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server/gamefiles/locale/english/quest/goldbar.quest

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quest goldbar_shop begin
state start begin
when 20020.chat.gameforge.goldbar._10_npcChat begin
if pc.get_level() < 30 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._30_say)
wait()
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.goldbar._40_sayReward)
return
end
if game.get_event_flag("gold_trade_enable") == 0 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._50_say)
wait()
say_title(gameforge.buy_fishrod._210_sayTitle)
say_reward(gameforge.goldbar._60_sayReward)
return
end
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._70_say)
local s = select(gameforge.goldbar._80_select, gameforge.goldbar._90_select)
if s == 1 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._100_say)
wait()
local interval = game.get_event_flag("gold_trade_cycle")
local unit = ""
if interval <= 0 then interval = 360 end
if interval >= 60 then
interval = interval / 60
unit = gameforge.goldbar._104_say
math.ceil(interval)
else
unit = gameforge.goldbar._108_say
end
if interval < 1 then interval = 1 end
say_title(gameforge.goldbar._20_sayTitle)
say(string.format(gameforge.goldbar._110_say, interval, unit))
say(gameforge.goldbar._120_say)
else
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._130_say)
end
setstate(trade_goldbar)
end
end
state trade_goldbar begin
when 20020.chat.gameforge.goldbar._140_npcChat begin
if pc.get_level() < 30 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._150_say)
setstate(start)
return
end
if game.get_event_flag("gold_trade_enable") == 0 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._160_say)
say_reward(gameforge.goldbar._170_sayReward)
return
end
local nexttime = pc.getqf("gold_buy_next_time")
local interval = game.get_event_flag("gold_trade_cycle")
local unit = ""
if interval <= 0 then interval = 360 end
if get_time() < nexttime then
nexttime = (nexttime / 60) - (get_time()/60)
if nexttime >= 60 then
unit = gameforge.goldbar._104_say
nexttime = nexttime / 60
math.ceil(nexttime)
else
unit = gameforge.goldbar._108_say
end
if nexttime < 1 then nexttime = 1 end
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._180_say)
say(string.format(gameforge.goldbar._190_say, nexttime, unit))
else
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._200_say)
local s = select(gameforge.buy_fishrod._40_select, gameforge.buy_fishrod._50_select)
if s == 1 then
if pc.money >= 2200000 then
local goldbar_count = pc.count_item(80007)
char_log(0, "GOLDBARREN", "KAUFEN ("..goldbar_count..")")
pc.changemoney(-2200000)
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._210_say)
pc.give_item2("80007", 1)
pc.setqf("gold_buy_next_time", get_time() + time_min_to_sec(interval))
else
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._220_say)
end
elseif s == 2 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._230_say)
else
end
end
end
when 20020.chat.gameforge.goldbar._240_npcChat with pc.is_gm() begin
say(gameforge.goldbar._250_say)
pc.setqf("gold_buy_next_time", 0)
pc.setqf("gold_sell_next_time", 0)
end
when 20020.chat.gameforge.goldbar._260_npcChat begin
if pc.get_level() < 30 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._270_say)
setstate(start)
return
end
if game.get_event_flag("gold_trade_enable") == 0 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._280_say)
say_reward(gameforge.goldbar._290_sayReward)
return
end
local nexttime = pc.getqf("gold_sell_next_time")
local interval = game.get_event_flag("gold_trade_cycle")
local unit = ""
if interval <= 0 then interval = 360 end
if get_time() < nexttime then
nexttime = (nexttime / 60) - (get_time()/60)
if nexttime >= 60 then
unit = gameforge.goldbar._104_say
nexttime = nexttime / 60
math.ceil(nexttime)
else
unit = gameforge.goldbar._108_say
end
if nexttime < 1 then nexttime = 1 end
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._300_say)
say(string.format(gameforge.goldbar._310_say, nexttime, unit))
else
if pc.count_item(80007) <= 0 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._320_say)
else
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._330_say)
local s = select(gameforge.goldbar._340_select, gameforge.goldbar._350_select)
if s == 1 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._360_say)
local goldbar_count = pc.count_item(80007)
if goldbar_count >= 1 then
char_log(0, "GOLDBARREN", "VERKAUFEN("..goldbar_count..")")
pc.changemoney(2000000)
pc.remove_item(80007)
else
char_log(0, "GOLDBARREN", "SELL_HACK")
end
pc.setqf("gold_sell_next_time", get_time() + time_min_to_sec(interval))
elseif s == 2 then
say_title(gameforge.goldbar._20_sayTitle)
say(gameforge.goldbar._370_say)
end
end
end
end
end
end