPointPoly.Eval(); sys_log(0, "ANTI_SKILL: Resist(%lf) Orig(%d) Reduce(%d)", ResistAmount, iDam, int(iDam * (ResistAmount/100.0))); iDam -= iDam * (ResistAmount/100.0); } } } } if (!pkChrVictim->Damage(m_pkChr, iDam, dt) && !pkChrVictim->IsStun()) { if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_REMOVE_GOOD_AFFECT)) { int iAmount2 = (int) m_pkSk->kPointPoly2.Eval(); int iDur2 = (int) m_pkSk->kDurationPoly2.Eval(); iDur2 += m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS); if (number(1, 100) <= iAmount2) { pkChrVictim->RemoveGoodAffect(); pkChrVictim->AddAffect(m_pkSk->dwVnum, POINT_NONE, 0, AFF_PABEOP, iDur2, 0, true); } } if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SLOW | SKILL_FLAG_STUN | SKILL_FLAG_FIRE_CONT | SKILL_FLAG_POISON)) { int iPct = (int) m_pkSk->kPointPoly2.Eval(); int iDur = (int) m_pkSk->kDurationPoly2.Eval(); iDur += m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS); if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_STUN)) { SkillAttackAffect(pkChrVictim, iPct, IMMUNE_STUN, AFFECT_STUN, POINT_NONE, 0, AFF_STUN, iDur, m_pkSk->szName); } else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SLOW)) { SkillAttackAffect(pkChrVictim, iPct, IMMUNE_SLOW, AFFECT_SLOW, POINT_MOV_SPEED, -30, AFF_SLOW, iDur, m_pkSk->szName); } else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_FIRE_CONT)) { m_pkSk->SetDurationVar("k", 1.0 * m_bUseSkillPower * m_pkSk->bMaxLevel / 100); m_pkSk->SetDurationVar("iq", m_pkChr->GetPoint(POINT_IQ)); iDur = (int)m_pkSk->kDurationPoly2.Eval(); int bonus = m_pkChr->GetPoint(POINT_PARTY_BUFFER_BONUS); if (bonus != 0) { iDur += bonus / 2; } if (number(1, 100) <= iDur) { pkChrVictim->AttackedByFire(m_pkChr, iPct, 5); } } else if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_POISON)) { if (number(1, 100) <= iPct) pkChrVictim->AttackedByPoison(m_pkChr); } } if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH | SKILL_FLAG_CRUSH_LONG) && !IS_SET(pkChrVictim->GetAIFlag(), AIFLAG_NOMOVE)) { float fCrushSlidingLength = 200; if (m_pkChr->IsNPC()) fCrushSlidingLength = 400; if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_CRUSH_LONG)) fCrushSlidingLength *= 2; float fx, fy; float degree = GetDegreeFromPositionXY(m_pkChr->GetX(), m_pkChr->GetY(), pkChrVictim->GetX(), pkChrVictim->GetY()); if (m_pkSk->dwVnum == SKILL_HORSE_WILDATTACK) { degree -= m_pkChr->GetRotation(); degree = fmod(degree, 360.0f) - 180.0f; if (degree > 0) degree = m_pkChr->GetRotation() + 90.0f; else degree = m_pkChr->GetRotation() - 90.0f; } GetDeltaByDegree(degree, fCrushSlidingLength, &fx, &fy); sys_log(0, "CRUSH! %s -> %s (%d %d) -> (%d %d)", m_pkChr->GetName(), pkChrVictim->GetName(), pkChrVictim->GetX(), pkChrVictim->GetY(), (int)(pkChrVictim->GetX()+fx), (int)(pkChrVictim->GetY()+fy)); int tx = (int)(pkChrVictim->GetX()+fx); int ty = (int)(pkChrVictim->GetY()+fy); pkChrVictim->Sync(tx, ty); pkChrVictim->Goto(tx, ty); pkChrVictim->CalculateMoveDuration(); if (m_pkChr->IsPC() && m_pkChr->m_SkillUseInfo[m_pkSk->dwVnum].GetMainTargetVID() == (DWORD) pkChrVictim->GetVID()) { //if (!g_iUseLocale) if (LC_IsYMIR()) SkillAttackAffect(pkChrVictim, 1000, IMMUNE_STUN, m_pkSk->dwVnum, POINT_NONE, 0, AFF_STUN, 3, m_pkSk->szName); else SkillAttackAffect(pkChrVictim, 1000, IMMUNE_STUN, m_pkSk->dwVnum, POINT_NONE, 0, AFF_STUN, 4, m_pkSk->szName); } else { pkChrVictim->SyncPacket(); } } } if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_HP_ABSORB)) { int iPct = (int) m_pkSk->kPointPoly2.Eval(); m_pkChr->PointChange(POINT_HP, iDam * iPct / 100); } if (IS_SET(m_pkSk->dwFlag, SKILL_FLAG_SP_ABSORB)) { int iPct = (int) m_pkSk->kPointPoly2.Eval(); m_pkChr->PointChange(POINT_SP, iDam * iPct / 100); } if (m_pkSk->dwVnum == SKILL_CHAIN && m_pkChr->GetChainLightningIndex() < m_pkChr->GetChainLightningMaxCount()) { chain_lightning_event_info* info = AllocEventInfo(); info->dwVictim = pkChrVictim->GetVID(); info->dwChr = m_pkChr->GetVID(); event_create(ChainLightningEvent, info, passes_per_sec / 5); } if(test_server) sys_log(0, "FuncSplashDamage End :%s ", m_pkChr->GetName()); } int m_x; int m_y; CSkillProto * m_pkSk; LPCHARACTER m_pkChr; int m_iAmount; int m_iAG; int m_iCount; int m_iMaxHit; LPITEM m_pkWeapon; bool m_bDisableCooltime; TSkillUseInfo* m_pInfo; BYTE m_bUseSkillPower; }; struct FuncSplashAffect { FuncSplashAffect(LPCHARACTER ch, int x, int y, int iDist, DWORD dwVnum, BYTE bPointOn, int iAmount, DWORD dwAffectFlag, int iDuration, int iSPCost, bool bOverride, int iMaxHit) { m_x = x; m_y = y; m_iDist = iDist; m_dwVnum = dwVnum; m_bPointOn = bPointOn; m_iAmount = iAmount; m_dwAffectFlag = dwAffectFlag; m_iDuration = iDuration; m_iSPCost = iSPCost; m_bOverride = bOverride; m_pkChrAttacker = ch; m_iMaxHit = iMaxHit; m_iCount = 0; } void operator () (LPENTITY ent) { if (m_iMaxHit && m_iMaxHit <= m_iCount) return; if (ent->IsType(ENTITY_CHARACTER)) { LPCHARACTER pkChr = (LPCHARACTER) ent; if (test_server) sys_log(0, "FuncSplashAffect step 1 : name:%s vnum:%d iDur:%d", pkChr->GetName(), m_dwVnum, m_iDuration); if (DISTANCE_APPROX(m_x - pkChr->GetX(), m_y - pkChr->GetY()) < m_iDist) { if (test_server) sys_log(0, "FuncSplashAffect step 2 : name:%s vnum:%d iDur:%d", pkChr->GetName(), m_dwVnum, m_iDuration); if (m_dwVnum == SKILL_TUSOK) if (pkChr->CanBeginFight()) pkChr->BeginFight(m_pkChrAttacker); if (pkChr->IsPC() && m_dwVnum == SKILL_TUSOK) pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration/3, m_iSPCost, m_bOverride); else pkChr->AddAffect(m_dwVnum, m_bPointOn, m_iAmount, m_dwAffectFlag, m_iDuration, m_iSPCost, m_bOverride); m_iCount ++; } } } LPCHARACTER m_pkChrAttacker; int m_x; int m_y; int m_iDist; DWORD m_dwVnum; BYTE m_bPointOn; int m_iAmount; DWORD m_dwAffectFlag; int m_iDuration; int m_iSPCost; bool m_bOverride; int m_iMaxHit; int m_iCount; }; EVENTINFO(skill_gwihwan_info) { DWORD pid; BYTE bsklv; skill_gwihwan_info() : pid( 0 ) , bsklv( 0 ) { } }; EVENTFUNC(skill_gwihwan_event) { skill_gwihwan_info* info = dynamic_cast( event->info ); if ( info == NULL ) { sys_err( "skill_gwihwan_event> Null pointer" ); return 0; } DWORD pid = info->pid; BYTE sklv= info->bsklv; LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(pid); if (!ch) return 0; int percent = 20 * sklv - 1; if (number(1, 100) <= percent) { PIXEL_POSITION pos; // ¼º°ø if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(ch->GetMapIndex(), ch->GetEmpire(), pos)) { sys_log(1, "Recall: %s %d %d -> %d %d", ch->GetName(), ch->GetX(), ch->GetY(), pos.x, pos.y); ch->WarpSet(pos.x, pos.y); } else { sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", ch->GetName(), ch->GetX(), ch->GetY()); ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire())); } } else { //½ÇÆÐ ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("±Íȯ¿¡ ½ÇÆÐÇÏ¿´½À´Ï´Ù.")); } return 0; } int CHARACTER::ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTarget, BYTE bSkillLevel) { if (GetMountVnum()) return BATTLE_NONE; if (IsPolymorphed()) return BATTLE_NONE; if (g_bSkillDisable) return BATTLE_NONE; CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum); if (!pkSk) return BATTLE_NONE; if (test_server) { sys_log(0, "ComputeSkillAtPosition %s vnum %d x %d y %d level %d", GetName(), dwVnum, posTarget.x, posTarget.y, bSkillLevel); } // ³ª¿¡°Ô ¾²´Â ½ºÅ³Àº ³» À§Ä¡¸¦ ¾´´Ù. //if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) // posTarget = GetXYZ(); // ½ºÇ÷¡½¬°¡ ¾Æ´Ñ ½ºÅ³Àº ÁÖÀ§À̸é ÀÌ»óÇÏ´Ù if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) return BATTLE_NONE; if (0 == bSkillLevel) { if ((bSkillLevel = GetSkillLevel(pkSk->dwVnum)) == 0) { return BATTLE_NONE; } } const float k = 1.0 * GetSkillPower(pkSk->dwVnum, bSkillLevel) * pkSk->bMaxLevel / 100; pkSk->SetPointVar("k", k); pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k); if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE)) { pkSk->SetPointVar("atk", CalcMeleeDamage(this, this, true, false)); } else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MAGIC_DAMAGE)) { pkSk->SetPointVar("atk", CalcMagicDamage(this, this)); } else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE)) { LPITEM pkBow, pkArrow; if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1)) { pkSk->SetPointVar("atk", CalcArrowDamage(this, this, pkBow, pkArrow, true)); } else { pkSk->SetPointVar("atk", 0); } } if (pkSk->bPointOn == POINT_MOV_SPEED) { pkSk->SetPointVar("maxv", this->GetLimitPoint(POINT_MOV_SPEED)); } pkSk->SetPointVar("lv", GetLevel()); pkSk->SetPointVar("iq", GetPoint(POINT_IQ)); pkSk->SetPointVar("str", GetPoint(POINT_ST)); pkSk->SetPointVar("dex", GetPoint(POINT_DX)); pkSk->SetPointVar("con", GetPoint(POINT_HT)); pkSk->SetPointVar("maxhp", this->GetMaxHP()); pkSk->SetPointVar("maxsp", this->GetMaxSP()); pkSk->SetPointVar("chain", 0); pkSk->SetPointVar("ar", CalcAttackRating(this, this)); pkSk->SetPointVar("def", GetPoint(POINT_DEF_GRADE)); pkSk->SetPointVar("odef", GetPoint(POINT_DEF_GRADE) - GetPoint(POINT_DEF_GRADE_BONUS)); pkSk->SetPointVar("horse_level", GetHorseLevel()); if (pkSk->bSkillAttrType != SKILL_ATTR_TYPE_NORMAL) OnMove(true); LPITEM pkWeapon = GetWear(WEAR_WEAPON); SetPolyVarForAttack(this, pkSk, pkWeapon); pkSk->SetDurationVar("k", k/*bSkillLevel*/); int iAmount = (int) pkSk->kPointPoly.Eval(); int iAmount2 = (int) pkSk->kPointPoly2.Eval(); // ADD_GRANDMASTER_SKILL int iAmount3 = (int) pkSk->kPointPoly3.Eval(); if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER) { /* if (iAmount >= 0) iAmount += (int) m_pkSk->kMasterBonusPoly.Eval(); else iAmount -= (int) m_pkSk->kMasterBonusPoly.Eval(); */ iAmount = (int) pkSk->kMasterBonusPoly.Eval(); } if (test_server && iAmount == 0 && pkSk->bPointOn != POINT_NONE) { ChatPacket(CHAT_TYPE_INFO, "È¿°ú°¡ ¾ø½À´Ï´Ù. ½ºÅ³ °ø½ÄÀ» È®ÀÎÇϼ¼¿ä"); } if (IS_SET(pkSk->dwFlag, SKILL_FLAG_REMOVE_BAD_AFFECT)) { if (number(1, 100) <= iAmount2) { RemoveBadAffect(); } } // END_OF_ADD_GRANDMASTER_SKILL if (IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK | SKILL_FLAG_USE_MELEE_DAMAGE | SKILL_FLAG_USE_MAGIC_DAMAGE)) { // // °ø°Ý ½ºÅ³ÀÏ °æ¿ì // bool bAdded = false; if (pkSk->bPointOn == POINT_HP && iAmount < 0) { int iAG = 0; FuncSplashDamage f(posTarget.x, posTarget.y, pkSk, this, iAmount, iAG, pkSk->lMaxHit, pkWeapon, m_bDisableCooltime, IsPC()?&m_SkillUseInfo[dwVnum]:NULL, GetSkillPower(dwVnum, bSkillLevel)); if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) { if (GetSectree()) GetSectree()->ForEachAround(f); } else { //if (dwVnum == SKILL_CHAIN) sys_log(0, "CHAIN skill call FuncSplashDamage %s", GetName()); f(this); } } else { //if (dwVnum == SKILL_CHAIN) sys_log(0, "CHAIN skill no damage %d %s", iAmount, GetName()); int iDur = (int) pkSk->kDurationPoly.Eval(); if (IsPC()) if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END)) // ±æµå ½ºÅ³Àº ÄðŸÀÓ Ã³¸®¸¦ ÇÏÁö ¾Ê´Â´Ù. if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG) { //if (dwVnum == SKILL_CHAIN) sys_log(0, "CHAIN skill cannot hit %s", GetName()); return BATTLE_NONE; } if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true); else { if (GetSectree()) { FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true, pkSk->lMaxHit); GetSectree()->ForEachAround(f); } } bAdded = true; } } if (pkSk->bPointOn2 != POINT_NONE) { int iDur = (int) pkSk->kDurationPoly2.Eval(); sys_log(1, "try second %u %d %d", pkSk->dwVnum, pkSk->bPointOn2, iDur); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded); else { if (GetSectree()) { FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded, pkSk->lMaxHit); GetSectree()->ForEachAround(f); } } bAdded = true; } else { PointChange(pkSk->bPointOn2, iAmount2); } } // ADD_GRANDMASTER_SKILL if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER && pkSk->bPointOn3 != POINT_NONE) { int iDur = (int) pkSk->kDurationPoly3.Eval(); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 /*pkSk->dwAffectFlag3*/, iDur, 0, !bAdded); else { if (GetSectree()) { FuncSplashAffect f(this, posTarget.x, posTarget.y, pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 /*pkSk->dwAffectFlag3*/, iDur, 0, !bAdded, pkSk->lMaxHit); GetSectree()->ForEachAround(f); } } } else { PointChange(pkSk->bPointOn3, iAmount3); } } // END_OF_ADD_GRANDMASTER_SKILL return BATTLE_DAMAGE; } else { bool bAdded = false; int iDur = (int) pkSk->kDurationPoly.Eval(); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); // AffectFlag°¡ ¾ø°Å³ª, toggle ÇÏ´Â °ÍÀÌ ¾Æ´Ï¶ó¸é.. pkSk->kDurationSPCostPoly.SetVar("k", k/*bSkillLevel*/); AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, (int) pkSk->kDurationSPCostPoly.Eval(), !bAdded); bAdded = true; } else { PointChange(pkSk->bPointOn, iAmount); } if (pkSk->bPointOn2 != POINT_NONE) { int iDur = (int) pkSk->kDurationPoly2.Eval(); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded); bAdded = true; } else { PointChange(pkSk->bPointOn2, iAmount2); } } // ADD_GRANDMASTER_SKILL if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER && pkSk->bPointOn3 != POINT_NONE) { int iDur = (int) pkSk->kDurationPoly3.Eval(); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, 0 /*pkSk->dwAffectFlag3*/, iDur, 0, !bAdded); } else { PointChange(pkSk->bPointOn3, iAmount3); } } // END_OF_ADD_GRANDMASTER_SKILL return BATTLE_NONE; } } // bSkillLevel ÀÎÀÚ°¡ 0ÀÌ ¾Æ´Ò °æ¿ì¿¡´Â m_abSkillLevels¸¦ »ç¿ëÇÏÁö ¾Ê°í °­Á¦·Î // bSkillLevel·Î °è»êÇÑ´Ù. int CHARACTER::ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel) { const bool bCanUseHorseSkill = CanUseHorseSkill(); // ¸»À» Ÿ°íÀÖÁö¸¸ ½ºÅ³Àº »ç¿ëÇÒ ¼ö ¾ø´Â »óŶó¸é return if (false == bCanUseHorseSkill && true == IsRiding()) return BATTLE_NONE; if (IsPolymorphed()) return BATTLE_NONE; if (g_bSkillDisable) return BATTLE_NONE; CSkillProto* pkSk = CSkillManager::instance().Get(dwVnum); if (!pkSk) return BATTLE_NONE; if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE) return BATTLE_NONE; if (!bCanUseHorseSkill && pkSk->dwType == SKILL_TYPE_HORSE) return BATTLE_NONE; // »ó´ë¹æ¿¡°Ô ¾²´Â °ÍÀÌ ¾Æ´Ï¸é ³ª¿¡°Ô ½á¾ß ÇÑ´Ù. if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) pkVictim = this; if (!pkVictim) { if (test_server) sys_log(0, "ComputeSkill: %s Victim == null, skill %d", GetName(), dwVnum); return BATTLE_NONE; } if (pkSk->dwTargetRange && DISTANCE_SQRT(GetX() - pkVictim->GetX(), GetY() - pkVictim->GetY()) >= pkSk->dwTargetRange + 50) { if (test_server) sys_log(0, "ComputeSkill: Victim too far, skill %d : %s to %s (distance %u limit %u)", dwVnum, GetName(), pkVictim->GetName(), (int)DISTANCE_SQRT(GetX() - pkVictim->GetX(), GetY() - pkVictim->GetY()), pkSk->dwTargetRange); return BATTLE_NONE; } if (0 == bSkillLevel) { if ((bSkillLevel = GetSkillLevel(pkSk->dwVnum)) == 0) { if (test_server) sys_log(0, "ComputeSkill : name:%s vnum:%d skillLevelBySkill : %d ", GetName(), pkSk->dwVnum, bSkillLevel); return BATTLE_NONE; } } if (pkVictim->IsAffectFlag(AFF_PABEOP) && pkVictim->IsGoodAffect(dwVnum)) { return BATTLE_NONE; } const float k = 1.0 * GetSkillPower(pkSk->dwVnum, bSkillLevel) * pkSk->bMaxLevel / 100; pkSk->SetPointVar("k", k); pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k); if (pkSk->dwType == SKILL_TYPE_HORSE) { LPITEM pkBow, pkArrow; if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1)) { pkSk->SetPointVar("atk", CalcArrowDamage(this, pkVictim, pkBow, pkArrow, true)); } else { pkSk->SetPointVar("atk", CalcMeleeDamage(this, pkVictim, true, false)); } } else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MELEE_DAMAGE)) { pkSk->SetPointVar("atk", CalcMeleeDamage(this, pkVictim, true, false)); } else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_MAGIC_DAMAGE)) { pkSk->SetPointVar("atk", CalcMagicDamage(this, pkVictim)); } else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_ARROW_DAMAGE)) { LPITEM pkBow, pkArrow; if (1 == GetArrowAndBow(&pkBow, &pkArrow, 1)) { pkSk->SetPointVar("atk", CalcArrowDamage(this, pkVictim, pkBow, pkArrow, true)); } else { pkSk->SetPointVar("atk", 0); } } if (pkSk->bPointOn == POINT_MOV_SPEED) { pkSk->SetPointVar("maxv", pkVictim->GetLimitPoint(POINT_MOV_SPEED)); } pkSk->SetPointVar("lv", GetLevel()); pkSk->SetPointVar("iq", GetPoint(POINT_IQ)); pkSk->SetPointVar("str", GetPoint(POINT_ST)); pkSk->SetPointVar("dex", GetPoint(POINT_DX)); pkSk->SetPointVar("con", GetPoint(POINT_HT)); pkSk->SetPointVar("maxhp", pkVictim->GetMaxHP()); pkSk->SetPointVar("maxsp", pkVictim->GetMaxSP()); pkSk->SetPointVar("chain", 0); pkSk->SetPointVar("ar", CalcAttackRating(this, pkVictim)); pkSk->SetPointVar("def", GetPoint(POINT_DEF_GRADE)); pkSk->SetPointVar("odef", GetPoint(POINT_DEF_GRADE) - GetPoint(POINT_DEF_GRADE_BONUS)); pkSk->SetPointVar("horse_level", GetHorseLevel()); if (pkSk->bSkillAttrType != SKILL_ATTR_TYPE_NORMAL) OnMove(true); LPITEM pkWeapon = GetWear(WEAR_WEAPON); SetPolyVarForAttack(this, pkSk, pkWeapon); pkSk->kDurationPoly.SetVar("k", k/*bSkillLevel*/); pkSk->kDurationPoly2.SetVar("k", k/*bSkillLevel*/); int iAmount = (int) pkSk->kPointPoly.Eval(); int iAmount2 = (int) pkSk->kPointPoly2.Eval(); int iAmount3 = (int) pkSk->kPointPoly3.Eval(); if (test_server && IsPC()) sys_log(0, "iAmount: %d %d %d , atk:%f skLevel:%f k:%f GetSkillPower(%d) MaxLevel:%d Per:%f", iAmount, iAmount2, iAmount3, pkSk->kPointPoly.GetVar("atk"), pkSk->kPointPoly.GetVar("k"), k, GetSkillPower(pkSk->dwVnum, bSkillLevel), pkSk->bMaxLevel, pkSk->bMaxLevel/100 ); // ADD_GRANDMASTER_SKILL if (GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER) { iAmount = (int) pkSk->kMasterBonusPoly.Eval(); } if (test_server && iAmount == 0 && pkSk->bPointOn != POINT_NONE) { ChatPacket(CHAT_TYPE_INFO, "È¿°ú°¡ ¾ø½À´Ï´Ù. ½ºÅ³ °ø½ÄÀ» È®ÀÎÇϼ¼¿ä"); } // END_OF_ADD_GRANDMASTER_SKILL //sys_log(0, "XXX SKILL Calc %d Amount %d", dwVnum, iAmount); // REMOVE_BAD_AFFECT_BUG_FIX if (IS_SET(pkSk->dwFlag, SKILL_FLAG_REMOVE_BAD_AFFECT)) { if (number(1, 100) <= iAmount2) { pkVictim->RemoveBadAffect(); } } // END_OF_REMOVE_BAD_AFFECT_BUG_FIX if (IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK | SKILL_FLAG_USE_MELEE_DAMAGE | SKILL_FLAG_USE_MAGIC_DAMAGE) && !(pkSk->dwVnum == SKILL_MUYEONG && pkVictim == this) && !(pkSk->IsChargeSkill() && pkVictim == this)) { bool bAdded = false; if (pkSk->bPointOn == POINT_HP && iAmount < 0) { int iAG = 0; FuncSplashDamage f(pkVictim->GetX(), pkVictim->GetY(), pkSk, this, iAmount, iAG, pkSk->lMaxHit, pkWeapon, m_bDisableCooltime, IsPC()?&m_SkillUseInfo[dwVnum]:NULL, GetSkillPower(dwVnum, bSkillLevel)); if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) { if (pkVictim->GetSectree()) pkVictim->GetSectree()->ForEachAround(f); } else { f(pkVictim); } } else { pkSk->kDurationPoly.SetVar("k", k/*bSkillLevel*/); int iDur = (int) pkSk->kDurationPoly.Eval(); if (IsPC()) if (!(dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END)) // ±æµå ½ºÅ³Àº ÄðŸÀÓ Ã³¸®¸¦ ÇÏÁö ¾Ê´Â´Ù. if (!m_bDisableCooltime && !m_SkillUseInfo[dwVnum].HitOnce(dwVnum) && dwVnum != SKILL_MUYEONG) { return BATTLE_NONE; } if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true); else { if (pkVictim->GetSectree()) { FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, 0, true, pkSk->lMaxHit); pkVictim->GetSectree()->ForEachAround(f); } } bAdded = true; } } if (pkSk->bPointOn2 != POINT_NONE && !pkSk->IsChargeSkill()) { pkSk->kDurationPoly2.SetVar("k", k/*bSkillLevel*/); int iDur = (int) pkSk->kDurationPoly2.Eval(); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded); else { if (pkVictim->GetSectree()) { FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur, 0, !bAdded, pkSk->lMaxHit); pkVictim->GetSectree()->ForEachAround(f); } } bAdded = true; } else { pkVictim->PointChange(pkSk->bPointOn2, iAmount2); } } // ADD_GRANDMASTER_SKILL if (pkSk->bPointOn3 != POINT_NONE && !pkSk->IsChargeSkill() && GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER) { pkSk->kDurationPoly3.SetVar("k", k/*bSkillLevel*/); int iDur = (int) pkSk->kDurationPoly3.Eval(); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, /*pkSk->dwAffectFlag3*/ 0, iDur, 0, !bAdded); else { if (pkVictim->GetSectree()) { FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, /*pkSk->dwAffectFlag3*/ 0, iDur, 0, !bAdded, pkSk->lMaxHit); pkVictim->GetSectree()->ForEachAround(f); } } bAdded = true; } else { pkVictim->PointChange(pkSk->bPointOn3, iAmount3); } } // END_OF_ADD_GRANDMASTER_SKILL return BATTLE_DAMAGE; } else { if (dwVnum == SKILL_MUYEONG) { pkSk->kDurationPoly.SetVar("k", k/*bSkillLevel*/); pkSk->kDurationSPCostPoly.SetVar("k", k/*bSkillLevel*/); int iDur = (int) pkSk->kDurationPoly.Eval(); iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); if (pkVictim == this) AddAffect(dwVnum, POINT_NONE, 0, AFF_MUYEONG, iDur, (int) pkSk->kDurationSPCostPoly.Eval(), true); return BATTLE_NONE; } bool bAdded = false; pkSk->kDurationPoly.SetVar("k", k/*bSkillLevel*/); int iDur = (int) pkSk->kDurationPoly.Eval(); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); // AffectFlag°¡ ¾ø°Å³ª, toggle ÇÏ´Â °ÍÀÌ ¾Æ´Ï¶ó¸é.. pkSk->kDurationSPCostPoly.SetVar("k", k/*bSkillLevel*/); if (pkSk->bPointOn2 != POINT_NONE) { pkVictim->RemoveAffect(pkSk->dwVnum); int iDur2 = (int) pkSk->kDurationPoly2.Eval(); if (iDur2 > 0) { if (test_server) sys_log(0, "SKILL_AFFECT: %s %s Dur:%d To:%d Amount:%d", GetName(), pkSk->szName, iDur2, pkSk->bPointOn2, iAmount2); iDur2 += GetPoint(POINT_PARTY_BUFFER_BONUS); pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur2, 0, false); } else { pkVictim->PointChange(pkSk->bPointOn2, iAmount2); } DWORD affact_flag = pkSk->dwAffectFlag; // ADD_GRANDMASTER_SKILL //if (g_iUseLocale) if ( !LC_IsYMIR() ) { if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_GRAND_MASTER)) affact_flag = AFF_CHEONGEUN_WITH_FALL; } else { if ((pkSk->dwVnum == SKILL_CHUNKEON && GetUsedSkillMasterType(pkSk->dwVnum) < SKILL_MASTER)) affact_flag = AFF_CHEONGEUN_WITH_FALL; } // END_OF_ADD_GRANDMASTER_SKILL pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, affact_flag, iDur, (int) pkSk->kDurationSPCostPoly.Eval(), false); } else { if (test_server) sys_log(0, "SKILL_AFFECT: %s %s Dur:%d To:%d Amount:%d", GetName(), pkSk->szName, iDur, pkSk->bPointOn, iAmount); pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn, iAmount, pkSk->dwAffectFlag, iDur, (int) pkSk->kDurationSPCostPoly.Eval(), // ADD_GRANDMASTER_SKILL !bAdded); // END_OF_ADD_GRANDMASTER_SKILL } bAdded = true; } else { if (!pkSk->IsChargeSkill()) pkVictim->PointChange(pkSk->bPointOn, iAmount); if (pkSk->bPointOn2 != POINT_NONE) { pkVictim->RemoveAffect(pkSk->dwVnum); int iDur2 = (int) pkSk->kDurationPoly2.Eval(); if (iDur2 > 0) { iDur2 += GetPoint(POINT_PARTY_BUFFER_BONUS); if (pkSk->IsChargeSkill()) pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, AFF_TANHWAN_DASH, iDur2, 0, false); else pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn2, iAmount2, pkSk->dwAffectFlag2, iDur2, 0, false); } else { pkVictim->PointChange(pkSk->bPointOn2, iAmount2); } } } // ADD_GRANDMASTER_SKILL if (pkSk->bPointOn3 != POINT_NONE && !pkSk->IsChargeSkill() && GetUsedSkillMasterType(pkSk->dwVnum) >= SKILL_GRAND_MASTER) { pkSk->kDurationPoly3.SetVar("k", k/*bSkillLevel*/); int iDur = (int) pkSk->kDurationPoly3.Eval(); sys_log(0, "try third %u %d %d %d 1894", pkSk->dwVnum, pkSk->bPointOn3, iDur, iAmount3); if (iDur > 0) { iDur += GetPoint(POINT_PARTY_BUFFER_BONUS); if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_SPLASH)) pkVictim->AddAffect(pkSk->dwVnum, pkSk->bPointOn3, iAmount3, /*pkSk->dwAffectFlag3*/ 0, iDur, 0, !bAdded); else { if (pkVictim->GetSectree()) { FuncSplashAffect f(this, pkVictim->GetX(), pkVictim->GetY(), pkSk->iSplashRange, pkSk->dwVnum, pkSk->bPointOn3, iAmount3, /*pkSk->dwAffectFlag3*/ 0, iDur, 0, !bAdded, pkSk->lMaxHit); pkVictim->GetSectree()->ForEachAround(f); } } bAdded = true; } else { pkVictim->PointChange(pkSk->bPointOn3, iAmount3); } } // END_OF_ADD_GRANDMASTER_SKILL return BATTLE_NONE; } } bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster) { if (false == CanUseSkill(dwVnum)) return false; // NO_GRANDMASTER if (test_server) { if (quest::CQuestManager::instance().GetEventFlag("no_grand_master")) { bUseGrandMaster = false; } } // END_OF_NO_GRANDMASTER if (g_bSkillDisable) return false; if (IsObserverMode()) return false; if (!CanMove()) return false; if (IsPolymorphed()) return false; const bool bCanUseHorseSkill = CanUseHorseSkill(); if (dwVnum == SKILL_HORSE_SUMMON) { if (GetSkillLevel(dwVnum) == 0) return false; if (GetHorseLevel() <= 0) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¸»ÀÌ ¾ø½À´Ï´Ù. ¸¶±Â°£ °æºñº´À» ã¾Æ°¡¼¼¿ä.")); else ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¸» ¼Òȯ ¾ÆÀÌÅÛÀ» »ç¿ëÇϼ¼¿ä.")); return true; } // ¸»À» Ÿ°íÀÖÁö¸¸ ½ºÅ³Àº »ç¿ëÇÒ ¼ö ¾ø´Â »óŶó¸é return false if (false == bCanUseHorseSkill && true == IsRiding()) return false; CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum); sys_log(0, "%s: USE_SKILL: %d pkVictim %p", GetName(), dwVnum, get_pointer(pkVictim)); if (!pkSk) return