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server/gamefiles/locale/english/quest/main_quest_flame_lv105.quest

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--2013.02.12 김용욱
--퀘스트 진행 npc
define YACKHWAN 20377 -- 약령도장 약환
define SCHOLAR 20380 -- 학자
define ALCHEMIST 20001 -- 연금술사
define BLACKSMITH 20016 -- 대장장이
define YUHWAN 20017 -- 유환
define MOB1_1 6091 -- 염왕 야마천
define DUNGEON_MAP_INDEX 351
quest main_quest_flame_lv105 begin
state start begin
end
state state0 begin
when login or levelup or enter with pc.level >= 105 begin
set_state (state1_1)
end
end
-- 격전의 시작
state state1_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv105._010_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._010_sendLetter)
say(gameforge.main_quest_flame_lv105._020_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv105._010_sendLetter begin
target.delete("__TARGET__")
pc.remove_item(31083, 3)
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._030_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv105._040_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._050_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._060_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv105._070_say)
--다음 스테이트로
set_state (state1_2)
end
when leave begin
--q.done()
end
end
state state1_2 begin
when enter begin
--몬스터 처치 수 설정
pc.setqf("kill_count_1", 0)
pc.setqf("kill_count_2", 0)
pc.setqf("kill_count_3", 0)
pc.setqf("kill_count_4", 0)
pc.setqf("kill_count_5", 0)
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv105._080_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv105._010_sendLetter)
--남은 처치 수 안내문
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
main_quest_flame_lv105.kill_count_state1_2()
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._090_sayTitle)
say(gameforge.main_quest_flame_lv105._100_say)
--남은 처치 수 안내문
say(gameforge.main_quest_lv98._680_counterName)
local remain1 = 10 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
local remain2 = 10 - pc.getqf("kill_count_2")
if remain2 < 0 then
remain2 = 0
end
local remain3 = 10 - pc.getqf("kill_count_3")
if remain3 < 0 then
remain3 = 0
end
local remain4 = 10 - pc.getqf("kill_count_4")
if remain4 < 0 then
remain4 = 0
end
local remain5 = 10 - pc.getqf("kill_count_5")
if remain5 < 0 then
remain5 = 0
end
say(string.format(gameforge.main_quest_lv98._690_sayReward ,mob_name(6005), remain1,mob_name(6006), remain2))
say(string.format(gameforge.main_quest_lv98._690_sayReward ,mob_name(6007), remain3,mob_name(6008), remain4))
say(string.format(gameforge.main_quest_lv98._670_sayReward,mob_name(6009), remain5))
say_reward(gameforge.main_quest_flame_lv105._110_sayReward)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv105._010_sendLetter begin
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._120_say)
end
when 6005.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
main_quest_flame_lv105.kill_count_state1_2()
end
when 6006.kill begin
local kill_count = pc.getqf("kill_count_2")
pc.setqf("kill_count_2", kill_count+1)
main_quest_flame_lv105.kill_count_state1_2()
end
when 6007.kill begin
local kill_count = pc.getqf("kill_count_3")
pc.setqf("kill_count_3", kill_count+1)
main_quest_flame_lv105.kill_count_state1_2()
end
when 6008.kill begin
local kill_count = pc.getqf("kill_count_4")
pc.setqf("kill_count_4", kill_count+1)
main_quest_flame_lv105.kill_count_state1_2()
end
when 6009.kill begin
local kill_count = pc.getqf("kill_count_5")
pc.setqf("kill_count_5", kill_count+1)
main_quest_flame_lv105.kill_count_state1_2()
end
function kill_count_state1_2()
local total_remain = 0
local remain1 = 10 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
local remain2 = 10 - pc.getqf("kill_count_2")
if remain2 < 0 then
remain2 = 0
end
total_remain = total_remain + remain2
local remain3 = 10 - pc.getqf("kill_count_3")
if remain3 < 0 then
remain3 = 0
end
total_remain = total_remain + remain3
local remain4 = 10 - pc.getqf("kill_count_4")
if remain4 < 0 then
remain4 = 0
end
total_remain = total_remain + remain4
local remain5 = 10 - pc.getqf("kill_count_5")
if remain5 < 0 then
remain5 = 0
end
total_remain = total_remain + remain5
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state ("state1_3")
end
end
when leave begin
pc.setqf("kill_count_1", 0)
pc.setqf("kill_count_2", 0)
pc.setqf("kill_count_3", 0)
pc.setqf("kill_count_4", 0)
pc.setqf("kill_count_5", 0)
--q.done()
end
end
state state1_3 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv105._130_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv105._010_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._010_sendLetter)
say(gameforge.main_quest_flame_lv105._140_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv105._010_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._150_say)
--보상
wait()--reward
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 48584000))
pc.give_exp2(48584000)
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 174000))
pc.change_money(174000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
pc.give_item2(71095, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30033),3)) -- 깨진 사기그릇
pc.give_item2(30033, 3)
say()
--다음 스테이트로
set_state (state2_1)
end
when leave begin
--q.done()
end
end
-- 은원
state state2_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv105._160_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._160_sendLetter)
say(gameforge.main_quest_flame_lv105._020_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv105._160_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._170_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._180_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv105._070_say)
--다음 스테이트로
set_state (state2_2)
end
when leave begin
--q.done()
end
end
state state2_2 begin
when enter begin
--몬스터 처치 수 설정
pc.setqf("kill_count_1", 0)
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv105._190_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv105._160_sendLetter)
--남은 처치 수 안내문
q.set_counter_name(gameforge.main_quest_lv98._680_counterName)
-- 파티원에 의해 야마천을 잡았을 때, 퀘스트가 클리어 되도록 하는 코드.
