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server/gamefiles/locale/english/quest/event_mob_invasion.quest

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--[[
Different invasion types can be definied with different mobs (devil, undead, milygo, ...)
When you introduce a new type you must create the correspending regen.txt in the
locale/_master/map/mob_invasion/mobs_regen_MAPID_ file
The file must be created and named:
mobs_regen_[MAP_ID (1,21,41)]_TYPE_WAVE.txt
An Event have 3 different waves. A wave means spawning from one kind of mobs
The idea behind:
1 wave = low level mobs
2 wave = aggro mobs from the same type
3 wave = Boss from the mob type
--]]
quest event_mob_invasion begin
state start begin
function is_running()
return (game.get_event_flag("mob_invasion") > 0)
end
--[[
We can adjust the time how long the waves should run
--]]
function get_wave_duration()
local wave_duration = game.get_event_flag("mob_invasion_wave_duration")
if (wave_duration == 0) then
-- default will be one hour
wave_duration = 3600
else
-- the wave_time is a multiplicator in this case for hours ;-)
wave_duration = wave_duration*3600
end
-- Return value is hardcodet for prototyping
return 10
-- return wave_duration
end
function spawn_mobs(invasion_type, wave, target_map)
if invasion_type == 0 then
return
end
if target_map == 1 then
regen_in_map(1, "locale/_master/map/mob_invasion/mobs_regen_1_" .. invasion_type .. "_" .. wave ..".txt")
-- For prototyping only one map is enough :-D
--regen_in_map(21, "locale/_master/map/mob_invasion/mobs_regen_21_" .. invasion_type .. "_" .. wave ..".txt")
--regen_in_map(41, "locale/_master/map/mob_invasion/mobs_regen_41_" .. invasion_type .. "_" .. wave ..".txt")
elseif target_map == 2 then
regen_in_map(3, "locale/_master/map/mob_invasion/mobs_regen_3_" .. invasion_type .. "_" .. wave ..".txt")
-- For prototyping only one map is enough :-D
--regen_in_map(23, "locale/_master/map/mob_invasion/mobs_regen_23_" .. invasion_type .. "_" .. wave ..".txt")
--regen_in_map(43, "locale/_master/map/mob_invasion/mobs_regen_43_" .. invasion_type .. "_" .. wave ..".txt")
else
regen_in_map(target_map, "locale/_master/map/mob_invasion/mobs_regen_" .. target_map .. "_" .. invasion_type .. "_" .. wave ..".txt")
end
end
--[[ not clearified till now
when info or button begin
end
--]]
when login or enter with event_mob_invasion.is_running() begin
local wave = game.get_event_flag("mob_invasion_wave")
local wave_duration = event_mob_invasion.get_wave_duration()
if (wave == 0) then
game.set_event_flag("mob_invasion_wave_time",get_time()+60*30)--------- in 10 seconds will the next player activate the spawn
game.set_event_flag("mob_invasion_wave", wave+1)
--[[ premium feature prepare
if pc.count_item(71124) > 1 then
notice ("hier geht gleich was AB")
end
--]]
elseif (wave == 1) then
elseif (wave == 2) then
elseif (wave == 3) then
else (wave > 3) then
return
end
if get_time() > game.get_event_flag("mob_invasion_wave_time") then
game.set_event_flag("mob_invasion_wave_time",get_time()+wave_duration)---------1 hour default
game.set_event_flag("mob_invasion_wave", wave+1)
event_mob_invasion.spawn_mobs(game.get_event_flag("mob_invasion_type"), wave, game.get_event_flag("mob_invasion_target_map"))
end
end
--[[
We will clean up if the event is not running and reset all needed flags to 0
--]]
when login or enter with not event_mob_invasion.is_running() begin
if (game.get_event_flag("mob_invasion_wave") == 4) then
game.set_event_flag("mob_invasion_wave", 0)
game.set_event_flag("mob_invasion_wave_duration", 0)
game.set_event_flag("mob_invasion_type", 0)
game.set_event_flag("mob_invasion_target_map", 0)
else
return
end
end
end
end