false; if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE) return BATTLE_NONE; if (!bCanUseHorseSkill && pkSk->dwType == SKILL_TYPE_HORSE) return BATTLE_NONE; if (GetSkillLevel(dwVnum) == 0) return false; // NO_GRANDMASTER if (GetSkillMasterType(dwVnum) < SKILL_GRAND_MASTER) bUseGrandMaster = false; // END_OF_NO_GRANDMASTER // MINING if (GetWear(WEAR_WEAPON) && (GetWear(WEAR_WEAPON)->GetType() == ITEM_ROD || GetWear(WEAR_WEAPON)->GetType() == ITEM_PICK)) return false; // END_OF_MINING m_SkillUseInfo[dwVnum].TargetVIDMap.clear(); if (pkSk->IsChargeSkill()) { if (IsAffectFlag(AFF_TANHWAN_DASH) || pkVictim && pkVictim != this) { if (!pkVictim) return false; if (!IsAffectFlag(AFF_TANHWAN_DASH)) { if (!UseSkill(dwVnum, this)) return false; } m_SkillUseInfo[dwVnum].SetMainTargetVID(pkVictim->GetVID()); // DASH »óÅÂÀÇ ÅºÈ¯°ÝÀº °ø°Ý±â¼ú ComputeSkill(dwVnum, pkVictim); RemoveAffect(dwVnum); return true; } } if (dwVnum == SKILL_COMBO) { if (m_bComboIndex) m_bComboIndex = 0; else m_bComboIndex = GetSkillLevel(SKILL_COMBO); ChatPacket(CHAT_TYPE_COMMAND, "combo %d", m_bComboIndex); return true; } // Toggle ÇÒ ¶§´Â SP¸¦ ¾²Áö ¾ÊÀ½ (SelfOnly·Î ±¸ºÐ) if ((0 != pkSk->dwAffectFlag || pkSk->dwVnum == SKILL_MUYEONG) && (pkSk->dwFlag & SKILL_FLAG_TOGGLE) && RemoveAffect(pkSk->dwVnum)) { return true; } if (IsAffectFlag(AFF_REVIVE_INVISIBLE)) RemoveAffect(AFFECT_REVIVE_INVISIBLE); const float k = 1.0 * GetSkillPower(pkSk->dwVnum) * pkSk->bMaxLevel / 100; pkSk->SetPointVar("k", k); pkSk->kSplashAroundDamageAdjustPoly.SetVar("k", k); // ÄðŸÀÓ Ã¼Å© pkSk->kCooldownPoly.SetVar("k", k); int iCooltime = (int) pkSk->kCooldownPoly.Eval(); int lMaxHit = pkSk->lMaxHit ? pkSk->lMaxHit : -1; pkSk->SetSPCostVar("k", k); DWORD dwCur = get_dword_time(); if (dwVnum == SKILL_TERROR && m_SkillUseInfo[dwVnum].bUsed && m_SkillUseInfo[dwVnum].dwNextSkillUsableTime > dwCur ) { sys_log(0, " SKILL_TERROR's Cooltime is not delta over %u", m_SkillUseInfo[dwVnum].dwNextSkillUsableTime - dwCur ); return false; } int iNeededSP = 0; if (IS_SET(pkSk->dwFlag, SKILL_FLAG_USE_HP_AS_COST)) { pkSk->SetSPCostVar("maxhp", GetMaxHP()); pkSk->SetSPCostVar("v", GetHP()); iNeededSP = (int) pkSk->kSPCostPoly.Eval(); // ADD_GRANDMASTER_SKILL if (GetSkillMasterType(dwVnum) >= SKILL_GRAND_MASTER && bUseGrandMaster) { iNeededSP = (int) pkSk->kGrandMasterAddSPCostPoly.Eval(); } // END_OF_ADD_GRANDMASTER_SKILL if (GetHP() < iNeededSP) return false; PointChange(POINT_HP, -iNeededSP); } else { // SKILL_FOMULA_REFACTORING pkSk->SetSPCostVar("maxhp", GetMaxHP()); pkSk->SetSPCostVar("maxv", GetMaxSP()); pkSk->SetSPCostVar("v", GetSP()); iNeededSP = (int) pkSk->kSPCostPoly.Eval(); if (GetSkillMasterType(dwVnum) >= SKILL_GRAND_MASTER && bUseGrandMaster) { iNeededSP = (int) pkSk->kGrandMasterAddSPCostPoly.Eval(); } // END_OF_SKILL_FOMULA_REFACTORING if (GetSP() < iNeededSP) return false; if (test_server) ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s SP¼Ò¸ð: %d"), pkSk->szName, iNeededSP); PointChange(POINT_SP, -iNeededSP); } if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) pkVictim = this; if (pkSk->dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill() && !IsAffectFlag(AFF_TANHWAN_DASH) && !pkVictim) { // óÀ½ »ç¿ëÇÏ´Â ¹«¿µÁøÀº Àڽſ¡°Ô Affect¸¦ ºÙÀδÙ. pkVictim = this; } int iSplashCount = 1; if (false == m_bDisableCooltime) { if (false == m_SkillUseInfo[dwVnum].UseSkill( bUseGrandMaster, (NULL != pkVictim && SKILL_HORSE_WILDATTACK != dwVnum) ? pkVictim->GetVID() : NULL, ComputeCooltime(iCooltime * 1000), iSplashCount, lMaxHit)) { if (test_server) ChatPacket(CHAT_TYPE_NOTICE, "cooltime not finished %s %d", pkSk->szName, iCooltime); return false; } } if (dwVnum == SKILL_CHAIN) { ResetChainLightningIndex(); AddChainLightningExcept(pkVictim); } if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY)) ComputeSkill(dwVnum, this); else if (!IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK)) ComputeSkill(dwVnum, pkVictim); else if (dwVnum == SKILL_BYEURAK) ComputeSkill(dwVnum, pkVictim); else if (dwVnum == SKILL_MUYEONG || pkSk->IsChargeSkill()) ComputeSkill(dwVnum, pkVictim); m_dwLastSkillTime = get_dword_time(); return true; } int CHARACTER::GetUsedSkillMasterType(DWORD dwVnum) { const TSkillUseInfo& rInfo = m_SkillUseInfo[dwVnum]; if (GetSkillMasterType(dwVnum) < SKILL_GRAND_MASTER) return GetSkillMasterType(dwVnum); if (rInfo.isGrandMaster) return GetSkillMasterType(dwVnum); return MIN(GetSkillMasterType(dwVnum), SKILL_MASTER); } int CHARACTER::GetSkillMasterType(DWORD dwVnum) const { if (!IsPC()) return 0; if (dwVnum >= SKILL_MAX_NUM) { sys_err("%s skill vnum overflow %u", GetName(), dwVnum); return 0; } return m_pSkillLevels ? m_pSkillLevels[dwVnum].bMasterType:SKILL_NORMAL; } int CHARACTER::GetSkillPower(DWORD dwVnum, BYTE bLevel) const { // Àξî¹ÝÁö ¾ÆÀÌÅÛ if (dwVnum >= SKILL_LANGUAGE1 && dwVnum <= SKILL_LANGUAGE3 && IsEquipUniqueGroup(UNIQUE_GROUP_RING_OF_LANGUAGE)) { return 100; } if (dwVnum >= GUILD_SKILL_START && dwVnum <= GUILD_SKILL_END) { if (GetGuild()) return 100 * GetGuild()->GetSkillLevel(dwVnum) / 7 / 7; else return 0; } if (bLevel) { //SKILL_POWER_BY_LEVEL return GetSkillPowerByLevel(bLevel, true); //END_SKILL_POWER_BY_LEVEL; } if (dwVnum >= SKILL_MAX_NUM) { sys_err("%s skill vnum overflow %u", GetName(), dwVnum); return 0; } //SKILL_POWER_BY_LEVEL return GetSkillPowerByLevel(GetSkillLevel(dwVnum)); //SKILL_POWER_BY_LEVEL } int CHARACTER::GetSkillLevel(DWORD dwVnum) const { if (dwVnum >= SKILL_MAX_NUM) { sys_err("%s skill vnum overflow %u", GetName(), dwVnum); sys_log(0, "%s skill vnum overflow %u", GetName(), dwVnum); return 0; } return MIN(SKILL_MAX_LEVEL, m_pSkillLevels ? m_pSkillLevels[dwVnum].bLevel : 0); } EVENTFUNC(skill_muyoung_event) { char_event_info* info = dynamic_cast( event->info ); if ( info == NULL ) { sys_err( "skill_muyoung_event> Null pointer" ); return 0; } LPCHARACTER ch = info->ch; if (ch == NULL) { // return 0; } if (!ch->IsAffectFlag(AFF_MUYEONG)) { ch->StopMuyeongEvent(); return 0; } // 1. Find Victim FFindNearVictim f(ch, ch); if (ch->GetSectree()) { ch->GetSectree()->ForEachAround(f); // 2. Shoot! if (f.GetVictim()) { ch->CreateFly(FLY_SKILL_MUYEONG, f.GetVictim()); ch->ComputeSkill(SKILL_MUYEONG, f.GetVictim()); } } return