forked from metin2/server
567 lines
15 KiB
Plaintext
567 lines
15 KiB
Plaintext
quest horse_levelup begin
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state training1 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_1_count, 5-pc.getqf("kill_count"))
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end
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when 492.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_1_count, 5-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._10_makequestbutton)
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q.set_title(gameforge.horse_levelup._10_makequestbutton)
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q.start()
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when button begin
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say_title(gameforge.horse_levelup._10_makequestbutton)
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say(gameforge.horse_levelup._20_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when info begin
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say_title(gameforge.horse_levelup._10_makequestbutton)
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say(gameforge.horse_levelup._20_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when 492.kill with pc.getqf("kill_count") >= 5 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state training2 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count"))
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end
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when 494.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._30_makequestbutton)
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q.set_title(gameforge.horse_levelup._30_makequestbutton)
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q.start()
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end
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when button begin
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say_title(gameforge.horse_levelup._30_makequestbutton)
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say(gameforge.horse_levelup._40_say)
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end
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when info begin
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say_title(gameforge.horse_levelup._30_makequestbutton)
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say(gameforge.horse_levelup._50_say)
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end
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when 494.kill with pc.getqf("kill_count") >= 5 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state training3 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_3_count, 10-pc.getqf("kill_count"))
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end
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when 635.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_3_count, 10-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._60_makequestbutton)
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q.set_title(gameforge.horse_levelup._60_makequestbutton)
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q.start()
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when button begin
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say_title(gameforge.horse_levelup._60_makequestbutton)
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say(gameforge.horse_levelup._70_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when info begin
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say(gameforge.horse_levelup._80_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when 635.kill with pc.getqf("kill_count") >= 10 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state training4 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_4_count, 10-pc.getqf("kill_count"))
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end
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when 636.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_4_count, 10-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._90_makequestbutton)
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q.set_title(gameforge.horse_levelup._90_makequestbutton)
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q.start()
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when button begin
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say_title(gameforge.horse_levelup._90_makequestbutton)
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say(gameforge.horse_levelup._100_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when info begin
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say_title(gameforge.horse_levelup._90_makequestbutton)
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say(gameforge.horse_levelup._100_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when 636.kill with pc.getqf("kill_count") >= 10 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state training5 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_5_count, 10-pc.getqf("kill_count"))
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end
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when 706.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_5_count, 10-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._110_makequestbutton)
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q.set_title(gameforge.horse_levelup._110_makequestbutton)
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q.start()
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when button begin
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say_title(gameforge.horse_levelup._110_makequestbutton)
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say(gameforge.horse_levelup._120_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when info begin
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say_title(gameforge.horse_levelup._110_makequestbutton)
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say(gameforge.horse_levelup._120_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when 706.kill with pc.getqf("kill_count") >= 10 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state training6 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_6_count, 10-pc.getqf("kill_count"))
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end
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when 2034.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_6_count, 10-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._130_makequestbutton)
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q.set_title(gameforge.horse_levelup._130_makequestbutton)
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q.start()
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when button begin
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say_title(gameforge.horse_levelup._130_makequestbutton)
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say(gameforge.horse_levelup._140_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when info begin
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say_title(gameforge.horse_levelup._130_makequestbutton)
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say(gameforge.horse_levelup._140_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when 2034.kill with pc.getqf("kill_count") >= 10 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state training7 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_7_count, 20-pc.getqf("kill_count"))
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end
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when 2108.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_7_count, 20-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._150_makequestbutton)