if party.is_party() then
local map_index = pc.get_map_index()
-- 적룡성에 입장했다는 것을 기록함.
if map_index >= DUNGEON_MAP_INDEX * 10000 and map_index < (DUNGEON_MAP_INDEX + 1) *10000 then
pc.setqf("in_dungeon", 1)
else -- 적룡성으로 부터 나왔을때, 보스를 잡고 나왔으면 퀘스트를 클리어 해준다.
if pc.getqf("in_dungeon") == 1 then
if party.getf("flame_dungeon_boss_kill_count") == 1 then
set_state (state2_3)
end
pc.setqf("in_dungeon", 0)
end
end
end
main_quest_flame_lv105.kill_count_state2_2()
end
when logout begin
if party.is_party() then
if party.getf("flame_dungeon_boss_kill_count") == 0 then
pc.setqf("in_dungeon", 0)
end
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._200_sayTitle)
say(gameforge.main_quest_flame_lv105._210_say)
--남은 처치 수 안내문
say(gameforge.main_quest_lv98._680_counterName)
say(string.format(gameforge.main_quest_lv98._670_sayReward,mob_name(MOB1_1), 1 - pc.getqf("kill_count_1")))
say_reward(gameforge.main_quest_flame_lv105._110_sayReward)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv105._160_sendLetter begin
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._220_say)
end
when MOB1_1.kill begin
local kill_count = pc.getqf("kill_count_1")
pc.setqf("kill_count_1", kill_count+1)
main_quest_flame_lv105.kill_count_state2_2()
end
function kill_count_state2_2()
local total_remain = 0
local remain1 = 1 - pc.getqf("kill_count_1")
if remain1 < 0 then
remain1 = 0
end
total_remain = total_remain + remain1
q.set_counter_value(total_remain)
if total_remain == 0 then
set_state ("state2_3")
end
end
when leave begin
pc.setqf("kill_count_1", 0)
pc.setqf("in_dungeon", 0)
--q.done()
end
end
state state2_3 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv105._230_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv105._160_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._160_sendLetter)
say(gameforge.main_quest_flame_lv105._140_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv105._160_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._240_say)
--보상
wait()--reward
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 60583000))
pc.give_exp2(60583000)
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 175000))
pc.change_money(175000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71095),1))
pc.give_item2(71095, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71026),1)) -- 현철
pc.give_item2(71026, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71025),2)) -- 야공석
pc.give_item2(71025, 1)
pc.give_item2(71025, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72001),1)) -- 경험의 반지
pc.give_item2_select(72001)
item.set_socket(2, 60)
say()
--다음 스테이트로
set_state (state3_1)
end
when leave begin
--q.done()
end
end
-- 적룡의 금제
state state3_1 begin
when letter begin
send_letter(gameforge.main_quest_flame_lv105._250_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._250_sendLetter)
say(gameforge.main_quest_flame_lv105._020_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv105._250_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._260_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._270_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv105._070_say)
--다음 스테이트로
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(31083),1))
pc.give_item2(31083, 1)
set_state (state3_2)
end
when leave begin
--q.done()
end
end
state state3_2 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv105._280_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv105._250_sendLetter)
q.set_counter_name(gameforge.main_quest_flame_lv105._290_say)
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._300_sayTitle)
say(gameforge.main_quest_flame_lv105._310_say)
say_title(gameforge.main_quest_flame_lv105._290_say)
say(gameforge.main_quest_flame_lv105._320_say)
say()
say_reward(gameforge.main_quest_flame_lv105._110_sayReward)
end
when 20390.take with item.vnum == 31083 begin
item.remove()
say_title(gameforge.main_quest_flame_lv105._330_sayTitle)
say(gameforge.main_quest_flame_lv105._340_say)
--다음 스테이트로
set_state (state3_3)
end
when leave begin
--q.done()
end
end
state state3_3 begin
when enter begin
-- notice 설정
notice_multiline(gameforge.main_quest_flame_lv105._350_notice,notice)
end
when letter begin
send_letter(gameforge.main_quest_flame_lv105._250_sendLetter)
--npc 타겟
local v = find_npc_by_vnum(YACKHWAN)
if 0 != v then
target.vid("__TARGET__", v, mob_name(YACKHWAN))
end
end
when button or info begin
say_title(gameforge.main_quest_flame_lv105._250_sendLetter)
say(gameforge.main_quest_flame_lv105._140_say)
--npc 타겟 안내문
--say_reward(locale.target_npc_info)
end
when YACKHWAN.chat.gameforge.main_quest_flame_lv105._250_sendLetter begin
target.delete("__TARGET__")
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._360_say)
wait()--추가 대화
say_title(pc.getname())
say(gameforge.main_quest_flame_lv105._370_say)
wait()--추가 대화
say_title(mob_name(YACKHWAN))
say(gameforge.main_quest_flame_lv105._380_say)
--보상
wait()--reward
say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 48584000))
pc.give_exp2(177000)
say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 177000))
pc.change_money(177000)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72024),1)) -- 행운의 금화
pc.give_item2_select(72024)
item.set_socket(2, 180)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71094),1)) -- 선인의 교훈
pc.give_item2(71094, 1)
say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(71001),5)) -- 주안술서
pc.give_item2(71001, 5)
say()
--다음 스테이트로
set_state (__COMPLETE__)
end
when leave begin
--q.done()
end
end
state __COMPLETE__ begin
when enter begin
--q.done()
end
end
end