PASSES_PER_SEC(3); } void CHARACTER::StartMuyeongEvent() { if (m_pkMuyeongEvent) return; char_event_info* info = AllocEventInfo(); info->ch = this; m_pkMuyeongEvent = event_create(skill_muyoung_event, info, PASSES_PER_SEC(1)); } void CHARACTER::StopMuyeongEvent() { event_cancel(&m_pkMuyeongEvent); } void CHARACTER::SkillLearnWaitMoreTimeMessage(DWORD ms) { //const char* str = ""; // if (ms < 3 * 60) ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("¸ö ¼ÓÀÌ ¶ß°Ì±º. ÇÏÁö¸¸ ¾ÆÁÖ Æí¾ÈÇØ. ÀÌ´ë·Î ±â¸¦ ¾ÈÁ¤½ÃÅ°ÀÚ.")); else if (ms < 5 * 60) ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("±×·¡, õõÈ÷. Á»´õ õõÈ÷, ±×·¯³ª ¸·Èû ¾øÀÌ ºü¸£°Ô!")); else if (ms < 10 * 60) // 10ºÐ ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("±×·¡, ÀÌ ´À³¦À̾ß. ü³»¿¡ ±â°¡ ¾ÆÁÖ Ã游ÇØ.")); else if (ms < 30 * 60) // 30ºÐ { ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("´Ù Àоú´Ù! ÀÌÁ¦ ºñ±Þ¿¡ ÀûÇôÀÖ´Â ´ë·Î Àü½Å¿¡ ±â¸¦ µ¹¸®±â¸¸ Çϸé,")); ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("±×°ÍÀ¸·Î ¼ö·ÃÀº ³¡³­ °Å¾ß!")); } else if (ms < 1 * 3600) // 1½Ã°£ ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("ÀÌÁ¦ Ã¥ÀÇ ¸¶Áö¸· ÀåÀ̾ß! ¼ö·ÃÀÇ ³¡ÀÌ ´«¿¡ º¸ÀÌ°í ÀÖ¾î!")); else if (ms < 2 * 3600) // 2½Ã°£ ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("¾ó¸¶ ¾È ³²¾Ò¾î! Á¶±Ý¸¸ ´õ!")); else if (ms < 3 * 3600) ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("ÁÁ¾Ò¾î! Á¶±Ý¸¸ ´õ ÀÐÀ¸¸é ³¡ÀÌ´Ù!")); else if (ms < 6 * 3600) { ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("Ã¥Àåµµ ÀÌÁ¦ ¾ó¸¶ ³²Áö ¾Ê¾Ò±º.")); ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("¹º°¡ ¸ö ¾È¿¡ ÈûÀÌ »ý±â´Â ±âºÐÀÎ °É.")); } else if (ms < 12 * 3600) { ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("ÀÌÁ¦ Á» ½½½½ °¡´ÚÀÌ ÀâÈ÷´Â °Í °°Àºµ¥.")); ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("ÁÁ¾Æ, ÀÌ ±â¼¼·Î °è¼Ó ³ª°£´Ù!")); } else if (ms < 18 * 3600) { ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("¾Æ´Ï ¾î¶»°Ô µÈ °Ô Á¾ÀÏ Àо ¸Ó¸®¿¡ ¾È µé¾î¿À³Ä.")); ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("°øºÎÇϱ⠽ȾîÁö³×.")); } else //if (ms < 2 * 86400) { ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("»ý°¢¸¸Å­ ÀбⰡ ½±Áö°¡ ¾Ê±º. ÀÌÇصµ ¾î·Æ°í ³»¿ëµµ ³­ÇØÇØ.")); ChatPacket(CHAT_TYPE_TALKING, "%s", LC_TEXT("ÀÌ·¡¼­¾ß °øºÎ°¡ ¾ÈµÈ´Ù±¸.")); } /* str = "30%"; else if (ms < 3 * 86400) str = "10%"; else if (ms < 4 * 86400) str = "5%"; else str = "0%";*/ //ChatPacket(CHAT_TYPE_TALKING, "%s", str); } void CHARACTER::DisableCooltime() { m_bDisableCooltime = true; } bool CHARACTER::HasMobSkill() const { return CountMobSkill() > 0; } size_t CHARACTER::CountMobSkill() const { if (!m_pkMobData) return 0; size_t c = 0; for (size_t i = 0; i < MOB_SKILL_MAX_NUM; ++i) if (m_pkMobData->m_table.Skills[i].dwVnum) ++c; return c; } const TMobSkillInfo* CHARACTER::GetMobSkill(unsigned int idx) const { if (idx >= MOB_SKILL_MAX_NUM) return NULL; if (!m_pkMobData) return NULL; if (0 == m_pkMobData->m_table.Skills[idx].dwVnum) return NULL; return &m_pkMobData->m_mobSkillInfo[idx]; } bool CHARACTER::CanUseMobSkill(unsigned int idx) const { const TMobSkillInfo* pInfo = GetMobSkill(idx); if (!pInfo) return false; if (m_adwMobSkillCooltime[idx] > get_dword_time()) return false; if (number(0, 1)) return false; return true; } EVENTINFO(mob_skill_event_info) { DynamicCharacterPtr ch; PIXEL_POSITION pos; DWORD vnum; int index; BYTE level; mob_skill_event_info() : ch() , pos() , vnum(0) , index(0) , level(0) { } }; EVENTFUNC(mob_skill_hit_event) { mob_skill_event_info * info = dynamic_cast( event->info ); if ( info == NULL ) { sys_err( "mob_skill_event_info> Null pointer" ); return 0; } // LPCHARACTER ch = info->ch; if (ch == NULL) { return 0; } ch->ComputeSkillAtPosition(info->vnum, info->pos, info->level); ch->m_mapMobSkillEvent.erase(info->index); return 0; } bool CHARACTER::UseMobSkill(unsigned int idx) { if (IsPC()) return false; const TMobSkillInfo* pInfo = GetMobSkill(idx); if (!pInfo) return false; DWORD dwVnum = pInfo->dwSkillVnum; CSkillProto * pkSk = CSkillManager::instance().Get(dwVnum); if (!pkSk) return false; const float k = 1.0 * GetSkillPower(pkSk->dwVnum, pInfo->bSkillLevel) * pkSk->bMaxLevel / 100; pkSk->kCooldownPoly.SetVar("k", k); int iCooltime = (int) (pkSk->kCooldownPoly.Eval() * 1000); m_adwMobSkillCooltime[idx] = get_dword_time() + iCooltime; sys_log(0, "USE_MOB_SKILL: %s idx %d vnum %u cooltime %d", GetName(), idx, dwVnum, iCooltime); if (m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack.empty()) { sys_err("No skill hit data for mob %s index %d", GetName(), idx); return false; } for (size_t i = 0; i < m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack.size(); i++) { PIXEL_POSITION pos = GetXYZ(); const TMobSplashAttackInfo& rInfo = m_pkMobData->m_mobSkillInfo[idx].vecSplashAttack[i]; if (rInfo.dwHitDistance) { float fx, fy; GetDeltaByDegree(GetRotation(), rInfo.dwHitDistance, &fx, &fy); pos.x += (int) fx; pos.y += (int) fy; } if (rInfo.dwTiming) { if (test_server) sys_log(0, " timing %ums", rInfo.dwTiming); mob_skill_event_info* info = AllocEventInfo(); info->ch = this; info->pos = pos; info->level = pInfo->bSkillLevel; info->vnum = dwVnum; info->index = i; // Cancel existing event first itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.find(i); if (it != m_mapMobSkillEvent.end()) { LPEVENT existing = it->second; event_cancel(&existing); m_mapMobSkillEvent.erase(it); } m_mapMobSkillEvent.insert(std::make_pair(i, event_create(mob_skill_hit_event, info, PASSES_PER_SEC(rInfo.dwTiming) / 1000))); } else { ComputeSkillAtPosition(dwVnum, pos, pInfo->bSkillLevel); } } return true; } void CHARACTER::ResetMobSkillCooltime() { memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime)); } bool CHARACTER::IsUsableSkillMotion(DWORD dwMotionIndex) const { DWORD selfJobGroup = (GetJob()+1) * 10 + GetSkillGroup(); const DWORD SKILL_NUM = 158; static DWORD s_anSkill2JobGroup[SKILL_NUM] = { 0, // common_skill 0 11, // job_skill 1 11, // job_skill 2 11, // job_skill 3 11, // job_skill 4 11, // job_skill 5 11, // job_skill 6 0, // common_skill 7 0, // common_skill 8 0, // common_skill 9 0, // common_skill 10 0, // common_skill 11 0, // common_skill 12 0, // common_skill 13 0, // common_skill 14 0, // common_skill 