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q.set_title(gameforge.horse_levelup._150_makequestbutton)
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q.start()
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when button begin
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say_title(gameforge.horse_levelup._150_makequestbutton)
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say(gameforge.horse_levelup._160_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when info begin
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say_title(gameforge.horse_levelup._150_makequestbutton)
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say(gameforge.horse_levelup._160_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when 2108.kill with pc.getqf("kill_count") >= 20 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state training8 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_8_count, 10-pc.getqf("kill_count"))
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end
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when 1107.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_8_count, 10-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._170_makequestbutton)
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q.set_title(gameforge.horse_levelup._170_makequestbutton)
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q.start()
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when button begin
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say_title(gameforge.horse_levelup._180_sayTitle)
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say(gameforge.horse_levelup._190_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when info begin
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say_title(gameforge.horse_levelup._180_sayTitle)
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say(gameforge.horse_levelup._200_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when 1107.kill with pc.getqf("kill_count") >= 10 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state training9 begin
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when letter begin
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q.set_counter(gameforge.horse_levelup._training_9_count, 20-pc.getqf("kill_count"))
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end
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when 2203.kill begin
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pc.setqf("kill_count", pc.getqf("kill_count")+1)
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q.set_counter(gameforge.horse_levelup._training_9_count, 20-pc.getqf("kill_count"))
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end
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when enter begin
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pc.setqf("kill_count", 0)
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end
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when leave begin
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q.done()
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._210_makequestbutton)
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q.set_title(gameforge.horse_levelup._210_makequestbutton)
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q.start()
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when button begin
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say_title(gameforge.horse_levelup._210_makequestbutton)
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say(gameforge.horse_levelup._220_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when info begin
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say_title(gameforge.horse_levelup._210_makequestbutton)
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say(gameforge.horse_levelup._220_say)
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if not pc.is_mount() then
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setstate(failure)
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end
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end
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when 2203.kill with pc.getqf("kill_count") >= 20 begin
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setstate(report)
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end
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when unmount begin
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setstate(failure)
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end
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end
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state start begin
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when 20349.chat.gameforge.horse_levelup._230_npcChat with horse.get_grade()==2 begin
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if horse.get_level()==20 then
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say_title(gameforge.horse_levelup._240_sayTitle)
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say(gameforge.horse_levelup._250_say)
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elseif pc.countitem("50050")<1 then
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say_title(gameforge.horse_levelup._240_sayTitle)
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say(gameforge.horse_levelup._260_say)
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setstate(need_item50050)
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elseif get_time()<pc.getqf("next_time") then
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say_title(gameforge.horse_levelup._240_sayTitle)
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say(gameforge.horse_levelup._270_say)
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elseif horse.get_stamina_pct()<=10 then
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say_title(gameforge.horse_levelup._240_sayTitle)
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say(gameforge.horse_levelup._280_say)
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elseif horse.get_health_pct()<=10 then
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say_title(gameforge.horse_levelup._240_sayTitle)
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say(gameforge.horse_levelup._290_say)
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elseif horse.is_riding()==0 then
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say_title(gameforge.horse_levelup._240_sayTitle)
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say(gameforge.horse_levelup._300_say)
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elseif (horse.get_level()>=11 and horse.get_level()<=19) then
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say_title(gameforge.horse_levelup._240_sayTitle)
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say(gameforge.horse_levelup._310_say)
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if is_test_server() then
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pc.setqf("next_time", get_time()+10)
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else
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pc.setqf("next_time", get_time()+number(16, 32)*60*60)
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end
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if horse.get_level()==11 then
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setstate(training1)
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elseif horse.get_level()==12 then
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setstate(training2)
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elseif horse.get_level()==13 then
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setstate(training3)
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elseif horse.get_level()==14 then
