forked from metin2/server
232 lines
6.4 KiB
Plaintext
232 lines
6.4 KiB
Plaintext
quest collect_quest_lv60 begin
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state start begin
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end
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state run begin
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when login or levelup with pc.level >= 60 begin
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set_state(information)
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end
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end
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state information begin
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when letter begin
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local v = find_npc_by_vnum(20084)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.collect_quest_lv40._210_targetVid)
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end
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send_letter(gameforge.collect_quest_lv60._10_sendLetter)
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end
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when button or info begin
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say_title(gameforge.collect_quest_lv60._20_sayTitle)
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say(gameforge.collect_quest_lv60._30_say)
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end
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when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv60._40_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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say(gameforge.collect_quest_lv60._60_say)
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wait()
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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say(gameforge.collect_quest_lv60._70_say)
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wait()
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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say(gameforge.collect_quest_lv60._80_say)
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set_state(go_to_disciple)
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pc.setqf("duration",0) -- Versuchszeit
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pc.setqf("collect_count",0)--gesammte Zahl der Artikel
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pc.setqf("drink_drug",0) --Wenn das Verwirrungswasser trinkt, plus 1
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end
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end
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state go_to_disciple begin
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when letter begin
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send_letter(gameforge.collect_quest_lv60._90_sendLetter)
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end
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when button or info begin
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say_title(gameforge.collect_quest_lv60._100_sayTitle)
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say(gameforge.collect_quest_lv60._110_say)
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say_item_vnum(30050)
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say_reward(string.format(gameforge.collect_quest_lv60._110_sayReward, pc.getqf("collect_count")))
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end
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when 71035.use begin --DasVerwirrungswasser
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if get_time() < pc.getqf("duration") then
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say(gameforge.collect_quest_lv60._120_say)
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return
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end
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if pc.getqf("drink_drug")==1 then
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say(gameforge.collect_quest_lv60._130_say)
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return
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end
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if pc.count_item(30050)==0 then
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say_title(gameforge.collect_quest_lv60._140_sayTitle)
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say(gameforge.collect_quest_lv60._150_say)
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return
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end
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pc.remove_item(71035, 1)
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pc.setqf("drink_drug",1)
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end
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when 20084.chat.gameforge.collect_quest_lv60._160_npcChat with pc.count_item(30050) >0 begin
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if get_time() > pc.getqf("duration") then
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if pc.count_item(30050) >0 then
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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say(gameforge.collect_quest_lv60._170_say)
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pc.remove_item(30050, 1)
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pc.setqf("duration",get_time()+60*60*22)------------------22Stunden
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wait()
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local pass_percent
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if pc.getqf("drink_drug")==0 then
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pass_percent=60
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else
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pass_percent=90
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end
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local s= number(1,100)
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if s<= pass_percent then
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if pc.getqf("collect_count")< 19 then --nicht mehr als 20
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local index =pc.getqf("collect_count")+1
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pc.setqf("collect_count",index) --Da du noch einen besorgst, macht man plus eins
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say_title(gameforge.collect_quest_lv60._140_sayTitle)
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say(string.format(gameforge.collect_quest_lv60._180_say, 20-pc.getqf("collect_count")))
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pc.setqf("drink_drug",0) --Anfang mit dem Verwirrungswasser
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return
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end
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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say(gameforge.collect_quest_lv60._190_say)
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pc.setqf("collect_count",0)
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pc.setqf("drink_drug",0)
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pc.setqf("duration",0)
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set_state(key_item)
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return
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else
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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say(gameforge.collect_quest_lv60._200_say)
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pc.setqf("drink_drug",0) --Anfang mit dem Verwirrungswasser
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return
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end
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else
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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--say(string.format(gameforge.collect_quest_lv40._190_say, item_name(30050)))
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say(gameforge.collect_quest_lv60._205_say)
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return
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end
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else
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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say(gameforge.collect_quest_lv60._210_say)
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return
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end
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end
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end
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state key_item begin
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when letter begin
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send_letter(gameforge.collect_quest_lv60._220_sendLetter)
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if pc.count_item(30223)>0 then
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local v = find_npc_by_vnum(20084)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.collect_quest_lv40._210_targetVid)
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end
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end
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end
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when button or info begin
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if pc.count_item(30223) >0 then
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say_title(gameforge.collect_quest_lv60._230_sayTitle)
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say(gameforge.collect_quest_lv60._240_say)
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return
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end
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say_title(gameforge.collect_quest_lv60._250_sayTitle)
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say(gameforge.collect_quest_lv60._260_say)
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say_item_vnum(30223)
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say(gameforge.collect_quest_lv60._270_say)
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end
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when 1101.kill or 1102.kill or 1103.kill or 1104.kill or 1105.kill or 1106.kill or 1107.kill begin
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local s = number(1, 500)
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if s == 1 and pc.count_item(30223)==0 then
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pc.give_item2(30223, 1)
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send_letter(gameforge.collect_quest_lv60._280_sendLetter)
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end
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end
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when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv60._290_npcChat with pc.count_item(30223) > 0 begin
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target.delete("__TARGET__")
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if pc.count_item(30223) > 0 then
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say_title(gameforge.collect_quest_lv60._50_sayTitle)
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say(gameforge.collect_quest_lv60._300_say)
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pc.remove_item(30223,1)
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set_state(__reward)
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else
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say_title(gameforge.collect_herb_lv10._50_sayTitle)
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--say(string.format(gameforge.collect_quest_lv30._290_say, item_name(30223)))
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say(gameforge.collect_quest_lv60._305_say)
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return
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end
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end
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end
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state __reward begin
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when letter begin
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send_letter(gameforge.collect_quest_lv60._310_sendLetter)
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local v = find_npc_by_vnum(20018)
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if v != 0 then
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target.vid("__TARGET__", v, gameforge.collect_quest_lv30._310_targetVid)
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end
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end
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when button or info begin
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say_title(gameforge.collect_quest_lv40._300_sendLetter)
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say(gameforge.collect_quest_lv60._320_say)
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end
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when __TARGET__.target.click or 20018.chat.gameforge.collect_quest_lv60._330_npcChat begin
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target.delete("__TARGET__")
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say_title(gameforge.collect_quest_lv30._340_sayTitle)
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say(gameforge.collect_quest_lv60._340_say)
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wait()
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say_pc_name()
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say(gameforge.collect_quest_lv60._350_say)
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wait()
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say_title(gameforge.collect_quest_lv30._340_sayTitle)
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say(gameforge.collect_quest_lv60._360_say)
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say_reward(gameforge.collect_quest_lv60._370_sayReward)
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affect.add_collect(apply.ATT_GRADE_BONUS,50,60*60*24*365*60)--60Jahre
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pc.give_item2(50112)
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clear_letter()
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set_quest_state("collect_quest_lv70", "run")
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set_state(__complete)
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end
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end
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state __giveup__ begin
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end
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state __complete begin
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end
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end
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