15 12, // job_skill 16 12, // job_skill 17 12, // job_skill 18 12, // job_skill 19 12, // job_skill 20 12, // job_skill 21 0, // common_skill 22 0, // common_skill 23 0, // common_skill 24 0, // common_skill 25 0, // common_skill 26 0, // common_skill 27 0, // common_skill 28 0, // common_skill 29 0, // common_skill 30 21, // job_skill 31 21, // job_skill 32 21, // job_skill 33 21, // job_skill 34 21, // job_skill 35 21, // job_skill 36 0, // common_skill 37 0, // common_skill 38 0, // common_skill 39 0, // common_skill 40 0, // common_skill 41 0, // common_skill 42 0, // common_skill 43 0, // common_skill 44 0, // common_skill 45 22, // job_skill 46 22, // job_skill 47 22, // job_skill 48 22, // job_skill 49 22, // job_skill 50 22, // job_skill 51 0, // common_skill 52 0, // common_skill 53 0, // common_skill 54 0, // common_skill 55 0, // common_skill 56 0, // common_skill 57 0, // common_skill 58 0, // common_skill 59 0, // common_skill 60 31, // job_skill 61 31, // job_skill 62 31, // job_skill 63 31, // job_skill 64 31, // job_skill 65 31, // job_skill 66 0, // common_skill 67 0, // common_skill 68 0, // common_skill 69 0, // common_skill 70 0, // common_skill 71 0, // common_skill 72 0, // common_skill 73 0, // common_skill 74 0, // common_skill 75 32, // job_skill 76 32, // job_skill 77 32, // job_skill 78 32, // job_skill 79 32, // job_skill 80 32, // job_skill 81 0, // common_skill 82 0, // common_skill 83 0, // common_skill 84 0, // common_skill 85 0, // common_skill 86 0, // common_skill 87 0, // common_skill 88 0, // common_skill 89 0, // common_skill 90 41, // job_skill 91 41, // job_skill 92 41, // job_skill 93 41, // job_skill 94 41, // job_skill 95 41, // job_skill 96 0, // common_skill 97 0, // common_skill 98 0, // common_skill 99 0, // common_skill 100 0, // common_skill 101 0, // common_skill 102 0, // common_skill 103 0, // common_skill 104 0, // common_skill 105 42, // job_skill 106 42, // job_skill 107 42, // job_skill 108 42, // job_skill 109 42, // job_skill 110 42, // job_skill 111 0, // common_skill 112 0, // common_skill 113 0, // common_skill 114 0, // common_skill 115 0, // common_skill 116 0, // common_skill 117 0, // common_skill 118 0, // common_skill 119 0, // common_skill 120 0, // common_skill 121 0, // common_skill 122 0, // common_skill 123 0, // common_skill 124 0, // common_skill 125 0, // common_skill 126 0, // common_skill 127 0, // common_skill 128 0, // common_skill 129 0, // common_skill 130 0, // common_skill 131 0, // common_skill 132 0, // common_skill 133 0, // common_skill 134 0, // common_skill 135 0, // common_skill 136 0, // job_skill 137 0, // job_skill 138 0, // job_skill 139 0, // job_skill 140 0, // common_skill 141 0, // common_skill 142 0, // common_skill 143 0, // common_skill 144 0, // common_skill 145 0, // common_skill 146 0, // common_skill 147 0, // common_skill 148 0, // common_skill 149 0, // common_skill 150 0, // common_skill 151 0, // job_skill 152 0, // job_skill 153 0, // job_skill 154 0, // job_skill 155 0, // job_skill 156 0, // job_skill 157 }; // s_anSkill2JobGroup const DWORD MOTION_MAX_NUM = 124; const DWORD SKILL_LIST_MAX_COUNT = 5; static DWORD s_anMotion2SkillVnumList[MOTION_MAX_NUM][SKILL_LIST_MAX_COUNT] = { // ½ºÅ³¼ö ¹«»ç½ºÅ³ID ÀÚ°´½ºÅ³ID ¼ö¶ó½ºÅ³ID ¹«´ç½ºÅ³ID { 0, 0, 0, 0, 0 }, // 0 // 1¹ø Á÷±º ±âº» ½ºÅ³ { 4, 1, 31, 61, 91 }, // 1 { 4, 2, 32, 62, 92 }, // 2 { 4, 3, 33, 63, 93 }, // 3 { 4, 4, 34, 64, 94 }, // 4 { 4, 5, 35, 65, 95 }, // 5 { 4, 6, 36, 66, 96 }, // 6 { 0, 0, 0, 0, 0 }, // 7 { 0, 0, 0, 0, 0 }, // 8 // 1¹ø Á÷±º ±âº» ½ºÅ³ ³¡ // ¿©À¯ºÐ { 0, 0, 0, 0, 0 }, // 9 { 0, 0, 0, 0, 0 }, // 10 { 0, 0, 0, 0, 0 }, // 11 { 0, 0, 0, 0, 0 }, // 12 { 0, 0, 0, 0, 0 }, // 13 { 0, 0, 0, 0, 0 }, // 14 { 0, 0, 0, 0, 0 }, // 15 // ¿©À¯ºÐ ³¡ // 2¹ø Á÷±º ±âº» ½ºÅ³ { 4, 16, 46, 76, 106 }, // 16 { 4, 17, 47, 77, 107 }, // 17 { 4, 18, 48, 78, 108 }, // 18 { 4, 19, 49, 79, 109 }, // 19 { 4, 20, 50, 80, 110 }, // 20 { 4, 21, 51, 81, 111 }, // 21 { 0, 0, 0, 0, 0 }, // 22 { 0, 0, 0, 0, 0 }, // 23 // 2¹ø Á÷±º ±âº» ½ºÅ³ ³¡ // ¿©À¯ºÐ { 0, 0, 0, 0, 0 }, // 24 { 0, 0, 0, 0, 0 }, // 25 // ¿©À¯ºÐ ³¡ // 1¹ø Á÷±º ¸¶½ºÅÍ ½ºÅ³ { 4, 1, 31, 61, 91 }, // 26 { 4, 2, 32, 62, 92 }, // 27 { 4, 3, 33, 63, 93 }, // 28 { 4, 4, 34, 64, 94 }, // 29 { 4, 5, 35, 65, 95 }, // 30 { 4, 6, 36, 66, 96 }, // 31 { 0, 0, 0, 0, 0 }, // 32 { 0, 0, 0, 0, 0 }, // 33 // 1¹ø Á÷±º ¸¶½ºÅÍ ½ºÅ³ ³¡ // ¿©À¯ºÐ { 0, 0, 0, 0, 0 }, // 34 { 0, 0, 0, 0, 0 }, // 35 { 0, 0, 0, 0, 0 }, // 36 { 0, 0, 0, 0, 0 }, // 37 { 0, 0, 0, 0, 0 }, // 38 { 0, 0, 0, 0, 0 }, // 39 { 0, 0, 0, 0, 0 }, // 40 // ¿©À¯ºÐ ³¡ // 2¹ø Á÷±º ¸¶½ºÅÍ ½ºÅ³ { 4, 16, 46, 76, 106 }, // 41 { 4, 17, 47, 77, 107 }, // 42 { 4, 18, 48, 78, 108 }, // 43 { 4, 19, 49, 79, 109 }, // 44 { 4, 20, 50, 80, 110 }, // 45 { 4, 21, 51, 81, 111 }, // 46 { 0, 0, 0, 0, 0 }, // 47 { 0, 0, 0, 0, 0 }, // 48 // 2¹ø Á÷±º ¸¶½ºÅÍ ½ºÅ³ ³¡ // ¿©À¯ºÐ { 0, 0, 0, 0, 0 }, // 49 { 0, 0, 0, 0, 0 }, // 50 // ¿©À¯ºÐ ³¡ // 1¹ø Á÷±º ±×·£µå ¸¶½ºÅÍ ½ºÅ³ { 4, 1, 31, 61, 91 }, // 51 { 4, 2, 32, 62, 92 }, // 52 { 4, 3, 33, 63, 93 }, // 53 { 4, 4, 34, 64, 94 }, // 54 { 4, 5, 35, 65, 95 }, // 55 { 4, 6, 36, 66, 96 }, // 56 { 0, 0, 0, 0, 0 }, // 57 { 0, 0, 0, 0, 0 }, // 58 // 1¹ø Á÷±º ±×·£µå ¸¶½ºÅÍ ½ºÅ³ ³¡ // ¿©À¯ºÐ { 0, 0, 0, 0, 0 }, // 59 { 0, 0, 0, 0, 0 }, // 60 { 0, 0, 0, 0, 0 }, // 61 { 0, 0, 0, 0, 0 }, // 62 { 0, 0, 0, 0, 0 }, // 63 { 0, 0, 0, 0, 0 }, // 64 { 0, 0, 0, 0, 0 }, // 65 // ¿©À¯ºÐ ³¡ // 2¹ø Á÷±º ±×·£µå ¸¶½ºÅÍ ½ºÅ³ { 4, 16, 46, 76, 106 }, // 66 { 4, 17, 47, 77, 107 }, // 67 { 4, 18, 48, 78, 108 }, // 68 { 4, 19, 49, 79, 109 }, // 69 { 4, 20, 50, 80, 110 }, // 70 { 4, 21, 51, 81, 111 }, // 71 { 0, 0, 0, 0, 0 }, // 72 { 0, 0, 0, 0, 0 }, // 73 // 2¹ø Á÷±º ±×·£µå ¸¶½ºÅÍ ½ºÅ³ ³¡ //¿©À¯ºÐ { 0, 0, 0, 0, 0 }, // 74 { 0, 0, 0, 0, 0 }, // 75 // ¿©À¯ºÐ ³¡ // 1¹ø Á÷±º ÆÛÆåÆ® ¸¶½ºÅÍ ½ºÅ³ { 4, 1, 31, 61, 91 }, // 76 { 4, 2, 32, 62, 92 }, // 77 { 4, 3, 33, 63, 93 }, // 78 { 4, 4, 34, 64, 94 }, // 79 { 4, 5, 35, 65, 95 }, // 80 { 4, 6, 36, 66, 96 }, // 81 { 0, 0, 0, 0, 0 }, // 82 { 0, 0, 0, 0, 0 }, // 83 // 1¹ø Á÷±º ÆÛÆåÆ® ¸¶½ºÅÍ ½ºÅ³ ³¡ // ¿©À¯ºÐ { 0, 0, 0, 0, 0 }, // 84 { 0, 0, 0, 0, 0 }, // 85 { 0, 0, 0, 0, 0 }, // 86 { 0, 0, 0, 0, 0 }, // 87 { 0, 