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setstate(training4)
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elseif horse.get_level()==15 then
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setstate(training5)
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elseif horse.get_level()==16 then
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setstate(training6)
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elseif horse.get_level()==17 then
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setstate(training7)
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elseif horse.get_level()==18 then
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setstate(training8)
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elseif horse.get_level()==19 then
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setstate(training9)
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end
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end
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end
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end
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state need_item50050 begin
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when login or levelup or enter with pc.countitem("50050") >= 1 begin
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set_state(start)
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._320_makequestbutton)
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q.set_title(gameforge.horse_levelup._320_makequestbutton)
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q.start()
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end
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when button begin
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say_title(gameforge.horse_levelup._320_makequestbutton)
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say(gameforge.horse_levelup._330_say)
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setstate(start)
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q.done()
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end
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when info begin
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say_title(gameforge.horse_levelup._320_makequestbutton)
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say(gameforge.horse_levelup._330_say)
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setstate(start)
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q.done()
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end
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end
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state failure begin
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when login or levelup or enter or letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._340_makequestbutton)
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q.set_title(gameforge.horse_levelup._340_makequestbutton)
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q.start()
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end
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when button begin
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say_title(gameforge.horse_levelup._340_makequestbutton)
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say(gameforge.horse_levelup._350_say)
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setstate(start)
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q.done()
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end
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when info begin
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say_title(gameforge.horse_levelup._340_makequestbutton)
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say(gameforge.horse_levelup._350_say)
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setstate(start)
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q.done()
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end
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end
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state report begin
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when letter begin
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local v=find_npc_by_vnum(20349)
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if 0==v then
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else
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target.vid("__TARGET__", v, "")
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end
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end
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when letter begin
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setskin(NOWINDOW)
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makequestbutton(gameforge.horse_levelup._360_makequestbutton)
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q.set_title(gameforge.horse_levelup._360_makequestbutton)
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q.start()
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end
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when button begin
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say_title(gameforge.horse_levelup._360_makequestbutton)
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say(gameforge.horse_levelup._370_say)
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end
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when info begin
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say_title(gameforge.horse_levelup._360_makequestbutton)
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say(gameforge.horse_levelup._370_say)
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end
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when __TARGET__.target.click begin
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target.delete("__TARGET__")
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say_title(gameforge.horse_levelup._240_sayTitle)
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say(gameforge.horse_levelup._380_say)
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setstate(reward)
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q.done()
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end
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end
|
|
state reward begin
|
|
when letter begin
|
|
setskin(NOWINDOW)
|
|
makequestbutton(gameforge.horse_levelup._390_makequestbutton)
|
|
q.set_title(gameforge.horse_levelup._400_qSetTitle)
|
|
q.start()
|
|
end
|
|
when button begin
|
|
say_title(gameforge.horse_levelup._400_qSetTitle)
|
|
if horse.get_level()<=10 then
|
|
say(gameforge.horse_levelup._410_say)
|
|
elseif horse.get_level()>=20 then
|
|
say(gameforge.horse_levelup._420_say)
|
|
elseif (horse.get_level()>=11 and horse.get_level()<=19) then
|
|
local s=number(1, 2)
|
|
if 1>=s then -- 50.00% (1/2)
|
|
say(gameforge.horse_levelup._430_say)
|
|
pc.setqf("next_time", 0)
|
|
elseif 2>=s then -- 50.00% (1/2)
|
|
say(gameforge.horse_levelup._440_say)
|
|
if pc.countitem("50050")>=1 then
|
|
char_log(0, "HORSE_ADVANCE", "BEGIN")
|
|
pc.removeitem("50050", 1)
|
|
char_log(0, "HORSE_ADVANCE", "DEC 50050 1")
|
|
horse.unride()
|
|
horse.advance()
|
|
horse.ride()
|
|
char_log(0, "HORSE_ADVANCE", "INC horse_advance 1")
|
|
char_log(0, "HORSE_ADVANCE", "END")
|
|
say(string.format(gameforge.horse_levelup._450_say, (horse.get_level())))
|
|
if horse.get_level()==20 then
|
|
say(gameforge.horse_levelup._460_say)
|
|
pc.setqf("next_time", 0)
|
|
else
|
|
say(gameforge.horse_levelup._470_say)
|
|
end
|
|
else
|
|
say(gameforge.horse_levelup._480_say)
|
|
end
|
|
end
|
|
end
|
|
setstate(start)
|
|
q.done()
|
|
end
|
|
end
|
|
state __COMPLETE__ begin
|
|
when enter begin
|
|
q.done()
|
|
end
|
|
end
|
|
end
|