0, 0, 0, 0 }, // 88 { 0, 0, 0, 0, 0 }, // 89 { 0, 0, 0, 0, 0 }, // 90 // ¿©À¯ºÐ ³¡ // 2¹ø Á÷±º ÆÛÆåÆ® ¸¶½ºÅÍ ½ºÅ³ { 4, 16, 46, 76, 106 }, // 91 { 4, 17, 47, 77, 107 }, // 92 { 4, 18, 48, 78, 108 }, // 93 { 4, 19, 49, 79, 109 }, // 94 { 4, 20, 50, 80, 110 }, // 95 { 4, 21, 51, 81, 111 }, // 96 { 0, 0, 0, 0, 0 }, // 97 { 0, 0, 0, 0, 0 }, // 98 // 2¹ø Á÷±º ÆÛÆåÆ® ¸¶½ºÅÍ ½ºÅ³ ³¡ // ¿©À¯ºÐ { 0, 0, 0, 0, 0 }, // 99 { 0, 0, 0, 0, 0 }, // 100 // ¿©À¯ºÐ ³¡ // ±æµå ½ºÅ³ { 1, 152, 0, 0, 0}, // 101 { 1, 153, 0, 0, 0}, // 102 { 1, 154, 0, 0, 0}, // 103 { 1, 155, 0, 0, 0}, // 104 { 1, 156, 0, 0, 0}, // 105 { 1, 157, 0, 0, 0}, // 106 // ±æµå ½ºÅ³ ³¡ // ¿©À¯ºÐ { 0, 0, 0, 0, 0}, // 107 { 0, 0, 0, 0, 0}, // 108 { 0, 0, 0, 0, 0}, // 109 { 0, 0, 0, 0, 0}, // 110 { 0, 0, 0, 0, 0}, // 111 { 0, 0, 0, 0, 0}, // 112 { 0, 0, 0, 0, 0}, // 113 { 0, 0, 0, 0, 0}, // 114 { 0, 0, 0, 0, 0}, // 115 { 0, 0, 0, 0, 0}, // 116 { 0, 0, 0, 0, 0}, // 117 { 0, 0, 0, 0, 0}, // 118 { 0, 0, 0, 0, 0}, // 119 { 0, 0, 0, 0, 0}, // 120 // ¿©À¯ºÐ ³¡ // ½Â¸¶ ½ºÅ³ { 2, 137, 140, 0, 0}, // 121 { 1, 138, 0, 0, 0}, // 122 { 1, 139, 0, 0, 0}, // 123 // ½Â¸¶ ½ºÅ³ ³¡ }; if (dwMotionIndex >= MOTION_MAX_NUM) { sys_err("OUT_OF_MOTION_VNUM: name=%s, motion=%d/%d", GetName(), dwMotionIndex, MOTION_MAX_NUM); return false; } DWORD* skillVNums = s_anMotion2SkillVnumList[dwMotionIndex]; DWORD skillCount = *skillVNums++; if (skillCount >= SKILL_LIST_MAX_COUNT) { sys_err("OUT_OF_SKILL_LIST: name=%s, count=%d/%d", GetName(), skillCount, SKILL_LIST_MAX_COUNT); return false; } for (DWORD skillIndex = 0; skillIndex != skillCount; ++skillIndex) { if (skillIndex >= SKILL_MAX_NUM) { sys_err("OUT_OF_SKILL_VNUM: name=%s, skill=%d/%d", GetName(), skillIndex, SKILL_MAX_NUM); return false; } DWORD eachSkillVNum = skillVNums[skillIndex]; if ( eachSkillVNum != 0 ) { DWORD eachJobGroup = s_anSkill2JobGroup[eachSkillVNum]; if (0 == eachJobGroup || eachJobGroup == selfJobGroup) { // GUILDSKILL_BUG_FIX DWORD eachSkillLevel = 0; if (eachSkillVNum >= GUILD_SKILL_START && eachSkillVNum <= GUILD_SKILL_END) { if (GetGuild()) eachSkillLevel = GetGuild()->GetSkillLevel(eachSkillVNum); else eachSkillLevel = 0; } else { eachSkillLevel = GetSkillLevel(eachSkillVNum); } if (eachSkillLevel > 0) { return true; } // END_OF_GUILDSKILL_BUG_FIX } } } return false; } void CHARACTER::ClearSkill() { PointChange(POINT_SKILL, 4 + (GetLevel() - 5) - GetPoint(POINT_SKILL)); ResetSkill(); } void CHARACTER::ClearSubSkill() { PointChange(POINT_SUB_SKILL, GetLevel() < 10 ? 0 : (GetLevel() - 9) - GetPoint(POINT_SUB_SKILL)); if (m_pSkillLevels == NULL) { sys_err("m_pSkillLevels nil (name: %s)", GetName()); return; } TPlayerSkill CleanSkill; memset(&CleanSkill, 0, sizeof(TPlayerSkill)); size_t count = sizeof(s_adwSubSkillVnums) / sizeof(s_adwSubSkillVnums[0]); for (size_t i = 0; i < count; ++i) { if (s_adwSubSkillVnums[i] >= SKILL_MAX_NUM) continue; m_pSkillLevels[s_adwSubSkillVnums[i]] = CleanSkill; } ComputePoints(); SkillLevelPacket(); } bool CHARACTER::ResetOneSkill(DWORD dwVnum) { if (NULL == m_pSkillLevels) { sys_err("m_pSkillLevels nil (name %s, vnum %u)", GetName(), dwVnum); return false; } if (dwVnum >= SKILL_MAX_NUM) { sys_err("vnum overflow (name %s, vnum %u)", GetName(), dwVnum); return false; } BYTE level = m_pSkillLevels[dwVnum].bLevel; m_pSkillLevels[dwVnum].bLevel = 0; m_pSkillLevels[dwVnum].bMasterType = 0; m_pSkillLevels[dwVnum].tNextRead = 0; if (level > 17) level = 17; PointChange(POINT_SKILL, level); LogManager::instance().CharLog(this, dwVnum, "ONE_SKILL_RESET_BY_SCROLL", ""); ComputePoints(); SkillLevelPacket(); return true; } bool CHARACTER::CanUseSkill(DWORD dwSkillVnum) const { if (0 == dwSkillVnum) return false; if (0 < GetSkillGroup()) { const int SKILL_COUNT = 6; static const DWORD SkillList[JOB_MAX_NUM][SKILL_GROUP_MAX_NUM][SKILL_COUNT] = { { { 1, 2, 3, 4, 5, 6 }, { 16, 17, 18, 19, 20, 21 } }, { { 31, 32, 33, 34, 35, 36 }, { 46, 47, 48, 49, 50, 51 } }, { { 61, 62, 63, 64, 65, 66 }, { 76, 77, 78, 79, 80, 81 } }, { { 91, 92, 93, 94, 95, 96 }, { 106,107,108,109,110,111 } }, }; const DWORD* pSkill = SkillList[ GetJob() ][ GetSkillGroup()-1 ]; for (int i=0 ; i < SKILL_COUNT ; ++i) { if (pSkill[i] == dwSkillVnum) return true; } } //if (true == IsHorseRiding()) if (true == IsRiding()) { //¸¶¿îÆ® Å»°ÍÁß °í±Þ¸»¸¸ ½ºÅ³ »ç¿ë°¡´É if(GetMountVnum()) { if( GetMountVnum() < 20209 && GetMountVnum() > 20212) if (GetMountVnum() != 20215 || GetMountVnum() != 20218 || GetMountVnum() != 20220) return false; } switch(dwSkillVnum) { case SKILL_HORSE_WILDATTACK: case SKILL_HORSE_CHARGE: case SKILL_HORSE_ESCAPE: case SKILL_HORSE_WILDATTACK_RANGE: return true; } } switch( dwSkillVnum ) { case 121: case 122: case 124: case 126: case 127: case 128: case 129: case 130: case 131: case 151: case 152: case 153: case 154: case 155: case 156: case 157: case 158: case 159: return true; } return false; } bool CHARACTER::CheckSkillHitCount(const BYTE SkillID, const VID TargetVID) { std::map::iterator iter = m_SkillUseInfo.find(SkillID); if (iter == m_SkillUseInfo.end()) { sys_log(0, "SkillHack: Skill(%u) is not in container", SkillID); return false; } TSkillUseInfo& rSkillUseInfo = iter->second; if (false == rSkillUseInfo.bUsed) { sys_log(0, "SkillHack: not used skill(%u)", SkillID); return false; } switch (SkillID) { case SKILL_YONGKWON: case SKILL_HWAYEOMPOK: case SKILL_DAEJINGAK: case SKILL_PAERYONG: sys_log(0, "SkillHack: cannot use attack packet for skill(%u)", SkillID); return false; } auto iterTargetMap = rSkillUseInfo.TargetVIDMap.find(TargetVID); if (rSkillUseInfo.TargetVIDMap.end() != iterTargetMap) { size_t MaxAttackCountPerTarget = 1; switch (SkillID) { case SKILL_SAMYEON: case SKILL_CHARYUN: MaxAttackCountPerTarget = 3; break; case SKILL_HORSE_WILDATTACK_RANGE: MaxAttackCountPerTarget = 5; break; case SKILL_YEONSA: MaxAttackCountPerTarget = 7; break; case SKILL_HORSE_ESCAPE: MaxAttackCountPerTarget = 10; break; } if (iterTargetMap->second >= MaxAttackCountPerTarget) { sys_log(0, "SkillHack: Too Many Hit count from SkillID(%u) count(%u)", SkillID, iterTargetMap->second); return false; } iterTargetMap->second++; } else { rSkillUseInfo.TargetVIDMap.insert( std::make_pair(TargetVID, 1) ); } return true; }